#PVP changes discussion

1 messages · Page 1 of 1 (latest)

inner sierra
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Dear players

We have received plenty of feedback regarding how players feel about the PVP. We would like to investigate this matter further and hear more of your ideas on improving and changing it.

We would like you to explain how you see it currently, and what you would like us to add, like a war system, a higher death penalty in PVP, new spells, and mechanics.

Keep this thread free of drama and unnecessary discussions, this will help us filter through your feedback more easily.

We liked some of the ideas by Brian in this thread and discussed some ideas changes here as well: https://discord.com/channels/433936691431211009/1131291265309356114

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In past we have discussed some of Eldrin's ideas:

There will may a few PvP related changes implemented in the future:

Enabling war mode system on all game worlds
Self explanatory, war mode system will be enabled on rest of game worlds. There may also be a change to the war system:

  • auto accept of pending invite to war system, if member of the invited guild participates in PvP activity against the member of the guild that sent the invite.

Decreasing time for unjustified kill to disappear
Also something that you have suggested. However, we may need your feedback to determine how long should that time be. Is decrease from 24 hours to 12 hours enough?

Adding a player-customizable limit of character level you can attack
So for example, you would be able to set the limit to 30 and due to that your attacks won't damage any characters with level lower than 30. We believe this will solve the RS trap issue and maker issue (and if maker's level is higher than the upper limit, you should now have unjustified kills to get rid of them, if war mode is enabled). You can also set it to 0, to kill any low leveled characters you want. The upper limit will be around 2/3 or your level, so this system does not work while teamhunting.

This means that if you set limit to 50, you won't accidentaly damage any character with level lower than that. Level 49 will be immune to your damage and you won't accidentally kill them with GFB rune or any AoE spell.

Magic walls would be simply destroyed you step on them, if the player who threw the magic wall has level lower than your set limit.

Anti skullbashing
We also may introduce an idea presented by one of the players:
#1131291265309356114 message

You receive this when they attack a skulled member of a guild. The entire guild sees this to prevent skull bashing. 
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Increased PvP death penalty in guild war mode
As the title says, increased death penalty when you die from your enemy from the guild you are currently in war with (war system is enabled between two guilds). How big the additional penalty will be is not determined yet.

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However, that to is not yet set in stone, thats why we need your important feedback.

flint radish
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@wraith dew your time has come let’s goo!

crystal urchin
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About bigger death penalty..
Wouldn't be possible to allow during war mode agreement to be chosen the death penalty?
For example choosen between regular death penalty, 2x penalty up to 5 idk or even zero.. the guilds in war could decide

mortal coral
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If warmode has to be agreed upon by both sides then big perks for the guild should only come after such an agreement has been made. Else there is literally no point to agree

wraith dew
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If war mode is left as it is where it has to be accepted by both teams, there is literally no point in implementing it. It does not work. There is always a team that does not accept it. The only hope I had was when you guys mentioned that war mode could be sent by one side and accepted if the other side attacked the guild that sent it.

quiet hollow
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^ that last sentence is important, only way it could work

cursive crest
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I have this though idk if it is possible or even good.
Maybe we could have some kind of new skull which would activate after getting PZ lock without attacking others(like shooting mwall) and staying close to player with white/red skull for X seconds. The purpose would be to fight noobchars which seems to be one of the biggest problems to PvP. Players with this new type of skull could be killed by others without any repercussions.

Like the other said warmode in current state is more or less useless.

But the biggest problem of PvP are players participating within in since they will always try to abuse all systems to their advantage.

wheat kestrel
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If members of two guilds were attacking each other, wouldnt they all be blueskulled within minutes? Like one starts, the other guild retaliates, they all become blue skulled by this and once they attack a nonskulled enemy, his friends fighting back will also all turn blue skull? If I get this correctly, blue skull is basicly guild war without all too many unjusts by default?

cursive crest
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Also about war mode - maybe it could get activated automatically if players from guild A would take X frags on players from guild B?

inner sierra
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I personally wonder how to protect neutral guilds. I am unsure whether such a thing is even possible without exploiting it. Anyone has any ideas?

mortal coral
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neutrals can stay in a new concept called "club" which doesnt get any perks just the social aspect and warmode cant be activated on them

cursive crest
inner sierra
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It's important that other players here instead of reading the feedback, also state that they like something another player said, this way we will know other players enjoy this idea.

wraith dew
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This game, whether people want to admit and acknowledge it or not, was found upon pvp. Half the problem with that is that the mechanics of pvp were created when the game was very different over 20 years ago. The other half of the problem is you have a lot of soft players who migrated here over the years who believe they are allowed to speak freely against other players with no repercussions, while also avoiding pvp altogether. This game is very political in a sense that players generally speaking govern the servers themselves, minus cheating of course.

These are the exact reasons why Tibia was so successful years ago. In a perfect world, the leading guild on a server governs it appropriately. This includes: dealing with toxic players, rules for bosses, handling the economy, rules for respawns, and dealing with random pkers. The problem with that now is with the current pvp system, any toxic team can utilize makers and take over a server as the villain's, which is exactly what has happened over the past years, causing empty servers because nobody wants to play under their leadership, forcing players to sell their characters or just quit altogether. Whereas normally, group of said toxic players were only pk teams at their peak. You should not be able to take over a server using makers is my main point.

Take a look at Legacy. I am fairly certain that if a team went there and started random pking people, they would be dealt with by the leading guild. 1x loot is the biggest deterent to real pvp players because quite frankly people don't want to be forced to constantly invest real money to play the game, and that's exactly what you need to do with 1x loot during war. However, if a big enough team really wanted to, they could go take over that server right now with level 250's simply because the way people have exploited using makers with the skull system has proven there is nothing you can do back without using makers yourself, which is not why people play this game.

swift chasm
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firstly something needs to be done about noobchar in battle which is blocking enemy team/mwalling someone to lose pz/ throwing pots/ making free frags
aother thing is that you if you die with sheol promotion and dawnlight u losing like 10% which is really bad designed = means u losing nothing
death loss without sheol promotion but with dawnlight is perfectly good

inner sierra
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We don't plan on changing the current penalty for dying (PVE), however, we could increase the penalty in war mode. As for noobchars, I think simply walking through a character that has way lower level than you would be enough.

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However, thats just my perspective, let me know what you think about it.

wraith dew
inner sierra
flint radish
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Nowadays wars doesn’t happen every day, just make a discord channel for guild leaders and if someone can proof war crimes punish that player

wraith dew
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Personally I liked the combination of things Eldrin posted and my proposals:

  • PVP Blessing: Add the option to buy an additional blessing at all temple npcs that only works if you die by players. This blessing should also serve as an aol and should protect losing your equipment, that way people can utilize amulets with their good equipment in pvp. This also would work as a money sink and the cost should scale with your level capping out at 100k at say level 150.

  • Time to Lose an Unjustified Kill: I would propose 8 hours but I am more than willing to accept 12 hours and see how things turn out

  • War Mode Declaration: If a war mode is sent out and the guild attacks the guild that sent the invitation, then war mode becomes active.
    The problem with how it is currently is that if a guild doesn't accept it, then it does nothing

  • Removal of Makers in PVP: If a character is not in share range from you, then you are able to walk into their magic wall to destroy them. If you kill a character not in share range with you, then it doesn't die or lose anything but instead teleports back to their home temple

  • Death Loss: Increasing experience loss when killed by players
    *I believe skills and magic level should remain unaffected personally

  • Skull Bashing: If you attack a skull member of a guild, you receive a yellow skull for their entire guild to see until you lose pz

  • Red Skull Changes: Remove the possibility of losing equipment as this game is now entirely revolved around equipment, regardless of your vocation

flint radish
wraith dew
# flint radish Most points sound very good but I don’t Feel the redskull changes at all, i don’...

You don't realize that if a character gets redskull it is entirely useless both in pvp and hunting. This last update required you to wear good equipment or you lose a lot of your characters damage.

Also you have to realize that the only time people do that is by you said by accident, and if someone loses their full set nowdays, it's reason for quitting the game. Too many items are unobtainable without making a new character.

flint radish
# wraith dew You don't realize that if a character gets redskull it is entirely useless both ...

Well maybe in war it will be less useful and need to watch his ass when he wanna go hunt but it has always been like that and that’s why u want to lower fragtime to not get too fast Redskull right? Isn’t that enough? I mean u can’t generalize the redskull there’s random pkers too and maybe some skullbashers wanna have some fun and profit ? It was always a nice part of the game (your thumb down makes no sense I got a point here Brian)

wraith dew
flint radish
wraith dew
flint radish
# wraith dew Wrong, a lot of the 7.4 community has left because of how many changes have been...

Not wrong A lot is not everyone, you can not generalize that again maybe many people you know left but also you are a pvper and active in pvp community there’s also rpg players that play till this day for the oldschool feeling, trust me if it wasn’t for the oldschool feeling there’s plenty other nice games in 2023

Brian Bald brothers don’t fight we all know many changes destroyed parts of the oldschool feeling already we don’t need to burn down the last core, there’s surely a better way! Only love ❤️

last sandal
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Can you unban some people like @strange cloud so they can state their opinions as well on the pvp aspect, most of them banned people are actually banned for this exact reason

fickle oar
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I like the division to clubs - guilds and I agree with Brian - usually one side avoids accepting. I would say its nice idea if clubs dont give you any benefits, while being a guild member gives you something useful - but you would have to be ready that war is declared on you anytime. Being in a guild could give you some benefits like for example having some discount on exp boosts or all store products, being able to kill announced bosses within special area where only people who are in guild can enter every x months or others (dont have more ideas atm). But being in a guild should definitely give you something. Also I would make it impossible to leave from a guild if war is active or has been declared for at least one month so that people cant leave and exp freely

swift chasm
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Red Skull Changes: Remove the possibility of losing equipment as this game is now entirely revolved around equipment, regardless of your vocation

This is outdated system from 20 years ago, now in medivia we grind for eq for years.
During wars we are unable to use this eq because it is worth a lot, either grinded time or medivia coins to buy.
Imagine getting rs in battlefield and losing it all, also we are unable to use amulets during wars because of this.

flint radish
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In my opinion there can be found a solution for Wars for sure but changing the redskull in general is not good

swift chasm
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thing with red skull is that back in days you had basic eq in whole game pretty much, all u had to put on it was crown helmet/blue robe/plate legs/bohs and it was good set
nowadays on medivia we have BIG eq which is making huge adventage or disadventage

wraith dew
flint radish
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Brian again its just my opinion, different people can have different opinions, we do have a conversation here people share their thoughts in an conversation u need to let people have their own opinions if you like them or not we can discuss but still not everybody looks at the game the same

woven rampart
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any change on red skull mode should be added just to war mode, out of that RS system must keep working as before, war mode open a lot of possibilities which no necessarily should be implemented to everybody in the server

last sandal
# flint radish i do understand that u have lower resistances without your set i do understand t...

Why should we avoid taking red skull? Its a part of the game, back in the days everyone was red skull and it was super normal, since the mages damage is so high, usually mages are RS and at this point, without the proper set mages are useless in war if theyre red skull. Just make a new poll on it and youll see.

New Red Skull should be:

  • Bigger death penalty
  • Dont lose any items upon death wearing AOL or amulets with sigil
flint radish
last sandal
woven rampart
flint radish
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they wanna make sims 5 out of medivia i dont know

last sandal
wraith dew
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Love non-pvp rpgers input on this matter, really brightens my day.

woven rampart
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well i think that's important things that need to be discussed right here but honestly i think any RS benefit must be added just for the ppl on war mode, to avoid abuses and i'm not talking about abuses by war players precisely

last sandal
compact ore
strange cloud
swift chasm
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thats true

inner sierra
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If they don't come to any agreement they would just get the "basic" war system

flint radish
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100% war team can make up those things/rules under themselves most people here in medivia arent 15 year old kids, we are adults so we can talk and fix proper war rules

compact ore
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I don't see this current war-mode system working within Medivia. Serenity is the proof of it, I know its still early but I doubt there will be any warmodes enabled on the server. The ideas that Brian is presenting look really good.

strange cloud
# inner sierra I assume the war can automatically happen, however perhaps it would be nice if b...

Of course i'm for the system to be put in place, having the option is definately a step forward, with options to set costs/reward, set death penalties is all a great idea. But those things can be hashed out without much feedback tbh. My top concern is that now that medivia's spellpower system in place REQUIRES all players to invest into their respective armor sets, we have to discuss a workaround for dropping items with redskull, the redskull penalty doesn't fit the changes medivia has now, some people disagree and think red skull should still drop items but i disagree, Mass killing/pking is extremely rare these days on established servers, its nowhere near as big of an issue as it used to be when we were 10 years old playing tibia for the first time. Red skull's penalty should be a slightly heavier death loss, aol/sigil should still work and i mean slight as in TINY bit more deathloss, not 1% not 0,5%. if a sheol and divine blessed character dies today, whats the deathloss 0,1%? with red it should be 0,3% in that case

flint radish
inner sierra
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I personally dont like idea of losing things that took you hours upon hours to grind. Maybe the red skull could give some sort of disadvantage - like decreased damage in PVP or increased death penalty.

strange cloud
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I think, this whole "justified kills on characters outside share range blabla" is adding complexity to the issue, the solution should be simple and I believe we should simply remove full itemdrop from redskull and just slightly increase its deathloss, this way there is still a penalty for being red, but you don't lose your entire set on death. Adding different skulls etc etc, at the end of the day, when people REALLY want to win a war, they will resort to ANY dirty playstyle they can get away with to win and this will include using makers in every scenario, if you make it so we can justify kill characters, that doesn't protect us from getting mwalled off by 20 lvl 100 characters and getting headshot anyway. People will find a way to abuse whatever system is implemented, so i think a rework of redskull should be the way to go. We can even consider voting on a 5% damage/healing decrease or a slight penalty to SPEED, or even slightly increased cost to rebless OR we can make white light blessing restricted to non-red skulled players

strange cloud
# flint radish 100% war team can make up those things/rules under themselves most people here i...

how many war teams have you fought with and against on medivia? You don't understand that when it comes to WINNING people will not play "like adults" or play fair, you have to assume the absolute worst when you're thinking about implementing a system or making changes to the game. The reality is that "we're all adults" is wishful thinking, reality is that your enemy will spend 4 months in maker war and never bring their main chars except for 4-5 situations where they outnumber you 2 to 1. I'm telling you from experience, i sat in fucking lightbringer camp holding defense for 6 hours a day, every fucking day of the week until our team finished our faction access. 80% of the time i spent there, it was under gfb waste enemies bringing back noob chars and suiciding and trying to break defense. Your enemies are not people, they are enemies and your mentality is naive to believe that your enemies will follow the rules of common warfare

formal barn
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Hi, I just want to remind people that not everyone have completed sheol. Most???? people, the plebs, protelarian, will take me for the example, I lose 15-16kk exp when I die. And excluding the time I need to sell the loot, or help friends, or run to spawn, lure, that's about 6-7 hours of hunting. So about 10 hours + of active gaming, which can be 2-3 weeks. Not everyone lose 2kk per death and get 6kk per hour and can hunt 70 hours per week. thanks.

strange cloud
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We're talking about increased deathloss to REDSKULLED players @formal barn I'm not sure what the context is to your comment

formal barn
last sandal
lime heron
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Unless those changes encourage people to pk more and you will be afk killed or overall servers will be flooded with 8lvl "pkers"

flint radish
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Pks will just hardcore pk on noobchars and come away with loot runes and everything

Again, make changes in war system but keep the redskull as it is, it doesn’t matter if everybody fights with fullset or noobset in war really everybody got the same consequences if it comes on how to deal with redskull

Every player knows there’s a possibility to get redskull and a possibility to loose hard grinded equipment it’s your own decision on what u wear on war back then in 7.4 a endlevel set what now looks shitty was also worth hundreds of euros and back then people also needed to deal with the consequences if they wear it in wars/pk situations

topaz musk
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just make the next server retrohardcore pvp and thats it.

flint radish
quiet hollow
strange cloud
# flint radish Pks will just hardcore pk on noobchars and come away with loot runes and everyth...

give us an example where pking on a noob char is a problem, you keep pushing this story but what you're saying is BS. "changes to war system blabla" how many times or in what language do i need to convince you that war system is irrelevant in actual war for domination? no real war team is gonna agree to using war mode outside of serenity, war mode is not the solution to the problems we are having. This isn't tibia 7,4 anymore, we need to move forward with changes

last sandal
flint radish
strange cloud
flint radish
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When we find a solution to fix an automated war system like Antros idea and get it working and find another way to deal with the maker problem aswell then we don’t need to touch the redskull system.

Like changing the redskull system only doesn’t help you with the maker problem anyway.. you just don’t loose valuable items when getting redskull but with the maker problem in your mind Nobody should use valuable sets in war anyways so everybody whould be on lower tier sets

strange cloud
flint radish
strange cloud
# flint radish Yea that sounds good maybe there’s a possibility to mark hwid to account with ac...

As i said, it would require quite a bit of work to actually code out a solution like this, its a lot EASIER for devs and easier for devs means we get the changes to pvp SOONER rather than 2025. The most simple solution is to just change red skull, I understand your argument regarding red skull, but random pking of a handful of trolls is not a problem big enough to deter large scale organized pvp from having a solution

last sandal
flint radish
# strange cloud As i said, it would require quite a bit of work to actually code out a solution ...

Yea but with the redskull beeing changed u loose so many things imagine some people wanna make trouble on a server and start a good old redskulltrap team again. With changes to redskull that will never be possible anymore we will limit ourselves with nerfing redskull (this was just one example ofc)

Or imagine @woven rampart will get insane in the brain and start profit hunting UE style in front of temples 🤷‍♂️.

strange cloud
woven rampart
wraith dew
# topaz musk just make the next server retrohardcore pvp and thats it.

You’re delusional if you think people are going to invest into this game again after everything transpiring, ESPECIALLY after seeing how many non-pvp rpgers are going to tilt the decision of pvp mechanics. It will be populated by kids who all of the sudden become pvpers after everyone good finally left.

topaz musk
sweet steeple
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I have suggested this in another thread, but to seriously change the find person spell so that it only works for people, guilds etc you have allowed to find you, would really improve the game, it would make the game worlds far "larger" in terms of people getting "hunted", would incentivize people to take more risk in terms of leaving pz when outnumbered, require people to take more risk to engage when they do find an enemy, as if lost u cannot guarantee finding them again.

waxen owl
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I read all of the above and again can’t help but think it’s WAY OVERCOMPLICATING THINGS.

Noob / makers blocking are an issue not because they “can’t” be killed but because those “in war” don’t have enough unjusts to “spend”.

War modes are not a good idea.

To really fix it the easiest way is going to be to remove the 3 unjust = red skull, so just remove red skull altogether but maintain death penalties and use white / yellow skulls.

If there are random pkers they can be dealt with by the community hunting them down, as an old looser I remember playing tibia before skull system was even brought in at all and it was much more lively, people will whine but it will encourage more player interaction as people will need to help each other if there is a prolific pker / team which will result in more pvp.

wraith dew
waxen owl
wraith dew
waxen owl
# wraith dew If you take that as an insult that sounds like a personal problem to me. I am si...

I understand the issue of makers / nub chars ruining servers and pvp since same happened on original tibia as appears to be happening here - CIP didn’t fix it then but maybe it can be fixed here. So why shouldn’t I give my 2 cents? Everyone is entitled to their opinion, regardless of whether they are playing since the beginning of medivia or yesterday, not just the “war pros” as you clearly see yourself. As a player who played both pre skull system and post, unjust limits were / are always the main issue, before skull system there was more pvping for sure and skull sys was brought in to stop mass pking - something which reduced pvp. Therefore I think changes to the unjust system are the easiest way to remedy..namely removing red skull totally.

wraith dew
waxen owl
tender umbra
unique pelican
wheat kestrel
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I think many of the solutions here - while they may work - are very complex and I am not sure that‘s a good thing. Part of what made Tibia and these days Medivia so intriguing is that it is simple in its mechanics and rules and easy to understand.

Redskull is supposed to protect neutral players from powerabuse, not limit players in war. I think these two things should not be mixed up. The perfect solution should be one where war players simply dont get red skull and red skull remains as it is and makes sure noone goes on excessive random pk sprees.

So how can we make sure war parties do not get redskull by killing each other and enemy makers? I think blue skull will solve killing each other, so basicly the only issue left to solve is players who only mwall/block and take no agressive action that would get them white/blue skulled.

Mwall: If pzlocked player runs into magic wall you shot, you get white/yellow/blue skull.

Blocking: If pzlocked player runs into you and all other fields are blocked for him, so you stand on the only field he could potentially move, you get white/yellow/blue skull.

Result: As long as noone is attacking each other, you can block and mwall for fun or whatever, but if people are pzlocked with or without skull and you get in their way, mwalling/blocking turns into an agressive act that gets you respectively white/yellow/blue skull and thereby you can be killed without them gaining an unjust.

(my idea of blue skull is: you attack a skulled person that is in a guild, you get blue skull for all of that persons guildmembers, basicly „mess with one, mess with all“, stressing the protective function of a guild)

wraith dew
# wheat kestrel I think many of the solutions here - while they may work - are very complex and ...

You need to actually read posts man. What you said about magic walls is not what was discussed to counter makers. What you said will do absolutely nothing to counter makers. I don't get why you guys are not understand this situation. You are literally making walls of text that are not solving anything because you do not understand pvp or how people are abusing it. You just aren't. You have skimmed past so many posts that describe why, you just are incapable I guess of comprehending it.

The things Eldrin said in my post above, if implemented, will fix pvp. Your ideas would do absolutely nothing. I don't know how to nicely comment on shit like this anymore man. You just don't get how people abuse pvp.

@waxen owl It will not change how people are abusing makers whatsoever. It is just a complex system to add for no reason.

waxen owl
waxen owl
# wraith dew You need to actually read posts man. What you said about magic walls is not what...

Yes it is complex but so are some of your suggestions to combat:
• skull bashing &
• removal of makers.

Just for example, take legacy where there are lots of high levels, say a team invades with an average level of say 350ish (just hypothetically), they effectively would be massively disadvantaged when trying to kill the many opponents which would surely oppose them (given amount of 600+s running around who would surely defend server). So the highest levels would effectively have a massive advantage as none of the invades mwalls would work because they would be treated as “makers”.

I actually agree with your rs change on eq drop and the exp loss but your two ideas above are not without fault, and so i am saying would it not be easier just to remove RS entirely?

Edit: also I agree that currently it is a joke because the invading team could use nub chars to max out unjusts of these high levels, but I think those two changes would impact to the other extreme just as badly

wraith dew
# waxen owl Yes it is complex but so are some of your suggestions to combat: • skull bashin...

First off, a team of level 350s can easily win war against a team of level 600s, ESPECIALLY on Legacy where most players left have never participated in a war in their life. What you fail to realize is that the player behind the character is way more meaningful than the level of the character itself. That comment alone right there, once again, proves you know nothing about how pvp works.

Are you referring to Eldrins proposal about the shared exp being the "level limit" for characters to be able to walk through magic walls? Technically you would be correct. A level 522 requires a level 350 to be in share range. That means if a level 349 shoots a magic wall then yes the level 522 can walk into it to destroy it. This can easily be fixed by making it require the character to be in share range up until a certain level, such as 280 (the level required before the new exp formula set in). This means the system in place would be that the character must be in share range up until your character reaches level 418 and caps the level limit to 280. Personally I highly doubt anyone who owns a character level 522 is going to come interfere with a war if they are not already involved due to the risk of them being pulled in, but for the sake of your argument, I believe this would fix that.

Red skull is a relic of the past. It was broken from the day it was released. The amount of shit that we are forced to carry around with us today, specifically after this last update, if a character accidently takes red skull and dies, their game essentially is over. If I had to guess the % of players that would make a 2nd character and re-do all the factions and quests to get back the items they lost by one mistake, I would have to say less than 1%. It's easy to say you can re-buy stuff you lose but some items depending on your server are irreplaceable, unless earned on another character. This is not a mechanic you want in your game.

undone coral
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I am not a pvper, but I would like to add a suggestion for gear related power.

Maybe you can add a bench in which you lock in your gear, you can then buy a slightly weaker version of it for X amount of gp (based on gear strength or level or both).
When you die with this gear, instead of dropping the gear you would drop the money you had to spend on it.
This could help redskulls be useful and you wouldnt lose your main gearset and still lose a potentially significant amount of money.

Edit: obviously you cant trade this copied gear to others and if you unlock your gear again the copied items are destroyed

wraith dew
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I also want to point out another thing with red skulls. There are 2 ways to get an unjustified kill in this game. One being whoever deals the most damage to the target that dies, and the other is whoever deals the killing blow (name on the body). Mages are the largest damage dealers in the game. Naturally, because of this, the highest mage(s) on a server typically rack up the most frags due to automatically dealing the most damage to the targets (granted the player knows how to pvp). One of the biggest core mechanics with a mage in pvp is utilizing stone skin amulets.

Years ago, your typical mage set consisted of a crown helmet, blue robe, plate legs, and boh. This gave a total amount of 24 armor. Upgrading to any other piece of equipment negated such a miniscule amount of damage compared to the cost that it simply was not worth wearing anything of more value. This could not be farther than the current gameplay we have in Medivia. Again, specifically after this last update, mages are wearing equipment worth over 100kk, some pieces requiring months if not years to obtain. Nobody in their right mind is going to start swapping stone skin amulets wearing items such as these, not to mention again about things like quest items and keys that we are forced to carry around. Medivia today compared to Tibia 7.4 that the skull system was designed in are two extremely different games.

Mages HAVE to be able to utilize stone skin amulets and putting on the set I mentioned above is no longer an option because they have to sacrifice almost 30% of their damage if they do so. Mages are damage dealers, killers. They are supposed to kill their enemies and deal as much damage as they can, not have to hand pick certain enemies and hold off on using their core mechanics because they don't want to die and lose their equipment. They should be rewarded for killing their enemies in war.

You simply can't pvp on a mage without utilizing stone skin amulets. Red skull has to go.

wraith dew
# undone coral I am not a pvper, but I would like to add a suggestion for gear related power. ...

This gave me an idea. I was thinking of the pvp blessing costing 100k and figured it would be another money sink, but it would be a cool feature if when you killed someone with that blessing you got a bloody trophy saying:

"You recognize Tiehteti. He was killed by Brian."

It would be a cool feature to have trophies of your enemies you killed, maybe only implement it if you kill your enemy in a guild war?

quiet hollow
waxen owl
# wraith dew First off, a team of level 350s can easily win war against a team of level 600s,...

So you understand and admit the share range would directly give an unfair game mechanical advantage to a character that is of a high enough level (lul), there’s nothing “technically correct” about it, period; ergo you can understand, despite your hilarious level of arrogance that this proposal, in itself and amongst others, (by definition of there having to be a solution to another issue caused by it) adds yet further complexity to a redundant pvp system! Regardless of how much you think you know about pvp the easier solution here is to just remove RS, admit it baby.

Edit: added in would as hopefully this won’t get added PepoHeart

undone coral
#

Regarding the level range, you can’t damage the level 300 if you are 600 and set the limit above that. So yes you can destroy the mwalls, but then you are defenseless against those levels. Especially if you make it so you can only change that level range within pz

wraith dew
wheat kestrel
nova field
#

why are ppl who never pvped writing, wtf

last sandal
# nova field why are ppl who never pvped writing, wtf

Apparently they dont wanna get affected by getting random pked by the change 😂, dude we never random pk and the community always deals with the randoms, if theres any… medivia has a nice community, we just wanna fight our wars in peace ans have fun and no headaches from noob chars

flint radish
#

Just leave Redskull system as it is, use your cells to find a better solution to deal with noobchars and fix the fragtime that’s it

white shard
#

Idea: An extra blessing to prevent EQ loss.

Reasoning: All vocations must be able to use their hard farmed/attributed equipment in the battle. I can't imagine running in plate set just to be able to use amulets or losing everything in case of red skull (keep in mind mages are far more prone to getting redskull). The additional stats gear provide is simply too important on Medivia.

flint radish
onyx grail
#

10-20 daily frags to get RS. no item loss when RS only abit higher death penalty on the experience.

A pvp-enforced server without skulls would be the best option. EU hosted.

hallow meteor
#

Don't forget to give good reasons to people stay in a guild, as respawns where only guild members get access, guild tokens to exchange for items and then just let people declare war against each other without ppl having to accept it. If the prize is actually good enough for being in a guild, people will risky for being on it

quiet hollow
#

Respawns only for guild members kek

wraith dew
#

Nice feature on a different server, would be cool if you introduce this in some form with the pvp update. Would looks cool to see peoples guilds immediately without having to look at them (it's togglable in the settings).

inner verge
quiet hollow
#

Any pvp enfo server does not even have 1% chance of working out unless its super highrate 3 week editions.

50% of medivia players are farmers who just sell ingame gold/mcs, 20% are pvpers, 30% are rpgers.

Rpgers will not go to pvp enfo period.

Farmers will try but since they will be getting killed all the time, they wont be able to farm money and quit too, and then you will have pvpers left by themselves and that server won't sustain itself since its mostly rpgers who buy mcs (and some pvpers ofc) .

swift chasm
quiet hollow
#

Im also willing ti bet that any other server that starts in medivia ( unless its lowrate npvp) will have significantly lower online numbers. People who now settled down on serenity (rpgers) will not go to any new server. It will be just pvpers and farmers and thats 100%

onyx grail
onyx grail
wraith dew
onyx grail
wraith dew
#

Damage is done. You guys win. Looking forward to seeing how things play out. Best of luck 😂

onyx grail
quiet hollow
topaz musk
last sandal
compact ore
#

LOL, One of the reasons why multiple clients per person should be against the rules. So simple aswell, GM logs in on a server, performs the command to check on multi-client and banhammer them all.

swift chasm
#

It gets out of control at some point, need to find solution to delete it or we can't revive wars

mortal coral
#

skip novus was a mistake just face it, should have made it 3x harder to get to 8 😆
this shit takes like 1 min to setup

white shard
quiet hollow
#

ban all mc on same server simple

swift chasm
#

2mc could stay but showing on battlefield means 30 days ban for both

tiny iris
wheat kestrel
tiny iris
#

Each to their own I guess. I think it inflates game worlds character numbers and would be better served without it. Cause it would avoid a loophole of people scouting for others on other worlds (if the whole 1 client per server would come in)

cursive crest
vapid cargo
#
  1. Get rid of bless aol in medivia shop(pay2win feature)

  2. Lose more exp on death.

  3. Ban all spanish/br teams cause the noob chars are inevitable!!!!!

  4. Strickter rules on account sharing/trading

light path
#

Completely agree with the blessing option. 75MC is insane!

vapid cargo
#

Even making the bless/aol once a day an option in the shop would make things so much better. That way you can't have teams camping blessings for days on end

fervent nymph
fervent nymph
fervent nymph
wraith dew
#

Dont spam tag me brotha, I’ve given up. Wrote how to fix pvp they don’t seem to care. @fervent nymph

lost trench
#

You've given the option to play PvE only, now give us the option to play PvP as well!

Open a 4 fun server!

Give us XP rewards for killing higher level players, that's what drives the game, the trading, the MCs!
When the war ends, the server dies.
This can be easily addressed for many players who leave the servers, if you gave us an option for high XP until level 100, then up to 200 at half rate for example, with a more flexible kill limit.

Let us have fun again.

vapid cargo
#

If you guys made a daily last man standing(battle royal) where everyone enters once a week and you spawn randomly and everyone uses the same class(mage) to pvp that would be sooooooo much fucking fun. also you can do like tournaments once a month. You can host 2 a day one for Euro time and one for american time.(Basing this off where the servers are located)

wraith dew
#

Now is the time to introduce some pvp changes. Don't miss the window!

wraith dew
#

Instead of spreading propaganda, maybe join me in trying to expedite the pvp changes weirdo, unless you are afraid of fixing said problems and want to continue the broken "dominado" system that kills server populations?

swift berry
#

Can we get a fast track on a war system Or something to fix pvp regarding makers
We have potential for medivia revival with potentially one of the best wars in a long time on eternum but we need some attention to pvp asap to ensure it can remain fun. We need staff to do something because as long as players can abuse they will for an advantage

swift berry
hallow nymph
#

If a maker kills a player but that player is much above the level of the maker who killed him, he should lose much less experience, if he is killed by a level higher or equal to him, he should lose much more experience than the current one.
so players choose to use their main character.
something like that could be the idea.

inner verge
#

BS. It should be totally other way around. What you propose makes no sense whatsoever. It's much harder to kill higher level with lower so the "gain" (meaning exp loss by opponent) should be higher

hallow nymph
#

I'm not talking about the difficulty of killing, it's about using your main character, if by killing your enemy with your main character you're going to take away more exp. They will continue dating their main person, not with a maker who is not going to take away almost any experience. do you understand the point?

inner verge
#

I do but I don't agree with this. Difficulty to kill is key factor. Who cares if someone kills with main or alt character

hallow nymph
#

My interest and the interest of many is that a fun war is one that fights with main characters, not with their makers/second charts.

wraith dew
#

Bump! Huge was just started on Eternum, pvp changes needed!

strange cloud
#

Bump, war started on eternum, these changes are needed now not later!

wraith dew
#

To remind staff, 2 very simple fixes you can do as a band-aid until you release this actual update are drastically reducing the time to lose an unjustified kill and adding the pvp blessing. Again to remind you why, the problem is with the recent changes is that a lot of characters power derives from their equipment now. In pvp, mages and rangers utilize stone skin amulets, they have to and in doing so they risk dropping their equipment. Because of this, they wear inferior stuff that they don't mind losing, but that also means they are losing like 20% of their characters damage. Red skull needs to be fixed but in the meantime allow us to lose unjustified kills quicker.

Also, you have in the past increased frag rates on servers when large scale wars take place. Maybe also consider this because Eternum is all out war now as Pendulum was years ago and sooner than later characters are going to be forced into submission of doing nothing because they are out of unjusts. Red skull breaks characters now so you literally can not get it on any vocation. @proud nimbus

last sandal
#

Bump, war started on eternum, these changes are needed now not later!

proud nimbus
#

After tomorrow's patch the amount of unjustified kills needed to get a red skull or to get banished will be increased by 3x on all game world. We also plan to focus on other PvP changes in the nearest future.

potent raft
# proud nimbus After tomorrow's patch the amount of unjustified kills needed to get a red skull...

More like incoming weeks for that matter, just to clarify, meanwhile we agreed to increase the frags according to suggestion from @wraith dew. It does sound logical for the time being. The limit might change once the PvP related fixes are actually implemented into the game, but for now we don't see any issues by increasing amount of frags on all worlds. In case of possible griefers we can take care of it.

vapid cargo
#

brian change your name to Brian Essay

lime crane
#

Thank you Brian

teal gate
#

Brian saving Medivia one proposal at a time

compact ore
#

Brian brian brian

woven ruin
topaz musk
#

seems like crying works sometimes

wraith dew
#

Searching for another band-aid solution over a bigger one in that the possibility of exchanging any primordial fire weapon for another. Without the pvp blessing added yet, naturally multiple people in war are dropping their sets (shocker). A few primordial weapons are in circulation by other players for sale but some need a type that they can’t find for sale. I don’t see why you shouldn’t be able to exchange any of them for any other ones, it isn’t like the meteorite or great items that all require different amounts of materials.

cyan cobalt
#

what you mean?

tiny iris
# cyan cobalt what you mean?

I think they want all weapons, not just the melee tier however I think it's in conjuction with all other recipes like this, so it was purely for the knights who picked a different weapon than "the best"

swift berry
#

This armor reduction crap is bad lol

compact ore
#

Any upcoming changes yet?

wraith dew
tepid vortex
wraith dew
proud nimbus
#

There has been no patch in recent few weeks.

wraith dew
#

Why is it that you guys truly don’t care about pvp?

proud nimbus
#

Sorry that we did not break the game so you can block more damage. Uploading patches is not as simple as you think, there are hundreds of changes that not only require game client update, but are not finished or went only through basic tests at the moment.

wraith dew
swift berry
#

But it is a bug right?? Just hasnt beem fixed yet ???? Lol It's kinda ridiculous tbh.. I mean, why would this work pvp and perseverance not work pvp????? What's the logic ? Damage is so inflated, magic lvls are so high.. I mean if they are gonna get to it to be clear... stuff takes time I understand that. I meant its a ridiculous ability, im not saying it's ridiculous that stuff doesn't get fixed IMMEDIATELY

proud nimbus
#

It was not a bug, it was an intended behavior, left for a future monster attacks. Which puts it again in a weird spot, in some cases armor reduction will work, in some it will not. But I guess that's how PvP is going to work, there are already few attributes that do not work in PvP. Just because Brian's feedback was not accepted on test server it does not mean it is a bug.

wraith dew
# proud nimbus It was not a bug, it was an intended behavior, left for a future monster attacks...

Correction, my feedback was accepted on test server when I proved you wrong live. You just for some reason disregarded that and added it anyway, then said last week you would remove it again, still, to no avail.

I know why you’re doing it for hunting, you want to eventually add creatures with immensely high armor and immunity to energy so you are forced to bring rangers on hunts to nerf monsters armor value so it deems them worth hunting. You just again fail to consider pvp like always.

mortal coral
#

Brian always here fixing PvP. Maybe one day PvP will be good enough to login PepeLmao

swift berry
empty adder
vestal flax
#

Before i start i just want to add i dont expect anything to change overnight. and this is not a post to get a change during this war.

The Demonic Faction Promotion is broken. What once separated real tibia and Medivia is gone. The death Penalty, it is what makes playing the game exciting; Now understood as you guys make quests and the game progresses it becomes harder and harder to figure out what should be done reward wise.

The Promotion Blessing is NOT a bad idea, we love it! However it takes away the value of killing someone PVP; which is pivotal when trying to fight for a server. We believe and so do many others that the Promotion should be PVM Bound and a alternate blessing for PVP (If that's the route you want to go) should be added with way more loss associated with it.

A idea for the proposal would be to protect PVM Death experience and skills?
Maybe not even PVM Death Experience and only Skills?

I am just one person out of hundreds with and thousands without it... I am sure there are plenty more good ideas to replace the current system that would make it way more viable for hostile situations

swift berry
#

These safe spots all around sheol, rafting around to places that require access with PZ, people being able to run past all these walls, jump through all these different quest places, all this stuff is GARBAGE. Theres way too many of them.. it's complete trash. people take pz and run and raft to places most ppl cant access in 5 seconds. theres 20 spots all around sheol in spawns people can come attack u and when u retaliate or defend yourself they run through a wall or click an eyeball or raft or go through a door and u cant get to them. these spots are ALL over in every direction. Safe places in every corner of the map. you should make it where you can only access certain things if you currently have to make the mission or are in a party with some1 who is on the mission unless there is some other reason to go there to cut down on all these safe spots where u can attack people and run like a chicken shit immediately after u fail...
i guess the raft itself to different areas isnt that bad in itself, even with pz, but the fact that its right in city and you can jsut go where no1 else can travel so quickly after taking pz is kinda nuts. i get medivia has become an access game and factions have been important for a while now, but its excessive. theres way too many in sheol... for example 2 different places to escape in 1 spawn... a firewall and an eyeball. if u manage to block 1 off they can jsut go right into the other. at least some of these things u should not be able to do with pz ... they would still be able to avoid sneaks but not to attempt sneaks and run and hide immediately after.... this kinda stuff has only further destroyed pvp as it is being exploited, and become the blueprint of a teams entire war strategy lol. all it does is allow you to sneak and avoid fights. i get being advanced in a faction should have its benefits but it shouldnt be able to keep you ahead when ur losing in almost every other imaginable way..

mortal coral
#

why are you always crying? the game is literally the same for everyone

swift berry
# mortal coral why are you **always** crying? the game is literally the same for everyone

its not the same for everyone, when you come from a server where no1 in the game was even remotely advanced in a faction and come to a server fighting people that are all really advanced and a bunch are done, then mid war they add alll these insane benefits literally only 1 side can use. lol are u that stupid? 100% of us i bet u, if we knew what they were going to implement, would have chosen to stay on odyssey for the full duration of time to progress and not transfer, but the devs didnt even mention their plans until after the fact, not even considering how it may impact things, and it is literally the single biggest factor in the war and the ONLY thing keeping one team even remotely competitive.

mortal coral
#

All i hear is crying. You literally win almost all fights and ur still here crying? Grow a pair!

swift berry
# mortal coral All i hear is crying. You literally win almost all fights and ur still here cryi...

ye thats my point lol... we win all the fights, u kinda helping to frame what im saying... so 1 team stopped fighting... LOL... they just use makers now or they sneak mains and use these accesses to escpae from death aftewr sneaking... so they can basically sneak risk free. its garbage. hows that the same for every1? we are trying to progress dealing with that, cause the devs kinda screwed us on this one. PZs essentially in spawns that u can enter with skull??? accessible for 50% of the people? only on 1 team? thats the same for every1 ?

swift berry
# mortal coral https://tenor.com/view/spiderman-crying-so-happy-i-cant-even-why-me-gif-19622708

w.e u guys are chicken shits, just delaying the inevitable. ur literally a moron for thinking that is "the same for every1" so call it crying, but these things need to be pointed out because otherwise they continue to do crap like this over and over and over. but enjoy it while it lasts cause once that last advantage is gone so r u.... however that doesnt change the fact that it's stupid and it should probably be considered by the devs for future situations where this kinda stuff is in play.. only a complete and total IDIOT or some1 on the right side of this would even try to argue this.. hadda figure it'd be u.

mortal coral
#

stop crying please, we aint your mama and dont blame the devs for your lack of advancement, you had plenty of time and you have plenty of time now.

swift berry
# mortal coral stop crying please, we aint your mama and dont blame the devs for your lack of a...

ye time is definitely on our side. ur 100% right. ur running out. enjoy it while it lasts. i know they aren gonna change anything and it isnt the purpose of the post, cause by the time they would, we would already all be good, im just saying, they need to conssider these things more in the future. new servers are 1 thing. but forced transfers.. etc.. u at least gotta have some information out ahead of time when people are making their decisions

mortal coral
#

thank you

swift berry
#

Sorry noobroll it had dawned on me and I figured I'd acknowledge that there's no way you could ever admit anything in regards to the magnitude of advantage related to what I was speaking on...
That would be quite embarrassing all things considered. I gotcha man. 👌 ya know u guys had 70 ppl.. all sheol all advanced.. makers in sheol when we barely even had mains.. To still somehow be losing, poaching players etc.. I'd downplay it all too.
rly was for future things as it's a little late rn.

mortal coral
#

is this the comedy club? on the one hand you are bragging and on the other hand you are calling me a chicken while crying in here?

swift berry
last sandal
swift berry
last sandal
swift berry
# last sandal No one cries, just make your acceses and be able to stop whoever you want whenev...

It still excludes probably half the players on both teams even months from now from being part of the fights. It's literally the anti-pvp. There are players, a lot who will never make that far on both teams. The rafts aren't too bad like I said.. but some of the access places, there should be something... like a lever system like aboms has for example where u can't just go through instantly... something that takes some time where u are at risk.. even something minor doesnt have to be that extensive. U can call it crying all day but this is just common sense..

quaint basin
swift berry
# mortal coral https://tenor.com/view/sad-gif-13261737358986789359

Lmao, coming from alot of the same people who legit cried because we made sheol on Odyssey. We were pussies then right, when there was only 5 of us that could enter lol. And the same guy who had 2 fights and quit and didn't play anymore. U guys clinging on for dear life, but it's slipping away.

last sandal
#

Hello guys, Antro here, I would like to extern my feelings towards the community, i feel like you guys should delete this access doors permanently from the game ASAP, its annoying and impossible to get to this doors, since we have totally no clue on how to get there and we dont care at all. I am very dissapointed that we have to make all this missions to get behind a door our enemy can, so please, fix this, thanks.

swift berry
# last sandal Hello guys, Antro here, I would like to extern my feelings towards the community...

Ye that's dumb but it's not as bad as having these spots in hunting spawns. I'll again point to Aboms for example. Why were those levers made and why did they make it so u can't use lever chars anymore by closing the gates with monsters that spawn. For exactly the reason I am talking about. So like it or not... there is precedent for devs to change things like this once they realize how bad they are and how much they can be exploited. Oh well. Hope they find your crying memes as good counter arguments if they actually consider anything

mortal coral
swift berry
last sandal
swift berry
last sandal
quiet hollow
#

remove pvp from the game and all will be happy xD. see serenty xD

vapid cargo
#

PvP changes:

  1. Increase Frag Limits.
  2. If multiple characters taking half your health are under 50% of your level you spawn in temple and lose NOTHING.
    ( This will help prevent usage of noob chars. Feel free to bring mains chars in the mix but you severly put your team at a disadvantage doing so.)
  3. Make deaths actually impact a team and their decision to co ordinate tactical attacks. You may only buy 1 bless and Aol a day using the shop. After that you need to run your blessings and aol.
  4. Dawnlights and Sheol Bless only affect PvE.
  5. Make all teleports spawn you beside the teleport to go back.
  6. Get rid of 1 ways towards any spawn.
  7. Randomize all boating and carpet spots in the NPCs vacinity.
  8. Make every server classic pvp if you guys can. Script it so no runes can be use on crosshairs(except gfb like runes) but you can use when targetting creatures.
quiet hollow
#

1 ways are the life of the underdog, taking them away Is taking away a fighting chance for the outnumbered

compact ore
#

Anything being done to the PVP anytime soon? I see a lot of feedback in this thread.

teal gate
#

Nothing you have to worry about on serenity

mortal coral
#

Its possible to have more than one char FacepalmPepe1

wraith dew
wraith dew
#

I know previously you said to continue any pvp related discussions under this discussion, so I am going to restart this conversation.

  • Second Promotion (The Demonic Faction Reward)
    First things first, I understand the reason this promotion was added was because of how many people complained about dying at higher levels and how much experience they lose, but in terms of pvp and wars, something needs to be done. My proposal was, and still is, that if you die in pvp combat, then you should be losing far more experience than a death to monsters. The only problem with this I can think of is if someone is team hunting and dies, so it should go without being said that if you are in a party with someone and die to them, then it negates this higher death loss.

02:11 Zackion: ouch? i lost 12%
02:11 You see Zackion (Level 442). He is a crusader knight.

If you manage to kill your enemy in war, they should feel that loss. Losing 12% of your level at 442 is beyond comical. It should not take 10 deaths for your enemy to downgrade 1 level.

mortal coral
#

Today its time, Brian fixing his PvP issues again

wraith dew
#

So you are agreeing that it should take 10 deaths to lose a level at 442? @last sandal @mortal coral

lime crane
#

cant wait till i get the bless

mortal coral
#

At this point the only thing thats comical is you and Joe in here constantly crying about things you dont have, be it sheol access, sheol carts or now sheol promotion. As for the bless i really dont care, its the same rules for everyone.

wraith dew
lime crane
#

the blessing is whatever, fun part of the game is killing people and they lose exp, im 500 and ima be losing 3mill exp its pretty cracked

last sandal
wraith dew
wraith dew
#

I'm still waiting for an actual argument against what I am saying. Involving your personal feelings and posting memes brings nothing to the table, unfortunately.

mortal coral
#

Lower death penalty = more fights and longer wars, isnt that what true pvpers want?

wraith dew
#

Although that sounds good, thus far statistically fights have decreased with lower death penalties.

terse mist
#

Ah yes... Brian is back in feedback..... bitching and complaining about things that are NOT in his favor. If you dont like the changes...? quit? go play something else?

wraith dew
#

Again, I must remind you guys that this is not #🩸┃pvp-discussion so stay on topic and keep it professional 🙂

Also, again I must remind you, I brought attention to this topic long before we were in war against a team that was dying and losing next to nothing. I will post some screenshots here that show that. I also would like to point out that the leader of your current team also is in favor of fixing the death penalty. It isn't personal, it's just as you said above, true pvpers know that something needs to be done.

terse mist
#

Ah yes now hes talking about "True Pvpers"..... dont you spam items that cost medivia coins for advantage? Think this game moved past "PVP" like 6 years ago. If you dont like it... you can leave...

wraith dew
# terse mist Ah yes now hes talking about "True Pvpers"..... dont you spam items that cost me...

I advocated for all pay to win features to be removed for years, the developers seem to have made their decision to not change how to obtain barbels. That is not my problem. However, all vocations can utilize barbel meals, at least those who are willing to donate to the game that they play. Barbels resistances are not knight-restricted only. I don't expect you to understand that though considering how all you do is sit in Discord and type a lot, maybe if you actually played the game that the Discord was created for you would learn that.

Also I would like to teach you something else (shocker). As you can see here, I have been advocating to have barbels nerfed for a long time. Now that my character was merged onto a hotkey server and anyone can heal their health instantly by pressing a key, I really don't mind the healing anymore though.

Last, but not least, not sure why you continuously say that if someone doesn't like the game that they can leave. The whole purpose of these discussions is for game-improvement. Although you seem to only use it to attempt to trash talk, which you are miserably failing at (shocker again).

vestal flax
#

sheesh you really went full loser status to find that one

wraith dew
# terse mist https://gyazo.com/dbf9e3927ebb1d1a021e711cbeafaab4

What's false with that? A ton of players that rpg on Legacy/Serenity were war players that openly discuss how they lost interest in fighting on this game due to all the changes over the years. Still your posts just show your odd obsession with me and offer nothing to the actual conversation regarding pvp changes.

mortal coral
vestal flax
#

If you type brian and any topic you get what 1300 pages? LOL sheesh

topaz musk
#

ban Brian from medivia discord for another week or a month pls , thnks

compact ore
#

Demonic bless should any be of use when dying by a monster.

formal barn
topaz musk
#

Blessings are fine, its high rate servers the only problem

timid sandal
#

It is necessary to make some changes within the PvP in the game. Some important points are: Mages are unable to replenish mana according to the damage suffered. If a Knight (EK) or Paladin (RP) focuses on a mage who has a mana shield, they will lose all their mana in a matter of seconds, and recharging it takes an eternity. One suggestion would be to create a new spell that functions only as a shield and introduce a new potion that replenishes this mana only for PvP purposes.

Another point, it may be necessary to reduce the damage inflicted on players. (All vocs)

wraith dew
#

What about these changes?

White Light Blessing

  • Buff blessing so it when you die with it you lose even less experience
  • Blessing doesn't affect pvp related deaths

Second Promotion

  • No longer protects experience
  • Protects your magic level and skills by 100% from all deaths

This would mean pvp deaths can't be reduced past the core 5 blessings in terms of experience loss.

last sandal
mortal coral
#

No, just buff white light blessing instead which... Surprise! Brian has. kekw kekw FacepalmPepe1

last sandal
#

Lets point out that we've been fighting 2 years of wars with SHEOL finished and with promotions with no one complaining or crying about it, now that Brian is invested in this war and is being affected by it, now he decides to make an essay about it and decides its time for a change. Isnt it convenient to make a proposal every single time something just doesnt go your way?

woven ruin
#

Brian might have biased proposals but his point still stands. I'm not a fan of the words but you're all cringe charloving forumwarriors shittalking eachother for what? Deathpen is barely a slap on the wrist anymore and it changes nothing other than comadsoft revenue. Wake up, if you're all as tough as you claim to be, let killing be a deciding factor for winning a war.

topaz musk
#

/ this guy doesnt even play medivia i think, by the way Brian you cant expect to be on advantage all the time, finish sheol faction, otherwise ppl who rushed the faction and wasting their time doing all those tasks will be feeling like worthless : ) / TLDR: END SHEOL FACTION NOOB

wraith dew
#

Completing the Sheol Faction doesn't have anything to do with what I am stating. I have been advocating for removing the reduced death penalty in pvp for years now. Me gaining the second promotion does not change my views on this. Not sure how so many of you are not understanding this.

topaz musk
#

Bro you just like to complain, admit it.

vestal flax
terse mist
topaz musk
swift berry
wraith dew
#

A lot of Sheol areas are definitely designed without considering that pvp would ever partake there, I will say that.

swift berry
# last sandal Like i said before, you had plenty of time to do sheol on odyssey, you guys reti...

falcon tasks take a week... sheol is a different story all together. lol pk and hop through a flame wall... sneak and hop through a flame wall a few squares away. LMFAO.. DEVs allowed the biggest joke flaw ever seen before with sheol and pvp/ u know thats trash, u wouldnt be defending it if it wasnt literally your life support. but its all good. cant go on forever. eventually thats gone. and @mortal coral dont talk about "true pvp" theres nothing true or pvp about what u guys are doing, thank god times almost up, tik tok. biggest advantage a team could literally ever have, pz"s in every spawn u wanna sneak in, killing ppl and w/ a full team running safely behind a wall thats 10 sqms away... still losing somehow, all have pvp bless but on ur team but thats how u play LOL ur weak, the whole team is weak, but u out ur misery soon. keep sneaking, i'd say u just delaying the inevitable but u not even slowing ppl down enough. just making ppl on both sides (your team too) agree u guys killed the war on this server completely. this stuff made war a complete joke

last sandal
#

This again?

"Eventually thats gone". You're absolutely right, then why are you suffering and writing all this essays, when eventually you will have the access and the war will change with it?

wraith dew
# swift berry falcon tasks take a week... sheol is a different story all together. lol pk and ...

It is crazy how Sheol was designed in this sense. As Joe said, the damage was done. Putting access safe points behind end game portals inside the spawns was a horrible design. The only explanation is that there was no consideration that wars would be fought there, otherwise nobody in their right mind would do that. It’s just difficult for me to shed light on said broken mechanics because so many of our enemies had this done when transfers opened, so people like Nooberoll were able to abuse it and would cry that it was only because we didn’t have it done.

swift berry
# topaz musk / this guy doesnt even play medivia i think, by the way Brian you cant expect to...

ye i mean the blessing isnt even that bad, it's whatever, honestly, i could live with it.. it is meant to make ppl fight more but i wish i could say that is what was happening... im fine with it, im fine not having it.. and the other team having it rn.... we'll get it, then it's all good, but this pz in every spawn thing is literally the most ridiculous thing ever. it's anti pvp and war in every way. i was not the biggest fan of the blessing at first but i can live with it... rly think that's small issue compared to other things. @last sandal guess the reason i mention it, even though i know eventually that we will get it, is it takes time.. we been at it for months, we know we close, but its like rly making the game boring and crappy on the day to day, (ur team complains too, daily, jsut on the low i guess) thats why ur numbers have been decimated.. and it's kinda shocking that this is ur strategy with all the all star caliber pvp u guys have over there. it's not good for game, server, or ur team LLOL went from like 70 ppl to 30 cause of how u guys fight

lime crane
#

they aint gunna change it, who cares, its all these guys have left is using the flame, once thats gone its a wrap

last sandal
mortal coral
#

Please stop crying and stop tagging me. The same rules applies for everyone, deal with it or do something productive.

onyx grail
#

Anything being done to the low experience loss with new blessings in pvp related deaths?

severe tiger
#

getting factions first is a big part if not the most important thing on medivia wars nowadays i doubt its ever gonna change and honestly i dont think its a bad thing you guys are just in a weird situation cause you transfered from odyssey else it wouldve been a fair game cause everyone had the same chance to get to these places first (should also not forget its a big investment to get these factions done during war and if you dont stop them from finishing it its your fault)

wraith dew
#

At this point if you argue that having a safe spot in almost every respawn in Sheol is balanced, there is really no point in further discussing it because you really don't understand how wars work. Nothing is being changed clearly so just let it go.

Some things though should change, such as the giant 1 sq bridge. What is the purpose of that? Make it a 2 sq.

quiet hollow
#

Its only a safe spot if the ones after you havent done it. Rewards for those who spend their time doing what needs to be done. Same could be said about a lot of places. If you dont progress on falcon, you dont have access to a door in fungi, yet if you do, you can run there. Same situation, different levels. If you dont progress Lightbringer, you dont have access to the chimera door in Foreign Lands. Couple of days/weeks w.e. and your team will have those accesses; no need to ruin the safehaven of those who dont partake on pvp on a regular basis cause of a extreme situation in a single server.

These spots behind walls, doors and flames are part of the essence of medivia. I saw joedivia run to the npcs under falcon, ive seen oyak netdown run to the chimera door in foreign lands. WE used to run to aividem on odyssey if things turned sour; WE used to run to sheol if things turned sour. Those flames in the sheol spawns are just another way of unintendedly rewarding those who progress their faction.

#

Also, those 1 sqm chokepoints are key to war and pvp. Theres couple of ways around it. If u find someone blocking this bridge, u can either kill him or go around (demorcs/raft). [I for one enjoyed the long walks it took to get to almost every good spawn before the implementation of all these "shortcuts"]

wraith dew
# quiet hollow Its only a safe spot if the ones after you havent done it. Rewards for those who...

There's a pretty big difference between said examples here and the end of the Demonic Faction though. Also interesting point to add that you say we but you now joined the enemies, the same team that is still taking advantage of said mechanics. Not really we anymore since we are the ones that don't hide.

Regardless, like I said, there are other problems with Sheol that should be addressed. For example, there should be a level requirement to cast soul shield. Again, there is absolutely no reason to have a 1 sq bridge connecting the mountain of Sheol to the Ashen Plains. You trying to justify the 1 sq bridge is comical, stop it bro, that's weak. Literally Venore dlair version 2.0 and it's horribly designed.

quiet hollow
#

Part of pvping is strategizing, dont like a bridge, go around it or cruise thru it with power. Also, like i said, ive seen people in your team hiding with northimbar of khea, falcon trade npcs, chimera door in foreign landsm, etc. Even YOU hid inside that quest north of eschen sewers. Progress your character and many doors will open for you.

Remember Unity? "Progress Imperial so we can pg in LBK without any inconvenience". Or even further back in time "the hunt for the yellow gems" to be the ones who ran shakir. Its always been in the game, its part of its foundation.

wraith dew
# quiet hollow Part of pvping is strategizing, dont like a bridge, go around it or cruise thru ...

You really trying to use the level 8 tutorial quest as progression on ones character? Solid argument man.

As far as "cruising through it with power" (?), the bridge should be shortened so that it can actually be contested. Otherwise, widen it so that it becomes 2 sq and then the knights can actually do something on it. Add more skill to fighting, not less.

As far as these other comments go, you're honestly just becoming a weirdo and attempting to air out dirty laundry. I won't act pathetic and stoop to your level, that's a female trait. What I will say is again, you can't compare said accesses that can be completed in a days time and are really only an advantage on a brand-new server for max a couple of days to the literal end game content that takes months to complete. It doesn't work that way.

mortal coral
#

Female trait wtf kekw

quiet hollow
#

Theres parts of the map where skills are needed, theres others where strategy trumps any other trait. Fight the battles that befit you. I dont know why you getting offended, as im only refuting your statements with facts. Yea, one might take months and the other days, yet its the same thing just different scales.

wraith dew
# quiet hollow Theres parts of the map where skills are needed, theres others where strategy tr...

There is no skill or strategy involved in placing a knight on a 12 sq long 1 sq bridge. There is absolutely no need for this. It serves zero purpose. An easy fix to this is to either expand the bridge so that it is wider, or add a second, shorter bridge on the mountain directly underneath. Something like this, make it so that both sides of the bridge can be visible to a stack so that war teams at least can bring power to kill knights that want to block off the entire continent.

Small fixes like this have absolutely zero impact on the game other than fixing a terrible mechanic abused in pvp. I don't see how anyone can argue this.

sweet steeple
wraith dew
sweet steeple
wraith dew
wraith dew
#

I think you should make a new pvp discussion to begin talks about the changes again. This thread sort of got lost in context over time I feel like, with a ton of trolls that don’t even bring anything to the table.

proud nimbus
#

We will soon post the planned changes to PvP.

proud nimbus
#

Enabling war mode system on all game worlds
Self explanatory, war mode system will be enabled on rest of game worlds. There may also be a change to the war system:

  • auto accept of pending invite to war system, if member of the invited guild participates in PvP activity against the member of the guild that sent the invite. (when war is auto-accepted the default settings will be chosen: 100 kills, higher death penalty, no gold fee or award)
  • make it impossible to leave from a guild if war is active or has been declared.
  • add an option to end the war when both sides accept it

Decreasing time for unjustified kill to disappear
Change from 24 hours to 12 hours.

Revert changes to unjustified kills amount
Previous change was there only as a temporary solution.

Adding a player-customizable limit of character level you can attack
So for example, you would be able to set the limit to 30 and due to that your attacks won't damage any characters with level lower than 30. We believe this will solve the RS trap issue and maker issue (and if maker's level is higher than the upper limit, you should now have unjustified kills to get rid of them, if war mode is enabled). You can also set it to 0, to kill any low leveled characters you want. The upper limit will be around 2/3 or your level, so this system does not work while teamhunting.

This means that if you set limit to 50, you won't accidentaly damage any character with level lower than that. Level 49 will be immune to your damage and you won't accidentally kill them with GFB rune or any AoE spell.

Magic walls would be simply destroyed you step on them, if the player who threw the magic wall has level lower than your set limit.

#

Increased PvP death penalty in guild war mode
As the title says, increased death penalty when you die from your enemy from the guild you are currently in war with (war system is enabled between two guilds). How big the additional penalty will be is not determined yet, and may be customizable (normal penalty or higher penalty).

Red Skull Changes
Remove the possibility of losing equipment as this game is now entirely revolved around equipment, regardless of your vocation.
Replaced with higher death penalty (XP only).

Guild perks
Further in the future, but give players reason to join a guild and therefore to have most team members in a guild in case a guild war starts. Also something for non-PvP players.

#

Here are some ideas that are planned, but of course not set in stone. You can still provide feedback about these ideas and propose your own.

compact ore
#

It seems to be focused on guild-wars, but this is easy to work around by not setting up a guild and just form a team without it. How about, if you have a justified or unjustified kill in the last 30 days you also lose more exp when dying in a PVP situation?

onyx grail
#

How about the death penalty always is higher in pvp situations, no matter if you are a rpger, pvper or in a guild. Put higher death penalty in pvp on half of the worlds? If someone is harrasing you, you should be able to kill that person and he would actually feel it, Not a loss of 20% exp and he will laugh at you afterwards.

compact ore
#

I agree, its not like people grief hard on servers, death penalty reducing on all the servers was regarding pve deaths anyway

white shard
#

What about hunting with friends on PvP servers tho? Killing someone during sneak with monster + pvp frag [ex. Killed by flamebringer, Bonez [500 Supreme Mage] is not the same as your friend dying to a monster during hunt and you having the frag because you attacked him with burst/explo.

Gotta separate it somehow otherwise nobody will teamhunt with AoE. Killing your EK with wave accidentally and him losing 2 lvls lol

hallow nymph
#

These changes are optional, in my opinion, they do not change the current pvp at all. The changes have to be, without having any type of option.

onyx grail
#

Please Increase the death penalty in all pvp related deaths and save the fun thing in this game. If you dont wanna do it on all the worlds. Implent it on some of them. All worlds doesnt need the same death penalty system.

tepid vortex
#

So just don’t make guilds to avoid all these proposed changes, cool

proud nimbus
#

Not being in a guild will have some disadvantages. If you, a guildless, will attack someone within a guild you can be killed by anyone in the guild without a frag.

lime crane
#

Yeah but why would anyone join a guild/guild war if your gunna lose more when you die

swift berry
# proud nimbus > **Enabling war mode system on all game worlds** Self explanatory, war mode sys...

MAKERS. you are trying... I mean at least you are meaning to address the issue we complain about.. but this still allows them to kill you with full death penalty on MAKERS.
CHARS NO1 rly play.... no1 hunts on, no1 does quests on.. no1 cares whether they die or not etc... You park 20 of these chars in a respawn and it's game over. Masslog constantly on crap chars. Spawn closed, progression shut down with 0 risk and 0 loss/repercussion. Inability to task. Period.
You need to incentivize FIGHTING ON MAIN CHARS and nerf maker use.. somehow

proud nimbus
#

Most likely if you cannot kill a person due to limit you will be able to walk through them. If not, some other solution will be implemented.

distant grove
#

why would u ever decrease frags again? literally makes 0 sense, it just makes using makers even stronger for both sides of a war… literally can just never set up a guild and avoid all these changes. setting up ppl to walk through others is gonna make the game look clumpy and look terrible

proud nimbus
proper cloak
prisma mica
#

change the deaths penalty also, make Dawnlight and sheol bless works just for monsters deaths and let pvp normal deaths 😉

vestal flax
proud nimbus
#

No need to, why? If you will kill war player (and they will have a frag in last 30 days) they will lose more. Otherwise it is targetted towards non-war players.

proud nimbus
distant grove
#

none of these changes actually address the current problem with pvp on medivia, seems like all these changes are to address non pvp servers not actual pvp servers. If u make it so makers literally lose 0 exp and nothing when they die they will literally be used more what the fucj lmao

proper cloak
proud nimbus
prisma mica
#

if u just change the deaths the makkers doenst metter bc even high lvls they will lose alot, so ppl will think twice of been using makkers lvl 300 losing 2-3 lvls when they die.

if u change just 2 thing u solve the frags, if u just make a none guild guy atk a person who has a guild make he gets yellow (so doenst count frags) and make the death penalty normaly everything gonna be differente because ppl will think diferent using makkers all the time, because if they die its a real lost, today if u die in a lvl 300 i must need to die 2 times to lose one lvl, AND if ppl just use sheol makkers kkkkkkkkk its like 3-4 deaths 0 sense

onyx grail
proud nimbus
swift berry
#

Dying to makers should still result in low death loss. Cause the problem is not makers losing more. It's 20 makers being able to SHUT DOWN a spawn. U can park them for weeks and shut down a spawn they don't care about dying etc. They kill a lvl 500 and mwall till they all log off and take 1 death or they die on all and just march them to new spawn and shut thay down.. they don't care of they lose 2-3 lvls .. it's a crap char . It's worth the frag on a 500. Nobody cares to lose 2-3 lvls on these chars cause most of the time only 1 has to die cause they mwall for the rest

proud nimbus
vestal flax
proud nimbus
proper cloak
# proud nimbus I will think about the other blessings.

one thing that you guys need to adress before all of this, is the rules for pvping, while mcing and other stuff, you need actual rules and follow by them and not take context into place, so people start actually playing only one client at a time and dont get ahead of another people by having multiple clients open, and also align with the other admins so mistakes doesnt happen again like Tails banning Moeseph for an "offensive argument" and never compensating.
and also, you need to high up the blessings value in store, make it expensive to go back to fights instantly if u dont want to walk all the blessings.

proud nimbus
#

I don't see a reason why the blessings shouldn't double or triple in cost for the rest of the day for each PvP related death.

wraith dew
white shard
#

Yes please! 1 char on each world allowed.

proud nimbus
#

Multi client is not only used for PvP (which is illegal, and if people already do it they won't care anyway). Many people have invested time to level up makers and money (premium). This will not go through.

#

It hurts normal players with makers and will have no effect on PvP. Those who do it will continue to do it, as they are aware it is illegal now.

swift berry
vestal flax
#

Just because brian does not have the capability to MC doesn't mean it should be taken away. i disagree .

Give the Ability for players with ZERO Unjustified kills the access to PVP Blessings
Take away the PVP blessings away from everyone else.
The game was built around RPG'ing. If you want to kill someone because you are defending yourself or your loot and items, you lose the ability to weild the PVP Blessing.
If you want to kill someone to protect your items and want to keep your blessing, use an alternate character or pay someone to kill them for you.
This could potentially open another market where people can put medivia coin hits on players. heheh IE MORE WAR IE MORE GAME PURCHASES

onyx grail
proper cloak
hallow nymph
#

I consider that they could use makers, but if they kill a player well above their level - the player who has been killed loses little or no exp. I think it could be a solution to stop using makers in pvp, as a shared system but in pvp

swift berry
vestal flax
#

you took the comment out of context Joe. you wont stop main chars in a war from fragging out dude

severe tiger
#

I like the changes Eldrin wrote, seems like a good direction just needs some tweaks. For the noob char problem, which is probably one of the biggest in the last couple of wars, you could just add something that makes you lose no sigil, bless, and no exp if people who killed you were x levels lower than you (just like if you die from kick by monsters, you get teleported to the temple with no loss).

wraith dew
#

Why don't you make it so that if a player kills someone and is not in share range then the death is drastically reduced?

  • In order for a level 100 to recieve full death penalty, the killers must be level 67+
  • In order for a level 200 to recieve full death penalty, the killers must be level 134+
  • In order for a level 300 to recieve full death penalty, the killers must be level 201+
  • In order for a level 400 to recieve full death penalty, the killers must be level 268+
  • In order for a level 500 to recieve full death penalty, the killers must be level 335+
  • In order for a level 600 to recieve full death penalty, the killers must be level 402+
  • In order for a level 700 to recieve full death penalty, the killers must be level 469+

The only real problem I can think of with this mechanic would be that someone very high level could technically bully people below this threshhold. To combat this, maybe implement a system where if the character is pz locked outside of a party then it negates the reduced penalty?

Really people here are right. The main problem is makers and noob characters as they ruin the game. My proposal regarding destroying magic walls does combat mwall characters in a spawn, but it doesn't fix people logging out 20 characters lower leveled inside respawns with the sole intention of stopping people from playing. I really don't know how else to combat this.

proper cloak
#

470~ are still considered makers in some worlds Brian, it shouldnt be based by level

hallow nymph
swift berry
# proper cloak 470~ are still considered makers in some worlds Brian, it shouldnt be based by l...

Right. Maybe based in share range like someone said.
Or another formula. But that could get complicated as what if there's 20 ppl and 18 are lower than sbared but a couple are higher idk. BEING ABLE TO WALK THROUGH MAKER MWALLS WOULD BE A RLY GOOD SOLUTION.
So if they kill u on a maker they have to fight your team when they come and not all get off without dying.

This way.. u can't just indiscriminately masslog or kill on makers and survive on 19/ 20 chars. And if u mwall on a main u take hard death penalty.
If you are In war you should have to take risk to kill your enemy. You should not be able to sneak and kill without ever taking any risk of your own. Which is currently the situation.

formal barn
#

Please be cautious not to negatively affect team hunting where there is a probability of killing your blocker/having your name on his body. Last thing we want is to discourage team hunt.

wraith dew
# proper cloak 470~ are still considered makers in some worlds Brian, it shouldnt be based by l...

With the increased death loss with pvp deaths, a level 470 would be rooked pretty quickly if used as a character solely logging out in a respawn, remember he addressed that as well. If someone truly wanted to suicide a 470 over and over by leaving it in a spawn it would quickly die down.

If he takes my proposal with allowing dawnlight + Sheol blessing to only work for monster deaths, it would help this argument even more.

@formal barn In all ideas I proposed, any pvp related deaths would be negated if inside a party for this exact reason, for the possibility of killing someone during a raid as well.

onyx grail
woven ruin
# wraith dew Why don't you make it so that if a player kills someone and is not in share rang...

I think that these kinds of systems are way overcomplicated and unnecessarily difficult to understand for people. "Makers" will always cause a ruckus on highrates and on older servers. I don't think there is a solution that won't cause other problems. It is what it is, what it's always been. "Makers" has more or less been key to winning wars for 2 decades, it's just that everyone has figured out the meta in recent years.

I don't play in your war but from what I've gathered it looks like the old legacy aswell as spectrum had more engaging wars than what we have now. One would think that a negligible deathpenalty would grow balls but apparently the meta is worse than ever.

In my opinion this it what needs to happen: Increased deathloss across the board, we don't need no difference between pvp/pve deaths, it will just cause weird scenarios with players suiciding to mobs. While 2% is negligible for a "lowlvl", it is brutal for a 600. One could make a formula to adjust these numbers to not purely be % based. Secondly, I support Eldrins red skull idea including the increased cost for MC bless. I do however think that blessings should be less important than they are, bless traps might be a thing again.

Maker wars will continue to be maker wars and I don't think there's nothing we can do about that other than rook these chars with the increased deathpen.

wraith dew
#

I do agree obviously makers are more of a problem on high rates, however, this is the one time I will say that we should take high rate servers into account in terms of adjusting and changing the game. If nothing is done then I’m afraid the same outcome would play itself out on lowrates, it would just take longer to make said characters. Something needs to be done no matter how you look at it.

fervent nymph
#

Does hardcore pvp servers fail here?

woven ruin
# wraith dew I do agree obviously makers are more of a problem on high rates, however, this i...

Generally speaking I don't think it's fair that a gamesystem could stop/limit you from killing/punishing a player only because it's a higher leveled character. Anyone should be able to fight his fight. This means that whatever system you guys are discussing to adress issues with "makers" is bad.

Back to my opinion:
Red skull revamp will essentially allow you more frags to kill said makers and an increased death pen will allow you to rook said makers.

wraith dew
#

@fervent nymph
A hardcore server means everyone does everything all over again. It’s an actual gamble. Also, there’s a huge war on Eternum going on so it would be the worst timing possible.

Something need to be done to fix pvp on existing servers.

@woven ruin

This solves absolutely nothing regarding what is currently happening.

fervent nymph
#

Im not sure if its possible but what if you make like when there is lets say 10-15 ppl with skull in an area this area becomes so ppl under a certain lvl wont count as unjust kill, like if you have open battle in Yehsha that part of the desert becomes a war zone or something thats broadcasted on entire server, and if someone under that lvl dies he just gets tp to temple no penalty or anything

woven ruin
# wraith dew <@163035256784420865> A hardcore server means everyone does everything all over...

I can imagine what's happening and my understanding is that you're either trying to turn the tides in this war by rendering your enemies noobcharacters useless since you have none yourself. Alternatively you just don't enjoy the noob battles. Whatever reason you have, it's not good enough to destroy this game with complicated systems thats just the beginning of a long road where new issues needs solving. I still haven't seen a reasonable "solution" to makers masslogging you in spawns. Honestly I wouldn't even call this a problem, it's war.

wraith dew
# woven ruin I can imagine what's happening and my understanding is that you're either trying...

Couldn’t be further from the truth brother. Fact of the matter is both sides have 20+ makers whose sole purpose is to logout in spawns and render them useless. They don’t exp, they don’t task, and most importantly if they die they don’t lose anything. They don’t do anything besides walk to a respawn and logout.

I’m afraid you’re just extremely outdated and out of reach from the reality of what “wars” have become here. You are right that it’s worse on high rate servers as it’s immensely easier to progress there, but push comes to shove, a war anywhere in the game would ultimately turn into this unfortunately.

Back in the day, wars on say Spectrum for example, there was no blessings in the shop and even with blessings, characters high enough to logout in good respawns either had to be constantly played (leveled) by someone, or after enough deaths they would become too low to continue doing so.

In present day Medivia it costs 20 mc and 50k to lose next to nothing and you just rinse and repeat.

lime crane
#

Noob chars and makers are part of medivia can’t do anything to change it, just deal with it

Increase death penalty and eventually those makers won’t mean anything

wraith dew
#

@proud nimbus if you revert unjust kills back to the previous amount, what do you expect people to do when teams sneak on 20 makers and lose skull? People will run out of unjusts almost immediately after 1 action.

I was under the assumption you were changing unjusts on Liberty, not globally to the broken numbers.

Also someone brought up a good point. With the mwall breaking idea, does that mean a level 650 knight will be able to just plow through anyone out of share ranges mwalls that they shoot, because that would be anyone level 435 or under.

woven ruin
# wraith dew Couldn’t be further from the truth brother. Fact of the matter is both sides hav...

Further from the truth? I literally am the truth. It is insulting that you think that I don't know the meta of wars. It never changed, it naturally developed as more and more people discovered that the best way to fight is to not die on main characters but instead annoy and bore your enemies to death with noobcharacters. So it's the alternative then, you don't enjoy the noob battles. Neither do I, why do you think I play on legacy? Pvp is boring, too time-consuming and the reward for killing is basically nullified.

Okay so let me just say this. Tibia went through these exact discussions about makers years ago. They dug their own grave with it and ruined the game. They're still working on solving whatever issues they've created with various systems btw. Medivia might try a different "solution" but it'll just be another road with the same destination. There is no good way to solve this "maker issue", we'll simply have to deal with it.

swift berry
# woven ruin Generally speaking I don't think it's fair that a gamesystem could stop/limit yo...

I tend to want to agree with you mostly in general if the game was played the way it used to be and when it was its best.. but the current situation is rough. And I don't have a solution I only know the problem.
If it was makers being used in an open battle fine. But the biggest problem IMO was as I said,
20 crap chars logout in spawn, they don't exp, task, anything. They live there permanently or are strategically placed... Even if you could kill them all with unlimited unjusts... u can't, they just sacrifice the char who took 15 or lowest char via mwalling while all the rest lose skull and log out. By the time u get there to kill them, all are offline rdy for next masslog.
These chars are 2nd, 3rd chars passed out to anyone, at any time... notepad chars.. they don't do anything else In the game except shut down a spawn so u can't complete a task for example.
But I see your point as I said, idk a solution, maybe there isn't one. But it makes the wars sooo trash and boring.

wraith dew
#

I think you should start with 3 simple things before trying all these other solutions, including the ones I proposed. The last thing anyone wants is this game to go down the same road as Tibia.

  • Implement guild wars on all servers

  • Fix the death penalty

  • Fix the frag limit if you do change it back. Those ancient numbers simply do not work.

woven ruin
# swift berry I tend to want to agree with you mostly in general if the game was played the wa...

People are too experienced to play and fight wars the way they were once fought. It's unfortunate but it is what it is. Last war I fought on legacy we had kaio masslog 20 noobchars in thais northgate to box and slaughter independents. Disgusting? Yes. Beautiful? Yes. Not to mention the blocking of kazordoon bless that could go on for days. Noobchar actions might've been different in my day but it's always been an "issue".

As servers grow old and mid levels retire, these characters naturally become killers. New noobchar actions comes available. I'm not saying that wars wouldn't be best fought without a single trash character involved. Im just saying there is no solution to it other than to play a brand new server and only be hindered by lvl 8s. In a perfect world we'd have unlimited unjusts too but unfortunately people tend to "grief" and take dumps on innocents, which is why the skull system was implemented in tibia in the first place.

wraith dew
#

After talking to a lot of different people that are either actively in a war or have fought previously, I’m going to retract my statement. As much as makers ruin the game, it seems that if you attempt to rid the game of them in terms of pvp, we are afraid that you will ruin pvp for good.

The main problem with makers that has changed over the years is that currently you have makers that live in the end game respawns. Characters that are not played by anyone and specifically are used to ruin the game for others.

To combat this, I think you need to make more level/access doors in Sheol. Not just safe spots, but actual accesses to enter respawns. It’s absolutely ridiculous that any character with Sheol access can log out and park itself in any respawn besides Typhon’s.

If people are going to buy/make characters specifically for that, at least make them actually play them and do the faction tasks.

Simple might be better here. Real Tibia’s complex attempt to fix this ruined pvp entirely. Please do not follow suit as they did.

lime crane
#

^ prob best solution without fucking up pvp entirely

woven ruin
# wraith dew After talking to a lot of different people that are either actively in a war or ...

As much as I've always hated access doors for pvp as escaperoutes I believe you're onto something here. It's the first reasonable solution to the maker situation that I've read in this thread, this maker issue didn't exist to this extent a few years ago. The downside with this is that faction progress will be a lot more tedious as you won't be able to help friends with certain tasks until you've progressed there yourself.

Im glad you've come to your senses Brian ❤️

wraith dew
mortal coral
#

More access doors, suggested by our very own pro pvper? What a joke. The only thing that needs to change is the possibility to actually rook a char. Currently its impossible. 15 deaths and you loose only a couple of lvls basically what you can regain with free runes and weekly exp boost.

lucid finch
#

Who was responsible for infesting the media with makers?

mortal coral
#

No one, its just an obvious and effective tools, especially on high rates. Youd be a fool not to

swift berry
# wraith dew After talking to a lot of different people that are either actively in a war or ...

Agreed but I think we already have enough access spots and I think it should go more based on level.. the places that are currently free to roam but include creatures for demonic faction tasks, should have a level requirement that weeds out most makers. Gradually getting higher from the beginning of the faction to the end but also we obviously have to be careful with this level..
Can't be too high that lower mains realistically get blocked out but can't be too low that it doesn't impede the idiots

lucid finch
#

Today a 400 char on servers like progeny is considered a maker and will have full access. So define lv, the way Brian mentioned forces you to play the game, and with that few people would have this job, it's a way of inhibiting.

swift berry
mortal coral
#

Medivia is a sandbox game, you are supposed to be able to lure shit, logout in spawns, terrorize and harrass. The only problem literally is that killing a noob char serves no purpose. If he was eventually rooked the problem is solved.

lucid finch
#

But why would someone kill a newcomer, no side in the war kills neutrals randomly, it's the pk team who does this.

swift berry
mortal coral
#

Ofc you can, you can do whatever you want. Log a small team in the same place, go and fight with mains, do something be creative.

woven ruin
# mortal coral More access doors, suggested by our very own pro pvper? What a joke. The only th...

As Brian and I discussed in private. Theoretically a team of players could purchase 20 retired lvl 300 characters with sheol access on Legacy, the most peaceful server in tibia/medivia history and ruin it. Don't have to call it a war, we can call it "griefing" as devs say. It's not a real war until both sides care about their characters right? I could really see it happen, in fact I wouldn't mind I think it'd be hilarious to watch people waste their money like that. It's just kinda ridiculous that highlevels got nowhere to hide other than dreadlords/2.0 😂 am I wrong? This would easily be combatable if there were actually high level content in this game though but as long as level 300 characters can roam in spawns where 600s hunt there is already room for serious abuse. Until we have real highlevel content, access doors is an ok workaround. That said I still think we should have a higher deathpenalty for both pvp/pve and they shouldn't be different. Also red skull revamp sounds good.

Anyways, I have no bias in this question and you do. I'll move away from this topic now and let you fight it out. We've stopped discussing ways to really ruin this game with some fucked up systems so I'm good.

wraith dew
#

Something I would like to comment on here regarding death loss that I just thought of. I originally proposed a long time ago to remove dawnlight and Sheol blessing from pvp deaths. I think this is a bad idea.

I do still think personally there should he increased death penalty for pvp deaths, but removing these 2 blessings from pvp only harms characters in war that progress and earn them.

I think just globally when you die to a player you should just lose more period.

mortal coral
# woven ruin As Brian and I discussed in private. Theoretically a team of players could purch...

I see your point but i simply disagree. Safe spots for high levels sounds ridiculous to me and would just prolong the issue. If a team like that were to enter legacy solely with destructive intentions im sure they would be handled firstly by the community and second by GMs.

Also you may think i have some bias but i dont, i dont care if they change something as its very easy to adapt. After all the same rules applies to everyone.

swift berry
# mortal coral Ofc you can, you can do whatever you want. Log a small team in the same place, g...

Right so another entire group of people have to not play and log out in spawns etc... in order to counter makers. Lol.
Another proposal, shorten distances to spawns dramatically to cut down on time u can mwall and widen all paths so they have to mwall 15 squares wide. Make it hard for these griefers to ruin the game and make them have to actually fight if they want to kill ppl.

@mortal coral There's all these imaginary high levels with purely destructive intentions.. we aren't children anymore. Most ppl don't just wreak havoc on Rpgr's. Ppl just wanna fight sometimes, but it's between 2 war teams mostly and some teams use the most cringe game killing tactics

woven ruin
# mortal coral I see your point but i simply disagree. Safe spots for high levels sounds ridicu...

I think that you're wrong that they'd let the community handle such a situation. My fear is that devs would step in first if something like that happened. Similar to the situation with Bloody Overdose recently. Something I disagreed with, they should never get involved.
Anyways, yeah I have a point but you may have changed my opinion about it. Not sure, I'm just thrilled that people finally realised that we've been discussing heading in Tibias direction all along with this pvp system and that we're now discussing something else.

wraith dew
mortal coral
#

Honestly I see no issues with the traditional system. If you play a high rate and have issues with makers, ultimately you should reconsider your choices instead of trying to change all of medivia.

swift berry
# mortal coral Honestly I see no issues with the traditional system. If you play a high rate an...

It's trash everyone knows it's trash, the simplest solution is ignore it sure, but thats just accepting the game has a major flaw. when u could fix it and bring back the best in the game. Tbh, we all know what chars are makers and mains. It's not hard to figure out. The staff might not but everyone in the game is aware. There should be a way to deal with this. Example, if u don't do anything productive in the game for specific time period, u get marked with a "maker condition" that lasts as long as u continue not to play. And then if u take pz.... fill in the blank.

compact ore
#

makers should be perma banned

lime crane
woven ruin
#

Okay so I think that something like this should be reasonable for both pvp and pve:

2% deathloss base, promotion or not doesn't matter
5 blessings 0.1% per
= 1.5% deathloss.
Each 100 levels lowers deathloss by 0.1% up to level 500, meaning lvl 500 would have an additional 0.5% deathloss
= 1% deathloss with 5 bless on lvl 500
Dawnlight = 0.3%
Sheol promotion = 0.2%
= 0.5% deathloss on lvl 500, all bless, dawnlight, sheol promo.

swift berry
mortal coral
lime crane
#

When it doesn’t work in your favour guys against it. Bum

Sold ur char and quit instead

swift berry
#

I like where Maas is going with this. I rly do.. 100%
but still...
how do we kill them if they refuse to ever put themselves at risk, sacrificing 1 mwall char. This is still the biggest issue imo. It's still worth to die on 1 maker to take out 1 main. All day every day.

woven ruin
# swift berry I like where Maas is going with this. I rly do.. 100% but still... how do we ...

I would say... do to them what they do to you. Guerrilla warfare. Stop exping your mains, go for full harassment until they stop exping their mains. Then everyone quits, war dies off, then you start exping your mains again 🙂 Long ass war, if it heats up again just repeat process above. Solid tactic if people are motivated to win. It's how you do it in this game, bore your enemies to death.

swift berry
# woven ruin I would say... do to them what they do to you. Guerrilla warfare. Stop exping yo...

100% ur right, if it was an even playing field.. but the issue was our entire team for example came to eternum with 0 sheol progress.. they are all 100% done. So they just put makers in the faction spawns, and they have all along been able to exp in places we can't access. This Is the worst case scenario but it's eternum in a nutshell. They hide in the spawns they have access to... we try to make access (on our mains, and we still have many that are not close) and they masslog 24/7 on makers.. I get not all servers are like this, but it's a perfect representation of the problem that we can run into of its not addressed on all servers.
Ppl say just complete sheol blah blah it isn't hard. But when this is happening, it takes months to complete a couple tasks.

fervent nymph
swift berry
mortal coral
topaz musk
#

Can we apply all this changes to high rates only? I mean doing 500k/h on a low rate and getting 100k or 40 mc for bless and aol is kinda hard on this servers lets be real

mortal coral
#

"they are all 100% done" not even gonna bother with a serious reply at this point ur just crying again

hallow nymph
#

increase in the death penalty like the old days and blessings like danwlight and sheol, which only serve for monsters. is all.

swift berry
wraith dew
#

Can we get an update from the devs point of view after these discussions? Also I think a test server is warranted for this. Could be really fun, guilds from all servers can actually test any changes and fight each other.

woven ruin
# swift berry I think you are on to something regarding deathloss for sure. Still leaves oth...

10% deathloss base, promotion or not doesn't matter
Each 10 levels lowers deathloss by 0.5% up to level 100
= 5% deathloss at level 100
Each 10 levels lowers deathloss by 0.3% from level 100 up to level 150
= 3.5% deathloss at level 150
Each 10 levels lowers deathloss by 0.1% from level 150 up to level 200
= 3% deathloss at level 200
Each of the 5 blessings lowers deathloss by 0.2%
= 2% deathloss on level 200 with 5 blessings.
Each 25 levels lowers deathloss by 0.1% from level 200 up to level 500,
= 0.8% deathloss on level 500 with 5 blessings
Dawnlight = 0.2%
Sheol promotion = 0.2%
= 0.4% deathloss on lvl 500, all bless, dawnlight, sheol promo.

Trying to fix this to make characters rookable. I might've fucked up on the math somewhere cuz I edited this so many times. It's still not perfect but I'm going to bed. There could also be a "deathloss table" much like the experience table to avoid having these "jumps" in deathlosses depending on level. Problem is 2~% base deathloss is just way too low to ever render a say lvl 200 character useless. So many deaths required. Hoping for a dev reply aswell. Let's not ruin game

severe tiger
#

You guys complain about other people being able to access spots because they are done with the demonic faction, but you want more doors that prevent you from entering spots if you have not reached a certain point in the faction. I think you guys should sit down and think about this instead of just randomly typing out your thoughts as they pop into your head. I also think that more level/faction doors would be the worst thing you could add to this game, in my opinion you are already being blocked from content that would be doable at lower levels because of certain restrictions and its just boring and takes away any challenge this game has to offer.

wraith dew
still cloak
#

Damn this is really your team vs the devs what else you guys want LOL

teal gate
#

Scroll to finish sheol

severe tiger
severe tiger
# wraith dew How so?

For me, the most fun in this game (other than pvp) is when you get to a new location and you are not guided through every step, and that is pretty much only the case in Sheol these days. What you want is: Start demonic faction, unlock blood witches, then ashlords, and so on. I remember when I first came to Sheol I went to every spawn I could find before I even started the faction or while I was still on Blood Witches. So yes, having these restrictions is killing the game and should be avoided/removed as much as possible in my opinion. Im aware that many people "enjoy" being a sd bot for 5 hours a day on monsters they are way overleveled for, but I enjoy what most would consider being underleveled while hunting and I would assume theres other people like that so removing that part of the game seems like absolute nonsense to me.

wraith dew
# severe tiger For me, the most fun in this game (other than pvp) is when you get to a new loca...

I find it extremely difficult that you explored and discovered how to get into Sheol yourself. I also find it extremely difficult that you solely discovered and explored all content in Sheol yourself before/during your blood witch task.

The harsh reality of the situation is contrary to what you are claiming you did, the game is super easy now. Falcon had no test server and still they added enormous yellow circles showing where to go. There is little to no mystery left in the game. It’s unfortunate, and for the record I do prefer a more difficult gameplay, but the reality is that’s gone.

Sheol is meant to be end game content. Making people wait for a team of people to progress with is actually good for the health of the server if you really think about it. It prevents one person from plowing through content. Besides, no one person should be able to do the hardest content available.

All my proposed idea will do is make it so if someone is further in the faction, they can help their friends and others who are not as far. However, fresh players entering can’t help people who are progressing deeper. Is that really that bad? Think about it.

wraith dew
flat glacier
#

reducing loss even more? lol bro why do you guys ruin everything, on pendulum they used noob char tactics to close spawns now when its used against them they complain lol, finish sheol like everyone else bro

quiet hollow
#

Distance to spawns Is sick, theres already enough shortcuts/fast travels. If you dont want to walk, you can go to araks church.

Having people being able to walk over a magic wall Is bad; in fact anything walking over anything Is bad. The damage dealt in this game rarely allows you to survive in 1 ways. Right now a way of surviving a sneak Is by going into a dead end and having a friend log on a disposable character and have him mwall for you until you log. If the element of surprise Is executed by the attackin force, the survival chance decreases. By removing this youre rewarding lazy players who take no Time planning their attacks. This Is how the underdog survives.

wraith dew
#

Not sure why you're commenting on walking over magic walls when everyone in this thread unanimously already agreed that we don't want any changes like that. As far as reducing death loss even more goes, I think you are misinterpreting this concept. People are advocating for increasing death loss, not reducing, as in actually downgrading characters when you kill them. Distance to spawns is broken as fuck, anyone with a brain can tell that. It takes 60 seconds to log out a character but it takes well over that for any spawn besides basically church and blasphemers once you reach level 350. It's pretty broken and self explanatory honestly.

quiet hollow
#

Adding another voice against walking over magic walls.

Increase pvp death penalty if:
-youre not killed by a member of your party
-you are 'pz lock' for attackin someone outside your party
-youve had an unjustified kill in past month

This was never an OT with a teleport hub that brings you to every spawn. Have someone log out in the spawn to hold the enemy until your team gets there. A team with 40+ members regularly on their chosen communication service can always block the entrance/exit from the shortcuts; which once again affects the underdog and the ones who wish to rise against a servers status quo (servers are usually ran by the largest teams [specially in hotkeys where numbers/levels Trump skill])

quiet hollow
#

Please take this type of message to #🩸┃pvp-discussion this Is for feedback

swift berry
# quiet hollow Please take this type of message to <#630471270135365673> this Is for feedback

that is feedback. directly related to the topic at hand. coupled with the distance u have to walk to spawns, the fact u can mwall like 30minutes, right now a group of 20 ppls makers can completely stop any person from ever being able to complete the demonic faction" PROPOSING, that is somehow fixed, directly or indirectly.. i'm no longer bias on this topic but i'm sharing for future/ others. this isnt for me anymore... just for the health and longevity of medivia, seen too many ppl quit over this exact issue...even just recently , cause thats not the classic oldschool gameplay/ pvp that medivia/tibia was loved for 😉

onyx grail
wraith dew
noble geyser
#

Hi. Make pvp enforced server with perma 5x mc store prices. I don't think it would solve anything but the crying would be hillarious.

woven ruin
wraith dew
woven ruin
#

I would say keeping track of mwalls (counting) is a skill. Rng is just rng. What are you gonna do, flick an mwall when it disappears or idle your mouse over it to make sure you'll refresh it insta? While doing nothing in the meantime 😂

You pretty much depend on mwalls in spawns like dreadlords. What's the reason for having them random exactly? It'll just be really annoying

flat glacier
brazen grail
#

Liberty needs frag changed; yesterday. Let's please open frags on there.

brazen grail
#

@inner sierra

proud nimbus
#

We plan to focus on PvP related changes mentioned in #1152600540270833735 after the next patch.

grand gate
#

when strife?

silver sun
swift berry
# grand gate when strife?

i was calling for a strife months and months ago and ppl said they would never do it again. but who knows

swift berry
#

#💬┃general-chat message <<<<<every1 get behind strife this time, 5 months later

tepid vortex
hoary kite
vestal flax
potent raft
# hoary kite 2morrow.

Unfortunately this patch will be delayed, it was said to be likely tomorrow, but due to issues with today (taking more time than expected) we will have to postpone it by a few days top, most likely Tuesday.

potent raft
vapid cargo
# proud nimbus > **Enabling war mode system on all game worlds** Self explanatory, war mode sys...

I think you need to Increase the Death Penalty for anyone NOT in a guild. Maybe a guild perk could be you lose less than if you're not in a guild but still high. This way you don't have a bunch of people outside of guilds participating and losing less xp upon death.

Another Guild perk to incentivize people to join guilds is reworking tasking systems in game. 1 and 1/2 task points when doing factions.

brazen grail
brazen grail
#

So, how much longer for PVP changes on Liberty?

vapid cargo
potent raft
#

We literally stated we will focus on it after this patch...

vapid cargo
#

You said next patch is this patch haha

potent raft
#

Yea, Eldrin said we will focus on PvP changes after the next patch. I said that the "next patch" is this patch, the current one we had today.

#

So as soon as all things are resolved with current patch and bugfixes implemented we will focus on it. So it's all good - we are finally at this stage.

wraith dew
#

I have to ask man, how hard is it to simply change the frag system to what you did on the launch as a temporary solution? That way, you can take your time with said pvp changes as well without having an entire server in distress due to a broken system that you already had fixed.

potent raft
wraith dew
#

I have to strongly disagree with @proud nimbus, and I urge you to listen to your community that is actually playing on said server. There is constant conflict and people are literally forced to do nothing due to fear of skull bashing + taking red skull. There is no repercussions for any sort of behavior due to this. Players are able to run into others respawns and overhunt, steal loot, do virtually anything they please on a pvp server as if it was non pvp because of this.

proud nimbus
#

After consideration we decided to temporarily increase the unjustified kills limit to match Legacy. Have in mind that they will most likely be decreased again after the suggested PvP changes will come live.

mortal coral
#

let me guess, another "non-pvper" taking advantage FacepalmPepe1

vestal flax
vapid cargo
#

I thought my options for the kid was fair given the fact he just waltzd on in there(my spawn) like his shit don't stank and just started hunting the creature i wasn't tasking

median dagger
#

I have no idea what the administration was thinking by increasing the number of Liberty killings. 30 kills per month, compared to the fact that if you don't have a team, you can stop playing, because high levels bully you just for fun, because what's the harm to them? Of course, the admin gave in to the pressure of 10 desperate Brazilians who posted here such as I invested $2,000, I can't kill as much as I want. Soon people will write that go for no pvp, then I will say go for high rate. It was good, I absolutely don't understand these changes now. Congratulations, dear administration.

last sandal
wheat kestrel
# last sandal Join a team? Fight? 🤔 PVP is part of the game, enjoy it.

yeh! spend the 3h free time u have after work to fight online bullies who are online 15h a day and so far ahead in ressources that you wont ever stand a chance! pvp server is only for the handful no-lives who enjoy destroying the characters they bought or shared and never put any real effort in! fuck casuals who just would like the option to occasionally engage in pvp to say fight off a loot thief. Hooah!

tepid vortex
#

this guys def been bullied

wheat kestrel
tepid vortex
#

loooooooooool

median dagger
#

There should simply be fewer frags at this rate. It's not progeny, and after the change it only resulted in me seeing guys running around and beating whatever they want without any punishment because "it's cool" in my community, I don't know anyone who would be in favor of this change. Reduce the number of frags, and if not, give pvp bless. Because this game is becoming less and less playable, and if someone wrote here earlier that he spent 2,000 dollars and he wants more frags, I will write that I also spent a lot of money and I want to play 2-3 hours a day in peace.

brazen grail
compact ore
#

when changes

zealous kelp
severe tiger
#

he decided to gfb while blocking rashed?

inner verge
#

I think it's Antro's gfb?

severe tiger
#

no the first one is his im pretty sure cause antro takes fire dmg aswell edit: im actually 100% sure lmao just look at the video

compact ore
#

u making fun of him?

severe tiger
#

no maybe you wanted to suicide cause u cant escape anyway

compact ore
fervent nymph
#

I think that maybe making Legacy non pvp and have a PVP version of it also, then make changes like increased death penalty 200% from pvp and make people really choose if they want to be a PVP player or RPG.. Pvp should be harsh but forcing players that are not interested in it wouldn't be good idea for the game i think

#

Noobcharacters and frags/banishment in pvp is a problem too i guess, but making it so you can kill noobcharacters without getting a frag or lets say make it pvp-enforced wouldnt there be risk for it to become all about ue spamming in battles? If so could making ue have a 5-10 sec cooldown after hitting a player be good?

#

But i guess you guys have infinite might rings and ssa on 3x loot servers so it wouldnt be a problem ever

topaz musk
compact ore
#

whats the status, what is going to be changed, what is going to be added/removed

fervent nymph
mortal coral
#

We dont need more test servers!

fervent nymph
#

Just make it "PvP-encouraged" not hardcore pvp because that always have failed for some reason

And I'm not talking about a new test server but more like making an already existing server into one

#

On this server you could vote away mc store runes, blessings and aol also

And have bigger exp loss from dying

wraith dew
#

Seems as though pvp was, yet again, put on the back burner for the next content update. I give up.

mortal coral
#

😂

potent raft
# wraith dew Seems as though pvp was, yet again, put on the back burner for the next content ...

Well, crying about it when you don't really know what's going on the backstage isn't going to help either. Changes proposed by Eldrin are mostly mine to work on, so at this point as said, I will implement them when they are done as my current task (which is next patch for me at this point).

Eldrin does focus on other things at this point, if that is bothering you then there is nothing I can do about it.

wraith dew
# potent raft Well, crying about it when you don't really know what's going on the backstage i...

I wouldn’t go as far as to say anyone’s crying, more-so that as a business owner you need a lesson on customer support. Leaving your customers in the dark seems to be a common trait from Comadsoft’s staff. If you actually responded to your customers when they are actively speaking on topics that you said should have been in the game by now, maybe you wouldn’t mistake people’s thoughts as cries.

As far as Eldrin working on certain topics and you on others, that also seems to be common excuses from you guys. If you don’t tell us things like this, how do you expect us to know?

potent raft
#

The next time I suggest to simply ask to get an answer directly from any of us. Sarcastic responses just make us not want to even participate in the discussion. Tag Eldrin, ask directly "how are changes going?", "Is there any problem?", "When can we expect those changes?". I will pop in then since he will ask me to answer.

That is instead of creating this unnecessary hostile atmosphere with sarcastic responses. What’s the point? I mean how can anyone think it will help to make things happen sooner? That being said, as said, just ask directly.

wraith dew
# potent raft I've been here long enough to actually get to know you quite well at this point....

I, too, have gotten to know you quite well. How long now are we waiting for the gold pouch to be account-wide? I know you accepted my proposal over a year ago and here we are, how many updates and we are still waiting?

As far as propaganda goes, show me one piece of information I made up.

You seem to still not realize that you have no issue taking our money when it comes to donating, but continuously fail to deliver things that you say you will. Can you honestly blame others and myself? Let’s be real here. I literally said BEFORE the str/dex/int patch that it would negatively affect pvp due to forcing people to wear good equipment, you can search the messages if you’d like, zero propaganda here. This last war on Eternum, how many people lost thousands of dollars worth of items because they had to fight with good eq and drop it? I mean, come on now.

potent raft
#

As far as propaganda goes, show me one piece of information I made up.

I literally just quoted you here:

yet again, put on the back burner for the next content update

So is this false information? Yes, it is. Does it create hostile atmosphere? It certainly does.

Like I said, just ask a direct question, no propaganda, no sarcasm, just pure question.

but continuously fail to deliver things that you say you will.

Things are not done on a whim. They take time, they are accepted and they will happen, but within what timespan, I cannot say.

#

So just quick FAQ:

When? Soon, this is my current task. It will be implemented as promised.

What changes? See sticked message. They were discussed here with Eldrin and agreed upon.

Meanwhile Eldrin can ask me to dispatch other changes to live worlds, so please don’t get mad just because something gets done sooner. It is simply because Eldrin is totally irrelevant to this work and isn’t needed either.

Regarding pouch being account wide since it was brought up as failed delivery - again, agreed and will happen, we won’t change our mind about this.

severe tiger
# potent raft So just quick FAQ: When? Soon, this is my current task. It will be implemented ...

while we are at it it would be nice to have blessed sigil bound to a character instead of amulet its just sad if people drop their whole set and backpack during pvp because they for some reason dont have amulet with sigil equipped and i know that there is still a chance that someone forgets to buy the sigil and loses his stuff but its gonna be less likely and if ssa is gonna be too op then simply nerf it or make it a mage only item i dont think anyone would mind this change

wraith dew
# potent raft ``As far as propaganda goes, show me one piece of information I made up. `` I l...

You have to understand that comments like aren’t made up. I’m sure you have hidden channels and/or a private Discord server for developers to discuss future ideas and things you are working on as that sounds like normal protocol for a business. However, from a normal players perspective such as myself, that comment holds truth.

Look at it from our eyes, we don’t see any update or anything regarding this topic, and amongst many other topics that we are told are coming next, but continuously get updates on other content that wasn’t even properly discussed. It’s frustrating to say the least.

The roadmap channel you guys had was a nice start to opening the line of communication between developers and players. I understand why you got rid of it, and also understand why you don’t want to give out proper ETA’s. With that being said, I propose to you this; make a channel that no player can write in, or react to. It’s sole purpose will be something like this:

Iryont: PVP changes
✅ Char Bazar done

Eldrin: Chaos Faction

Saphron: Editing older sprites
✅ Chaos Faction Sprites Done

You guys can do as you please obviously, but a channel like this would keep us fully out of the dark and know exactly who is working on what. It would prevent probably 75% if not more of annoying repetitive questions people such as myself ask. Also, we would know who to talk to regarding what update.

As far as the gold pouch goes, I believe you that it will be changed. I just honestly can’t justify waiting over a year now for said changes.

potent raft
#

@wraith dew I do apologize for tagging, but this is exactly what I meant. Thank you. I can very much appreciate this kind of feedback and I think with this you are perfectly right, we can defnitely add information who is response for what kind of thing, so it doesn't get confused and people don't get mad just because something else gets done sooner.

As far as the gold pouch goes, I believe you that it will be changed. I just honestly can’t justify waiting over a year now for said changes.

I will talk with Eldrin to push this sooner. It does require both of us.

wraith dew
compact ore
#

Brian for president, he means well

topaz musk
#

B R A I A N , FOR MEDIVIA MOD

topaz musk
#

also, would be amazing to have a ETA even if its 8 months for char bazzar and things like that.

quaint basin
#

Brian ❤️

compact ore
#

Status?

ebon quiver
potent raft
compact ore
#

Can we get like a summary of what you guys are working on and what we can expect?

potent raft
compact ore
#

thank you

fickle oar
#

Are you planning to run test server for players to try it before releasing?

potent raft
#

Perhaps, recently we had a small test server for buyback feature, so we can test other things as well. We will see about that.

wraith dew
#

I definitely feel a test server is a must for said pvp changes. Without actually having full blown fights how can you really test some features? Best to do so to avoid possible rollbacks.

wraith dew
#

This game and formulas really don’t work with hotkeys. It makes pvp terrible. The only people I can think of that would advocate for this are people who honestly speaking, suck, and don’t have the hands to deal with this.

It makes leveling way more relaxed, and easy, so I don’t really care whether it stays for PVM, however, for pvp, it sucks.

My suggestion is to remove the ability to use hotkeys for pvp, including self cast mechanics. Make it so if your character has been attacked by another player, or attacks another player, they can’t use runes on hotkey until they drop pz.

I don’t even know if this is possible, but if it is, this is my suggestion.

compact ore
#

this is why damage was lowered on tibia when hotkeys was introduced, it became totally unbalanced

wraith dew
#

It’s absolutely ridiculous that you got characters level 500, 600, 700, and eventually 800 that can hit F5 and hold sd on a target.

last sandal
#

I think yall are expecting too much out of this "pvp changes". Like they already said, the changes will be only on "guild wars". Dont get your hopes so high since they already stated something.

wraith dew
#

It’s another proposal to change pvp for the better. It seems that Eternum and Progeny are the only servers with any sort of pvp left, and it’s an idea that as I stated would heavily enhance it. After all, this thread is for pvp changes.

sterile bisonBOT
#
Feedback planned!

Your feedback has been marked as planned and most likely will be added to the game in the future. Thanks for your feedback!

tepid vortex
#

So wat happen

potent raft
#

Feedback is planned and will be implemented likely within the next patch.

oak moon
quiet hollow
#

Will there be defensive positions in the new chaos realm or will It be falcon 2.0?

proud nimbus
#

Here is a preview how magic walls that you can walk through (so were created by player with level lower than your minimum PvP enemy level) currently look like. This color change should be enough to easily distinguish magic walls you can walk through.

sweet steeple
proud nimbus
#

You cannot change this setting if you are PZ locked, so when you have attacked someone.

#

Currently the maximum value of this setting is half of your character's level, which can be even lowered if necessary.

vague socket
#

Why would I want someone to pass my mwall?

proud nimbus
old temple
#

That way around makes no sense to me, im not a war player but shouldnt this work the other way around to prevent lowlvls (nub-chars) from blocking high lvls 🫨

willow ore
#

This must be a joke -.-!!! cipsoft buy medivia?

vague socket
#

Everything in this paragraph Adding a player-customizable limit of character level you can attack seems ok but the main issue with noob chars are they annoying a defense/siege. If they can destroy mwalls they are even more annoying and I wonder if they can push people etc.

proud nimbus
#

It's not low levels that can destroy magic walls, it's the opposite. If magic wall was thrown by a player with at least level lower than half of yours (and you have setting enabled), you will, as high level be able to destroy magic walls of low levels. Not the opposite way.

#

For example
Level 100 throws magic wall. Level 150 cannot walk through it. Level 199 cannot walk through it. Level 200 can walk through it if they have setting set to value 100. The level 200 cannot also attack that level 100.

#

So, if level 200 throws a magic wall, it can be destroyed by level 400 or higher.

tepid vortex
#

Ok now if noob chars are lvl 350-400(which they will be in the very near future) you need to be lvl 700-800 to break those mwalls? :

proud nimbus
#

Yes.

mortal coral
#

Cool. I wonder will there be any issues with low lvls not being able to block high lvls but the reverse is not true. Can you use high lvls to trap low lvls like that and then change the setting?

Will it be possible to walk through low lvl characters under this limit like on non-pvp as well?

ebon quiver
tepid vortex
# proud nimbus Yes.

Then the issue is still present, because how many level 700-800's is there realistically gonna be on a server compared to lvl 350-400 makers? Can you also lower this 5 minute slowmode it makes it very annoying to have a conversation

willow ore
#

I don't know if I'm wrong or not!!! but... wouldn't it be better if the MW had a CD? If a MW lasts 10-15sec, you can put a 20-30sec CD on it, this prevents you from being blocked with low characters for a long time. Personally, I wouldn't mind if the MW has a CD since it is a very annoying rune. , with this cd if you want to block someone then you will have to go with many players to be able to have synchronization with all mw

If you can notice, currently in many mmorpgs everything that can prevent the passage in this case the mw has a longer CD than the time these spells or objects that block the players last. There is already a potion that has a 10sec CD... let the mw exist so I don't think anyone will be bothered by that

safe igloo
#

Hmm, this change doesn't seems fair or effective. 700~800 will be like 5% or the active players or maybe less? I think this protect only them, so Imagine a fucking "Ferrari" running to you, an "old car from 2010" and you cant even use a MW to slow them or to protect yourself o.O

quiet hollow
#

Imo no one should ever be allowed to walk over a magic wall, no matter the level of the person who shot It. Theres pendulum and serenity if you want to walk over walls

Taking one More resource away from the underdog!

gleaming pivot
# proud nimbus It's not low levels that can destroy magic walls, it's the opposite. If magic wa...

Destroying magic walls is super bad idea. There will be possible to have a noob char to destroying magic walls and this make the game more unpleasant then with noob chars.

I know u can just have PVP minimum lvl on 0 but then u can kill and get frags from all noob chars. So this change dont change anything in PVP becouse all war players put this option to 0.

Maybe change magic wall rune and make random time from 20 sec to 10-20sec random time. This change can make more attractive fights

proud nimbus
pallid plover
#

You’re going to lose so many players in your pvp worlds if you do this

quiet hollow
# proud nimbus For example Level 100 throws magic wall. Level 150 cannot walk through it. Level...

So this setting cannot be changed while PZ right? Walking over mwalls Will result in PZ?

What happens if you are level 400 and have It selected so that you cant kill a level 200, but youre attacked by a level 200?

There Will be a new way around this system. Just cancel It. Dont go along with It. Most people dont want to walk over mwalls. The low level pk Is dead if this happens, theres already serenity and pendulum if this Is what bothers you as a player

proud nimbus
#

The level setting is on YOUR side, not the side of the one who threw the magic wall.

#

If you, as level 400, throw a magic wall, then anyone with level 800 will be able to walk through it, if they have the setting enabled. And the level 800 will NOT be able to attack you.

gleaming pivot
proud nimbus
#

It is totally possible to just enable the level 800 to walk through but not remove the magic wall.

#

Just make the level 800 come, trap him and kill him. He won't be able to fight back if you are level 400 or below.

pallid plover
#

So here’s the issue with that idea. Level 800 walks through the magic wall and then magic walls the level 400 to buy time for the team to come in and kill the 400

lime crane
#

This change sounds great for nonpvp server 👍

gaunt sage
#

What about not destroying the MW itself but having the ability to pass through it? I believe it is more fair...

safe igloo
gleaming pivot
#

This change destroy PVP in this game. Its sad 😦

quiet hollow
#

Even with deathloss as It Is, if you are low level and die after killing someone, how does It feel like a victory? How can a low level win now?

gaunt sage
zealous wharf
#

to actually change pvp, changing the mwall situation aint the way. Mwalls is crucial for everyone no matter the lvl

pallid plover
zealous wharf
#

if this is the case, implement concretewall atleast. all good

safe igloo
#

To be honest I dont think that have a viable way to balance PVP in a point that makers will be useless or less used. Everyone know how effective is using a maker to go as Kamikaze,

Its what it is!! This is the reality now.

If try to balance will destroy in someway the PVP. If remove death penalty from low lvls killing HL, HL will kill low lvls without any issues, if do the opposite low lvl will annoy HL, if you nerf MW from low lvl, HL can abuse of it, if the opposite, low lvl will abuse it.

The way to balance this is the two and only two. Removing skulls at all from the game or reduce frags limit.

Removing skulls: Makers will be killed like shit and less effective (but more likely a server will be closed by a "dominando")

Reducing frags limit: makers will get red skull faster so less usage per character per war/battle and more item/supply loss

I think since NON PVP is a reality, PVP should be treated as PVP, you will die, you will be frustrated with ppl abusing and killing you or you will be the boss and enslave the server and ppl that dont like it will need to fight against you.

ppl that get upset, frustrated, cry, etc. because they got abused or killed will simple play NON PVP.


Or, keep PVP the way it is and let ppl kill themselves xD

The punishment for PVP is there, frag limits, red skulls.

"Im lvl 700 and its really annoying makers killing me" - Go to NON PVP or get a team and kill them.

"Im lvl 300 and lvl 700 are power abusing me" - go to NON PVP or get a team and kill him.

Or betray your team like some do to have some peace and keep playing on a PVP server.

Any way to try to balance PVP will destroy it.


if you try to separate low lvls from HLs, soon a team win a war they will rush lvl and will be kinda impossible to take over if your team have lower level average.

last sandal
#

Since you fixed the frag limit, makers have not been an issue at all

gleaming pivot
#

But they want to back to normal frag limit.

Decreasing time for unjustified kill to disappear
Change from 24 hours to 12 hours.

Revert changes to unjustified kills amount
Previous change was there only as a temporary solution.

Red Skull Changes
Remove the possibility of losing equipment as this game is now entirely revolved around equipment, regardless of your vocation.
Replaced with higher death penalty (XP only).

This is also good change but this magic walls 🤦‍♂️

last sandal
#

Decreasing time for unjustified kill to disappear
Change from 24 hours to 12 hours.

GOOD

Revert changes to unjustified kills amount
Previous change was there only as a temporary solution.

NOT GOOD, NOT NEEDED

Red Skull Changes
Remove the possibility of losing equipment as this game is now entirely revolved around equipment, regardless of your vocation.
Replaced with higher death penalty (XP only).

INCREDIBLY, INSANELY GOOD

gleaming pivot
# last sandal Decreasing time for unjustified kill to disappear Change from 24 hours to 12 hou...

Revert changes to unjustified kills amount
Previous change was there only as a temporary solution.

NOT GOOD, NOT NEEDED becouse u are war player. They want to do more enjoy game for neutrals.
On new server a lot team pk desroying early game. In late game u can kill everybody for anything with this high frag. With normal frags limit some people not gona abuse it.
Also i want to see red skull in this game 🟥 💀

last sandal
woven ruin
#

whoever shoots an mwall in any situation should get yellow skull and although skulled, shooting an mwall shouldn't give you pz-lock. that way we can kill noobchars who interferes with mwalls without destroying our own characters by getting red skulled. simple as that, we don't want tibias pvp system that requires a handbook and is still far from good.

also I really don't understand how this overcomplicated idea is still on the table after all the feedback that was posted in this channel previously. not sure what to say anymore

proud nimbus
#

This change IS a result of a feedback, a discussion that held place more than 3 months ago.

proud nimbus
#

This change is not only about magic walls but also a player set limit of enemy level you can attack, so you don't accidentally unjustified kill when GFBing a crowd of enemies, because they have a bunch of level 8 hidden there.

woven ruin
# proud nimbus Of course it is not the only change planned, but ALL posted here:

Enabling war mode system on all game worlds = Most unsuccessful system ever created. I suppose, it doesn't hurt that it exists as long the unjust system is not balanced around it.

Decreasing time for unjustified kill to disappear = Pretty much negligible. People are afraid of throwing a bad UE, gfb, or even fire bomb that suddenly gets them red skulled, killed and now they're 3k euro down the drain and quits the game. This can happen even if you're at 0 unjusts at the time.

Revert changes to unjustified kills amount = bruh

Adding a player-customizable limit of character level you can attack = Look at tibia and you already have the answer of where this road leads. While this is optional it brings too much complication and confusion to what's going on in the game. New issues will arise, people will start utilizing pots more and we might even see the old pot bomb making a return. Now unkillable players will simply be bodyblockers instead of mwallers. How will you adress this? Enabling players to walk through others? Enabling the good old "Swapping Position If Trapped"? I could paste tibias pvp patchnotes but they're too long and they're probably still digging this grave. Tibia is a huge mess thanks to all of these changes.

Increased PvP death penalty in guild war mode = War modes won't be used, the system has too many flaws and very few people would deliberately increase their own deathpenalty.

Red Skull Changes - Thank you

Guild perks - I don't like it, I think that you're punished enough for not having friends or simply wanting to play alone in this game. Perks is obviously required for a war mode to ever have a chance of happening in this game but you should scrap this idea. Also this system will add more opportunities for dominando guilds to charge MCs from new players to take part in guilds with a lot of perks and this is bad. We don't want players to monetize on other players in this way.

gleaming pivot
quiet hollow
fickle oar
#

I may not be a pvp player, but what I always enjoyed in 7.4 pvp was its transparency and simplicity - you see a magic wall and you know nothing and noone can go through it. This feels like a direction towards rl tibia and clearly you can see nobody really likes that idea.

gaunt sage
#

Bad idea that mwall

zealous kelp
#

Definitely wrong direction regarding the mwalls, just wanted to add another voice regarding this potential new mechanic.

pale scroll
#

That mwall should be for no pvp hahaha

fervent nymph
#

Wasnt that a good idea like @woven ruin said to make people get yellow skull when mwalling?

inland urchin
#

I dont even war or pvp at the moment but this sounds like an aweful change..totally unnecessary 😐🤔

craggy matrix
#

Bring back Arena.
Add Weekly PvP Tournament in ALL servers, like a battle royale. (10mc tax to enter, the Winner take a half of pool prize)

paper cosmos
#

i didnt understand pretty well, in t he situation where the lower level takes skull, the lvl 800 still can break his mwall and still not able to attack him? or what?

tepid vortex
#

Nothing to understand, just another complex system for a simple problem. We love those 😎

wheat kestrel
# paper cosmos i didnt understand pretty well, in t he situation where the lower level takes sk...

if i get it right, the lvl 800 can set „dont dmg lowlvl players below 400”, so he can gfb them but does no dmg, he can walk through their mwalls… and he cant abuse it because the lvl 400 will dmg him and can keep him battle-locked so he cant change setting to kill the 400

in other words, mwall destruction can not be abused because u risk getting killed by the lvl 400 team whose mwalls you can destroy; if a single lowlvl with no kill potential blocks your path with mwalls though, you can just destroy his mwall and then have ur team with lower kill setting come in and kill him. highlvls will be breachers of lowlvl defences which pose no harm to them

the big issue i see here is people going back to blocking passages with 60 lvl 8s and just stop using mwalls.. if u cant walk through them with this „dont dmg them“-setting, noobchars still gonna be an issue

proud nimbus
# woven ruin **Enabling war mode system on all game worlds** = Most unsuccessful system ever ...

Decreasing time for unjustified kill to disappear

You say that people are afraid of throwing a bad UE or GFB and getting a red skull but then you are against player-customizable limit of character level you can attack that makes such situations much rare. Set the min. level to 100 and you will not one shot level 8s with a GFB. And losing "3k euro" will not happen after changes to red skull, unless you do not wear any kind of item loss protection.

Revert changes to unjustified kills amount

This was a temporary solution that will be reverted to combat griefing, especially on new servers. Since there will be changes to red skull you may get it pretty quickly but the amount of unjustified kills you can get before ban may be still around the same as now.

Increased PvP death penalty in guild war mode

Then it can be changed to participation in any kill in last 7 days.

#

The changes to magic walls / min player level will not go live. But please don't complain about makers blocking you after that.

quiet hollow
#

Thank you!!!

tepid vortex
#

so the initial problem of makers not losing any exp and becoming more and more irrelevant throughout the timeframe of a war is still an issue since they dont lose more exp because theyre not in warmode

😂 very nice

wheat kestrel
tepid vortex
#

ok thats fine thats how it should be, pvp deaths should not include any reductions for exp loss

wheat kestrel
#

cant the mwall situation be solved more smoothly by making u get skull when someone walks into a mwall you shot, similar to fire bombs? might be few options to grief when ppl utilize mwalls on hunt and agressors run into them for free kills on hunting partner but think this risk is limited

woven ruin
# proud nimbus Decreasing time for unjustified kill to disappear > You say that people are afra...

I am against being able to set player-customizable limit of character level you can attack because while that feature is a solution to one issue, it will bring a new set of issues to the game that will need addressing too. I refer to tibia because they've been down this rabbit hole for many many years and their game is extremely complicated and still far from perfect because of it. If I had figured out a better solution to the issue of noobcharacters interfering in wars aswell as "griefers" random pking and damaging the game and its neutral community, trust me I would've presented it.

I am against reverting changes to unjustified kills amount because things are not simply "black or white". I've personally been red skulled several times over the years and I have not once that I can remember killed any "innocent" players. I'm not a random pker and I never will be. Do I deserve a higher deathpenalty than others? I don't think so.

There has been several situations where 2 teams clash together with none of the teams taking skull, why? Because nobody wants a red skull, it is smarter to wait for the enemy team to take white skull first so that you can simply attack them without getting an unjusts while other enemies still has to take an unjusts to kill you. The skull system is easy to manipulate in that way and it's flawed.

"Then it can be changed to participation in any kill in last 7 days." So I will be subject for extra punishment for 7 days after having killed what I considered a griefer in the game? I don't know man, I understand what you want to do and like I said if I had a good solution to these issues I would present them. If we take "Bloody Overdose" and his recent UE spam in Azure Mercenary afk place as an example, that character would've been back to Novus if the deathpenalty was proper. I would prefer an increased death penalty across the board compared to simply punishing pvpers. An unjustified kill doesn't equal that a kill was unjust.

proud nimbus
#

The increased death penalty would only apply a player outside your party participates in your death.

woven ruin
# proud nimbus The increased death penalty would only apply a player outside your party partici...

How would this work in a teamhunt where team damage is very common, especially to the knight who's blocking creatures while getting spammed by energy waves, burst arrows and GFBs?
^ You already answered this with your edit.
However, we have had some instances of farming Sheol seals with 1-2 shooters outside of the party due to level differences and inability to share exp and make use of Arcane Marksmanship. This would come with an increased risk but I suppose that deaths from such instances will be extremely rare and could be made just through a ticket?

This could be a decent solution although the afk meta would come with an increased risk. I'm glad that you are reasonable in this discussion Eldrin, thank you. I could support this idea.

safe igloo
mortal coral
vapid cargo
#

They've never met Cirone Virus

@neat lintel 😉

compact ore
halcyon peak
#

fuck Mike

vapid cargo
#

😂

proud nimbus
#

@here Due to your feedback we have decided to roll back the planned changes and only keep those that were well received or necessary.

After the next patch you can expect the following changes to PvP system:

Increased PvP death penalty for killing other players

Participating in death of another player by dealing damage to them will cause you to suffer 3x more experience loss when dying to attacks of another players. Increased death loss will last for 7 days since death of the killed player.

Red skull changes

Red skulled players will no longer lose all items on death and item protection loss items such as amulet of loss will prevent item loss of red skulled players. Instead, the experience loss for dying to attacks of other players outside the party will be increased by 3x. If red skulled player participated in another's player death, the PvP penalty will be increased by 4x.

Red skull unjustified kill count

Amount of unjustified kills required to get a red skull will reverted back to:

  • 3 daily, 5 weekly and 10 monthly frags on low rate game worlds
  • 9 daily, 15 weekly and 30 monthly frags on high rate game worlds
    Amount of frags required to get a temporary ban will remain the same as it is now (around 4x of frags required to get a red skull).

Changes mentioned earlier in this thread, such as war mode, minimum PvP level and magic wall changes will not be implemented.

compact ore
#

How are the problems of noob chars fixed in these changes? Is it an idea to let players kill "makers" without receiving an unjust for it and the makers get sent to the temple without losing anything?

proud nimbus
#

Red skull has much lower penalty, I expect a lot of players just running around with a red skull, especially since you will get it faster due to lowered kills count. This means that a large part of kills will be justified due to higher amount of red skull players on both sides. Thanks to that and still high amount of kills you can have before ban you should have plenty of frags to spare for makers.

woven ruin
# proud nimbus @here Due to your feedback we have decided to roll back the planned changes and ...

Increased PvP death penalty for killing other players
Will this extra deathpenalty be highlighted by a debuff or something?
Will you clarify that this debuff won't turn active if a kill happened within a party?
You could easily get griefed/baited by noobcharacters to get this debuff on, maybe limit it to having participated in a kill on a character at least half your level? An unjustified kill would still count towards red skull. (this is mostly a concern for RPGers who generally does not participate in pvp activity)
What does participating mean? 1 dmg or last hit/most damage?

Overall optimistic to these changes!

proud nimbus
#

Again, penalty works only in PvP and only affects experience loss.

#

This is how the notification about increased penalty looks like.

#

There is no extra notification about penalty if you have red skull, only if you have participated in a kill in last 7 days.

safe igloo
compact ore
proud nimbus
#

If you are in war, getting increased death penalty for attacking a noobchar doesn't matter, you should already have it for fighting other players or having a red skull, unless you are a maker yourself.

woven ruin
# compact ore How can you not attack the noobchars if they block your way or the opposite team...

I guess the logic is that if this happens to you, you're participating in pvp activities. If you're a pure RPGer getting attacked by noobchars, fight or surrender I guess? 3x deathpenalty is not the end of the world and a whole lot better than the current possibility of red skull traps. I personally would've made some adjustments to how both "deathpen debuff" and unjustified kills are obtained in the game but overall Eldrins post is an improvement to the game as it is IMO. Should be safe to see how it plays out.

compact ore
#

100% good changes overall

woven ruin
#

Actually, instead of a notification on login, wouldn't it be a whole lot more clean/obvious to have a... let's say pink skull if you've participated in killings within the last 7 days? Pink because it's kind of a lite version of red and it avoids clutter/confusion compared to a distinguishable color such as blue. And to clarify and make this even more obvious, red skull should always be 4x death penalty no matter if you participated in pvp in the last week or not. Then of course comes the question if a player attacking a pink skulled target would get white skull (and unjust). Could also go with Red/Black instead of Pink/Red, would still look clean unlike LBTQ colors on skulls all over the screen

vague socket
#

and there is no limit to get banned, right?

gleaming pivot
fervent nymph
#

if i attack back someone that attacks me and i kill, will i too get 3x more death loss?

proud nimbus
proud nimbus
proper cloak
fervent nymph
# proud nimbus Yes. Once again, only in PvP.

So hypothetically if im lets say in a tomb hunting, and a bunch of low lvl noobs comes and start pking me, if i attack back and kill one of them i will loose 3x exp if i die? So basically i should just suicide and let them kill me and not fight back if i get trapped? (im not a war guy, im pve)

proud nimbus
lime heron
#

So now people will not kill 8 lvl PK chars either when attacked or being witness of killing afks, to not risk increased exp loss in next week? PepeSuspicious

proud nimbus
#

Once again, it is only increased if you die in PvP.

#

If you do not want to participate in any PvP situation ever, there are Serenity and Pendulum game worlds.

#

On PvP game worlds there always will be a risk of dying when participating in PvP situation. Skullbashing level 8 character may lead you to a trap, etc.

lime heron
#

Aren't teamhunting and boss deaths sometimes pvp too?
I can totally see dozens of 8 lvl pkers being not bothered by anybody. People will just ignore / run / hide as it won't be worth to kill them I guess

proud nimbus
#

Aren't teamhunting and boss deaths sometimes pvp too?

Then invite everyone to the party.

lime heron
#

That's why I asked. Sometimes for example shooter kills blocker in party and there is "kill" on the site, just justified PepeSuspicious

inner verge
#

But it's kill while being in party... How hard is it to understand 😄

tepid vortex
#

Very good, waited 4 months for half the mechanics be scrapped and only have 1 issue fixed. Amazing work!

safe igloo
#

maybe now ppl will understand

lime heron
#

It has been told that killing somebody in party will not result in increased death penalty for a killer, also RS party situation has been kinda explained, but there is no such situation being explained:
When you kill somebody out of the party (for example 8 lvl blocking you somewhere or trying kill you semi afk) which will increase your pvp death penalty and later on when you die in party.
It may be 100% clear situation for 99% of you, but unless it's not being explained I assume such punishment may be applied upon such deadke.

wraith dew
vapid cargo
#

@proud nimbus sooo to combat noob chars, we take away everyones favorite thing.. looting a redskull and saying aol's are good? lame.

I'd rather see something like if someone is more than half your level you can kill them freely and vice versa. they get sent to temple and no exp loss or item loss happens

proper cloak
woven ruin
# proper cloak Its so obv that these guys never actually played the game or fought a war, I've ...

This is my opinion:

  1. I'd like the skull system to be scrapped entirely and allow for unlimited killing.
  2. I'd like to see deathloss increased across the board, for pve aswell.
  3. I think that disabling item loss is a good thing considering how this game has developed with an insane amount of money in items and equipment.

Now I know that this opens the door for a good amount of griefing/random pking and tibia implemented the skull system early on to try and combat this. It's a very flawed system that mostly punishes high damage dealers in wars and encourages skull bashing. Present a proper solution to all the various problems with pvp instead of complaining and we might get somewhere

proper cloak
quiet hollow
#

@proud nimbus So I understand correctly that the player who kill me will not normally lose 0.7% exp with 5 blessings, but 2.1% of experience when he dies within 7 days by another player?

woven ruin
proper cloak
#

well, that says it all, you're 7 years without a war and ur talking in the PVP changes discussion article, it makes no sense.
why the fuck wouldnt we be able to loot another person if they have a redskull? they already did the killing, they should be punished by having a chance of dropping items, otherwise its just gonna increase the power abuse into new servers, people stopped killing due to the amount of frags, now that u unlimited the amount of frags, new servers are just screwed with the power abuser, think about it.
If a new eternum is released, 1 death would have a big penalty yea? How big is it tho since server is 3x loot? The amount of exp you lose is nothing compared to the money u have to rely back on, like wtf
it makes 0 sense to have a redskull (power abuser) to not lose any items on death, he should be scared of playing, and not just ah, ill lose a few percentage of my levels, fk it ima just keep killing everyone

mortal coral
#

As of now red skull either means not playing at all or wearing p-set, enjoy looting that body

proper cloak
#

exactly, the guy is getting punished by killing a certain amount of people, as it should be.
if you're redskull you done something wrong, right? why you shouldnt get punished by it

woven ruin
mortal coral
proper cloak
# mortal coral maybe you have noticed in recent wars there are no red skull? what?! no red skul...

because of the amount of frags we have, they're lowering the frags with this redskull implement, now you have 24 to take redskull, they're gonna lower it with the new changes and theres gonna be a really good amount of redskulls walking around, just think about new servers, what happend on liberty, will happen on any server, @proud nimbus you gotta stop listening to this retards that literally just said "i havent fought a war in 7 years" and start listening to the part of the community that actually fights wars lol, otherwise ur game is gonna keep going downhill

mortal coral
#

I agree that this is redicilous and I have no idea what they were thinking: Month: 0 (red skull:96)
but that wasnt the case for very long even on eternum/progeny/odyssey and there were almost 0 red skulls, only ones i saw were like 2 on odyssey

proper cloak
#

yea, because they were afraid to lose items in the fights, or have to have mutiple backpacks ready to go, and its A PENALTY for killing too many people.
Think if the highest mage on the server has no penalty for killing people besides losing exp, and he gets early acess to sheol or black/white, he would just keep killing ppl and running there without a second thought, and would ruin the server, like its fucking retarded, most people from pvp servers gave up on trying to come in here and talk about it, because the staff always hears the retards from legacy that doesnt fight any wars and only kill mobs, meanwhile we're fighting in another servers.

mortal coral
#

highest mage will run around in sheol/bw killing everyone, like what? are you high? kekwsmile

proper cloak
#

bro, killing people in the main world, and then run to a place with acess, like dont play dumb bro

mortal coral
#

then trap and kill him, i dont get how thats any different than what pvp has always been. bro

proper cloak
#

you truly are just playing dumb.

compact ore
#

game fixed after this?

vapid cargo
#

I agree that murdering someone should be punished by item loss. But do I think thats a game changer in war? It can be a result yes. People tend to cry and quit when they lose hard earned items. Same as people who rage quit and ask for mercy when they lose an absurd amount of exp. If you kill enough people, punishment being resistance lost in PvP should be a thing. It evens the playing field for a while. 1 month redskulls are ridiculous tho. If they kept the current systems and took in @wraith dew s recent suggestion about decreasing frag time. It would make for an overall better experience. Redskull clears in 2 weeks max.

The changes can work and the game will be fun in all PvP aspects if its nice and Balance.

Hear me out.

Frags Reduce in 2 weeks time.
PvP deaths are more than PvM
Redskull You still lose items.
Any character HALF your level doesn't affect frags or deaths. You simple wipe em away to a temple as if u died disconnected. This method should also be applied to Magic walls. If someone is double the level of the person magic walling, they can run through it.

Atleast this way you have a range of factors that can affect players in PvP.

Now there is one more thing that would wildly change the landscape and that is the Rules. If you get rid of sharing characters and multi client on PvP servers and enforce the rules. It would make for a better/harder game play. @proud nimbus You stated there are Non PvP servers people can play now and not complain.

#

I'm literally playing a non pvp server as my main server because the PvP sucks on medivia

woven ruin
# vapid cargo I'm literally playing a non pvp server as my main server because the PvP sucks o...

well, that says it all. nonpvp player talking in pvp changes discussion article, it makes no sense. staff always hears the retards from serenity that doesnt fight any wars and only kill mobs

jokes aside, yea mikey, your solution could work. being unable to kill/unjust someone half your level pretty much minimizes the risk of randomly getting red skulled for shooting a gfb. it does sound pretty scuffed though to not be able to kill someone with a real death penalty because you've outleveled them. could bring some new issues but should also prevent some griefing, I don't know. hi can you tp me? say no more

vapid cargo
woven ruin
vapid cargo
#

but I mean this way u cant rely on 1 noob char to save a whole team. Atleast someone takes a L

woven ruin
vapid cargo
#

Yea but like any good movie or show a good sacrifice can go a long way. Think about the legends that will be told! @woven ruin

wraith dew
#

Item loss has to be fully preventable in present day Medivia. All vocations are essentially forced to carry around hundreds, if not thousands of dollars worth of equipment nowadays, a lot of which is really irreplaceable. Killing red skulls and having them drop their equipment was a thing of the past, back when a mage wearing a dark helmet/plate set/boh/bow + burst dealt the same damage and could venture to 99% of the map the same as a mage wearing a full rare set + aol.

Nowadays all these faction restricted zones are locked behind doors with a key that is obtainable once per character + 27% of your damage is based off of your equipments intelligence, not to mention all the other attributes equipment give. Anyone saying otherwise really either doesn’t play a character long enough, or plays a highrate where items hold next to no value/can always be replaced. Remember guys, balancing is done based off of Legacy.

safe igloo
#

How about when dying in PVP, lossing 3 hours of Stamina? Forget item drop, make stamina drop xD

distant grove
#

the main issue with pvp in medivia is the makers and noob chars… and none of these changes address them. Gotta love it🤣

teal gate
last sandal
#

Medivia has been dying lately anyways, just another change that will affect higher levels because of the exp loss, I guess its time for a change. Good content, good RPG playstyle, practically Medivia changing into NON PVP.

gritty summit
tepid vortex
charred marsh
covert wren
abstract lintel
#

I think Bob Alex is totally right, I don't know why they ruin the game more, I don't know what your ideology is when ruining the game...

charred marsh
#

coming soon new medivia no pvp for everyone, thanks for removing the community that came for the pvp

harsh cloak
#

this change will kill the pvp servers even faster

last sandal
#

The only way this system works is in 7.4, not on hotkey servers, where you literally hold SD on every single target you see first. PVP is dead now on hotkey servers (The only servers which actually consider to get involved in a war)

tepid vortex
#

My exp 😭

proud nimbus
# last sandal The only way this system works is in 7.4, not on hotkey servers, where you liter...

Elaborate why. People seemed to want higher death penalty in PvP, so it was discussed here and added. It seems like PvP players don't know what kind of changes they want. I am once again willing to discuss PvP changes here.

Right now I only thought of removing the "penalty" for killing people and simply disable 6th blessing and second promotion death loss in PvP, but if you have any other ideas let me know. Later a poll will be created where you will be able to vote ideas presented here.

#

@here

paper cosmos
#

the pvp death penalty is good the way its now, people asked for higher penalty, is fair and everyone lose alot of exp this way, disabling sixth bless and second promotion is one of the worst decisions you would take, this will fuck pvp with main chars, just think about it, you will revive maker wars, for example: 0.7% of lvl 400 exp is 9.5kk, 600: 50kk ~~ lvl 800 is 120kk, this make sense? lvl 400 can recover it in like 2-3 hours, the 800 need like almost 20 hours +, it would be ok if the highers level could do much more exp than the other lower levels but here its not the case, the only thing i would suggest would be the price of mc for blessings, imo its pretty expensive for lower levels, i dont think will be good for early game wars, i think the ceil should be lvl 250 instead of 150 for 100 mc

gleaming pivot
#
  1. delete death penalty for kill somebody with white skull or red skull because low lvl chars can do any action on hlvl and some people are scary to take risk and kill that guy.
  2. blessing with mc scaling with lvl 10% of lvl for example: 100lvl - 10mc; 200 lvl - 20mc; 450 lvl - 45mc; 660 lvl - 66mc; 800 lvl 80mc etc.
  3. after implement this nerfed spawns death penalty is to high. maybe good idea is to change it to 2x when death penalty is on and 3 or 4x with red skull.
hallow nymph
prisma mica
#

I belive how u made now eldrin is fine. i Would say high lvl ppl would pay more then 100mc in blessing store aswell, if ppl want to be high lvl should be a price on it, otherwise the char is a big different in the war. About makkers, you basically solved the problem with that bless, if ppl fight on makkers they will need to use their dawnlights and 100mc to come make their own bless, or they will take the risk to walk around to make it, so its open alot space to get punished.

Ppl will just realise about ur changes in new servers coming in... and in my vision the problems about pvp will keep been in old servers hrate, if u considere ur changed to a server low exp (1x) NOBODY will make a maker to war and lose 3x (2.1%) in everysingle death. So the reason about death lost in my vision was solved but u guys need to find a good formula of rates to bring ppl to have fun and play again.

lime crane
#

no wars on medivia so how anyone gunna even try it lol, u got a new server sure but u guys gotta do something about progeny and eternum some merge something

prisma mica
#

Yes, for sure they will need to make something. Everyone just hope how they gonna make it. Bringging old chars with 10-12 years old against a server with 1 year and something what got a merge with 1x server, so... totally unfair but, here we are make something fair about lvls and let us test ur changes

swift berry
swift berry
#

Just delete everyone's makers

wraith dew
reef peak
#

regardless of what you will do, just please don't decrease blessings price in store! that was a good change pvp wise! keep it 100mc, or even more!

swift berry
proper cloak
rain tusk
gleaming pivot
harsh cloak
#

remove all skulls and all penalties so we can kill all each other without second thoughts

#

tibia 7.1 no skull system, no penalties, no banishment for mass killing, 100 mc amulet of life preventing loot drops and exp loss. The dream come true, wouldn't that be so perfect and beautiful?

#

wwelcome to medivia non woke server for hard men and women

rain tusk
#

well I'm only talking about something like this since there is penalty for killing someone:
justified kill-you defend yourself or someone else, you should not be punished

unjustified kill-you stared fight, you should know there could be consequences

visual sparrow
#

Shambles really.
Medivia pvp was bad before but this is a new low

potent raft
lime crane
potent raft
#

And this is exactly what I have been thinking in general. It's impossible to determine whether current PvP is good or bad without actual war going on to see actual issues.

#

No changes will force any war unless actual players want that war regardless of PvP changes.

#

Progeny / Eternum merge - something to discuss for sure. If that would happen then Progeny would be merged into Eternum, but this is not a feedback for that. It's also not a statement.

lime crane
#

Completely agree with the merge into eternum, but when talking about PVP and Wars, there’s really been 2 main teams that have been fighting for the past 5 years, carried from destiny to pendulum to eternum, and the problem is one team is on Eternum and the other is on Progeny. Servers like legacy destiny will never have a war.

So I think a serious feedback about merging those two servers should be thought about when you want to look at pvp changes, war and how pvp really is on medivia

proper cloak
potent raft
#

If you believe that this is the right thing to do then why not. You can create a feedback about merging Progeny into Eternum and we can switch there. I will gladly read opinion of others.

gleaming pivot
proper cloak
#

the same way brazilians play this game throughout the years, with a little lag

potent raft
#

Please keep the discussion about PvP. There is feedback for Progeny / Eternum already.

prisma mica
#

Blessing changes:
Base price of blessings within the store has been reduced from 20 MC to 10 MC (100 MC for 5 blessings to 50 MC for 5 blessings at level 150 and higher).
Added a way to purchase all 5 blessings in one place for an additional cost. Temple priests and clerics now bless with all 5 blessings for a doubled gold cost.

You basically will force everyone fight with makkers LOL, you made the worst change possible of pvp, it was just made for "economy". Btw i just realised u guys dont listen and dont understand how it works nvm. Waste of time explaning always the same things.

inner verge
#

What's wrong with this change? It's super pvp friendly. You buy all 5 bless in the temple where you spawn and you good to go

gleaming pivot
#

to easy PepeWheelchair

prisma mica
#

Whats is the reason has bless of coins in temple if u can buy it on temple with mc LOL kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
nobody will use mains anymore insine how patetic it is now. u just put 1kk in each char and thats it make ppl play forevor die and back, die and back.
Progeny 100 mc = 6-7kk
wtf. make that change on nonpvp, ppl there already dont use mc on sigils etc...

If the plan is fix the economy of ur game, just go and work better on market, nobody cares about bestiary of those things...

prisma mica
trail flame
#

What a crazy guy...

covert wren
prisma mica
cyan abyss
#

I think the number 1 priority should be to add a feature on pvp servers to prevent players damaging other players unintentionally. I do not mean accidentally right clicking on a player, but hitting a player with a rune/spell. For instance, team hunting is severely worse in pvp servers in comparison to non pvp. Furthermore, this leads to strange situations. Just a simple example: I recently was hunting on a tomb with gfbs and a player heading to another floor was passing by and I unintentionally hit him with a rune and got the skull. Thankfully he was cool about it, but it could very well have lead to a "justified" death. It is just insane.

This would have no impact on the pvp experience because players would still be able to hit each other if the chose to. It just a matter of common sense.

inner verge
# prisma mica Whats is the reason has bless of coins in temple if u can buy it on temple with ...

I am all for canceling bless for mc and any other pay to win option believe me. But I don't see anything wrong with people being able to buy bless in one place and to back to fight right away. I agree with Bob Alex that is should be hidden behind some quest. Other then that I see no harm in more fair fights. Now whoever wants to invest real money has advantage and can jump into action right after death and those who plays only with gp cannot

covert wren
topaz musk
proper cloak
lime crane
#

So you guys put in “red skull doesn’t drop items with aol” but didn’t test it? Lmfao

potent raft
opal fern
#

i hope the guy got his stuff back 😮

proper cloak
#

wdym

last sandal
proper cloak
#

na but its retarded, lets just say that morsaro dont take any injusts or yellow in someone, stays in frontline everysingle time trying to make a play, ofc he can die more, but he wont get punished like all the other eks should.

safe igloo
# proper cloak na but its retarded, lets just say that morsaro dont take any injusts or yellow ...

The only way I can imagine is by increasing the death penalty regardless of whether someone attacks or not.

Let's emphasize that Druids, Mages, and Archers have always been more valued for their ability to deal a lot of damage in a war. I think it's fair as it is because the Knight, who makes the frontline and is always there risking themselves to protect their team, has a higher probability of dying. When the EK dies, many times you retreat using MW, etc, staying "safe".

Just as the enemy EK benefits from the new system, the EK on your team will also benefit. It is what it is.

You cant simple change the system to EK lose more XP even not hitting anyone because all other EKs not involved in war will suffer from the death penalty, if they are AFK or trying to survive they will be punished.

The only solution for this, in the current system, would be to implement a swap system OR allow passing through other characters, like in Tibia. But I believe this would be a terrible solution, and I think your complaint is more of a personal frustration than something truly viable and/or healthy for the game's PvP.

wraith dew
# safe igloo The only way I can imagine is by increasing the death penalty regardless of whet...

I’ve tried keeping my mouth shut because I stopped playing this game, but I am back, and you are literally just making shit up, you think knights aren’t valued in war compared to other vocs? How to say you never fought a war, without saying you never fought a war.

Saying “it is what it is”, is unacceptable.

You come here suggesting a swap system, respectfully, are you on crack? Please remove yourself from this and any further pvp discussions as you clear as day have absolutely no idea what you are speaking on.

As far as what @proper cloak is saying, it’s true. It’s a slippery slope to go down, but what if shooting a magic wall/pushing people applied the pvp debuff? It could be abused I suppose by surrounding main characters with makers and them not being able to push them, maybe add some stipulations to the rule?

Edit: Honestly, after further thinking about it, yes it is technically true, but sacrificing what a knight can do damage wise in pvp is pretty crazy. I don’t think people are going to play like this.

last sandal
#

Damn, you got roasted even when you clearly said “I believe this would be a terrible solution” @safe igloo 😂

safe igloo
# wraith dew I’ve tried keeping my mouth shut because I stopped playing this game, but I am b...

1st: did you just ignored the part that I said swap system would be a terrible solution or you was on crack and missed that part?

2nd: Who the f* are you to say who can give feedbacks? Put yourself in your place.

3rd: So imagine some EK being attacked, this EK is neutral, then he uses MW to protect himself, then a debuff is applied, he is fighting for his life to not die, not to kill someone, then he dies unjustified and loss 3x EXP. Tell me, where is the sense on this?

The point is, its hard to work out on this situation because EKs might decide not to open PK/get yellow. RPs, Mages and druids also can decide not to open PK, etc. IF you dont want to loss 3x XP dont go to war, go to NON PVP, do PVE etc lol.

wraith dew
# safe igloo 1st: did you just ignored the part that I said swap system would be a terrible s...

Honestly, after reading so many of your idiotic ideas, no, I did not read the whole thing. Once I read you proposed the swap I instantly replied to you 😂

I would come put you in your place, but something tells me you’re lurking on a non-pvp server, if you aren’t, drop your char name.

I actually said that it could be abused, looks like you should practice what you preach and fully read posts yourself. Besides, this would never happen on Legacy or Destiny, and if it happened on a high rate server, these servers are quite literally designed for pvp. Can’t handle the heat, stay out the kitchen! There are now both lowrate and highrate non-pvp servers for those who don’t wish to deal with pvp or the pvp death penalty in said situations designed for these type of players.

inner verge
#

I would say the easiest and fairest solution is to increase pvp deaths in general. Without any stipulations since adding them only makes things more complicated and easier to abuse. Exclude party kills for obvious reasons and other then that make it same for everyone involded in PvP. Current system with penalty is absurd. You can't even protect yourself or retaliate

wraith dew
safe igloo
safe igloo
inland urchin
#

Forgot to add the part that its non pvp tho🤔kekw

wraith dew
inland urchin
safe igloo
# inland urchin Forgot to add the part that its non pvp tho🤔<:kekw:745465759966298243>

I added, just removed to waste his time a bit. and @wraith dew I dont need to prove anything to anyone in my life since no one pay my bills for me. When they launch Char baazar I can simple buy a character to do PVP for fun. I dont have time for this drama like "huur duur my dick is bigger than yours", just see pvp channel, 90% there is a bunch of 30y old with a 10y mentality. 😂

I've played a lot pvp on Tibia when I had free time for it and very few in Medivia, in Medivia for fun. And Im not the one here crying about death penalty. You guys cry when loss a lot of XP, then you guys cry when loss nothing, can you guys decide?

This change was good I would play if I had time for it. Maybe int he future when they launch Char Baazar.

wraith dew
# safe igloo I added, just removed to waste his time a bit. and <@327228527273443338> I dont ...

You have absolutely no idea what you are talking about. I never complained about losing too much exp when dying. I have been complaining about the pussification of the death loss since it went live, get your facts straight, and yes because when I kill someone I want them to feel it. It’s why I play this game.

You 100% never pvpd. I can tell just from how you talk how you would do in a fight. Stay on non pvp highrate, it’s exactly where you belong.

safe igloo
covert wren
#

EKs in our team last ”war” in progeny got more frags than our shooters idk what eks you guys use in frontline but ours are killers.

proper cloak
wraith dew
proper cloak
#

yea but what if he doesnt ?

potent raft
#

Guys, this thread was re-opened by Eldrin because I told him I would like to listen to further PvP improvements and feedback from players. Some like higher penalty in PvP, some do not, that will always be the case. However, what's next? Try to focus on something you can all agree to. We are honestly open to suggestions.

covert wren
wheat kestrel
wraith dew
woven ruin
#

In my opinion it is impossible to design a good deathloss system where RPGers lose almost nothing and pvpers lose more. Death penalty should be increased across the board, not purely % based obviously because it would be too hard on high levels and too light on low levels. I suggested a table for it several months ago but can't find it on my phone.
It's something in the ballpark of (with bless):
Level 100 = 5%
Level 200 = 2%
Level 300 = 1%
Level 400 = 0.7%
Level 500 = 0.5%
Level 600 = 0.4%
Level 700 = 0.3%
Level 800 and beyond = 0.2%
^or something along those lines.

Example of formula: 10x2.7^(−0.007xLEVEL)+0.2 = deathloss in %. For instance a level 500 would have 0.51%~ deathloss with full bless.
0 bless = 15x2.7^(−0.007xLEVEL)+0.4
1 bless = 14x2.7^(−0.007xLEVEL)+0.36
2 bless = 13x2.7^(−0.007xLEVEL)+0.32
3 bless = 12x2.7^(−0.007xLEVEL)+0.28
4 bless = 11x2.7^(−0.007xLEVEL)+0.24
5 bless = 10x2.7^(−0.007xLEVEL)+0.2

I still think that my idea that throwing an mwall/unwalkable object such as a pot should tag you with a yellow skull (that doesn't pz-lock you). Reason being that you're interfering and altering the world that we all play in and anyone should be able to kill you for that without receiving an unjust. It will fix skullbashing.

Change dawnlight so that it protects 100% from magic level/skill loss.

Remove extra deathloss protection from sheol promotion or make it mandatory to lower the death penalty below 0.5% (which would still depend on your level).

Red skull could give 100% increased death penalty(2x), it should be hard to receive it if players get yellow skulled for mwalling. Unless you're random pking.

potent raft
#

@wraith dew 24h, but this is irrelevant. The same result is from decreasing or increasing amount of frags you can take. We thought about decreasing this to 12h, but then we realized it doesn’t make any difference from changing amount of frags and we dropped the idea.

Unless of course we are mistaken here. Feel free to correct our way of thinking.

topaz musk
#

Do we lose 300% atm with white skull? And 400% as red skull? By pvp i mean.

last sandal
woven ruin
# topaz musk Do we lose 300% atm with white skull? And 400% as red skull? By pvp i mean.

Basically correct, read below about the 300%

@last sandal as long as you deal 1 dmg to anyone outside of your party and this person dies you get increased deathloss on pvp deaths for the next 7 days. Idk about the time limit since this 1 dmg. Unjust or not doesn't matter.

It's a bad system. Support mine, come up with your own or cry rivers again on next pvp update, your call.

bright furnace
#

both bad unlimited frags or single player server are only option

topaz musk
woven ruin
inland urchin
woven ruin
# inland urchin Deathloss seems good as it is on non pvp but im not pvping for some time so i c...

Deathloss isn't good as it is, it should be reworked either way. To begin with, it's quite ridiculous how much you lose on highlevel if you forget to bless. It was the final nail in the coffin for a 690 druid on legacy as he lost about 144kk exp, only having dawnlight+sheol. Point is, blessings shouldn't be additive to decreased deathloss. Finishing white light lowers your exploss from 0.7 to 0.4 which is a a 43% decreased deathloss. Finally, finishing sheol lowers your exploss from 0.4 to 0.1 which is a 75% decreased deathloss. It's just huge jumps and pretty unfair, especially in a war. The amount of exp that you lose when dying should be more linear.

It's a real shame that deathloss was lowered to this point with demonic faction, even the highest levels are able to get their experience back within a couple of hours after a death which isn't very punishing at all. It's difficult to take back the sheol blessing because people struggle to deal with various nerfs. And, it goes without saying but I'll say it anyway; what's the point in pvping and fighting wars if your enemies barely loses anything other than a few dollars from their irl pocket when they die?

inland urchin
# woven ruin Deathloss isn't good as it is, it should be reworked either way. To begin with, ...

I mean sheol issa grind so you deserve lower deathloss,period..and yeah you get lower deathloss from finishing whitelight for a cost of a dawnlight(which is roughly 4-5kk on pendulum atm).. im not disagreeing with what your saying but the "unfair" part..if people rushed these factions and have the bonus of having this lowered death loss vs the others who dont have it, then thats on them really....and the old deathloss well when you died without blessings on lvl 400 you'd downgrade 10 levels lol....and like i said above- pvp deserves a tweak here and there for deathloss

woven ruin
# inland urchin I mean sheol issa grind so you deserve lower deathloss,period..and yeah you get ...

Sheol is a grind, sure, but the promotion in itself is enough to consider it worth finishing the faction and then you've got the weapons, anchegul and future access on top of that aswell. You clearly have bias and I have it too, difference is that I can see past it and there's no proper solution that me or anyone else can think of where only pvpers and war players are affected by an increased deathloss. The current system is garbage. The non-pvp community can definitely handle a change such as the one I'm suggesting. There'll be cries aight, but it'll pass.

inland urchin
#

But to be real, you can scroll up in the chat and people who are pvping atm or always pvp, some are saying its completely fine as is...others are saying its decent but could use a few tweaks...and others like yourself for example think it needs a complete rework....so what does it really need? Lol😐

woven ruin
# inland urchin But to be real, you can scroll up in the chat and people who are pvping atm or a...

The pvpers who thinks the current deathpenalty is fine are cowards and charlovers. And to be real, players don't know what they want. Quality of life everywhere, buffs everywhere, where would it end if all feedback threads were accepted? There's a reason people miss the old days. Obviously, the good old 2% deathloss would not work with current levels and it's not what I'm suggesting, but I think that we need a new deathloss formula.

inland urchin
#

Did people even test the most current deathloss changss to pvp ? lol i dont think is any even active wars atm?- havent seen the discord blowing up with people mad over losing 300 or 400%..whatever it really is atm for taking frags on pvp..maybe some low-ish lvl wars starting on the new server?

woven ruin
last sandal
inland urchin
lime crane
#

I think high rate servers need more frags, the red skull thing is good, but just how it is on dynasty so far getting to ban is kind of easy

fervent nymph
#

I never understood why you get "banned" from player killing, wouldnt it be better with some alternative like rendering the character useless for a week? First you get banned, then you get banned for longer, then all of a sudden u risk getting ur whole account deleted or how does it work on medivia?

potent raft
#

Something to think about - the amount of frags or the banishment part of it. @proud nimbus

lime crane
#

It’s good with red skull you lose so much, but either frags go away quicker or you have more before ban

Especially in high rates where you fight a lot, frags go really quick

wraith dew
#

I feel like something can be done with this regarding guild wars. If guild wars became an actual thing people used, they would not burn through unjusts like that

woven ruin
wraith dew
# woven ruin If a guild war is a good thing for one side, it's generally a bad thing for the ...

My proposal was to give guilds overall some perks to create incentive to make 1 and be in it overtime. I proposed guild tasks and guild daily rewards. With this being said, make it so that guild wars are declared, not agreed upon. That is the real problem with the system that them and real Tibia used, under which circumstances you are 100% correct. In reality wars only need to be declared by one opposing side, not both.

woven ruin
# wraith dew My proposal was to give guilds overall some perks to create incentive to make 1 ...

If you want to present some details about what these perks would be we could discuss them, probably in another thread. At first glance I'm not a fan since players will be encouraged to charge entry fees to probably massive guilds that only exists for perks.

What's your thoughts about my post regarding an increased death penalty across the board, including revamps to dawnlight and sheol bless?

sweet steeple
#

Currently, the Find Person spell allows any player to locate anyone, anywhere, at any time. This poses a challenge for players who wish to maintain a degree of anonymity or avoid being tracked continuously. I propose adjusting this spell..

Default Functionality: The Find Person spell continues to work as it does now by default, allowing players to locate others without restrictions.

Opt-Out Feature: Introduce an opt-out mechanism where individual characters can choose to disable the Find Person spell for themselves. Once disabled, they would only be locatable by select groups of people, such as friends, guild members, or allies.

opal fern
wraith dew
# woven ruin If you want to present some details about what these perks would be we could dis...

One idea could be a different section of tasks called Guild Tasks. They would be a lot harder to complete, exact numbers I don't know, but the current task system has a ton of content for long-term. My proposal for Guild Tasks to be intended for daily completion, and different tiers. 1000 dragons for example would be good for a smaller guild, but there could also be 2000 and 3000 dragons for larger ones. As far as the reward goes, I was thinking of a currency, similar to how the dungeon system works. Guild Coins could be spent for multiple things, such as outfits, decoration, supplies, boosts, and more.

Another idea would be another daily reward option, or add an increase to how many mana coins you get everyday, maybe even allow other rewards to spend these coins on? My goal still remains the same, give guilds an alternative to the day to day same scheme of things and a fun incentive that is not game breaking, such as a guild wide exp boost.

As far as your death penalty suggestions go, you already know my stance brother. We share the same views, true old-schoolers who believe and know that dying in this game has to be felt. I prefer a harsher death penalty across the board, I just know that this game has a ton of soft players that cry when dying to monsters, so I figured I could at least prevail with the increased pvp death penalty, and I did haha

@opal fern Personally, I don't believe gods should ever dwindle in the affairs of humans. Staff shouldn't interfere with any sort of pvp, ever. However, being that you are correct and they have in the past, I agree. This ban was introduced on real Tibia after some hacked characters began killing virtually every character in sight. Back then one character, even a lower level, could single handedly take out a very large amount of characters in a very short amount of time due to how densely populated servers were. It isn't like that today, and honestly I think this should have been removed a long time ago.

radiant cypress
#

One thing I would add to the guild perks idea is to have not only the guild gaining points/coins for the tasks done, but also each player would have to gain some sort of reputation with that guild to unlock those guilds perks for himself. This is important to prevent people from joining a guild just to get the perks, and also encourages people to contribute to the perks progress since they won't be able to use anything if they dont contribute.

safe igloo
terse mist
#

Just make all medivia servers non pvp and put everyone out of their misery

potent raft
visual sparrow
#

Incredible news for all the pvp players who won’t take part in pvp cause the system encourages you not to!

potent raft
# visual sparrow Incredible news for all the pvp players who won’t take part in pvp cause the sys...

Neverending crying, you either want to have higher penalty in PvP or not, can't have both.

It never cease to amaze me how throughout the years many were pushing towards higher death penalty in PvP. Now when that's the case "it's too hard", "I don't want to die and lose so much", etc. Even though compared to initial penalty from back then it's still less than it used to. Perhaps PvP is not for you after all. Just choose Serenity or Pendulum for that matter.

visual sparrow
#

I don’t want it 😂.

It’s a dreadful idea, pvp should be encouraged - rather than pushing people away from it.

All the increased death penalty does is push players onto makers & encourages other players not to fight back.

You’ve created a “do I accept the 100% loss or do I gamble that this guy isn’t going to instantly relog onto his main character and kill me for 300%” scenario which is outright moronic frankly, and so easily abusable.

Oh somebody I don’t like? Okay I’ll turn up on my lvl 45 and rag them with sds for 30 mins, waste their supplies and then when they give up and kill me, I’ll relog and kill them for 300%

I honestly wonder if you’ve ever actually played this game

potent raft
#

There are no PvP-Enforced worlds to "encourage PvP". PvP shouldn't and will never be encouraged, unless such world is created and its features will make it so.

PvP is a choice, willingly or not, made by you or others for you, including all the penalties and benefits of it.

If you can't handle minor penalty then PvP is simply not for you. Back then we had way higher penalties (in terms of experience and skills loss) and no one was complaining about their loss. Players were far more capable of actual PvP and they were able to handle the loss, both physically and mentally. That is including loss of items in some scenarios (either red skull or without AoL). Nowadays, well, it's honesty quite funny how fragile some became and yet somehow they want to participate in PvP...

unborn marten
#

just double the frags to 6 and half the exp lost. people want to fight players who call them a 'noob'. I myself rarely PVP, but when i do i want a pretty normal system.

unborn marten
potent raft
gleaming pivot
potent raft
gleaming pivot
#

you fulfill americans wishes. whatever they propose you want do it. death penalty, retro server, eternum merge and now unlimited kills. this all things is americans wishes. some ideas is good like death penalty or retro server but not necessarily on those terms

potent raft
#

Bullet, those are the things we read on feedback. We don't even consider or care about the source as long as the feedback is good enough.

Also, Eternum discussion is off-topic. Please continue on-topic, otherwise you will be banished or muted from Discord.

covert wren
# potent raft We have decided to remove the automatic banishment for PvP. In case of rare scen...

The fact that you removed the ban part is not so clever with all due respect, Americans are running around in Dynasty killing everyone outside depot. Killing level 20-100s, if this isn’t grief then I don’t know. For me if you kill someone who can’t or capable to kill back because of level gap then it’s grief. You should take a look on the deaths during this night until SS (American prime time) and you can see all low levels getting killed. It’s clear what their purpose is, just to fuck around and destroy the server pretty quick.

potent raft
gleaming pivot
tepid vortex
lime crane
gleaming pivot
proud nimbus
# visual sparrow I don’t want it 😂. It’s a dreadful idea, pvp should be encouraged - rather tha...

You’ve created a “do I accept the 100% loss or do I gamble that this guy isn’t going to instantly relog onto his main character and kill me for 300%” scenario which is outright moronic frankly, and so easily abusable.

It seems like people are thinking of this system as a penalty, when in fact it's the opposite. It is there to protect people not participating in PvP from random PK. The goal was to increase death penalty in PvP in general.

So, it can be replaced with global 300% PvP death penalty increase, no matter if you participated in PvP or not. It would be decreased only if you are killed by a player with level much lower than you. So if you are killed by player with level similar of yours - normal PvP death penalty. If you are killed by a player with level much higher than yours - normal PvP death penalty. If you are killed by a player with level much lower than yours - reduced PvP death penalty. This combats "PvP makers" and also protects you from being killed by noob chars while you AFK.

tepid vortex
safe igloo
#

good changes

hallow nymph
covert wren
hallow nymph
hallow nymph
valid grove
#

If anything in the past servers when neutrals felt they were grifed, they would made a ticket about and we would investigate each case individually, not a single ticket has been made in this matter since release of dynasty and i strongly suggest to not spam our system of tickets with false claims of grief if you are neutral but secretly lvling up to join war later that you are part of all along, if your enemies can find out, so do we.

Sure some of those deaths may be collateral damage but since the world has a week of being online, 3~4 teams fighting over it, it could expect something alike to happen.

compact ore
#

Good changes, make pvp great again #brianvoice

lime crane
tepid vortex
#

My statement stands brotha

lime crane
compact ore
#

kekw holy, he had aol but no blessings?

gleaming pivot
lime crane
#

A neutral going into a spawn, ruining someone’s lure not respecting when people say why he did it and saying “kill me” - you think this guy is neutral? LOL

And then he started shit talking about progeny, fuck outta here

gleaming pivot
topaz musk
topaz musk
gleaming pivot
topaz musk
inner verge
#

Yeah well your reasoning kinda fail guys xD there is screen where one of you said to him "neutrals can't hunt foreign" and now you say he is 100% not neutral xD
I don't personally care but stick with one version 😉

gleaming pivot
covert wren
topaz musk
topaz musk
wheat kestrel
hallow nymph
#

And yes, I feel pretty good when the enemy cries because he has to spend a lot of time recovering what I took from him. it is satisfactory. You could kill me and take everything away from me, but you won't see me crying, I'll keep going, it's the difference between a man and a crying girl.

distant grove
gleaming pivot
distant grove
radiant cypress
#

This thread always ends up in ego battles... rip actual discussion

opal fern
quiet hollow
#

I think this dead penalty will be great once progeny and eternum merge. Cant be noticed in dynasty yet, you get your Exp back with half a boost.

If we wanted to play without pvp repercussions we would play one of the thousand OTs were you login and youre level 100 with a war backpack.

Once eternum and progeny come together, the buildup from destiny, pendulum, purity, progeny, odyssey, eternum will finally reach its conclusion and those willing to gamble on the death penalty will be victorious.

Theres Worlds without or with less friction + non pvp Worlds for all those who prefer not to lose the money they paid to service their character 😂

wraith dew
#

It's crazy how some of the most abusive people I encountered and kicked off a server are on here are now crying for a change that quite literally fixes pvp, amazing. Maybe these people should go play Serenity or Pendulum and then they wouldn't have to worry about said changes?

valid grove
#

Im not trying to be funny, none of those players cited by bob alex made a ticket only himself and he knows very well what we spoke.

putting progeny and a new world of 7 days with 4 teams fighting each other on the same level that is what i would call trying to be funny

lime crane
#

You comparing a server that’s been out for 5 years to one that’s in 4 days? You know how many of ur rat team is hiding behind “neutral” crying isn’t gunna get you anywhere, you gunna get merked on this server and eternum when it merges

valid grove
#

Not to mention that every time something happens a team put me as their favorite, I'm sure i can find both sides of eternum and progeny war saying I'm the other team favorite or some joke related.

Its all good until you are the one who is caught.

You mentioned progeny issue where some players were banned.

Do you remember when a leader of eternum team was also banned?

you may need to keep a score on that, for me you are all the same, players, and I'm doing my work to enforce the rules when necessary, its not like I keep track who is who and who is with what team.

Dont forget Medivia has a few more worlds and I'm working on all of them, not just the world you guys decide to fight on.

gleaming pivot
lime crane
#

And if we think it’s ur team we let him run around doing whatever? 1 week into server many of ur rat team playing neutral just to level up

crystal urchin
gleaming pivot
slender latch
#

Rule number one there are no neutrals

gleaming pivot
#

i have no problem with gms tolerating such behavior. but if they do they should do it in every case not just for their favorites. im done with this because discussing it further is pointless. ill keep these messages for the future in case any gm tries to ban someone

last sandal
valid grove
last sandal
valid grove
covert wren
acoustic glen
#

the mere fact that someone kills me won't change anything, that's the charm of pvp servers, I've been playing since tibianic was there and I wouldn't need to hide so that someone wouldn't kill me, if someone has a good reason to kill me, I don't see a problem with it, I don't play in any war team and the fact that I know many people in every team is probably a consequence of many years of playing, which does not mean that I am in a team with someone because I am not a pvp player nor do I play war

gleaming pivot
# valid grove Are you with devastation?

i dont care who is with who. today iryont wrote that the number of frags on the red skull will be unlimited. i commented that americans will exploit their power even more against other neutral players. iryont wrote that such things will not be tolerated a few hours later a post appears from a player who was kicked off the island and you sweep the matter under the rug. player toni kross directly wrote "ok, neutrals not able to hunt here" and it has nothing to do with what these animals write, whether this player knows someone or suspects this or that. they allow themselves to do whatever they want in this game and you condone it. if you want to tolerate such behavior i have no problem with that but giving bans to player from progeny for killing people kicked out of their house is beyond me what constitutes a bigger abuse

safe igloo
# last sandal You shouldnt even be involved in this topics, even if he did or he didnt do anyt...

If banning neutral players from farming bosses in Sheol is considered destructive behavior, then perhaps @valid grove has a reason to get involved in this. I played in Progeny and I will not lie about it, neutrals cant farm bosses. Neutrals ofc will respect this rule because we know the consequences PepeHappy

And probably every guild war that "dominates" the server will act like this, so its not only about Progeny, probably in other servers this happens too.

lime crane
gleaming pivot
lime crane
#

Are you not stopping neutrals/did not let them for so long? Go ahead and lie about it

crystal urchin
# safe igloo If banning neutral players from farming bosses in Sheol is considered destructiv...

When odyssey died me and my team decided to go eternum, we asked to play as neutral to devastation at the time while talking with netorox, he never replied to me, i believe that he had too many ppl talking with him including my friends, at the time we were not allowed to progress sheol, all of my friends ended selling their characters to their enemies out of despite.
You all dont care about neutrals, no one does.

safe igloo
lime crane
#

Yeah they shoulda banned devastation, what you think @gleaming pivot

inland urchin
#

Pvp changes discussion turned into pvp channelkekw

terse mist
#

Make all servers non pvp @quiet hollow 👍🏽

compact ore
#

Bring back covid

still cloak
#

where can i make a ticket i was griefed by the american team

topaz musk
#

where can i make a ticket, bob alex trying to get advantage of the situation, delete all this comments and just leave the pvp related ones please.

reef tulip
#

When strife?

gleaming pivot
# crystal urchin When odyssey died me and my team decided to go eternum, we asked to play as neut...

i havent played on eternum to much, so its hard for me to comment on it but I have played on odyssey and from what Ive followed there werent many neutrals left on odyssey. on odyssey there was the same abuse of power as on the current new server which is why the server died. if tails hadnt given us bans on progeny i wouldnt be so involved in this. But when tails makes up reasons to ban players on progeny and when a situation arises to punish a player who is trying to destroy the new server he doesnt react instead he justifies it. those who abuse their power are of course his favorites.
https://gyazo.com/11651ce545d287ac5fb39fd4c7e24c5f

inner verge
#

Kind request for stuff, just swipe this channel from all the bullshit, leave just the parts about pvp changes. I think this drama can go elsewhere

inner verge
#

I guess 😄 or just split it into real pvp discussion and pvp trashtalk

fervent nymph
#

I guess the non banishment part is a cool idea, if it turns into a shitshow u can just revert it and think about something else... I dont wanna mention tibia here but was the "black skull" they introduced a bad thing?

quaint basin
#

What is going on here is this new pvp-discussion channel 😮

inland urchin
wraith dew
# gleaming pivot i havent played on eternum to much, so its hard for me to comment on it but I ha...

You got hunted off the server because you were using the neutrals to farm your meteorites and they got tired of it. You were warned that if you continued there would be repercussions and tested our gangster. You found out the hard way you weren't that guy. Don't create propaganda for the sake of your interests in a topic you don't even belong in.

Again, there are two non-pvp servers made just for you in Pendulum and Serenity. I think you should go there, then you wouldn't need to worry about any politics.

gleaming pivot
# wraith dew You got hunted off the server because you were using the neutrals to farm your m...

everyone who played there knows how it was. the fact that you are an idiot and live in your own world is your problem. moron I dont have an issue with the way PvP is just that Tails applies double standards when assigning penalties because you kiss up to the developers. if it werent for the dollars you be crushed on every server just like it was on odyssey. you haven't won a single fight vs my team.

https://gyazo.com/cbdf2ecac18f136570dd0e033fb24c79 thats exactly how it was idiot. you did similar things to people who bought items in trade for a higher price than you paid or to people who did things that were inconvenient for you so stop talking nonsense.

wraith dew
#

Yes, and then what transpired shortly after this? 😂

fervent nymph
lime crane
swift berry
woven ruin
# swift berry I like ur stuff except the part about dawn light preventing all loss of magic lv...

I mean... magic level is just a number and losing it on death is not exactly going to fix any problem with it if there is one. Also, dawnlight needs to still have a use somehow. You could suggest a damage formula where magic level is less impactful? Anyway you and Brian are the only ones who showed support to my proposed system which is funny considering the big game some of these guys talk

radiant cypress
#

As most people in this forum, they just like to complain and throw shit on the ventilator and then fuck off when asked to bring any kind of solution or better option...

quiet hollow
#

I understand lbk defense being turned useless (i dont support it), but whats the reason behind abukir city underground defense being completely removed?

wraith dew
#

Any update on when the unjust changes go live?

distant grove
#

many makers being used when unlimited unjusts? 😍

potent raft
topaz musk
#

so we got unlimited frags?, just like a retrohardcore pvp ? why dont we get xp when killing a player? i mean would be more interesting if frags are unlimited now

opal fern
#

I'm pretty sure it's unlimited frags to make makers and noob chars less of a factor. They even talked about reduced death pen from makers,

So making pvp enforced with exp would just boost the value of makers instead and I doubt they want that and also doubt they want more random pkers.

Plus pvp enforced worlds tend to die rly fast if im not wrong and end up with just the pvpers and nobody else and at the end only 1 team and nobody else?

covert wren
wraith dew
wraith dew
#

Nah they work in pvp... this bug where people randomly don't lose the pvp penalty is really insane though. Dying is quite literally russian roulette, udk if ur gonna feel it or not lol

signal mirage
#

Please Guys Review this situation => a lot of times we start to atack a player, and he suicide on monster to lose less exp.

potent raft
proper cloak
proper cloak
wraith dew
potent raft
potent raft
proud nimbus
#

This issue should be resolved after the next patch.

wraith dew
proud nimbus
#

Dealing any damage should suffice.

opal fern
#

And is party still excluded so we cant "pvp" kill each other on normal teamhunts?

proper cloak
vapid cargo
vestal flax
#

Put Dawnlights in the shop 🙂 hehe

proper cloak
# potent raft I have forwarded this to Eldrin.

If you can, try to keep an eye on this situation, cause its not functioning right so far, ive made a ticket to talk about it, since i dont want to give our comms away. Made a video about what happend.

proud nimbus
#

As mentioned yesterday we'd like to know your opinion about the planned change to bring back automatic banishment for excessive player killing: #💬┃general-chat message

#

@here

proper cloak
#

you need to separate rules for each server, 1 global rule doesnt fit ur game!
we been saying this for ages, you need to balance ur game for each server u release separately.

vapid cargo
#

Monitor the servers or upon request from community members and switch the Frag Limits accordingly. The increase in frags was to combat noob chars. When there is no active war, switch it back to the old style with ban at X amount of frags, but double the old amounts. 6/10/20

EDIT: place an Icon at the top of the client beside task menu that says the server status of a server. War mode or Peace mode

noble geyser
#

add black skull

potent raft
#

I would prefer to avoid reintroducing bans and instead seek alternative solutions to this problem.

PvP abuse is a significant issue, as half of our support tickets relate to it. While PvP is an integral part of the game, it should enhance the experience rather than detract from it due to excessive player killing. Our data indicates that the problem primarily stems from one or two teams engaging in abusive behavior. We allowed unrestricted PvP by opinion from a small percentage of our community, which was very vocal about their actions in the past. The majority of our players do not appreciate being subjected to such abuse.

Let’s work together to find a solution that maintains the benefits of PvP while minimizing negative impacts on the broader community.

subtle notch
#

I would like some sort of solution to people on level 8 characters logging outside peoples houses/training spots with the sole intention to kill them while they are not focused on that client. This specific thing is what stopped me running 2 premium accounts on Divinity. These noob characters are given free skills and sets of equipment and there is zero drawback to their actions nothing is lost via a death and everything is gained in runes, equipment and medivia coins.

last sandal
swift chasm
#

@eldrin i died in nonpvp and logged in with ~30%hp and 0 mana, also i cant write anywhere only in feedback, cannot open ticket also

potent raft
covert wren
covert wren
swift chasm
covert wren
cold silo
#

Well in server Divinity peoples are baking runes on makers, not buying from store for MC's, with this red skull system top/mid lvls are just running around and killing everyone without any consequences.

vapid cargo
swift chasm
inland urchin
# proud nimbus 4th death of the day?

No its rather annoying, first death this happens you relog with no mana and 40%less hp on non pvp atleast(when useing arcane marksmanship spell). Reported it before aswell

crisp gate
#

this way, if im a lvl 50 red skull for example and they kill me, i will lose a bunch of exp meaning i will have to go back and hunt creatures while im rs. If some1 starts attacking me while im trying to get lvl 50 back I wont be able to attack them since i dont meet the minimal lvl requirement to pvp. This way the abusers will eventually stop lvling after a couple of deaths since it will be annoying to them to lvl again and again to be able to keep killing pple

gaunt sage
dim geyser
#

I think removing automated bans for PvP is a good in general but I'm not sure if the system as it is right now is enough to prevent or at least reduce abuse. Once you're red skull, there is no system which makes further killing less attractive so once you have it, might as well continue because either you're untouchable anyways or you do not care about dying because it's a character you just use to mass PK. I don't really know a fix but things like this should not be possible (37 frags in a day). Sure, GM's can manually delete these players but the damage they can do in a single day is high and it requires dev time which is expensive.

noble geyser
#

how about people who claim to love pvp and that this game is made for pvp, just fight eachother?

proud nimbus
#

We have decided to add black skull type to the game instead of automatic banishments. Black skulled players would not be able to attack non-skulled players and most likely would receive 100% instead of 50% damage from other players. PvP damage multiplier is still under discussion. Duration of black skull will be most likely 45 days.

proud nimbus
subtle notch
proud nimbus
#

Double the red skull requirement, just as before. I believe when it comes to people who already have a red skull and a lot of frags - next kill will give them black skull.
AoE attacks will be still enabled but won't damage non-skulled players. There may be additional PvE penalty for having black skull (if red skull is 3x and red skull with recent unjustified kill is 4x, then black skull could be 4x or 5x).

compact ore
#

Good change, it's time to brainstorm about the usage of guild-wars, maybe something like when 2 teams are in a guild and they kill eachother for a certain amount, guild-war will be activated automaticly and frags towards eachother will be counted as justified.

vapid cargo
# compact ore Good change, it's time to brainstorm about the usage of guild-wars, maybe someth...

I'd like to see that.

Make it convenient too, to be in a guild. Like Any member can ctrl+right click their character to ENABLE GUILD PARTY and anyone in the guild can ctrl right click themselves to join.

This way you have full use of the battelist commands. When one guild throws the gauntlet and kills another guild 10x. If the guild under attack retaliates 10x within one month of those frags automatic guild war is enabled.

noble geyser
# compact ore Good change, it's time to brainstorm about the usage of guild-wars, maybe someth...

revenge skulls.

  • Monero kills Grillbe
  • Monero gets blue skull
  • anyone from Grillbes guild can kill Monero without unjustified kill.
  • 3 people from Grillbes guild now goes to kill Monero without getting unjustified kill
  • 3 people from Grillbes guild now have blue skull and can be killed by anyone in Moneros guild.
  • 7 people from Moneros guild kills those 3 people in Grillbes guild. on it goes. automatic guild war started.

also makes guild a real way of protecting eachother. less chance to get random pkd if you are in a guild with 20 members.

past wave
#

Black skull should not receive more damage but lose all items even on AOL.

noble geyser
past wave
#

Also a lot of OT server decided to set up mechanic that if ur level is lets say 20 and you getting killed by player lvl 120, that player not getting frag and you going to temple without death. Making unlimited frags just forcing dominando guild to power abuse everyone who want to have fun on server.

proud nimbus
vapid cargo
#

Instead of disabling AoE attacks on black skull in PvP. Just disable best voc spells*

UE
Purification
Bloodlust
Marksman

proud nimbus
#

AoE attacks will not be disabled, just damage to other non-skulled players will be disabled. If situation mentioned above will be an issue then also damage in party could be enabled.

vapid cargo
# proud nimbus AoE attacks will not be disabled, just damage to other non-skulled players will ...

or make it real hardcore, getting black skull should be a fucking pain in the persons ass right? Each voc will lose..

Sorcs (ue, mort hur)

Druids(regular sio and purification)

Eks(inatio(res) and bloodlust))

Paladin (Sd and Marksman)

If someone is willing to pay service and buy multiple packs of MC to level their char, they have no problem paying someone to block service for them. Please don't break the game further and take that into consideration

noble geyser
#

make blackskull double dmg taken from all sources. not just pvp

covert wren
lime crane
#

Blackskull already can’t random pk non skulled ppl what’s point adding the part of taking more damage from people

distant grove
potent raft
# distant grove reset the frags before you add this dumb shit

Certainly not. Players who have abused the game and its PvP system should have already been removed, and we anticipate their departure soon. These individuals negatively impact the experience for others.

It is clear that such players are not beneficial to Medivia, as their primary intent appears to be exploitation. The majority of our community consists of dedicated and respectful players who will remain unaffected by these changes. Problematic players represent less than 5% of our current community and have primarily been active on Discord in the past without contributing to the essential foundation needed for the game's ongoing success. We are committed to fostering a positive environment and ensuring that Medivia remains enjoyable for most of its members.

near oasis
#

PVP is dead

#

making black skulls take double damage just ruins that character for 45 days, you may aswell just ban them at that point

vapid cargo
#

may aswell just put another 10k into making a new char at that point then pelow

lime crane
#

I swear ive seen this somewhere

potent raft
# near oasis PVP is dead

We couldn't care less, honestly. When abusers express sentiments like "we don't care if the server dies" it underscores their lack of commitment to the community. As developers, we remain unaffected by their indifference. Our focus is on fostering a positive and engaging environment for the majority of players who value and support Medivia's continued success.

distant grove
hallow terrace
#

sad

potent raft
near oasis
#

medivia is 100% turning into a full non-pvp game, pretty soon when a new server comes out its going to just be non-pvp from the start

#

a small minority of the game even enjoys pvping, anytime theres a "war" its always the same recycled people from server to server

distant grove