#Proposed Changes to Knights

20 messages · Page 1 of 1 (latest)

merry drum
#

Gladiator stance was a nice change to help knights out playing solo. Unfortunately, now that time has passed, people are noticing some things might need to be tweaked. Here are some ideas.

  • Anthar Gladius Amplio
    I don’t think having this spell is necessary. What if when equipping a 2 hander, gladiator stance automatically turns on, and when you take a two hander off, it turns off.

I also think putting a 2 hander on should take off your 1 hander and shield.

  • Buff Weapons Attack/Adjust Resistance Drop
    I feel that their damage output is still far inferior to other vocations. Yes, I am aware that other vocations can pay to win/waste with sds, but it’s become more and more of a norm to do so, and knights really can’t keep up.

Even with the absolute best set, insanely unrealistically high skills, melee ring, green witches potion, home training buff, melee meal, tier 3 lionfish, big manas, and spamming baked lionfish loses in single target damage to a character with trash eq and trash ml full sding absolutely destroys a knight in single target damage. Again, I know people will argue that sds are not profitable, but neither is what I just listed.

My solution to this is to either buff the attacks of weapons or lower the 25% decrease in resistances so that you can use more offensive runes.

Having level/skills matter more could also help with this.

  • Level Requirement on Weapons
    I know people will get upset with this but how else do you buff and fix higher level knights damage without buffing lower level knights damage?

  • Fury
    All damage should fill fury, including magic.

  • One Handed Axes
    Rendered useless, nobody is going to sacrifice parry/perseverance for 1 atk damage. My solution is to buff their attack values by 15%.

  • Attributes
    Honestly, I know you said in the past a rework of all weapon properties and attributes was needed, and it still is. Just basically bumping that idea.

crystal fjord
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Playing my knight feels really bad compared to playing my pally. Like really bad.

half oyster
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Using the knight's magic is really cool, but it's annoying trying to kill something strong and due to the 25% sacrifice it doesn't allow you to use any other rune other than UH

Only those who are real knights know how unstable our hits are, even with high skill

unborn canopy
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blood stance should give 25% of more dmg using spells and normal ataks , nice trade for -25% losing all resist .. may be broken? well , thats a BEAST mode , u lose def and resist to gain strengh and more dmg , not only gain 50% fast atack to become normal atack right? in theory you should gain strength by losing resistance , idk .. in late game the difference of all classes is so huge about DMG , shooters have almost same dmg , when knight stay far away from them

naive grove
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Are you proposing that the knight spell is automatically turned on when using 2h and you have to de-active the spell to turn it off (i.e the reverse as it is now)? Or that using 2h goes with having the spell active at all times?

merry pollen
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At lower lvls bloodstance is good but at higher doesnt help much. I think better dmg to solo target at higher lvls is needed the most since gap between other vocs is huge and killing bosses solo is pain in the ass. I would leave formulas as they are, i think they are good. Before formula patch i thought 2h will be good alternative to explo hunting, like killing mobs one by one will give similar results at exp/h but i cant see it. Do you remember test server? I do. Changes were forced very fast. It was 30% in the morning, 15 in the evening and 25 on the other day etc. I think 25% is too much to be honest.

worldly spire
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I think we could also use bloodstance when using 1h weapon, for example -25res but +25 dmg and fury gain. That would probably work for hlvls

merry drum
tall rapids
#

Equipping a shield turns bloodlust off automatically, which I find to be quite helpful when you don't want the exhaust. I think it would make a lot of sense to toggle it off as soon as you remove the 2H weapon. For me, 2H without bloodlust is still situationally useful in certain duo hunts where you want to boost your exp/hr and UH waste, but the auto toggle would help solo gameplay.

merry drum
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Is there really any scenario where using a two hander without gladiator stance is better though, other than for the sake of argument?

naive grove
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Duo church with any other voc gives you an extra 200-300k/h for example, thats where I use it (level 350+) Edit; but I wouldnt care if was automaticly on when equipping 2h aslong as I can still use 2h without the spell active. thats just something to get used too

merry drum
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You’re a few levels away from being able to use gladiator stance there, idk

merry pollen
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Let us make incurso min rune, more expensive and weaker than sd but allowing to increase single target dmg

Or new feature - oils. U put it on ur 2h weapon, it increases dmg x%, for y price and has z charges

narrow nebula
#

You cannot balance vocations looking only isolated at damage. Imagine a mage coming in here and saying „man something is really wrong, even with best equipment I cannot tank corrupters even though lower lvl knight can do it with much worse eq“

Increasing 2h dmg will only do so much for highlvls anyway, it wont result in increased xp/h in the top spots because you either break them with current dmg or we are talking spiders where on-hit dmg is irrelevant. So your proposed changes to bloodlust stance will do nothing for knights to keep up in xp/h. It is only going to be even more profit.

That being said, I wouldnt mind adjustments for highlvl knight blood stance to make it a more viable alternative to incurso/aoe hunts just to offer more variety. (thats why i proposed for the spell to scale just a day ago) But again, it wont affect knight performance for the better at all

merry pollen
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Imo each group of weapons sword/mace/Axe should have stronger identity than it is now. Im personally fan of idea:
swords > the best defense
Clubs > aoe dmg
Axe > best single target
2h swords should have def stats buffed because now they seem like the worst choice

worldly spire
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Axes are best single target ATM, clubs are best hp pool( survability), and swords in deed are best defense, why u want to change ppls gameplay?

This could refer to passive attack of chaos weapons, but not whole weapon classes

cosmic yarrow
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I also think putting a 2 hander on should take off your 1 hander and shield.
All damage should fill fury, including magic.
This is planned.

uncut chasmBOT
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echo fulcrum