#In need of a Lucas coach

777 messages · Page 1 of 1 (latest)

carmine bramble
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I am going to be unavailable for the entire weekend I am going to LMBM, idk about today either

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@oblique bone you are forced out of retirement

dense quartz
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Is @oblique bone a lucas main?

carmine bramble
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Pinged him for a reason

dense quartz
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Since he didn't pick up could you help me somtime this or next week @carmine bramble?

carmine bramble
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Yeah

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I'll make sure to kill him too

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What happened to your initial post

dense quartz
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I though i had to delete it so i could make another one asking Mudz to for coaching, but i found out that i didn't

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I can remake it tho

carmine bramble
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Yeah don't delete

dense quartz
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What is your time zone?
Central USA

What specifically do you need help with?
I want to learn how to use Lucas's gameplay in competitive.
When are you typically available?
Mondays, Wednesdays, Fridays, and Sundays around 4PM

How long have you been playing the game for?
Since launch and i have gotten 1,250 hours in it

Can I VC?
If it helps

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@carmine bramble hows that?

carmine bramble
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I can do today at 4:00

dense quartz
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Ok

dense quartz
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Wait, actually are you open at 5?

carmine bramble
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Yeah

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Sorry I got caught up and then also forgot

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💀

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I will be there at 5:00 but ping me too

dense quartz
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👍

dense quartz
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Yo @carmine bramble

carmine bramble
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I'm here

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5CR82
55

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How familiar are we with Lucas

dense quartz
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Pretty good

carmine bramble
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Do you have any gameplan with him?

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I'm just looking for more details there's not much for me to go off of from your post

dense quartz
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Honestly it depends on the character im fighting

carmine bramble
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To an extent yeah, but at a base level what you want to do with a character remains fairly static

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Like I'm always going be looking to poke at people with my fair doesn't matter the char, I'm always gonna try to box with ftilt doesn't matter the char

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Let me play a game rq

dense quartz
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ok

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Against me?

carmine bramble
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Yes

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Okay

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So against Lucas what is your gameplan

dense quartz
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I'd say try to get him off stage then edge gaurd

carmine bramble
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Lucas does have a strong offstage game in terms of edgeguarding, but that's more a goal of your gameplan not the gameplan itself

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How do you get people offstage for edgeguards?

dense quartz
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down throw F-air, down air into down air into f-smash, or a fast fall f-air

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I've also tried the Z-air cancle but i can't get it

carmine bramble
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That's just listing moves and combos

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Again it's not a gameplan, not necesarily
What's more is I didn't really see any of those from you, you spent most of the map jumping and double jumping around the stage and floating in the air

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You just gave me stage control which isn't typically something you want to do

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You want to understand what you want and what are your strongest moves to accomplish that

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For example

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I want to control the ground

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I can do this if I fast fall fair

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The reason fast fall fair works best is because it's controls the space in front me very good, it is very fast, it is disjointed so people can't contest it easily, and it is safe for me to do so there is little risk of a response I cannot deal with

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It's not about just using moves its about understanding why we use them

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This doesn't stuff doesn't always click right away, so don't worry

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But when you play the game you want to be more self conscious of your character's tools and how they help you reach your goals

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I want to try and play more on the ground, don't be in the air as much as Lucas that's not where he's good

carmine bramble
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So it accomplishes my goal too

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Am I making sense?

dense quartz
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Yes

carmine bramble
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Okay

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Let's play again, try and stay more grounded, try and abuse your fast fall fair more

dense quartz
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ok

carmine bramble
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Why are you full hop dj dairing

dense quartz
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I actaully have no clue why i did that. i may have thought you were gonna come up with up air but in hindsight it made no sense.

carmine bramble
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Why would I

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I told you Lucas wants to be on the ground

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You're in the air giving me what I want so I'm not gonna chase you of course

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I'm gonna let you land and punish the landing

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It's good you have a reason it's just not the right idea

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Okay

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Another game

dense quartz
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Ok

carmine bramble
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Think about what you're doing and what it's accomplishing for you

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Don't worry about trying to win right now

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That's not the point

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That was better because you weren't lauching yourself to the stratosphere every opportunity

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Your movement just feels very unnatural

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When you actually try and occupy the space I want to control you force me to respect you more

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I can't just do whatever I want

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Do you understand the difference in that game and the ones before it

dense quartz
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Sort of

carmine bramble
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Because you played on the ground more

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And because it's what I want

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I can't do whatever I want now

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When you're in the air I get to do whatever I want to do

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There's no reason for me to respect you because there's nothing you can possibly do to threaten me

dense quartz
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Quick question should i be using the c stick for my air attacks?

carmine bramble
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Whatever is comfortable for you

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I play on box now so like

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But uh, when I was on a normal controller I mostly used c stick for them

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There were some exceptions

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Like I did down + a for dair out of short up

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Up + a for full hop up air

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C stick would make fast fall fairs very easy imo

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So definitely use it for those

dense quartz
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got it and also how do i do the rope snake fast fall?

carmine bramble
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I'm not teaching you djcz if that's what you're asking

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You're not a position where it would do anything of value for you

dense quartz
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fair enough

carmine bramble
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And it would just distract from what you need to be focused on improving

dense quartz
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Wait are we playing?

carmine bramble
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Do you have any more questions

dense quartz
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no

carmine bramble
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Very unlucky trip that wouldn't have been true otherwise

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Yeah right now you gotta get more comfortable with movement

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You're too reliant on shield and rolling to move around

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For all intents and purposes

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If you're in shield, that's bad

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If you have to roll, that's bad

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You want to be comfortable with how you control your movement without relying on defensive options constantly

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It's something to definitely address

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Am I understood

dense quartz
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Yes

carmine bramble
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Okay good

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This game, I want to see your ability to short hop

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So we're not actually playing

dense quartz
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Got it

carmine bramble
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Is that one button

dense quartz
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No

carmine bramble
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Try one button

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You'll thank me later

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One button short hop is a good ability to have with Lucas

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I noticed you didn't really short hop all that much in matches

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Even I mess up every now and again but it's something you want to get as consistent as possible

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Lucas short hop is integral to his neutral

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You've gotten 4 in a row so far which is not bad actually

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Aim for 5

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That was good

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Everytime you get on to play this game

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Do this and only this for 5 minutes in training mode before you actually play

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You will learn this in no time flat

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And then you can do it without even thinking about it

dense quartz
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Got it how can i do it with the bumper?

carmine bramble
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I mean the same way

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Just hit the button quickly

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If you're on gcc it might be harder

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Why do you want to do it on bumper

dense quartz
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Cause thats the button im use to jumping with

carmine bramble
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Pro or gcc

dense quartz
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GCC

carmine bramble
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Gcc honestly might be too difficult

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You have multiple jump buttons though you revealed that

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What are your other jump buttons

dense quartz
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Y

carmine bramble
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Honestly just learn it with y

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Gcc bumpers are too hard to get it consistently

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To my knowledge at least

dense quartz
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Can't you cut the springs down in it to make it easier?

carmine bramble
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Actually I have my gcc plugged lemmie use that instead of box

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I'm not an expert on controllers you'd have to ask around

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Smaller springs probably would make it easier

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But once you can short hop consistently with one button

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Then you can start learning short hop fast fall

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And that's when Lucas becomes a monster

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I have a good reason for forcing you to do this with one button btw, trust me

dense quartz
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ok so don't jump with trigger?

carmine bramble
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If you can get it consistently with trigger go for it

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But button jump would be easier

dense quartz
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Should i switch to pro controller?

carmine bramble
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Honestly no, no reason to switch controllers

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The difference is neglible

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I only play on box because of my hands

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It's easier on them

dense quartz
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Actaully wait you mentioned a box earlier. will that help with hand pain?

carmine bramble
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Yes

dense quartz
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How much are they typically?

carmine bramble
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They get expensive. Mine was built for me by someone in my scene so it was much cheaper

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Around $60

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But I imagine real ones are minimum $100

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Minimum

dense quartz
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ok i should prolly switch then.

carmine bramble
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If you have poor hand health it would help

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It doesn't take that long to learn

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I switched to box in July last year

dense quartz
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Yea i have EDS so it'll prolly help

carmine bramble
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For sure

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Do you have any questions

dense quartz
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nope

carmine bramble
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Okay I'll call it here I think there's enough for you to go off of and start practicing. Focus on your movement, so learning to short hop and short hop fast fall, learning to move around the stage without rolling, learning to rely on shield less, playing on the ground more, and understanding what your character wants and what tools you have to accomplish it

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Practice this stuff we can meet again in a week if you want

dense quartz
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Ok does next tuesday work?

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next weeks tuesday

carmine bramble
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Should be fine if that changes I'll let you know

dense quartz
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Ok thank you

carmine bramble
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Yup

dense quartz
carmine bramble
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Go for it

dense quartz
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How does pk thunder work on box?

carmine bramble
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Pretty much the same if you understand how it's programmed

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PK Thunder doesn't register the motion of you stick

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It registers the direction

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So holding left moves it left, holding right moves it right, holding down moves it down, holding up moves it up

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So if the stage is to my left, it's up b, right, down, up

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It takes a little bit of practice it's probably the thing you'll learn fastest it's not as hard as it seems

dense quartz
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What is your box controller called?

carmine bramble
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Mine is custom built via 3D printer, it's a Bubblebox with Haybox firmware

oblique bone
carmine bramble
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Were it so easy

dense quartz
oblique bone
dense quartz
dense quartz
carmine bramble
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It should not be your focus atm

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It's not useful if you can't short hop consistently

dense quartz
carmine bramble
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Good

dense quartz
carmine bramble
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I mean if it's a box remapping is legal

dense quartz
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only box?

carmine bramble
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Just so long as they're not macros

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Idk about other controllers

dense quartz
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Besides short hopping, are there any other things i need to practice?

carmine bramble
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Everything else I said

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I listed multiple things

dense quartz
carmine bramble
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What day

dense quartz
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Friday work?

carmine bramble
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Mmmmm probably not that's a local day but idk I'm going for sure yet

dense quartz
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Thurday?

carmine bramble
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Sure

dense quartz
carmine bramble
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Sure

carmine bramble
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HFCV0
55

dense quartz
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?

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Its 4 pm

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Are you on central US time?

carmine bramble
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Oh right I thought you were est

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That's fine

carmine bramble
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KTW8X
500

dense quartz
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in

carmine bramble
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Sorry had to address some DMs

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Let's see the progress

dense quartz
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Ok

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I just realized that my sheild and grab are mixed

carmine bramble
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Okay I'll Mulligan that

dense quartz
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Muligan?

carmine bramble
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I won't say anything about the match

dense quartz
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oh got it

carmine bramble
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You're going for a lot of nairs in neutral and a lot of dash grabs in neutral

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What is your decison making process

dense quartz
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I thought that nairs could be an safe to use when im being approached. As for dash grabs kinda come out due to desperation.

carmine bramble
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I'm gonna address the dash grabs first

dense quartz
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Dash grabs and rolling come out due to desperation

carmine bramble
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That's a bad reason to do anything, do not do something because you don't know what to do. If you don't know what to do then do nothing, watch your opponent, watch their movement, try to understand what they're looking for

If you do want to commit to something preemptively, it should be something that isn't very committal. Like, sometimes I'll dtilt or jab 1 (as Ness) just to throw them out because they do control a little bit of space and they mix up the tempo on my movement

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But on top of that, they're also very fast moves so I'm not trapped in a long animation if my opponent does do something I wasn't expecting

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Dash grab is a very very long animation so if you miss you get punished more of the time

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Dash grab is something to do if your oppponent is shielding a lot especially when you run up to them
I'm not doing that, I'm moving around a lot so dash grab is a bad option to choose

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You have a better reason for doing nair but it's just the wrong answer to the right idea

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Lucas nair isn't very good as a boxing tool (something that prevents people from approaching)

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When we want to control space or 'box,', we want moves that have direction and priority

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Direction means the hitbox is a spot that prevents the opponent from approaching there. Like if you up tilt, the direction is up

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Priority means the ability for the move to beat other moves

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Again, up tilt isn't a part of Lucas' body so it will beat moves that are a part of the opponent's body, for example Falcon nair

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Nair isn't big enough to have priorty and there's not really any direction to it, because again it's not big enough

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If you want to stop people from approaching, ftilt, retreating fair, up tilt are all better moves

dense quartz
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What about a bounce pk fire?

carmine bramble
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Wavebounce PK Fire is a projectile so it has both

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The problem is it's kinda slow and people can react to you doing it

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It's something to use more when you know your opponent is gonna commit to something and you want to punish that commitment

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CTNM8
50

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Understand what moves accomplish for you is integral to understanding what you should use in neutral

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If you want to control space, think about the direction you move goes and if it has priority

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Lucas has a lot of moves that do that

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Am I understood?

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Do I make sense?

dense quartz
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Yes

carmine bramble
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Okay say that then instead of having me sit for 3 minutes waiting for a response

dense quartz
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Sorry i was looking at lucas's frame data

carmine bramble
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Is there anything you have questions on

dense quartz
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No

carmine bramble
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Don't land on stage like that you will die for it

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Go to ledge do not try to occupy my space from a bad position

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It's like holding the high ground

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I have to work way less than you to win the situation

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Better usage of your moves

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But why are you just standing in the corner

dense quartz
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I was standing still in the corner?

carmine bramble
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You are not aware of what you're doing during the match?

dense quartz
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I guess not in that regard.

carmine bramble
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That's not good

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You spent most of the match in the corner throwing out moves that did nothing to threaten me

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Because you're not playing at a range where they can possibly hit me

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You have to pay attention to the match, that's integral to fighting games

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Otherwise there is no adaption, there is no learning and everything I say to you means nothing

dense quartz
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Got it

carmine bramble
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Why are you dash grabbing

dense quartz
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Accidental input.

carmine bramble
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How many times did you dash grab though

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What are you trying to input but getting grab instead

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Why did that take 2 minutes to answer

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Nevermind I remember

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Okay

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Would VC be easier for you

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I don't have my Elgato setup today otherwise I use that resource too

dense quartz
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Can't right now

carmine bramble
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Okay

dense quartz
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Here gimmie a sec im goona go take somthing really quick

carmine bramble
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Okay

dense quartz
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Alright im back

carmine bramble
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Do you know why you lost there

dense quartz
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I had the same approach to getting off of ledge

carmine bramble
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Yes

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Actually a very good answer

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A very smart answer

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I was expecting 'because I ledgedropped and you nair'd' which is fine but it's a less insightful outlook

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What you said

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Shows awareness of the overall match

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That's incredible to be able to do

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The question is, are you able to adapt those habits now that you know I'm aware of you want at ledge and will punish it

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You have some other good moments too

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Like the first stock, approaching with fair, which has the direction to threaten and THEN grabbing, that's the right idea

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That's what we want

dense quartz
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Would magnet have worked in that instance at the ledge?

carmine bramble
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No Ness nair would have beaten any ledgedrop or jump option

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You could try rolling or neutral getup but that's the thing with Ness

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He can do nair twice in his jump, so I do the first and the drift and react with the second nair if you roll or neutral getup

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It can work but best option just wait and see how what I do after the nair

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No reason to immediately get off ledge

dense quartz
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Got it

carmine bramble
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How many times would you say you did neutral getup into shield on that last stock alone

dense quartz
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5 times i should have tried to go around it.

carmine bramble
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Well you tried that the time but I was doing ftilt up to cover both jumping and neutral getup

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Because if you neutral getup you're forced to shield the ftilt and then I get to pressure your shield

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And if you jump you get hit by the ftilt

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So you want to roll there or again wait for the ftilt and then choose something

dense quartz
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Got it also in the start i kept throwing myself off the stage trying to wave bounce a pk fire

carmine bramble
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Yeah I noticed

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Neutral is a bit better

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What would you say I'm looking for in neutral

dense quartz
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Trying to take controll of the stage using Psi attacks and ariels

carmine bramble
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Not really I'm playing a very unorthodox Ness rn

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Not a lot of aerials or special moves

dense quartz
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Is that why you are using a lot of ground atacks?

carmine bramble
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Yes, a lot of my neutral is dashing around the stage

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And throwing out preemptive jab 1's and dtilts

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It's testing how you react and it's testing your spacing

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Because if I jab 1 I can just go back to moving around again

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But if you're careless and run into it then I get a free jab 2 jab 3

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You can definitely beat this it's just seeing if you can space yourself

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Lucas has moves that outrange this

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Because while the moves are fast they don't control a lot of space

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It all comes back to that

dense quartz
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Got it.

carmine bramble
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A little better but the big issue for you is adaption

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You know what I'm looking for so stop doing it

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A lot of people don't even have that awareness you have to power to mix me up

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Another thing this playstyle showcases is just how important movement is

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I'm not winning by doing any crazy Ness stuff I'm just moving around, getting my hits and making them count

dense quartz
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i think i got it, but i also had a question.

carmine bramble
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Ask

dense quartz
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Should i only be using one button to jump? I keep switching between jump buttons which messes me up.

carmine bramble
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I mean

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When I was on gcc

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I used shoulder jump to sh uair, x to short hop and tap jump to full hop

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It's whatever is your preference

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But on box I pretty much only use x and sometimes tap jump for idj stuff

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I think we made good progress, you know what to focus on

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Movement, movement, movement, movement and adapting your options based on what your opponent is looking for

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You have the right idea trying to beat me with your fairs you just can't space them properly yet

dense quartz
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Alright. also which chat channel would you recomend me start on for match making?

carmine bramble
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Beginners

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#🌱│beginners-mm

dense quartz
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Ok

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Oh also off topic question; is ness you secondairy?

carmine bramble
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I solo main Lucas but I sometimes play Ness in tournaments for fun

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His neutral is pretty straightforward

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But I playing a more fgc-inspired neutral with him to make some points

dense quartz
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How long have you been maining him for?

carmine bramble
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I've always played Ness but didn't start using him in tournament setting until a year ago

dense quartz
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Sorry i ment lucas.

carmine bramble
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Since I've played Smash

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Ult's been around like 5 years

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I played at the end of Smash 4 so 5+ years

dense quartz
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Is lucas a character better suited as a main?

carmine bramble
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I believe you should just play who you like

dense quartz
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Yea i know that, but it seems like some characters (like pikachu or peach) seem to be better suited as mains. is that the same case for lucas?

carmine bramble
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Probably

dense quartz
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Ok, can we meet again next week?

carmine bramble
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If you feel you need it sure

dense quartz
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Yea i don't think im good enough yet.

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What day works

carmine bramble
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I do a week minimum

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Thursday Friday Saturday probably fine

dense quartz
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Lets go next friday

carmine bramble
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Alr

dense quartz
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Ok thank you.

dense quartz
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What other situations can i use magnet in besides absorbing?

carmine bramble
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It's 0 on block

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One of his safest pokes

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Windbox cheese

dense quartz
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Ah ok thanks

carmine bramble
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Oh I can't believe I forgot the biggest use, turning yourself around in the air

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It's his best b reverse

dense quartz
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Oh like to turn around to face ledge and tether

carmine bramble
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Yes

dense quartz
carmine bramble
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Uhhhhh

dense quartz
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DIdn't think so lol

carmine bramble
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Idk not really Elite isn't really hard to get into

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It's a nice accolade

dense quartz
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Funnily enough the last two matches were Lucas dittos. the first one had an issue with being approached and the second one couldn't space correctly.

dense quartz
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What were movments that you thought i was lacking in specifically?

carmine bramble
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You don't know how to space yourself

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Both in terms of trying poke at me, you can't do it safely

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Or if you're trying to control space it's not threatening

dense quartz
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Whats the best way to practice?

carmine bramble
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For movement, training mode

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Go into like battlefield and just practice moving around the stage as if you're playing a match

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There's also shadowboxing

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Where you try to space your moves as close to the dummy without hitting it

dense quartz
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Question: what were areas that i was doing well in?

carmine bramble
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You have good awareness you just need to capitalize on that

dense quartz
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U wanna go 4 (CT)?

dense quartz
carmine bramble
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You want to go right now?

dense quartz
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Sure

carmine bramble
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Give me a min

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1G576
55

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Probably the best I've seen you play yet

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Movement is a lot better and feels more natural

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BUT you are rolling way too much

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You handle ledge better

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Could mix up your timing more and be more conscious of my positioning when I'm ledgetrapping

dense quartz
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Ok makes sense

carmine bramble
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You finally did it

dense quartz
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Did what?

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The ledge rope snake?

carmine bramble
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You rolled from ledge when I was positioning myself close to it

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I've been doing that the entire time waiting to see if you would roll

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Since in that circumstance it's the correct decision

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I can't cover roll if I don't place myself at a distance where I can punish it on reaction

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Can't be skipping past ledge btw most characters will kill you for trying

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So don't especially if you have nowhere to land

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Good usage of ftilt

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I wanna see the rolls stop and I wanna see fair get implemented

dense quartz
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Alright

carmine bramble
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Let's start talking about neutral

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What do you know about neutral

dense quartz
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Its the point in the game where players are evenly matched

carmine bramble
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Kinda

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A better description is both players have all their options normally available to them

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Because there can be points of advantage in neutral

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For example, one player has a stock lead

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That's a very clear advantage

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But that doesn't mean neutral stops existing

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Your goal is not to hit your opponent it is to limit what the opponent can do

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Put them in a place of pressure

dense quartz
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Got it; so that is when u get stage control

carmine bramble
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Stage control is a pretty good indicator, the player that can move around the stage the most generall has more options than their opponent

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There's exceptions like zoners but zoners cheat so pretend they don't exist right now

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There 3 ways to approach neutral

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Forward movement

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Space control

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Whiff punishing

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Forward movement is self explanatory, it's moving towards your opponent to occupy their space and try to force them to back up, limiting how much they can move

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Space control is using your attacks to control a portion of the stage, preventing your opponent from going there

#

Whiff punishing is using an attack in response to your opponent attack to punishing them for missing theirs

#

So we end up forming a triangle

#

And neutral becomes a lot like rock paper scissors

dense quartz
#

Oh so like the fire water grass

carmine bramble
#

Forward movement beats whiff punishing, space control beats forward movement, whiff punishing beats space control

#

Kinda yeah

dense quartz
#

Alright that makes sense

#

Here im gonna run and use the bathroom rlly quick

carmine bramble
#

If the opponent keeps waiting for me to do something they can whiff punish, I get to walk forwards for free because they're just gonna back up anticipating what I'm going to do; If I throw out an attack that controls space and my opponents walks forwards, they get hit. If I throw out an attack to control space my opponent can react to it and punish me for it

#

Alr

#

We can start when you come but I'm gonna talk about how it applies to Lucas

dense quartz
#

Im back

#

Here can i make a controller edit rlly quick

carmine bramble
#

Okay the arena will probably shut down but yeah

dense quartz
#

Did it shut down?

#

Nvm

carmine bramble
#

It's got about a minute before it does

#

There it goes

dense quartz
#

dang so close lol

carmine bramble
#

HT4XD
55

#

Let me break down space control more

dense quartz
#

Ok

carmine bramble
#

I'm divide it into 2 portions, pokes and well, space control

#

Pokes is the offensive side, it's when you're attacking

#

You're trying to annoy the opponent into opening up and giving you what you want

#

You want moves that have speed and range for them

#

Space control is like what I describe, you're preventing the opponent from occupying a part of the stage

#

For them you want direction (where the opponent is going to come from) and priority (the ability to beat moves with your own)

#

Lucas foward air

#

Lucas forward tilt

#

Fair is your poke

#

Ftilt is your space control

#

Fair is fast and has good range thanks to your air speed

#

Ftilt is very big and so it controls a lot of direction and priority

#

I want you think about playing the game with these two moves being the foundation to neutral

dense quartz
#

What about rope snake

carmine bramble
#

You tell me what you think it is

#

Based on what I've described

dense quartz
#

Poke right?

carmine bramble
#

Why

dense quartz
#

Because you can use it to occupy two diffrent areas so if you think your oppent will move their you can position it to go there

carmine bramble
#

You're describing space control right now but that is correct

dense quartz
#

wait thats space controll

carmine bramble
#

It is technically both

#

It has range and speed too

#

You can use it for both

#

Zair is really good for space control because it's active for a very long time

dense quartz
#

OH ok

carmine bramble
#

So it's a hitbox the opponent has to respect a lot

dense quartz
#

got it

#

are we fighting?

carmine bramble
#

Very consistent better than the first time I saw it

#

Uh yeah focus on just approaching with fair like that and getting used to moving with it

#

Yeah when you try to move around rn it's get a lot less natural

#

You struggle with the short hop then

#

Try and implement it now

dense quartz
#

Ok

carmine bramble
#

Right idea

#

Yeah you have the right idea just at the end you telegraphed what you were going for with the fullhop so I punished it preemptively

#

My side b has super armor so that gives it better priority

#

But yes this is the right just gotta keep refining it

#

Lucas is one of those characters where you can just play neutral forever because his neutral is good

#

But ultimately we don't just want to play neutral the entire game

#

The idea is to put the opponent in a position of disadvantage to make getting our combos and kills easier

#

Let's cover a little bit of combos

dense quartz
#

ALright

carmine bramble
#

Lucas combos are a little complicated so I'm gonna start with the very easy of the easy

#

Best beginner combo starters are up air and dtilt

#

Dtilt combos into jab, ftilt, grab, that's the three main things to look for when you land it

#

Dtilt ftilt is like the first combo you should learn

#

Uair combos into pretty much anything falling including itself

#

But mainly itself, nair, fair, bair, utilt

dense quartz
#

Alright

carmine bramble
#

dtilt jab

#

Dtilt is your jab 0

dense quartz
#

You want me to do that?

carmine bramble
#

That's the way to think about that move

#

Yeah starting to build muscle memory

#

dtilt ftilt

#

Baby's first Lucas kill confirm

#

Abuse this like no tomorrow this is such an easy combo but it has so much mileage

#

Dtilt grab pretty simple also

#

Dtilt is very fast so that makes it good throw out preemptively

#

Preemptive moves btw it's in the name

#

But it's moves you can throw out before your opponent does anything as a just in case

#

You want moves that are very fast in both startup and end lag

#

So it makes it hard for you to get whiff punished

#

Up air

#

Use this to whiff punish

#

You want to use it as you land, just like fair

#

In fact it's exactly like fair

#

But it combos easier for beginners

#

Fair can also combo but you have to know how to space it

#

Up air combos into a lot but at low percents, try to get nair

#

Mid percents another uair

#

High percents fair

#

Nah nah the nair needs to be rising

#

You can use the macro for nair it's okay here

#

Hit jump + a you'll never mess it up

dense quartz
#

Question: how come somtimes nair comes out when i use C stick?

carmine bramble
#

Buffer system

#

You're hitting the stick too quickly after another move

dense quartz
#

Can i turn that off?

carmine bramble
#

No

#

It's a problem with the game's engine

#

Start employing dtilt as a preemptive option

#

And uair as a whiff punish

dense quartz
#

Ok

carmine bramble
#

Combos are something you'll have to practice in training, I can send some basic ones to learn

#

I don't have anything more I want to cover rn

dense quartz
#

Alright

carmine bramble
#

Rn the biggest combo to start learning are uair ladders and uair nair fair

dense quartz
#

Ok

#

Should i still do beginner matchmaking or can i move up to intermediate?

carmine bramble
#

Are you still being challenged in beginner

dense quartz
#

I havent lost a game

carmine bramble
#

Yeah then go to intermediates

dense quartz
#

OK

#

Can we meet again next week?

carmine bramble
#

If you want

dense quartz
#

ok what day works

carmine bramble
#

Can't do Friday

#

I wish the first one was recorded better that's an up air to start it

#

Up air nair fair

#

Saturday Sunday are fine tho

dense quartz
#

Ok lets do saturday afternoon

carmine bramble
#

Okay

#

If you still need help with the combos by like

#

Wednesday then ask

#

But spend time on your own trying to get them down

dense quartz
carmine bramble
#

Every time you play the game at the very least

#

It doesn't need to be long

#

In fact, the best way to build retention is sort bursts of practicing something, dropping it and doing something COMPLETELY unrelated and then coming back to practice the original thing again

dense quartz
#

Yo is @oblique bone still around?

dense quartz
dense quartz
oblique bone
#

I was driving when you sent that and I forgot

#

Just give me a bit

dense quartz
carmine bramble
#

Yeah I don't really have an explanation I just have good composure

#

It's easy for me to tune things out

#

And focus on the game

oblique bone
dense quartz
dense quartz
#

@carmine bramble Yo does next Tuesday work instead?

#

I'm exhausted AF

carmine bramble
#

Let me check rq

#

Yeah Tuesday should be fine

oblique bone
#

I keep meaning to type then I get sidetracked

carmine bramble
#

I have the same problem I go on wild tangents

#

Might have undiagnosed adhd it's bad

dense quartz
dense quartz
#

@carmine bramble what time today?

carmine bramble
#

Editting in a mention doesn't send the notifcation

#

Probably towards the evening

#

5:00-6:00 cst if that works

dense quartz
dense quartz
#

like rn?

carmine bramble
#

5:30

carmine bramble
#

How has your progress been

#

52WKB
55

dense quartz
carmine bramble
#

Yeah I said if you were struggling by Wednesday lmk

#

What are you struggling with about them

dense quartz
#

FOr the head butt one the two grounded ones are kinda tricky, and for the other one the getting the nair.

carmine bramble
#

So if I understand correctly

#

You're struggling with landing uair

#

Into uair

#

And then uair nair

#

For the other

dense quartz
#

No the few times i got the intially up air i was able to do the rest sucessfully

carmine bramble
#

You said you were struggling the two grounded ones

#

Which is landing uair into uair

dense quartz
#

Oh ok then yea ur right

carmine bramble
#

Can you land the first uair fine

dense quartz
#

Kinda

carmine bramble
#

What is the success rate in training mode

dense quartz
#

50% that the first one works and like 20% that i can get the second one

carmine bramble
#

I need the first uair at 95% of the time it hits

#

If a combo is giving you trouble then you have to break down the individual parts of them and practice that alone

#

Uair uair uair uair works like this

dense quartz
carmine bramble
#

Short hop, once you reach the apex of your jump, input uair and fast fall
Once you land, input short hop and uair
Double jump uair
Uair

#

Break the combo down practice the individual steps until they get consistent

dense quartz
#

Can i buffer the second uair

carmine bramble
#

The very first uair that's just something you have to practice your spacing, learning to wait until you reach the top of your short hop and then you uair

#

Yeah it's a short hop uair so it can buffered with the macro input

#

The second uair literally just do x + up + a

#

Rather, buffer the short hop then x + a you wanna be wary of up smash

#

Uair nair is the same thing but you're nairing instead of doing a second uair

#

Buffer with x + a

#

It's super easy

#

jump + a

#

Use some more universal terminology

#

How about actual matches, how have those been

dense quartz
#

Alright i was able to do it

dense quartz
carmine bramble
#

?

dense quartz
#

Win rate for the last 50 games is around 70%

carmine bramble
#

I'm not asking your win rate if asking if you've been able to apply the information given to you sufficiently

dense quartz
#

Oh yea

carmine bramble
#

Does my clarifications on the combos help

dense quartz
#

Yea i was able to do it now

carmine bramble
#

Okay

#

KV3NJ
500

dense quartz
#

im in

#

Anything u want me to try this match?

carmine bramble
#

Lemme see

#

Just play

dense quartz
#

ok

carmine bramble
#

Start whenever

#

Any observations?

dense quartz
#

I kept goin pk fire off stage
I would air dodge into the stage which left me open
I think i miss opproutunities to do the up air combo when u were in the sky
I also had lackluster attemps at getting stage control

carmine bramble
#

I agree yes you panic air dodge way too much
Respecting me in the air is fine multi jump chars are tricky to know how they're gonna land

#

Observations about my play though

dense quartz
#

Biggest one i think is that you were able to easily adapt to my aproach to getting back on stage

carmine bramble
#

Idk who taught you djcz from ledge but every Lucas abuses it especially at the low level

#

And the counterplay is unbelieveably easy

#

But nah I'm looking more for observations in neutral

#

And I think the answers kinda show there'sa gulf there, especially with the progression on how the matches went

dense quartz
#

Oh you were able to perry my down tilt a few times
You used nair as a way to control space i belive
and u primarally were pushing me back towards the ledge

carmine bramble
#

Nair is a great space control move but it's something I actually use in reaction to you jumping

#

Preemptively is more dtilt

#

Big thing is yeah you're not that safe with the ranges you're playing in you which is fine a lot of people underestimate how much space Ridley can control, dtilt is like the size of my body but in front of me

#

Fairs were good you chose defensive options after them so I couldn't punish it but you didn't really get any whiff punishes from my missed attempts

#

Better than last time, we wanna get to a level where you can quickly identify what tools the opponent is using for what in neutral

#

So you can up with your own answer

#

Remember, this is just a game of rps

#

CTVXY
55

dense quartz
#

Whats rps?

carmine bramble
#

Rock paper scissors

dense quartz
#

Oh that ok then i got it

carmine bramble
#

Same thing

#

Observations?

dense quartz
#

THrought out the trilliogy i was trying to brute force through which worked less and less and led to me making terrible ledge plays and failing my recovery.

carmine bramble
#

I would say the main issue at ledge and you just make decisionsn without considering what I'm looking for, you often choose options with the same timing so I don't have to know what you're going to do I just option cover

#

Like I can nair, drift back and nair again and that covers so much
Same with mashing dtilt at ledge

#

I think yeah too aggressive not safe at all and you kinda just explode if you do that against Ness

#

He has very annoying pokes with nair and bair, his fair controls space pretty well, but for whiff punishing

#

PK Fire

#

It's a bad time if you're throwing yourself at him with no plan

#

His neutral seems strong but it does have identifiable weaknesses

#

All of his pokes and space control are aerials

#

His is very good at controlling the air

#

On the ground

#

He doesn't really have anything

#

So playing grounded is very good against him

#

I need you to stop doing dtilt dtilt that is not a dtilt combo

dense quartz
#

His grabs pk fire and aerials are his only things for nutral so if i counter thoses hes pretty much weak right?

carmine bramble
#

Dtilt jab dtilt ftilt dtilt grab

#

Grab is good for tomahawking, PK Fire requires to do something he can whiff punish, and yeah his air game is what makes him so strong

#

His fair doesn't connenct on Lucas if you don't jump

dense quartz
#

Got it

carmine bramble
#

Let me ask it explicitly this time

#

What are Pit's strong options in neutral

#

What does he want to do the most

dense quartz
#

Get me in the air. i put myself in the air

carmine bramble
#

What does that mean

dense quartz
#

His ariels are good at comboing and allow him to get nutral easy if they hit

carmine bramble
#

Depends on how they're used but what is the main move you would say is a threat in neutral

dense quartz
#

nair

carmine bramble
#

Yes

#

Pit nair is really fast and has pretty decent priority

#

I can get it out before any of Lucas' aerials and it's hard to whiff punish because of how well it autocancels

#

So it's pretty safe for me to just do

#

What I'm trying to get you to do is indentify what the strongest options your opponent has and what you need to do to bait it

#

I think that one went really poorly for you because I did actually see you trying to play more grounded but you didn't really know how to move around

#

So you just rolled around a lot

#

You rolled way too much

#

So that's just free dtilts and arrows

#

You have to learn how to move without relying on them it's so important

dense quartz
#

Oh yea i didn't no that arows were energy moves

carmine bramble
#

But it's good you observed how I was playing and tried to apply the counterplay to it

#

It's a great step in the right direction

#

And I believe I told you this, when you focused on improving one specific thing, it makes your other facets worse at first

carmine bramble
#

It's good knowledge because Pit loves using them to poke at people

#

He wants to make you worry about them so he can start abusing grabs and burst options like dash attack

#

But you have counterplay to that

#

But definitely have the right approach just not the experience to know how to deal with every single situation

#

Which is natural

#

Again, keep working on your movement, keep practicing combos, but the big thing is movement, get that movement refined

#

Movement is the most important part of the game

dense quartz
#

Alright got it

carmine bramble
#

Any questions

dense quartz
#

Nope

carmine bramble
#

Yeah that's it for me I think you know what to work on going forward

dense quartz
#

Alright peace out

carmine bramble
#

Cya

dense quartz
#

Sorry didnt mean to do that

#

I'll prolly just work on that for a little a while and when i think i got it down i'll come back and schedual another session if that works for you.

carmine bramble
#

Sure, if you feel like you need it

dense quartz
#

@carmine bramble yo as of recent i've been feelin' like i've be platueing in terms of progress. is there somthin' that im missin' that will help me nail my movement issue?

carmine bramble
#

Growth isn't linear, it's very dynamic and changing

#

If you have vods I can look at them for you

carmine bramble
#

Videos of matches you've played

dense quartz
#

Oh ok

dense quartz
carmine bramble
#

Well when I started playing Lucas, that was me starting to play Smash; I had no concept of neutral or ANYTHING fundamental. So a lot of concepts like what moves to use were completely lost to me. No concept of combos, no idea how to play disadvantage with Lucas (he struggles a lot here). I just labbed combos, and practiced movement. Also started competing in tournaments pretty early.

I think I started grasping the first important fundamental concept with Lucas (landing with your aerials instead of rising with them) because I spent so much time practicing combos, I learned that uair was good for them. But to get them off of uair, you have to do it as Lucas is landing. It also taught me to learn to short hop (that and djcz) because you NEED short hop with Lucas to use his tools most effectively

Around 2020 I started studying neutral and learning what it was and how it applied to Lucas and I think that was my fastest growth period, that entire year

But yeah for me, labbing and studying neutral concepts and theory

#

But there is no correct method to learning the game

#

You have to find what works for you

dense quartz
carmine bramble
#

Sure

dense quartz
#

So the first i gave up on trying DJCZ for the time since i cant do it consistantly and i don't have enough experince to currently know when to use it
then i going to start practicing using the diffrent types of fair and what their uses are since i currently only really try to go for the disjoint
I've also been trying diffent uses of pk thunder (like launching my self at the stage and buffing another pk thunder) so i can switch up my recovery
I got the consistancy of uair combo to be better now im trying learn the points where i can fast fall each of my airals
i also have be training using b revers on pk freze, pk fire, and mangnet
how is that?

carmine bramble
#

Wavebounce fire and b reverse magnet are the first tech skill you should with acquire with Lucas yeah. B reverse Freeze isn't too necessary but it's good to know
Good, you don't need djcz rn
Understanding when to use sweet fair and when to use sour fair is really good. Both have a lot of usage.
The more thunder angles you can learn the better
Very good

#

Yeah all good stuff to work on

dense quartz
carmine bramble
#

Don't buffer it do it on reaction

#

How far away you bounce is also based on how much speed you had bouncing into the wall

#

If you hit the wall closer to the start of PK Thunder 2 then you'll bounce further away

#

But delaying the bonk Thunder 1 helps

#

You have 32 frames to input it so it's a generous time frame