#DecoFirmaCraft
1 messages · Page 2 of 1
Well the worldgen is in a datapack too it’s just integrated into the mod
huh. so which mod are you talking about here, DFC or TFC or some other mod?
Dfc
But I think other mods can have something to do with it
Like I said it’ll just do that sometimes
When I was first implementing the new rock types I’d check a world every time I changed something and even though it didn’t actually work it’d still do the thing you’re showing
Like chunk borders for the rock types
when i make a new world with the same seed it suddenly doesn't do it
Idk how I’d functionally change nothing and it’d still do it
Yeah it’s odd
what rock type is arkose again?
I’m guessing it happens in regular tfc too it’s just hard to notice
Sedimentary
Non flux bearing so no malachite
i found a spot where it's gneiss on one seed and arkose on the other
actually hold on
is it arkose on both even though the map says gneiss?
(blazemap doesn't have the dfc rocks in it that's known, probably not your fault)
this is the file that controls the rock layers
Here’s the tree for the base tfc stone types
i think it can support dfc stone types with a datapack but i havent bothered yet
same with tfc worldgen viewer
thats weird gneiss should never be on the surface
this is kinda hard to read but its from bottom to top and follows a chain
yeah i've read it before, that's interesting
so it showing gneiss makes sense if it doesnt recognize the dfc stone types and shows the one below it instead
oh that makes sense
the only remaining thing I can think of for why it seems like there's less ore is if it for whatever reason doesn't generate indicators properly for decofirmacraft
that shouldnt be an issue
atleast i dont think it should
you never know with this kind of thing...
time to go check
like i said could just be anecdotal....
yeah but like. it keeps happening to me. i have to find out if it's a real thing.
i found a spot where the change in rock layer as it goes deeper cut off a vein but that's a normal thing
would there be a way to disable lead and aluminium generation if you already have galena and bauxite from TFC+IE?
also, is plaster properly implemented? I made liquid plaster but I can't pour it out or anything
You’ve gotta put a bucket of it in your off hand and paint compatible blocks with it using a paintbrush on your main hand
Compatible blocks being wood planks and like
I think stone bricks
Or was it mason bricks
I can’t remember
oh, okay
I’ll add jei support eventually
Also yeah using a datapack
Idk if you’re doing this for a personal pack or modpack dev
personal pack
You could just use the no ores version if you don’t want to bother with a datapack
I lack the technical smarts to make a datapack
I could also make it conditional to remove the ore veins if you have tfc+ie compat mod installed
But I kinda like my aluminum implementation over theirs
god damn it fusion ctm added the traditional ctm textures
that wouldve been useful a couple months ago
these are new too ive had tons of ideas for this exact texture type and now its real
idk if i should vault it or try it
I like CTM
yeah i like it too
a lot of possibilities that you cant normally make
maybe its not so bad after all
messing around with those continuous textures but theyre kinda buggy or maybe im just using them wrong
actually it is bugged, every side but the top inverts one of the axis textures for some reason
the no ores version appears to disable all ore generation in my world?
I installed it, loaded up a world, and that world just has no ore generation anymore outside of the chunks I'd generated before
I only wanted Aluminium and the other ores from DFC not to generate
Assuming they are on the latest version anyways, if they aren't then it might not be fixed in their version
thats true but since its a new install its probably newest version
The amount of times I've had to tell people to update mods in the MultiMC discord because they've gotten the wrong version from curseforge is pretty high, which is why that comes to my mind
¯_(ツ)_/¯
I was using the latest available version for 1.20.1

had an idea the other day

oh my goodness! YES! big brick!
YES
im trying to make columns and roads have tooltips and it gives me the biggest headache ever
Hey question, do the stone columns have support properties like the wooden beams?
oh no but i was gonna add it
i just ended up forgetting..
ill probably add it soon
What about castle doors?
in what way?
Huge doors
I’ve considered huge doors but they’re kinda weird to implement
Since it they’re wider then they can’t just be contained within a single block
And opening them would be weird with blocks in the way of their swing path
i mean youre welcome to help me make it
uhm my main got permed
this is a new account 😭
idk if ownership of a thread can be transfered
Big rip
F
It cannot :/
I kinda wanna work on an update but idk what to add
I’m kinda out of ideas
Oh wait no I’m not I just don’t know how to make block entities
I could make decorative metal furnishings like candleholders plates bowls cups and chandeliers
And probably way more
The idea originally though was that you could pick these up and use them as a fluid vessel and place them down and see the fluid inside of them
I can connect you to a dev to help you learn this if you want?
Idk I’ll try it on my own first
I’m in Japan rn and thinking of new stuff to add
Maybe I could implement large doors along with sliding doors
Point being they can’t open if they have blocks blocking their second position
Hello how can i disable the worldgen of new rocks?
It looks like DecoFirmaCraft is crashing on launch with TFC 3.2.17 and 3.2.18
(someone else reported on github, I can confirm and added my own crash log)
Download the alternative file with no rocks in the title instead
Is this the newest version
Yes
Also thinking back to shingles I should add half shingles for lower grade angles and you swap between both types by just crafting them
Nice large TFC doors would be amazing!
and cause I love castles i need to ask if you could add a portcullis so I can finally get rid of my reliance on create.
What’s a portcullis
Are they those lifting doors
Or gates
Or like those extending gate bridges
Oh they are
I mean if I were to add one I wouldn’t animate it opening or closing
Now that I think about it I’d implement it in a way that you could make it modularly and scale it up by adding more gate blocks and on the top there’d be a special gate container or whatever so it doesn’t leave a big gap in walls
And also probably a redstone controlled version of that container so you can open and close it with a lever or something
Im fine with no animation.
You could also do more of a "blocky animation" though? Like it lifts/lowers 1 block at a time
New idea so I don’t forget - aluminum is a later tier of brass, so it can make those random tools but even stronger
Also metal spindle from brass and aluminum
Just thought of another idea, large ctm block that just has a simple outline like smooth stone, but you can right click it with a hammer to switch it to connect to an alternative setup
So you can make patterns on large floors or walls of stone..
Oh another idea is opaque or semi transparent glass
Maybe expanding on foggy glass to also have the other colors..
Hey just dropping in to let you know that I've also run into the same crash between DFC and TFC.
I saw you weren't gonna be able to work on it until just recently. Really like the mod, looking forward to playing with it again ^^
Yeah I was working on it yesterday I have to leave again tomorrow so I’ll drop a quick fix today for newer tfc versions
Can u send the crash log btw idk if it’s just a gradle thing or if they updated something in specific that broke it
Also should add copper as a lead substitute for leaded glass so people playing without the new ores can still get it..
Sure let me make a new instance for this
Here you go, here's the file. All thats in this instance is TFC and DFC on neoforge latest
If you need the full log and not just the crash report let me know, it may be a hot minute before I can get you that though as I am literally about to step out for something
i found out what it was they just changed something very small in block registration for no reason
easy fix.....
i think this might actually break it with old tfc versions
0.8.1 notes
• fixed for newer tfc versions, i dont think itll work for older versions now sorry but i havent tested
• added large stone bricks, crafted like regular bricks except instead of a brick item it uses smooth stone, test it out!
• columns now act as supports with a 9x9x2 area, only supporting 1 block above and the layer on the same level as the column, since they cant collapse like supports and are super compact. should make for nice cave bases
also wont upload a norocks version until i find a way to fix that bug that breaks ore gen
but i did upload the noores version..
oh also unmentioned i made native aluminum only spawn in arctic conditions (sub -18 temps) but its much more common over there, aluminum powder acts as a substitute for kaolinite powder so if you live far north might be worth it to go mining instead of a trip for kaolin
@green chasm @ancient flower fix is up..
Thanks man, you're awesome, tested again in the launcher/instant I had and it seems to work just fine now
Big things are coming in the non tool metals community
Consider
lead pipes
I did consider deeply and I’ve decided it’s too advanced for me rn
So what you're saying is, I have to add lead pipes?
If I have to go in detail it’s that I decided that lead pipes recreating the steel pipes in base tfc isn’t really worthwhile because the pump is still locked behind steel and at that point it doesn’t actually do much, so I decided that the best implementation would be for a pre steel pipe that acts like a aqueduct that can move water upwards, but doesn’t create source blocks, but that’s too complicated for me
Also I wanted them for the modular frame block idea that I’ll make some day so you can run pipes between your walls and that only adds onto it
What about adding small stone arches?
Example?
I think that’s one of those things that’s best created with stairs but if there’s like a nice way to model it then I might do it
I mean one block wide ones
And a semi full kinda block that you could put underneath to make the arched openings taller
Semi full?
Like a “hole” or empty area in the middle
Which would allow to make these types of openings
Yeah I’ll model and test it out that sounds cool
Thanks 🙏
Windows would be cool too, but it’d probably require too many variants to be easy to make
I was considering macaws type windows but I’d have to come up with something satisfying
I don’t think I’ll do stone windows
If anything maybe if I like how that stone opening comes out I’d make it so you can right click it with a pane to put a window in it
That would be nice ngl
Good luck either way!
Alright
Ngl I wish TFC had more compat mods for existing deco mods, like Building but better and the newer Macaws mods
What are the features you want from them
I could add them to this
Mostly material compatibility, bc Every Compat is a little heavy for me
Building but better has some really nice structural blocks and stuff, like lattices..
I meant like which in specific do you think are missing
Building but better has some absolutely amazing frame blocks and railings, which idk if you have anything like that already
The frames are dynamic, connecting like glass panes
And Macaws has some really nice metalwork items, like the chandeliers and various metal fences they recently added
As well as the new stair mod they made..
I’ve gotta look into this
Macaws really is the goat of bloat
I admire his mods
If you have any screenshots to provide that’d be great I can’t really look into it rn because I’m away from home for a bit
True, but I do love options...
These are some of the things I talked about
That’s a lot of fences
Maybe I could make it so every metals fence shape applies to all other fences too
So there’s like 7 fences for each metal
It's just variations of the same shape, but idm just having like one or two of these
Well I did consider it before but I ultimately decided that metal bars do the job already but maybe more variants would work
Fair enough
I’ll see
Maybe a topper piece for it, if that's possible?
Also which blocks are the frames
I can make them have connecting textures so they top off on their own
The bits around the fire place
Nice
I love me some spikey gothic metal fences
That’s pretty cool
That’s just from one block?
I’ll test that out that’s really cool
Building but better has some small but really nice looking bits and bobs I really like
Also the railings I’ll check those out too
Already thinking about metal stuffs like chandeliers candle holders and plates and things of that nature
Yeah me too it’s just hard to implement in a way that doesn’t just come off as bloat
That's fair, lol
But metal decorations would add more value to metal and especially those that don’t have any other use than alloying so I’m sure on adding them
It's really easy to accidentally bloat a decoration mod, I'd say
Yeah macaws is a good example
If it only had like one variant for each decoration it’d be fine but it has like 6 chair variants and 4 tables and so on
Yeah, it's both a blessing and a curse
Also can u show them I wanna see..
Yeah sure lemme pull up a world with them
It's a smaller deco mod though
Compared to Macaws or Cluttered anyways
Okay so Building but better's fencing seems broken rn? It's just metal fencing like from Macaws tho
Wdym
It crashes my game when I try to place them next to the same fence block?
Anyways, here's a photo of some of the small stuff the mod has
The majority of the mod is block state variants that you get via the mod's hammer item tho
Oh kinda like my mods columns
Are those stone railings that are only placed next to different types of stone the ones that crash
I’ll look into the frame block and lattices but idk if I’d add lattices
Also a stone railing block
And proper wooden railings
No, it's just the metal fences
Tbf I'd be absolutely delighted with just a mod that had those wooden frames
Are those in between blocks also the frames or is that a separate block
The stone in the back or the brick outcropping on the sides
Bc the stone in the back is another separate block
It's the frame, one of the blockstates
Polished stone
What does it look like it’s hard to tell in the screenshot
Looks like it has ctm sorta?
It's a pretty plain block, but it connects to the same block right above it like sideways bricks
Not sideways, up facing
now that i think about it i was thinking of adding chainlink fences but didnt bother making the wire items that would be required for it
Fair
I think Immersive engineering has a wire item
You could make that an optional compat
Or that one tfc item addon with wires also
i think if i would add wires itd be as an item by default and if used with tfc ie or with that addon itd swap to those instead and remove the recipe
Fair
Gonna add metal “redstone” lanterns
Just redstone lanterns with different metal trim recolors that act as the already existing lanterns
im making a pack to play for myself that integrates tfc better into immersive engineering using the tfc ie compat, i was planning to remove the smelting of aluminum and making it an endgame product used in the best gear from immersive, by making a difficult process, then i remember cyrolite and you had a process already made in your pack!
ill be editing your process/ores so theres two ways to get it, the hard way to get it using your cyrolite method, then by immersives arc furnace from bauxite (the modern method irl)
ty for that recipe, :D
now i can focus on making biodiesel slightly better
Oh that’s cool!
I was gonna add some tfc ie compat by either turning off my metal or making their recipes use mine
It’s hard to decide because idk to what extent aluminum is used and if it’d negatively affect progression
aluminum is used in IE for high voltage stuff
and its used for some cool equipment, like the hang glider
and railgun
normally you can just mine bauxite and get it immediately, but im gonna lock it behind the blast furnace
ive downloaded the dfc no ores version but it seems to have removed every tfc ore, so ive gotta figure out what i did wrong XD
or maybe gem ores just spawn differently from metal ores
ive found a few gem ores but not a single metal ore and ive been flying around in spectator for a few minutes, ill try without dfc rq to see if thats the issue
i mustve installed it wrong, its working now
I want to make it so only the tfc crossover ore generates, then i want to make it melt into alumina and not aluminum. Then remove the dusts melting into aluminum as well, gotta figure out how to do that.
also im unsure how to stop the other bauxites from spawning
Yeah tfc worldgen is incredibly finicky idk why it does that
i saw someone up earlier in this chat using kjs to do it, so im trying that now
unless you had an easier way
Should be fine to overwrite the dfc oregen files with something that nullifies them like how you disable recipes
would this work
ServerEvents.tags('worldgen/placed_feature', event => {
event.remove('tfc:in_biome/veins', 'tfc:vein/lignite')
})
but replacing tfc with dfc and the name bauxite
Also the way to make the dusts not melt into aluminum is by overwriting the melting recipe to be alumina ibstead
gotcha
I’m not sure idk how to use kjs
what was your method, by overwriting dfc files
idk how to use kjs either
datapack?
You know how you can disable a recipe by overwriting it in a datapack with a file that effectively does nothing
yeah
Tfc does it with a lot of vanilla recipes
i see
I think if you do that over a worldgen feature it should be able to disable it but I’m not sure I’ve never done it
Im thinking since dfc includes platinum, making that a requirement for the diesel generator somehow.
like how catalytic convertors use platinum group metals as a catalyst
Maybe heavy machine blocks need platinum or something
I’m not sure I tried to think of uses for platinum and they’re all modern
im unsure why this isnt making the small bauxite melt into alumina
this is like the first time im ever touching any recipes ever
I should make a simpler recipe to see if the datapack works at all
it is detected in datapack lists
ah wait its a txt not a json
that was the previous world
still didnt work
It has to be for the tfcie namespace not tfc
ah
The way you have it set up it’s creating a new recipe that goes under tfcs namespace
i did try randomly changing a quern recipe but it also doesnt work
this stuff is so complicated i dont get it XD
does jei show updated recipes immediately? that could be it
ive been using jei to check
It should show it whenever you reload the datapack
kk
so ima backtrack so i understand this rq
this is just taking a random log and making a quern recipe, reloading does nothing im so confused
this should just be base tfc
ive been working on this for 3 hours and i havent got a single recipe done l,l
like is that filepatch for the datapack right?
thats the only thing i can think im doing wrong atp
i can try it rq while you do
It’d be data/(namespace)/recipes/quern/cool.json
Yeah like that
i tried it, doesnt seem to work still
Also how are you reloading the datapack
./reload
Does that actually work
thats how vanilla minecraft documentation said to reload datapacks
how should i do it?
I restart the game but that’s because the way forge does integrated data packs for mods you have to rebuild the mod every time you change it
I think the way you gave works for just a datapack though..
ill try reloading rq
restarting i mean
nope
yeah im stumped XD
ive moved it to content dev, since this isnt really related to dfc anymore
Ank does asbestos ore generate?
im thinking of using it as insulation for a couple blocks
main one being a boat that works in lava
No it doesn’t generate yet
I’ve still got it on my to do to add asbestos fibers from grinding the ore, weaving that into asbestos cloth, then you can craft insulation from the cloth and if you right click wood planks with it it turns it into insulated planks that can’t catch fire
ah ok
Maybe I could make gold and silver way rarer and then add gold alloys for different karat scales
But might be a problem gameplay wise when getting colored steels since it’d make black bronze and the gold alloys way harder to get..
well currently, the deep veins for gold are bigger than most tfc houses
silver is similar, just a bit smaller
Yeah deep gold veins are hundreds if not thousands of ingots and kinda common
Like once you find one you have practically infinite gold
mhmm
changing them to be the same rarity but the size of like a gem vein might even be fine
that may be a bit much, and makes building using colored steels alot harder, might need some tweaking
Why is gold used so often in TFC crafting? It's not that useful in comparison to other metals
its used in black bronze, which is used in colored steel
its not used anywhere else iirc
god im terrible at art, but this is what ive got
@keen hedge
the textures are just grayscaled tfc textures, but i really like the idea of asbestos as a crafting recipe in my pack
Oh the problem isn’t implementing the recipes
Actually it is implementing the recipe in which I mean adding an insulation recipe type for when you right click a block with insulation
yeah that sounds difficult
could be used as blast furnace insulation, too
that might break progression a bit too much, though
was that what you meant by insulation, or was it another block
oh yeah the fireproofing, i remember
hey im having some trouble with your heating recipes
im trying to normalise the aluminum melting recipe across my pack, but half the recipes arent going down
while some are
the datapack seems fine
and theres the file, 680 should be dark red
is there a different file location with some of the aluminum heating recipes?
If I eated it would I die
They’re in the sub file aluminum
please refer to the github when trying to modify recipes
ty
probably worked as a second valid recipe or something like that
or overwrote it
ah
Ankmaniac, let us eat Asbestos as a joke config (gives you poison or withering or smth, kills you)
I’m not even sure if that’s possible with a config
Unless if I make it a completely different item
Actually it probably is..
No just the way items are registered like it’d still be a food item internally you just wouldn’t be able to right click and eat it
Fair
i feel itll be better in a whole pattern yknow
like, on its own its not the best, but with a whole window surrounded itll look really good
That looks great
It would be nice with some kinda upper part too though (arched or flat)
But I think it looks great
if i do add it itd have a upper blockstate
I’m sorry but what is an upper blockstate?
a blockstate that identifies if its on the top of a stack of them
so itd form an arch
That looks very cool
Pewter heat definitions
Are they missing
Perhaps. I have a sneaking suspicion
This is heartbreaking
You know what happens when I catch something with missing gear definitions don’t you?
A solid few blocks are missing the ‘tfc:can_collapse’ tag too.
remade the small brick textures
also the current road texture is gonna be changed to a ctm block and small bricks will be their own block now
youll be able to craft roads by themselves in a crafting grid into small bricks and all road decorative variants like stairs and slabs will drop their small brick versions instead..
Slayyy!!
Thinking about what from this I would add and I’m thinking that probably just the railings
But in a very different way
I’ll design some models tomorrow but I think I could make some cool stone and metal railings..
Also the frames but idk I’m not really convinced on adding them
I wonder how expansive trimming is
Maybe I can add trims for tools and weapons so you can gild your stuff
Hmm
thatd be cool, the closest thing i can think of to that is tinkers construct, although most of the time you make your weapon look like a patchwork quilt
being able to select what color and how it looks i bet you could make some really pretty stuff
(rather than just making a meta immortal tool like in tinkers)
Yeah it wouldn’t affect stats just like add a golden hilt to your steel sword or something
Idk if I’d add customizing how it looks though but maybe
Maybe just 2 things you can gild the handle and adding a little stud at the bottom of the handle
And if it has a hilt that’d also gild the hilt
I’ll do the math for how many items it’d add but probably less than like 400 and I wouldn’t have them show up in jei
yee that sounds cool
Idk, for TFC that seems normal. Look at the anvil
^
hmm
maybe make fences not connect since it looks a bit jarring
esp with the missing texture interior
its just a clone of fences internally
i did that for testing if it worked
it connects to any non solid block in the fence tag
nice
what do people think of fountains..
ive thought of it since last year but never prototyped it becuase it doesnt seem like a very good addition
kinda like this
I'd love to see fountains honestly
Im unsure how youd get the water.
a pump beneath a multiblock-like thing could be cool
so like, youd have a basin made of bricks, then a fountain pillar thing in the middle and if you have a pipe with pump underneath it fills the basin and you can drink from it
theres probably a more easy way to do that
It makes sense that it'd require a pump, I can imagine a steel pipe attached at the bottom and the fountain being two blocks tall so it could also have a water pool
Yeah I’m not connecting it to the pump system
Mostly because the pump system is kinda garbage and hard to expand on
fair
You can’t add pipes to the end of a pump to extend its range
So I can’t have it hook up to pumps
So instead I was thinking maybe its just a fluid container and doesn’t have flowing elements
Maybe mechanical power can be run through it to pump water internally?
Idk
oooooo
Oh hell yeah
Gonna prototype fountains and statues tomorrow
I’ll see if I can come up with something cool and worthwhile..
For fountains, can I suggest taking inspiration from the Dawn of time: builders edition mod? I like their fountain blocks
I was thinking of doing multi block fountains their implementation is cool
Also their use of spouts as it’s own block too
Its mainly the spouts I was referring to
also a wooden crate model thats sorta 3d
gonna replace the default plank texture with something else but i think its cool so far
ok, thanks!
Gonna start updating to 1.21 today
And probably gonna split the new metal types to their own mod along with a bunch of other metal items like non tool metal tools and weapons and arsenic + arsenic bronze
And gonna keep the decorative metal blocks and new metal decorations in dfc
Thank you. The additional metals are a little problematic when you have other mods.
Just to check, colums work like supports right? But a bit better?
I'm currently in 0.8.0
I don’t remember which version adds them as supports it’s one of the new ones
But they act as supports for only 1 block above so they’re not very useful for mining but they’re pretty good for supporting a building or underground structure since they’re compact
And can float..
Yeah, I've been delving a dwarven hall, and it has been rough to say the least
random underground air pockets causing 30 block chain collapses of tunnel
then after 1 collapse, it becomes infinitely times easier to collapse again
Yeah a strategy I use when my mine supports fail and it becomes uncontrollable with supports is cover the bottom of the roof with planks
Then its guaranteed to not collapse again
How does refining bauxite work? JEI says it's 1mb to 1 flux, how does that process in a bloomery?
its identical to steel processing
each alumina bearing item thats put into the blast furnace needs a piece of flux to match it then you put charcoal in
oh also needs cryolite
wait nvm i have it backwards you use cryolite instead of charcoal but you have to keep the block heated
gotcha
I think the modpack I'm on removed the cryolite requirement
seems it also stops me somehow from casting alumina...
What modpack is this
I figured it out, apparently bauxite melts rather low, but alumina melts at brilliant white
but it's TFC Evolved
Bauxite melts low?
Is it the tfcie bauxite ore
I think they might’ve messed up when adding compat
Also alumina and aluminum are different items
Think of alumina like cast iron and aluminum like wrought or steel
yeah i noticed i had to lower bauxite mp in my pack with tfcie
probably smth on their end
yeah they used the TFC + IE crossover
🔥
A lot of packs have stuff like aluminium already (TFCxIE or Kubejs) so it should make it easier to use DFC in packs.
Thinking of adding some semi ctm cloths that go over blocks
Like to line a table or counter or whatever
Gonna test it out tomorrow..
That sounds nice. A bit like create’s table cloths.
Wait what are creates table cloths
create's tablecloths have a similar appearance, but also include two functions, 1 you can place items on tablecloths for display, or you can turn them into a shop.
Oh I probably wouldn’t have that shop functionality
Also thinking of possible extra container options
Shelves and cabinets come to mind but there’s probably more too
How about being able to place jugs, bottles, bowls, etc on them.
Since they are presumably going to be a block shaped something like a carpet you won’t be able to use V to place stuff on them.
It does suck a bit as that idea for them would make more sense in 1.21.1 as placed vessels and I think maybe jugs have unique models.
Damn I hadn’t considered that
Thats really hard to implement I think the way shelves do it is by cloning the placed object object but with a shelf on top of it
Shelves are in 1.21.1
But like a smaller shelf that only holds 2 items would honestly be cool. maybe a cabinet could be like a shelf but enclosed?
Also thinking of removing thin outline and replacing it with a ctm smooth stone for 1.21
I just included it because it was in the original tfc additions but honestly I think it was a bad decision to have both
Pretty much finished setting up for a 1.21 port now it’s just registering and doing datagen for like a thousand blocks
Also seeing the idea of obsidian as a tool head type has given me the idea of a glass type you can knap from
yeah higher tier stone stuff would be really cool
Obsidian and glass could be broken into shards that can then be made into tool heads or bricks in obsidians case
like flint+obsidian
Yeah that and bone too
2x durability and 3x durability stone tools
obsidian could have a special 2x damage modifier too, since its super sharp
make stone spear spam even more broken
Would glass and bone even be usable as tools
I think bone is but glass is mostly for weapons because of how sharp it is
what would be another name for smooth stone
maybe i make smooth stone itself a ctm block or i add the ctm version as its own thing
Also maybe a mural block? Like chiseled stone but made from large bricks instead of regular bricks
If I were to do that I’d ask someone else to make the textures I’m not very good at detailed stuffs
Polished
Smoother stone
This is what I put as a placeholder but probably will just go with this
silky smooth stone

Roughn’t stone
what do people think of sandstone as a rock type
man coding is so easy when you can reuse like 95% of it
On one hand, it would make cool desert caves. On the other hand, there are multiple types of sandstone.
Sandstone and terracotta rock types would be very nice
I think to consolidate the list, yellow and red sandstone would make sense instead of every colour in badlands
Yeah I was thinking just yellow and red but my main issue is like how do I get it only generating in dry areas
Or rather how do I make it less out of place everywhere else
i have it with 3 states rn ill lower it to 2 you can swap between..
i think i got all the hardcoded rock stuffs done also rails dont connect to wood fences anymore..
still have to do the new rock type textures and data files though..... ill just do metal registrations tomorrow
how are there no snow bricks yet?
i never even thought of that thats a cool idea
have some snow bricks
WHY IS IT CIRCLE
ok if you download it its a square ok good
ill add that rn or maybe soon
okedoke!
fully functional goblets that display the drink and can be picked up and used like a jug
jotred made the base implementation for 1.20 and helped me port it to 1.21 pretty much all thanks to him
I’m planning out plates and bowls rn how should they render food
I’m thinking maybe plates have a tag for acceptable food and then it just renders that food on top of it like a sandwich or steak
And bowls would have their own tag with custom models for each food type in it since it’d have to fill the bowl?
maybe just the item texture flat on top?
soups and salads wont work with this method, but plates should be easy
That’s what I was thinking for plates
Also what are more decorative metal things I could add
I already have chandeliers and candleholders in mind
which is better
Left, right, left, right
Left, left, right, right
Right, left, left, right
Left
should it be desaturated or not
you are the GOAT
hmm
i think the texture might need touched up
the color looks fine its just the variation
In what way?
Do you mean the banding
Its hard to say, id definitely get some second opinions
somebody with better art skills than me, idk how to descibe it
made bluestone more muted and made arkose more contrasted
this is nice
good enough
the purple and black one is pretty good
thatd make it look too much like limestone
what do they look like side by side @keen hedge ?
okay so i basically reverted the color pallete but at least the textures are slightly better..
i see
ignore the wrong cobble that was a model error
im pretty happy with how this is going
need to do flint peridotite and another rock type i havent decided yet
probably ignimbrite to go under tuff and pumice
the colors are awful but the pattern is promising
finding a good pallete is so hard
im not really happy with it i think ill have it not generate or something
I think it looks good!
all of them are finally done
designing the rock texture itself is the hardest part making the variants is easy..
how many new rocks can we expect?
10 + sandstone sort of acts like a rock
Well I guess 5 aren’t new new they were in the 1.20 version but I remade or improved all their textures
Adding actual sandstone bricks??
This would be huge for dry climate enjoyers
Yes
I’ll also add other mud brick blocks but not as much as a new rock type
amazing!
not all textures done but most are
i just realized why is the black sandstone so dark i used the same color pallete as the cut sandstone
almost done
im trying to see if theres a way to not show those hitboxes i dont think InteractShape or whatever it is still lets me do the shelf spots the way theyre implemented rn
These remind me of BiblioCraft
I used to love the shelves from that when I played 1.7 TFC
I never really used anything in here besides the item shelves honestly
I made a secondary shelf model that looks like those
I think BiblioCraft stopped after 1.12
Indeed, these were really cool though
Might have that as a secondary model you can swap between with a hammer or something
bibliocraft was so damn goofy
Depends on how I’m feeling tomorrow..
I only remember what was shown in ethos terrafirmapunk playthrough
Like the enchantment book copier
Printing press
bibliocraft was remade for neoforge 1.21.1
iirc its called bibliocraft legacy on CF
That’s just a placeholder I still have to make a texture for their item form
Otherwise those are already done..
Welcome back Bibliocraft
i love the recurring forbidden fire pit character
i based the inventory aspect on the grill because they had those red outlined slots on them that i always thought was cool
im thinking now though that ill give shelves a full half block hitbox instead since theyve kinda outgrown the glowing red square..
Now I’m gonna work on candleholders and chandeliers..
Planning on having you able to right click a chandelier with a metal rod to make the candleholders on it longer and take more than a block of space
Probably fun to program
all thats left now is the BER and voxelshapes and also the particle offsets
progress is lookin good!
i finished them now its just polishing
the hardest part was getting the candle item as a blockstate i didnt realize you could cast it to BlockItem
im pretty proud of how it came out
but tbh the holders themselves are a bit too bulky might make the hands on them 2d planes or something
Guys I need more ideas for what to implement im kinda running out
The rest of what I have is mostly reskins and also plates but tbh programming new stuff is the fun part
Would you be interested in adding furniture? A furniture mod designed with tfc in mind would be great
I really liked the fancy stone fences, would you consider adding wood versions? They'd be great for balconies and as railings.
Add a hefty penny (a huge copper penny)
brick molds for quickly making clay bricks
with the new mud flats you can make thousands upon thousands of clay, but you have to manually make the bricks via knapping
I was thinking of making a sub mod called the chairs cut
Because I think adding furniture would be cool but i can also see a lot of people disliking furniture
Sure
I was thinking about it but if I made brick molds they’d be like a mechanical system thing
hmm
why would anyone dislike furniture?
especially if its ur own unique take of it
For the same reasons people dislike macaws
It kinda goes against the spirit of mc where you build stuff that represents what you want to make and instead just make a block that is exactly that
Also a lot of the times furniture is over detailed and looks out of place
i think thats stupid tho i must agree i dont like macaws at all
but theres plenty of furniture mods that are rlly nice and its alot of fun being able to make tables and seats
one of my fav mods is a furniture mod
this is just beautiful man
I mean i still might make furniture
Probably will
Just like some time in the future after doing the metal addon
Reminds me of jammy furniture
snow bricks
Thinking of a storage mod
Or maybe just adding more storage blocks to dfc
I’m not sure
Rn I just have boxed crates, open top crates, expandable cabinets and metal ones too..
Also maybe wooden palletes but idk if they’d fit very well in game
I feel people would dislike it because it could be in another mod. Current version of DFV for example has lead and aluminium. If you have IE, you get duplicate ore veins.
So naturally if you add furniture within the same mod you get the same issue if you have extra furniture mods.
is this mod being ported to 1.21.1?
Yeah but I’ve got caught up with something else
Oh yeah, I was wondering why I hadn't seen any updates from this thread in awhile
I wanna get back to working on this soon I’ve just been burned out
Have a lot of cool things planned though like cabinets and metal storage blocks
I’ve been theory crafting a new system that almost everything would use to build blocks, where instead of crafting the block you’d do a multi step process with a base item like lumber bricks or loose stones and using an expandable registry of modes you could choose what to build
For example with bricks you’d place a brick (it’d have durability that’s used up when processing) then mortar, then brick then mortar until the full block is placed
This could also be used with a skills mod to have low skill carpenters or masons to make poor furniture or blocks, while masters make good ones consistently kinda like in dwarf fortress, in turn allowing mp servers to have specializations like which people rely on to make good items
sounds interesting
What would mechanically be the difference between good/poor furniture?
So like multiblocks?
I think the only ones that would have a mechanical difference would be storage blocks which would have varying slots otherwise it’s just the looks
No what I was thinking was it’d be purely within the block
I was also thinking of having it take time to do each step but that’s something to iron out in implementation because it might just be more annoying than anything
More clay types and also glazes?
yes why not
yussssssssss
back on working on chiseled blocks, i was working on how to save their data in block entities since nbt tags cant hold java objects just numbers, so i made a system where when saving itd convert the blockstates (i used to store the type of block in each chunk as their blockstate) into their block id and then convert backwards into a blockstate when reloading. then i realized thats dumb i might as well just store them as their block id in the block entity and only convert back when calculating drops and for baking the block model
at this point i ironed out the bugs for the chiseling and stuff its just making the model baking now....
almost done making the baked model system, i took traisters system he made for firmaciv and modified it to accept multiple textures per model, successfully doesnt crash the game, tomorrow its making a data driven system that ties blockstates to textures with json files
Nice progress!
How we feeling
Slight tint to the mortar of the blocks to lower the incredibly high contrast
Also just quick query about terracotta tiles, why is the colour tint different to the base terracotta tint
I was planning on redoing the painted bricks textures whenever I get to them so the mortar was more similar to the bricks color hue wise
And also just getting better colors for the paint in the first place, I just used the color palette for wools
Wdym?
Yeah I was wondering about that too, I made this pretty quickly
Forgive the phone
But it was based around covering a yellow tinted spectrum
Since base Minecraft has very little saturated pastels
Like, it's known for having none
If you’re wondering about why there’s a set of terracotta colored tiles it’s because it’s compat for a mod that adds new dyes to the game but the mod never ended up being released so they’re just sitting there now
These ones?
The direction I was thinking of was more like irl painted bricks with heavy saturation since that’s the first thing that comes to mind when I think of them but I’m not opposed to a block set with pastel colorings
Yeah
The guy that made the palette based the colors on terracottas colors
No offence I actually couldn't tell
They have so much variance whereas terracotta doesn't
I think it’s more obvious with the white terracotta
Btw what building material usually has pastel colorings
Maybe plaster
Plaster would work well with that
It was only really because in terms of mc building, the extra detail with the mortar isn't actually that useful, as the colour palette is still just the base wool ones, and imo a wider range of hues is infinitely more useful
Fair however I would hazard and say the plaster texture is currently just low res random noise and may need work
Currently it's just vanilla concrete powder that isn't affected by gravity
Yeah I was gonna rework that one too it was one of the first textures I made
I want to make them more distinct from concrete they kinda fill the same niche imo
Btw this may seem like a lot of flaming but i do want u to know I fucking adore the metal textures
Ur genuinely held back by the base tfc ones
And I’m also working towards having blocks that can be painted/plastered/wallpapered/concreted on a face by face basis
(nickel)
U managed to make BISMUTH look good
Which is a fkin task cause tfc base it looks horrendous
Wow thank you no one ever talks about those
Personal opinion I would prio the textures first
How???
The most popular feature is the leaded glass
The black bronze one is actually just gorgeous
Which idk why I thought my leaded glass was a bit lazy
I haven't seen ive only used the curse gallery as reference to look though your asset files
Also sorta related but whenever I have time I wanna retexture chrome from firmalife to look less terrible
Is it not on there?
I have a chrome and stainless steel block set that isn’t actually in the game rn just the textures
For some reason the firma ones are like gorgeous or pixel contrast vomit
I really like the stainless steel block palette
It’s very nice
Also the chrome block is like inverted
The positioning of the dark and light pixels..
I like the rose gold one cause it's a nice saturated peach
Oranges in base game are not great
Oh the other win are the rock bricks
The mortar on those is very subtle and nice
I redid the small rock bricks because they were very inconsistent with the rest of the rock color palettes
Idk if I shipped that update
Specifically to remove the mortar..
In that screenshot it’s the old ones
Was about to protest but they look good
I am fond of the old but the new matches a lot more
I saw a screenshot where someone used the old ones and I noticed that they stuck out from the rest of the brick types and I wanted to make them fit in
Also redid the new stone types since they were also ugly
Wait i was gonna mention this LOL
Only cause the current ver it just stuck out for being rgb
The red fills a nice niche of a less yellow tinted red
And the blue is desaturated which is nice
Green kept the saturation and fills the missing forest green hue niche thank god
Lovely update
The beige one next to the green got more yellow which is a positive change for reals too it gets it's own niche
Unsure if the orange one second from the right is claystone tho?
That’s flint
Which would be a new type
I wasn’t really satisfied with how it came out but it’s hard to make a color palette where it comes out nice
Btw do you do texture work?
Are you good with making color palettes?
I can try but I would hazard a guess and say you're better since you managed an entire pack yourself
I can throw suggestions though and attempt swatches too
Most of my color palettes are reused from whatever the block variant is based on
I've wanted to get into computational colour stuff but I'm a while off doing that and understanding it so it would only really be done by eye sadly
I’ve been looking for someone whod be interested in doing texture or palette work since I’m kinda caught up with programming and can’t really make textures rn
Like it would be nice to be able to shove in current palettes and see what ones are less covered to make it easier to avoid trodding on another niche
Well I'll do the painted bricks and tiles tomorrow probably
Mortar*
Can send them here if you would like? I'll keep them wool coloured but would you like tint more or less severe than this
I'm happy with that but would be happy with more or less
Could you dm me them when you’re done please
Also with the mortar color I was thinking of it being shifted to more towards the color of the bricks themselves than just a uniform light shift downwards
In the pic it is, it's just light enough that it looks similar
Like I tinted each the corresponding but had it less opaque
ok here that or less contrast
That’s pretty nice actually
Maybe slightly less contrasting
Specifically on the blue
The rest look fine as is
Yeah that’s great
Idk if you’re willing to do it but part of the texture rework I was planning was making painted blocks shinier
any feedback on individual ones is good
Since the wool color palette is very flat it doesn’t show very much luster
They’re all fine
by shiny you mean?
Oh I meant like the mortar colors are fine
i had to flatten the light blue and pink ones too btw since the contrast on the brick itself was way too high and cluttered contrast between mortar
that was why earlier u mentioned light blue mortar was too dark, i had it so dark so it actually contrasted whole brick
so i flattened it and then could lower darkness of mortar
anyway you do also have the terracotta bricks/tiles that u could use to get a different palette?
these
if u wanted a brighter colour palette u could just completely reskin all of those
well up to u i meant it as a
if u want to branch out from the wool palette the painted bricks use, u can keep painted bricks as they are, and then reskin the teracotta ones to ur new idea
since idk if the old terracotta ones are gonna get that much use
could also try and tint the glazed terracotta tile ones to see if i can get them a bit more glassy looking?
like portugese ceramic tiled house vibe
I was planning on removing them anyways
I was planning on adding glazes at some point maybe they’d be glazed bricks..
Ok how about this
i can up the highlights and shadows to try make it a bit glossier?
cause in fairness the brick texture makes less sense if it looks glossy, the tiled one makes more sense to be very glass/glossy
since its easier to fire flat tiles with a glaze
this reads abit better
This is the kinda thing that’s hard to tell until you see it in game
Can you show them next to the old ones
Idk something feels off still
I think the second brightest color needs to be slightly brighter and the darker colors used specifically for the shaded side need to be slightly darker
currently cant in game since i retextured with a pack
well i could just retexture something else to the old blue tile
I mean like retexturing another block to be it
Probably terracotta tiles or something
these are nice at least
Yeah those are great
oh yeah thats a big improvement
you know what maybe it should be that the second brightest color is replaced by the color of the single dot in the corner and the single dot in the corner doesnt exist anymore
i think thats a bit far
you gotta see it in game
also the rest of the edge needs to be the old second brightest color now
one moment loading it
i dont hate it
any further tho and its at risk of becoming cartoony
yeah thats more what i was thinking
so maybe i would tone down the highlight a tad
as in thats what i envisioned the block should look like
but yeah i agree
i think it needs to be more varied
yeah ive not noised it
im gonna try and maintain the same noise between blocks
but its quite hard given i only have the final export
also quite hard since i tinted the highlight blue and shadow pink slightly so i may end up doing them all by hand and they turn out a bit different
it doesnt bother me but in case thats a big no no for u i will give maintaining noise a go
also what program are you using?
there isnt really a bad answer as long as it lets you draw pixels without antialiasing
and also i prefer if it has a palette feature
yep
if i get round to trying a plaster texture, the tiling matters, is there a program that can auto tile something and let you edit one?
also @keen hedge does the noise map being the same across colour variants matter to u
no i prefer that
matching?
aseprite
will do this tomorrow because it involves making custom noise maps
how would you use noise maps?
i thought you could just recolor the original example and save it as a new sample
i mean what i would do was make a layer for each unique colour, so i can copy it into each folder
and then just protect alpha change them
I should mention that I try to keep every block palette consistent
Its the main reason my textures aren’t computer generated, id do it if i knew how to make them use an inputted palette but they dont
can u explain what u mean by that
like what rules
I try to make all blocks of the same type share the same palette
This applies to metal rock and painted/colored blocks
So if I make a change to a blocks design it’s easy to modify them all
im not trying to be annoying but like, specifically, what does that mean
id rather get it right in one go than do something and have to edit it down
Give me a second I’m at a store rn
np
Ok so like you know a color palette in this case is just a set of all different colors used in a texture right
I try to 1 minimize the colors used to around ~7-9 but it’s flexible
And 2 I also try to get every block that’s meant to be of the same type to use the same color palette
So that blue tile block would use the same sets of colors as blue bricks, blue small tiles, and atleast as the basis for glazed blue tiles
isee
might be easiest to code this
never tried before but may be fun to learn
im happy with the palettes from the bricks so will probably just use those + a few extra for more glossy highlights+shadows
have u tried doing it computationally and have any advice, or am i rawdogging it
I haven’t done it computationally but I’ve heard python has good libraries for this
I just do it manually using global paint bucket fill
It’s why I said either texture work or just making the palettes since I know most people don’t want to bother making 64 textures manually
Well if you can manage that’d be great but if not it’s fine I still accept the palettes
I’m on the final steps of my dynamic textures system so by tomorrow probably I’ll have a working chiseled blocks implementation
Do you plan on updating to 21.1?
Yeah I have a bit done for it already but its not close to finished yet
Also I’m vastly expanding the mod so it’ll take a while
Nice