#Derangers

19 messages · Page 1 of 1 (latest)

obsidian wedge
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Since exp ratio of demorcs is adjusted I think we should do the same to derangers.

Their respawn timers and density of monsters in the cave makes this spawn one of top exp places in game.

Druids can have 3kk/h there and profit on Legacy rates, sorcerers waste with better exp/h. Paladins can only sd with similar exp.
Its really weird that spawn of so easy monsters gives you so good results, please take a look at this spot

split canyon
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I don't think Eldrin realizes ppl hunt this 3by3.
by ppl i mean druids

pale pagoda
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About derangers is like 2,7kk break.
But i think for balance enough try to decrease speed them.

pale pagoda
split canyon
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It's about $.

pale pagoda
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Im Agree, but still this spot not taken 24/7, like old ashlords
I mean its must be a bit nerfed, but no see reason totally kill this spot.

obsidian wedge
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Maybe slow down spawn timers so you have to combine blasphemers and derangers

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To not break it

pale pagoda
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Just if delete like 3-4 derangers on Street floor, and decrease 25% of speed, its will like 2,2kk spot, is enough

median skiff
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Derangers spawn breaks around 2.6-2.7kk.
To break it with explos only you have to be 500+ druid I guess, I believe it is quite save then too. Exp/h is little to high then considering the risk + if you mix some SDs and break spawn hard you can add Blasphermers nearby to get even higher xp/h.

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Maybe remove some funny beholders to force ppl to mix those 2 spawns always for sth like 2.4kk? 🤔 With SDs waste on Blasphemers it should be OK lootwise? You could also play with spawn density to decide with ones would be killed with SDs and which pulled for explos.

quasi kayak
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spawn needs a nerf for sure its 2.9kk/h just killing derangers

lilac kraken
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Changed experience yielded by the following creatures:

  • deranger (8200 -> 7900)
  • Changed location of the entrance to deranger hunting zone in Sheol. Decreased spawn time of derangers.
median skiff
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I think that after both relocation and XP nerf the spawn could receive a little tuning by moving some of the spawn points to make it more pleasurable to group Derangers

wild vault
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What level for a druid to hunt it? On lv 320~ purification cant handle 2 at once

pale pagoda
median skiff
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Little earlier imo but you need some resistances and also somethime you have to heal anyway

wild vault
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pepenote ty