I know it was mentioned a long time ago that a rework of all items attributes and properties was on the to do list, and I think now is a good time to begin addressing that. So many items just make zero sense with how easy or hard they are to obtain in relevance to their item stats.
This is the only game I have ever played that you actually get better equipment and weapons from weaker monsters, some monsters you are able to kill extremely early on in the game. It just doesn’t make sense, you finally loot a weapon or equipment from a much stronger monster and it’s far inferior to a piece of equipment you looted over 100 levels ago.
You also have so many attributes that really are useless and can cost upwards of 20kk or more, this needs to be fixed.
- Executor: Increasing damage dealt to monsters by 10% if they are under
10%25% hp
The reason for my proposed change is that almost every monster a knight hunts is basically 1 hit at 10% hp, meaning the monster is dead with or without the attribute.
- Haste:
Increases the attack speed of your weaponChance your next melee attack procs twice as fast (1 second for gladiator stance, 1.5 seconds without).
Currently haste increases your overall attack speed by such a minuscule amount that unless you’re hitting a target dummy, really you never notice it.
- Fortitude: Increases your regen by 1 based on your health regeneration
This, same as perch meals, should heal based on your health %. Otherwise it’s arguably the best attribute from levels 8-30, then basically useless.
These are just some ideas, but really all items stats, properties, and attributes definitely need attention.