Gladiator stance was a nice change to help knights out playing solo. Unfortunately, now that time has passed, people are noticing some things might need to be tweaked. Here are some ideas.
- Anthar Gladius Amplio
I don’t think having this spell is necessary. What if when equipping a 2 hander, gladiator stance automatically turns on, and when you take a two hander off, it turns off.
I also think putting a 2 hander on should take off your 1 hander and shield.
- Buff Weapons Attack/Adjust Resistance Drop
I feel that their damage output is still far inferior to other vocations. Yes, I am aware that other vocations can pay to win/waste with sds, but it’s become more and more of a norm to do so, and knights really can’t keep up.
Even with the absolute best set, insanely unrealistically high skills, melee ring, green witches potion, home training buff, melee meal, tier 3 lionfish, big manas, and spamming baked lionfish loses in single target damage to a character with trash eq and trash ml full sding absolutely destroys a knight in single target damage. Again, I know people will argue that sds are not profitable, but neither is what I just listed.
My solution to this is to either buff the attacks of weapons or lower the 25% decrease in resistances so that you can use more offensive runes.
Having level/skills matter more could also help with this.
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Level Requirement on Weapons
I know people will get upset with this but how else do you buff and fix higher level knights damage without buffing lower level knights damage? -
Fury
All damage should fill fury, including magic. -
One Handed Axes
Rendered useless, nobody is going to sacrifice parry/perseverance for 1 atk damage. My solution is to buff their attack values by 15%. -
Attributes
Honestly, I know you said in the past a rework of all weapon properties and attributes was needed, and it still is. Just basically bumping that idea.