#ImmersiveFirmaCraft Beta?

421 messages · Page 1 of 1 (latest)

dense dagger
#

im making a pack for myself to play (might post it once im done with it)

im tryna integrate immersive engineering+petroleum into tfc more better, looking for any ideas/suggestions to make it better integrated. Im using the tfc+ie compat as the base, with addons firma life and dfc.

#

this is the aluminum process im working on

#

you can then use a blast furnace to convert that into real aluminum

#

actually to be truer to real life, im thinking I add a blast furnace recipe with bauxite dust, using salt as a flux to make the chlorinated aluminum, then having the acid directly produce aluminum powder

#

i also believe im completely removing the multiblock miner from ie, it just doesnt fit with tfc at all

#

you can double ores via the crusher, so that should be good enough for tfc purposes

dense dagger
#

got the pre arc furnace bauxite-aluminum done

#

im thinking i make engineering blocks require an aluminum ingot, somehow.

youd make the arc furnace first since you get an 8x yield of aluminum allowing you to build the other multiblocks

(also skips the chlorination/amalgam processing completely)

#

jesus christ

#

thats definitely an endgame item

hallow timber
#

modern immersive petroleum?

#

i thought that was fabric only or something

dense dagger
#

nah

#

i found a unofficial port

#

god when im done this modpack its gonna be a blast

#

also quick question ank

#

you said to just remove recipes in tfc by making a blank file, will that cause issues? im noticing my latest log errors on that file for each item i made

#

like if i remove 100+ items like that will it lag?

hallow timber
#

first it wont lag

#

recipes are loaded once

dense dagger
#

well it would make loading in take longer then right

hallow timber
#

second put this as the blank file
{
"conditions": [
{
"type": "forge:false"
}
]
}

hallow timber
dense dagger
#

what does that do?

hallow timber
dense dagger
#

like that

#

?

hallow timber
#

itll overwrite the one thats originally in that filepath

hallow timber
dense dagger
#

im removing your alumina metal items, and using it as a precursor to metallic aluminum

hallow timber
#

ok

#

just like remove the recipes

dense dagger
#

ah one sec cropped bad

#

those are the blank jsons

hallow timber
#

yeah exactly like that

dense dagger
#

ok good, was wondering if i did it wrong

#

gotta go through the rest

#

ah wait its not nvm

#

every alumina item is successfully removed except for alumina powder :)

hallow timber
#

if the recipes just use the tag #forge:ingot/aluminum it should work with mine already since theyre already tagged

dense dagger
#

yeah ik

#

i just want to remove the ugly double use and hide the recipes

#

like, i want it to have one possible input rather than having both

hallow timber
#

oh right

dense dagger
#

purely for cosmetic reasons, i never want to see immersives aluminum ingot

hallow timber
#

you can overwrite the tag so it only has my ingot and not tfc ies

dense dagger
#

actually good idea, that can be done way faster

#

just throw that in my datapack tags right

hallow timber
#

yeah just copy the tag file and turn overwrite on

#

i think its at the bottom of the tag file

dense dagger
#

tag file?

hallow timber
#

the file for the tag in this case forge/ingot/aluminum

#

you just change replace to true

dense dagger
#

wheres that at

#

i think im in the wrong place

#

im in your mod rn

#

ah nvm i clicked blocks instead of items

#

then i just overwrite that in the datapack, ty

#

ive done it, but i still see the ie ingot by default

#

and its included in the tag

hallow timber
#

your datapack loads before ies datapack

#

i think

#

way to make it load first is by changing the first thing to an a i think

#

or a !

#

something like that, its sorted in alphabetical order

dense dagger
#

same thing

#

i put a ! in front of my "recipes" datapack

#

figured it out with kubejs

#

i just manually removed the tag from aluminum ingots

#

ill do the same for the rods

ruby elm
#

Can you get me link to immersive petroleum? I can't find 1.20.1 version

dense dagger
#

one sec

#

theres no link i just have a floating jar file

#

i have no idea wheres its from

#

someone posted it in someones modpack content thread

ruby elm
#

Ok, thanks

dense dagger
#

To-do
Replace aluminum ingots in recipes with dfc ingots done

*integrate IE aluminum items better, make them recyclable in a forge, and remove duplicate entries. done

fully fix immersive petroleum to use tfc ingots, and remove op/unused recipes done

Rebalance immersive engineering multiblocks, to better fit tfc progression done (every multiblock now requires one aluminum ingot in its redstone control hatch)

•remove excavator multiblock (put on hold. Mod owner made it very difficult, instead remove all the ore veins.)

•add an improved support out of steel to better facilitate the multimine drill from immersive engineering without instantly collapsing a cave

remove garden cloche done

rebalance immersive fertilizerslategame coral can produce a bunch of fertilizer. Theres also no satisfying way to make semi passive fertilizer.

•remove unused jei arc furnace recipes

•Change up ore generation to make certain ores rarer, and figure out if i want to keep native aluminum ore from dfc.

•Add the ability to use coke in the blast furnace

•utilise leaded glass from dfc in some recipes using normal glass.

remove alumina+aluminum items from jeidone

*fix the steel situation. Remove ie steel, and add an arc furnace recipe for iron ore-> steel, to better facilitate late game IE
also remove ie blast furnace (custom sponge iron recipe in blast furnace using coal coke?? :o)

*add more efficient recipes using steel instead of wrought iron

*fix aluminum dupe glitch in arc furnace

*fix the crusher recipes dear god why does it have so many errors

*normalize aluminum heating recipes to 680 C (leave native aluminum at brilliant white)

*remove alloy kiln (make sure to transfer any recipes get moved to arc furnace/charcoal forge)

*clean up metal press recipes (tons of vanilla ingot recipes)

*fix up loophopes for vanilla blocks (crusher for vanilla gravel/sand)

*iron plates might need changing, no way around them. (perhaps change all iron plates out for steel plates...?)

*go through immersive itself to make sure there arent any vanilla items in use, like the lantern using vanilla glowstone. (probably just remove that one)

*add asbestos to lava boat recipe in petro

*dear god all the item sizes are wrong. Fix that.

*figure out how to configure immersive containers to not accept large items like logs

*remove blast brick and reinforced blast brick

*implement artisanal

*edit the engineers manual to remove everything ive removed

clear hare
#

Tbh I'd recommend storing this on a Google doc or smth

#

Or Obsidian

#

Don't use Google

dense dagger
#

yeah i was thinking about that, but i tab a bunch into discord so its more convienent if i have it here, so i wont have to have google open

#

if it gets any longer i might move it

#

since i sometimes have to open google to figure out how to do something in kjs

clear hare
#

Btw, Artisanal just added a petroleum refining system, though I'm not sure how useful that'll be to you

dense dagger
#

has it?

#

ill take a look rq

#

i havent included your mod in my pack, let me check it out.

it might make my game more interesting

clear hare
#

Well, crude oil, anyway. I used to call it petroleum but I'm not act sure if that's correct anymore, so went w crude oil. Same concept tho

dense dagger
#

whats the process in artisan?

#

i was planning to do an entire custom line where i liquefact coal into diesel

#

if i can just slot your mod in, and use that with petroleum thatd be amazing

clear hare
#
  • The crude oil fluid naturally spawns in the world, either sour crude or sweet crude.
  • Pick it up like in a bucket or smth
  • Distill sour crude to get sweet crude
  • Distill sweet crude to get kerosene and bitumen
dense dagger
#

oh it adds pockets that spawn? oo thats really cool

#

wait i can add those liquids to the bedrock fluids too!

then the pumpjack can pump them up

#

ie petroleum has a pumpjack, and invisible fluid veins

#

im also reading all the other features of the mod, canning would probably go really well with the early industrial vibe of immersive

#

and i can add a can recipe to the metal press....

#

im getting so many ideas

#

your mod has a primitive distillery???????

#

oml

#

im adding it

#

i can do so much with that

#

metal drums too, this mod is amazing

#

this like perfectly bridges a bunch of gaps in ie/tfc

dense dagger
#

jei work for alumina is complete, above is before below is after

#

i dont know how to get rid of that liquid, so it can stay

dense dagger
#

just learned how to make custom multiblock recipes via datapack

dense dagger
#

its the intermediary for modern steel making

#

you reduce iron ore in a blast furnace then use an arc furnace to turn it into steel

#

Direct reduced iron (DRI), also called sponge iron, is produced from the direct reduction of iron ore (in the form of lumps, pellets, or fines) into iron by a reducing gas which contains elemental carbon (produced from natural gas or coal) and/or hydrogen. When hydrogen is used as the reducing gas no carbon dioxide is produced. Many ores are su...

hallow timber
#

And asphalt too

dense dagger
#

asphalt would be a cool roads+roofs addon

hallow timber
#

I wanna add vinyl panels but adding oil refining is a bit out of scope for dfc..

dense dagger
#

ie petreoleum already has ethylene, which chemically can be made into vinyl

#

although thats for this pack, not really dfc

#

you could also do a compat with artisinal that adds a vinyl recipe, they have a distillery

hallow timber
dense dagger
#

ye, it really should be an ie thing but its not

#

so im gonna probably add it, since currently you are stuck with hammering every steel ingot via tfc

#

but i want to keep the tfc blast furnace, so this method is the best of both worlds

hallow timber
hallow timber
dense dagger
#

well its more complicated

hallow timber
#

Maybe you should be able to run pig iron through a arc furnace to avoid the hammering but you still have to run the blast furnace

dense dagger
#

you have a second step to do, it just saves the hammering in an anvil

#

yeah i guess that makes more sense, and saves me work on a blast furnace recipe

#

i did some research and pig iron is used for steel making in an arc furnace, which is the reason i wanted to do sponge iron anyway

#

i think ill make you have to get pig iron powder, though.

that way its not as simple as throwing it into an arc furnace, you have to quern the ingot first.

ill compensate by having the arc furnace process alot of steel at once, 10-20 ingots

hallow timber
dense dagger
#

my main concern is how i would differentiate the two iron recipes, sponge iron and pig iron

hallow timber
#

Actually pretty much all one off recipes are super easy

hallow timber
#

Where they’re both intermediary steel products and it’s easier to simplify it

dense dagger
#

100%

#

i agree

#

i will have to make a custom item for pig iron dust, though

hallow timber
#

I thought dfc added that

dense dagger
#

luckily theres so many dust textures in this pack i can pick a suitable brown one

#

nah, you added one for every main ore, not any of the intermediary steels

hallow timber
#

Oh

dense dagger
#

your cast iron powder looks close enough, though

#

ill use that texture

hallow timber
#

I think I didn’t add it for any of the metals that don’t have parts

dense dagger
#

ye

hallow timber
#

Like unknown and those random intermediaries

dense dagger
#

pig iron has no uses other than making steel

dense dagger
#

way easier to edit multiblocks than i thought

goodbye blast furnaces

#

at some point i must have broken coke ovens.

they wont form no matter what i do,wierd

#

ill try without my datapack to see if its a me issue or if tfc ie compat stops it forming

#

yep its a my datapack issue

#

time to dig up what happened

#

ok so now i cant join any world with my datapack, it gives me invalid player data...?

#

its probably because the world contained a blast furnace that i disabled

#

had an error message saying blast furnace didnt exist, then it quits. removing it fixed it

so i cant edit multiblocks like that.. wierd

dense dagger
#

got a good chunk of this worked on today, i think thats it for now

#

updated todo list push

#

To-do
Replace aluminum ingots in recipes with dfc ingots done

*integrate IE aluminum items better, make them recyclable in a forge, and remove duplicate entries. done

fully fix immersive petroleum to use tfc ingots, and remove op/unused recipes done

Rebalance immersive engineering multiblocks, to better fit tfc progression done (every multiblock now requires one aluminum ingot in its redstone control hatch)

•remove excavator multiblock (put on hold. Mod owner made it very difficult, instead remove all the ore veins.)

•add an improved support out of steel to better facilitate the multimine drill from immersive engineering without instantly collapsing a cave

remove garden cloche done

rebalance immersive fertilizerslategame coral can produce a bunch of fertilizer. Theres also no satisfying way to make semi passive fertilizer.

remove unused jei arc furnace recipes mostly done, need to figure out the grit recipes later

•Change up ore generation to make certain ores rarer, and figure out if i want to keep native aluminum ore from dfc.

Add the ability to use coke in the blast furnaceno petcoke because its alot more impure than normal coal coke

utilise leaded glass from dfc in some recipes using normal glass. used reinforced glass instead, fits better

remove alumina+aluminum items from jeidone

*fix the steel situation. Remove ie steel, and add an arc furnace recipe for iron ore steel, to better facilitate late game IE also remove ie blast furnace removed, steel consolidated, now everything uses tfc steel. Pig iron is also directly transmutable in arc furnace with a good deal of energy over 20 seconds.

*add more efficient recipes using steel instead of wrought iron, half done, still need to check rods. done

*fix aluminum dupe glitch in arc furnace did it accidentally on my arc furnace pass

*fix the crusher recipes dear god why does it have so many errors removed all the vanilla recipes, still need to do the dusts though in my ingot pass

*normalize aluminum heating recipes to 680 C (leave native aluminum at brilliant white)

*remove alloy kiln (make sure to transfer any recipes get moved to arc furnace/charcoal forge) ill remove the bricks later

*clean up metal press recipes (tons of vanilla ingot recipes)

*rework the basic mechanisms to use brass mechanisms (mwaheheh) :)

*fix up loophopes for vanilla blocks (crusher for vanilla gravel/sand)

*iron plates might need changing, no way around them. (perhaps change all iron plates out for steel plates...?) solution found by just making a way for higher efficiency iron plates using steel

*go through immersive itself to make sure there arent any vanilla items in use, like the lantern using vanilla glowstone. (probably just remove that one)

*add asbestos to lava boat recipe in petro (find an alternative ideally, so i dont have to make asbestos ore spawn for one item)

*dear god all the item sizes are wrong. Fix that.

*figure out how to configure immersive containers to not accept large items like logs

*remove blast brick and reinforced blast brick

*wtf why is bauxite here get rid of it gross

*brain wave: add crusher byproducts to crushing ore that give other elements (like silver from galena, iron from tetrahedrite, etc!) tetrahedrite is now the god of all ores. I had to remove iron because it broke the gui...

*fix the other ingots added by ie to use tfc ingots when applicable

*implement artisanal

*implement immersives grit, probably just replace it with powder in recipes from dfc, im unsure.

*edit the engineers manual to remove everything ive removed

*change bullet casings to use brass

hallow timber
#

Where did you get asbestos from

clear hare
#

Imma be real I love ur confidence. Also I think Rosia(?) adds metal supports? And it also is a mod I'd recommend adding regardless

#

Like I say this as the person who spent multiple months datapacking before doing any modding. So much of this is modding stuff that I wouldn't be able to just casually do so it's really cool to see you committing to learning this much with such confidence

dense dagger
dense dagger
#

speaking of that, back to it.

the more work i do the more excited i am to play it

dense dagger
#

what to do with wrought iron

been putting it off for so long

basically every ie recipe uses wrought iron that uses vanilla iron, I think im gonna replace it all with steel

#

im also not sure i like arc furnace making the end game tfc materials, i think im gonna limit those to only the crucible (which can be electrically heated anyway thanks to the tfc compat, so ill just make more crucibles if i need scaled production)

dense dagger
#

im gonna make ore deposits better™
quartz in gold veins, gonna have to research what to add in other ones, if any

#

this is what im doing for my research

#

im too deep

dense dagger
#

i found out that the rock type cryolite spawns in sometimes has magnetite, so ill just put a 1% chance for magnetite in cryolite deposits, to make them easier to spot in diorite.

dense dagger
#

got steel consolidated, now i can start making mid-ie progression a bit better by replacing all this GROSS wrought iron with COOL steel :)

#

i do want to keep steel plates for later recipes, so ill make a way to convert steel ingots directly into iron plates.

maybe i rename plates to "low strength" and "high strength"

#

so theres less confusion

hallow timber
#

Steel plates?

dense dagger
#

yeah from ie

dense dagger
#

doin some mork work, made a tag so immersive engineering recipes could use either wrought iron/steel for the lower tier recipes, since steel is easier to make in bulk later in tfc

dense dagger
#

this recipe might be evil, but increasing mining speed is super powerful

ruby elm
#

Is that crushed amethyst?

dense dagger
#

diamond powder, and sapphire, ie corundum

#

can be mined near volcanos/springs

#

or panned from chalk

dense dagger
#

im debating on removing all vanilla minecraft items from jei...

#

its always bothered me in tfc how all these unused items just clutter it up

dense dagger
#

much more fitting

#

gotta add the anvil recipe and a metal press recipe for both mechanisms i think, so you can save your fingers from forging

#

or maybe not

dense dagger
#

in_biome tag

#

configured_feature file

#

placed_feature file

#

these are all the files i need right?

#

im not sure what im doing wrong

#

The current issue im facing is no ore generates at all

minor acorn
dense dagger
#

launching to test

#

ore is back!

#

let me see if my ore exists

#

ty

#

lets go!!!!!!

#

now i need to put it in the proper geology

#

ty ank for adding serpentine XD

hallow timber
#

I intended for it to only spawn in serpentine and later peridotite btw

dense dagger
#

yeee

#

i might make it spawn in gabbro too, just so its not too rare, although the main use will be the steel boat from ie which works on lava, so maybe its fine being pretty rare

#

i also need to add the collapse recipe

hallow timber
#

Collapse recipes are pretty annoying just copy the ones for single density ores like saltpeter and change saltpeter for asbestos

dense dagger
#

good idea

#

speaking of lava boats

#

why cant i find this type of generation playing survival?

#

that blue ceiling with the lava cavern is amazingly pretty

#

like

This is the PERFECT greenhouse spot. Aquifers for irrigation.

lava for lighting

#

with no temp mod this is the golden spot to set up a giant farm

#

anyway back to making the modpack

minor acorn
#

👍

#

I've had enough world gen troubles of my own 😭

dense dagger
#

yeah, ive been mostly getting by trial and error, with worldgen theres just so much that goes wrong

dense dagger
#

im gonna work on adding byproducts to the ore crusher, like lead from uranium, etc etc. just to make it a bit more fun to grind ores in the crusher

dense dagger
#

with how many ores are just straight up half sulfur, im probably gonna make tfc sulfur grind into 8 sulfur instead of 4

dense dagger
#

like how i meant to deal with tetrahedrite?

its entire identity is substitutions

#

im removing iron from it

#

curse me for realism im saving this poor gui

#

it cant handle the raw power of lore accurate tetrehedrite

hallow timber
#

Isn’t this a bit op

dense dagger
#

the way i see it, you are getting silver and lead from this, as a byproduct

#

i removed iron for the opness of it

#

you get 5x as much silver/lead from mining their respective ores, as per rich ore you have a 1/4 chance to get half of the dust back

#

the sulfur im still thinking about

#

what do you think i should do

ruby elm
#

This seems really simple way to separate ores.... Maybe you could add step to get rid of sulphur first?

#

Or a different way which gives it

dense dagger
#

hmm

#

that id have to think about

#

i dont have any easy method to do that currently, i originally thought barrel recipes, but those dont accept multiple outputs

#

afaik

#

currently the process is crush ore into powder ->arc furnace 20 powder for one ingot

ruby elm
#

From what I know they don't:(

dense dagger
#

yeerp

#

bulk processing is probably easier with crucibles, due to the electrical crucible heater and casting table automation

ruby elm
#

Kinda

#

With few batteries you can run arc furnace for reasonable amount of time

dense dagger
#

mhmm

#

the biggest issue is the crusher, you are incentivised to use it since it gives twice as much ore powder as a quern. but the powder is unusable except for the ore furnace

#

so you have to put alot more resources into processing it if you go the crusher route

ruby elm
#

Anke them meltable?

#

I think I did something similar in my pack

#

Or at least I will lol

dense dagger
#

thatd make that too easy i feel, since ore doubling is already pretty op in tfc

ruby elm
#

Hmm

#

Maybe make it dirty?

dense dagger
#

dirty?

ruby elm
#

Or something

#

And make it requir further processing?

dense dagger
#

like from the crusher?

ruby elm
#

For that double

#

Yeah

dense dagger
#

hmm

#

let me look over my resources here to see what i could use for that step

#

there are convienent metal powders for every single metal added by dfc that i can use

#

im just unsure what machine i could use for the

#

wait

ruby elm
#

Cool

dense dagger
#

theres a mixer

#

from ie

ruby elm
#

There is

dense dagger
#

hmmmmm

#

im intrigued now

ruby elm
#

Mixing ore with water?

#

Or solvent

dense dagger
#

powder

ruby elm
#

Or something?

dense dagger
#

ye

ruby elm
#

Cool

#

You can always just add more slop

dense dagger
#

crusher->tfc powder->mixer+liquid->metal powder->melt it however you want

ruby elm
#

Geology is neat :> and I am to lazy to work on my pack

dense dagger
#

except for aluminum

#

aluminum stays arc furnace, since theres a pre smelting way to get purified aluminum

#

now what to wash the ores with, probably just water

ruby elm
#

You could make them create some dirty water which could be used to get those extra ores? Fluids don't need graphics :>

dense dagger
#

ohh i see

#

the mixer outputs fluids not items

#

it is really easy to just spam custom fluids for that reason yeah

how do i process them into powders though

ruby elm
#

Squizer?

#

But you would have to make some easier way to get ores without that much work

dense dagger
#

that takes items input only

#

theres already the base tfc way

#

grab ores, smelt them

#

the ie stuff comes post-stainless steel

ruby elm
#

Yeah, but next one requires 5 machines...

dense dagger
#

you get a vat to make pure aluminum, which allows you to start making the multiblocks

ruby elm
#

Why ore processing has to be soo complicated....

dense dagger
#

you were the one who suggested this XD

#

the b4 process was two steps, crusher>arc furnace

ruby elm
#

But that would be too uncomplicated

dense dagger
#

you also need the power generation for the arc furnace, and the infrastructure for all of it

ruby elm
#

Ok, I will leave rest of the puzzle to you lol have fun working with kube

dense dagger
#

ty ty

#

to-do bump

#

To-do
Replace aluminum ingots in recipes with dfc ingots done

*integrate IE aluminum items better, make them recyclable in a forge, and remove duplicate entries. done

fully fix immersive petroleum to use tfc ingots, and remove op/unused recipes done

Rebalance immersive engineering multiblocks, to better fit tfc progression done (every multiblock now requires one aluminum ingot in its redstone control hatch)

•remove excavator multiblock (put on hold. Mod owner made it very difficult, instead remove all the ore veins.)

•add an improved support out of steel to better facilitate the multimine drill from immersive engineering without instantly collapsing a cave

remove garden cloche done

rebalance immersive fertilizerslategame coral can produce a bunch of fertilizer. Theres also no satisfying way to make semi passive fertilizer.

remove unused jei arc furnace recipes mostly done, need to figure out the grit recipes later

•Change up ore generation to make certain ores rarer, and figure out if i want to keep native aluminum ore from dfc.

Add the ability to use coke in the blast furnaceno petcoke because its alot more impure than normal coal coke

utilise leaded glass from dfc in some recipes using normal glass. used reinforced glass instead, fits better

remove alumina+aluminum items from jeidone

*fix the steel situation. Remove ie steel, and add an arc furnace recipe for iron ore steel, to better facilitate late game IE also remove ie blast furnace removed, steel consolidated, now everything uses tfc steel. Pig iron is also directly transmutable in arc furnace with a good deal of energy over 20 seconds.

*add more efficient recipes using steel instead of wrought iron, half done, still need to check rods. done

*fix aluminum dupe glitch in arc furnace did it accidentally on my arc furnace pass

*fix the crusher recipes dear god why does it have so many errors removed all the vanilla recipes, still need to do the dusts though in my ingot pass

*normalize aluminum heating recipes to 680 C (leave native aluminum at brilliant white)

*remove alloy kiln (make sure to transfer any recipes get moved to arc furnace/charcoal forge) ill remove the bricks later

*clean up metal press recipes (tons of vanilla ingot recipes)

*rework the basic mechanisms to use brass mechanisms (mwaheheh) :)

*fix up loophopes for vanilla blocks (crusher for vanilla gravel/sand)

*iron plates might need changing, no way around them. (perhaps change all iron plates out for steel plates...?) solution found by just making a way for higher efficiency iron plates using steel

*go through immersive itself to make sure there arent any vanilla items in use, like the lantern using vanilla glowstone. (probably just remove that one) as far as im aware, no more infinite lights aside from powered lanterns, hopefully...

*add asbestos to lava boat recipe in petro (find an alternative ideally, so i dont have to make asbestos ore spawn for one item)

*dear god all the item sizes are wrong. Fix that. everything that holds fluid in inventory is huge to incentivise pipes. all tools are now very heavy/very large. Drill is huge to make mining an endeavor, but worth it

*figure out how to configure immersive containers to not accept large items like logs

*remove blast brick and reinforced blast brick

*wtf why is bauxite here get rid of it gross, lead too!!! ew!!!

*brain wave: add crusher byproducts to crushing ore that give other elements (like silver from galena, iron from tetrahedrite, etc!) tetrahedrite is now the god of all ores. I had to remove iron because it broke the gui...

*fix the other ingots added by ie to use tfc ingots when applicable

*implement artisanal

*implement immersives grit, probably just replace it with powder in recipes from dfc, im unsure.

*edit the engineers manual to remove everything ive removed

*change bullet casings to use brass

dense dagger
#

hmmm

#

i want to add immersive engineering shaders just for funsies, i dont know how to implement them

#

im thinking you can craft the shader grabbags, maybe using gemstones?

#

like, all pyrite for the common. mix of rarer and rarer gems the higher up, culminating in all ruby for the epic

#

i kinda dont want it to just be a normal crafting recipe though, that seems too easy...

#

i was thinking sewing recipe, but those dont accept items

#

these seem like reasonable crafts.

im thinking a custom "prismatic"
series.

that gets more colorful the higher tier it is

dense dagger
#

got the items all drawn and ingame

#

i really dont like how tier 4 looks but im not gonna try too much harder

#

tier 5 looks the best imo

#

just realising i reversed lapis/pyrite in the recipe. gotta fix that

dense dagger
#

got the recipe working, gonna be alot of redstone acid for each chance, but you have an increased chance to get what you dont have already when you pull, plus its purely cosmetic

#

all are working, and a week for the masterwork bag seems fair, comparing it to aged alcohol

dense dagger
#

hmmm

#

should i make the drill very heavy and huge

#

so you are overburdened with it, making it a tradeoff from normal mining?

#

i kinda like that idea tbh

#

im doing my cosmetic passes now, then i fix up the final bit of ore gen and im basically done

#

the biggest thing left to do is make immersive containers obey item sizes

dense dagger
#

and my todo is officially 4000 letters long

#

amazing

dense dagger
#

im guessing this works to disable it XD

ruby elm
#

Ummmm, you would need Dyson sphere to power this thing
....

dense dagger
#

exactly

#

i dont want you using it

#

tfc ore veins are big enough

ruby elm
#

Challenge accepted/j I am not going to wait a month next to excavator to get 1 cobble you won

dense dagger
#

real

#

im pretty sure its actually impossible to use it because putting too much power in a wire destroys it right

ruby elm
#

Oh

#

It is not that bad

#

Only 40 hours when using hv

dense dagger
#

ye

#

i didnt want to put it too high for fear of running into an overflow

ruby elm
#

Soo IT IS possible

dense dagger
#

i also set the depletion to 1 and the mining speed to 0.001 per tick

ruby elm
#

Excavator accepts 3x hv

#

...

dense dagger
#

10 is the base iirc

ruby elm
#

You really hate excavator

dense dagger
#

look you get an op 5x5 drill

#

i just need to add that better support

#

so you dont instant collapse when you use it

ruby elm
#

Excavator is bigger and looks better this it is superrior

dense dagger
#

big machine scary

ruby elm
#

Big machine cool

dense dagger
#

perhaps

ruby elm
#

And can eat people !

dense dagger
#

youve got the crusher for that :)

ruby elm
#

*looks at crusher

dense dagger
#

this pack actually has a way to get the shaders too

#

unlike 90% of every pack ever

#

all ive got left to do on my list is to

add upgraded support
replace grit with powder
and edit the engineer manual

#

then i should be done, with everything i wanted to set out to do

#

i might get done that 2day or tmrw, ill just post it here for feedback while i play it myself

hallow timber
#

How do you want the supports to look

#

If you just want stronger base tfc supports you can clone them, retexture them, then in the json file that determines how effective they are as supports increase their support distance

dense dagger
#

yea that was my plan

#

I was gonna make them probably out of steel plates from ie

dense dagger
dense dagger
#

ImmersiveFirmaCraft Beta?

#

ill post this curseforge profile here

tldr for the mod:

it combines the tfc ie addon, immersive petroleum, and immersive engineering and uses tfc for the base of the tech.

ill be playtesting it for a while, if you wanna try it out go ahead and let me know if you find something bad, or have a suggestion.

#

99% of it is just changing recipes to combine tfc and ie better

important note is excavator is DISABLED.
although you can still build it, its nearly unusable

dense dagger
#

playing it a bit, im probably gonna add xaeros minimap, and a couple other qol

autumn otter
#

nifty ships but not firmaciv?

dense dagger
#

got firmaciv

#

no alekis tho, i forgor

hardy jetty
#

Isn't Nifty Ships just "FirmaCiv but for non-TFC contexts"?

dense dagger
#

it adds the sloop iirc

#

idk what else it does

hallow timber
#

Nifty ships is vanilla firmaciv

#

Now firmaciv is a tfc compat for nifty ships

dense dagger
#

i see

arctic cedar
#

Used to be the other way around

dense dagger
#

its definitely a tfc pack, thats for sure.

12 hours in and i havent gotten close to starting Immersive engineering stuff yet

dense dagger
#

add:
-xaeros minimap
-alekis nifty ships
-inv tweaks

  • recipe for clinker bricks
dense dagger
#

@lethal mauve since you are online, i checked out rosia and it seems their supports are bugged and dont actually work to support a larger range.

how would i clone tfcs supports and add a new type?
(with larger range)

i can probably model a simple steel texture for them

lethal mauve
#

I'll check out the code, give me a minute

hallow timber
dense dagger
#

I dont know how to do any of that is the issue

hallow timber
#

Can’t you do that with kubejs

dense dagger
#

like i understand tags but class is a foreign concept to me

#

maybe? idk

#

I could add a single block that supports, but i want to copy tfcs supports

#

like, the non horizontal ones do nothing

#

plus i want a higher range, too

hallow timber
#

Classes are Java files and when registering new blocks they reference a class to determine that blocks functionality

dense dagger
#

hmm

lethal mauve
#

From what I can see the support behaviour actually depends on JSON, specifically /data/[addon name]/tfc/supports/[your json file here]. You can check out horizontal_support_beam.json from TFC as a base "template", just make sure adjust the support ranges appropriately

dense dagger
#

I see

#

i think i knew that from before, My issue is how do i make the supports connect like normal tfc supports

#

i want them to be basically identical besides the model and the support range/recipe

lethal mauve