#DecoFirmaCraft

1 messages · Page 2 of 1

dusky geyser
#

okay when you say datapack what do you mean specifically

#

do you mean other mods? because this is a modpack, it's #1324026207930417202

coarse knot
#

Well the worldgen is in a datapack too it’s just integrated into the mod

dusky geyser
#

huh. so which mod are you talking about here, DFC or TFC or some other mod?

coarse knot
#

Dfc

#

But I think other mods can have something to do with it

#

Like I said it’ll just do that sometimes

#

When I was first implementing the new rock types I’d check a world every time I changed something and even though it didn’t actually work it’d still do the thing you’re showing

#

Like chunk borders for the rock types

dusky geyser
#

when i make a new world with the same seed it suddenly doesn't do it

coarse knot
#

Idk how I’d functionally change nothing and it’d still do it

dusky geyser
#

what rock type is arkose again?

coarse knot
#

I’m guessing it happens in regular tfc too it’s just hard to notice

coarse knot
#

Non flux bearing so no malachite

dusky geyser
#

i found a spot where it's gneiss on one seed and arkose on the other

#

actually hold on

#

is it arkose on both even though the map says gneiss?

#

(blazemap doesn't have the dfc rocks in it that's known, probably not your fault)

coarse knot
#

this is the file that controls the rock layers

#

Here’s the tree for the base tfc stone types

coarse knot
#

same with tfc worldgen viewer

#

thats weird gneiss should never be on the surface

coarse knot
# coarse knot

this is kinda hard to read but its from bottom to top and follows a chain

dusky geyser
#

yeah i've read it before, that's interesting

coarse knot
#

so it showing gneiss makes sense if it doesnt recognize the dfc stone types and shows the one below it instead

dusky geyser
#

oh that makes sense

#

the only remaining thing I can think of for why it seems like there's less ore is if it for whatever reason doesn't generate indicators properly for decofirmacraft

coarse knot
#

that shouldnt be an issue

#

atleast i dont think it should

#

you never know with this kind of thing...

dusky geyser
#

time to go check

coarse knot
#

like i said could just be anecdotal....

dusky geyser
#

yeah but like. it keeps happening to me. i have to find out if it's a real thing.

dusky geyser
#

i found a spot where the change in rock layer as it goes deeper cut off a vein but that's a normal thing

slender rampart
#

would there be a way to disable lead and aluminium generation if you already have galena and bauxite from TFC+IE?

#

also, is plaster properly implemented? I made liquid plaster but I can't pour it out or anything

coarse knot
#

Compatible blocks being wood planks and like

#

I think stone bricks

#

Or was it mason bricks

#

I can’t remember

slender rampart
#

oh, okay

coarse knot
#

I’ll add jei support eventually

coarse knot
#

Idk if you’re doing this for a personal pack or modpack dev

slender rampart
#

personal pack

coarse knot
#

You could just use the no ores version if you don’t want to bother with a datapack

slender rampart
#

I lack the technical smarts to make a datapack

coarse knot
#

I could also make it conditional to remove the ore veins if you have tfc+ie compat mod installed

#

But I kinda like my aluminum implementation over theirs

coarse knot
#

god damn it fusion ctm added the traditional ctm textures

#

that wouldve been useful a couple months ago

#

these are new too ive had tons of ideas for this exact texture type and now its real

coarse knot
#

idk if i should vault it or try it

limpid swift
#

I like CTM

coarse knot
#

yeah i like it too

#

a lot of possibilities that you cant normally make

#

maybe its not so bad after all

coarse knot
#

messing around with those continuous textures but theyre kinda buggy or maybe im just using them wrong

#

actually it is bugged, every side but the top inverts one of the axis textures for some reason

slender rampart
#

the no ores version appears to disable all ore generation in my world?

#

I installed it, loaded up a world, and that world just has no ore generation anymore outside of the chunks I'd generated before

#

I only wanted Aluminium and the other ores from DFC not to generate

coarse knot
#

I thought I fixed it

#

I’ll fix it soon hopefully today

limpid swift
#

Assuming they are on the latest version anyways, if they aren't then it might not be fixed in their version

coarse knot
#

thats true but since its a new install its probably newest version

limpid swift
#

The amount of times I've had to tell people to update mods in the MultiMC discord because they've gotten the wrong version from curseforge is pretty high, which is why that comes to my mind

#

¯_(ツ)_/¯

slender rampart
#

I was using the latest available version for 1.20.1

coarse knot
#

we hit 20k downloads

sage venture
coarse knot
#

had an idea the other day

sage venture
leaden grove
#

oh my goodness! YES! big brick!

coarse knot
#

how do we feel about this

#

i kinda like it

#

might keep it

sage venture
#

YES

coarse knot
#

im trying to make columns and roads have tooltips and it gives me the biggest headache ever

native folio
# coarse knot

Hey question, do the stone columns have support properties like the wooden beams?

coarse knot
#

oh no but i was gonna add it

#

i just ended up forgetting..

#

ill probably add it soon

native folio
#

That's good news

#

Running out of wood is quite annoying in the mines

native folio
coarse knot
#

in what way?

native folio
#

Huge doors

coarse knot
#

I’ve considered huge doors but they’re kinda weird to implement

#

Since it they’re wider then they can’t just be contained within a single block

#

And opening them would be weird with blocks in the way of their swing path

coarse knot
keen hedge
#

uhm my main got permed

#

this is a new account 😭

#

idk if ownership of a thread can be transfered

glad forge
#

Big rip

fallen lion
#

F

analog ore
keen hedge
#

I kinda wanna work on an update but idk what to add

#

I’m kinda out of ideas

#

Oh wait no I’m not I just don’t know how to make block entities

#

I could make decorative metal furnishings like candleholders plates bowls cups and chandeliers

#

And probably way more

#

The idea originally though was that you could pick these up and use them as a fluid vessel and place them down and see the fluid inside of them

analog ore
keen hedge
#

Idk I’ll try it on my own first

keen hedge
#

I’m in Japan rn and thinking of new stuff to add

#

Maybe I could implement large doors along with sliding doors

#

Point being they can’t open if they have blocks blocking their second position

sharp basin
#

Hello how can i disable the worldgen of new rocks?

ancient flower
keen hedge
ancient flower
keen hedge
#

Aw man

#

Ok well I can’t fix it until I’m back and that’s not until 2 weeks from now

keen hedge
#

Also thinking back to shingles I should add half shingles for lower grade angles and you swap between both types by just crafting them

leaden grove
keen hedge
#

What’s a portcullis

#

Are they those lifting doors

#

Or gates

#

Or like those extending gate bridges

keen hedge
#

I mean if I were to add one I wouldn’t animate it opening or closing

#

Now that I think about it I’d implement it in a way that you could make it modularly and scale it up by adding more gate blocks and on the top there’d be a special gate container or whatever so it doesn’t leave a big gap in walls

#

And also probably a redstone controlled version of that container so you can open and close it with a lever or something

leaden grove
keen hedge
#

Oh that makes sense

#

Actually yeah I’d do it like that idk why I didn’t think of that

keen hedge
#

New idea so I don’t forget - aluminum is a later tier of brass, so it can make those random tools but even stronger

#

Also metal spindle from brass and aluminum

keen hedge
#

Just thought of another idea, large ctm block that just has a simple outline like smooth stone, but you can right click it with a hammer to switch it to connect to an alternative setup

#

So you can make patterns on large floors or walls of stone..

keen hedge
#

Oh another idea is opaque or semi transparent glass

#

Maybe expanding on foggy glass to also have the other colors..

green chasm
# keen hedge Is this the newest version

Hey just dropping in to let you know that I've also run into the same crash between DFC and TFC.

I saw you weren't gonna be able to work on it until just recently. Really like the mod, looking forward to playing with it again ^^

keen hedge
#

Can u send the crash log btw idk if it’s just a gradle thing or if they updated something in specific that broke it

#

Also should add copper as a lead substitute for leaded glass so people playing without the new ores can still get it..

green chasm
#

If you need the full log and not just the crash report let me know, it may be a hot minute before I can get you that though as I am literally about to step out for something

keen hedge
#

Wow that was fast

#

Should be enough thanks!

keen hedge
#

i found out what it was they just changed something very small in block registration for no reason

#

easy fix.....

#

i think this might actually break it with old tfc versions

keen hedge
#

0.8.1 notes
• fixed for newer tfc versions, i dont think itll work for older versions now sorry but i havent tested
• added large stone bricks, crafted like regular bricks except instead of a brick item it uses smooth stone, test it out!
• columns now act as supports with a 9x9x2 area, only supporting 1 block above and the layer on the same level as the column, since they cant collapse like supports and are super compact. should make for nice cave bases

#

also wont upload a norocks version until i find a way to fix that bug that breaks ore gen

#

but i did upload the noores version..

#

oh also unmentioned i made native aluminum only spawn in arctic conditions (sub -18 temps) but its much more common over there, aluminum powder acts as a substitute for kaolinite powder so if you live far north might be worth it to go mining instead of a trip for kaolin

#

@green chasm @ancient flower fix is up..

green chasm
#

Thanks man, you're awesome, tested again in the launcher/instant I had and it seems to work just fine now

keen hedge
#

Big things are coming in the non tool metals community

glad forge
#

Consider
lead pipes

keen hedge
#

I did consider deeply and I’ve decided it’s too advanced for me rn

glad forge
#

So what you're saying is, I have to add lead pipes?

keen hedge
#

If I have to go in detail it’s that I decided that lead pipes recreating the steel pipes in base tfc isn’t really worthwhile because the pump is still locked behind steel and at that point it doesn’t actually do much, so I decided that the best implementation would be for a pre steel pipe that acts like a aqueduct that can move water upwards, but doesn’t create source blocks, but that’s too complicated for me

#

Also I wanted them for the modular frame block idea that I’ll make some day so you can run pipes between your walls and that only adds onto it

dapper copper
#

What about adding small stone arches?

keen hedge
#

Example?

#

I think that’s one of those things that’s best created with stairs but if there’s like a nice way to model it then I might do it

dapper copper
#

And a semi full kinda block that you could put underneath to make the arched openings taller

keen hedge
#

Semi full?

dapper copper
#

Like a “hole” or empty area in the middle

dapper copper
keen hedge
#

Ohhh I get you like a small hall block

#

Or stone window opening?

dapper copper
#

Just a stone opening

#

One block wide ish

keen hedge
#

Yeah I’ll model and test it out that sounds cool

dapper copper
dapper copper
keen hedge
#

I was considering macaws type windows but I’d have to come up with something satisfying

#

I don’t think I’ll do stone windows

dapper copper
#

Yeah I figured

#

That’s why I removed my message

#

It was a far fetched idea

keen hedge
#

If anything maybe if I like how that stone opening comes out I’d make it so you can right click it with a pane to put a window in it

dapper copper
#

Good luck either way!

keen hedge
#

Alright

fallen lion
#

Ngl I wish TFC had more compat mods for existing deco mods, like Building but better and the newer Macaws mods

keen hedge
#

What are the features you want from them

fallen lion
#

Mostly material compatibility, bc Every Compat is a little heavy for me

#

Building but better has some really nice structural blocks and stuff, like lattices..

keen hedge
#

I meant like which in specific do you think are missing

fallen lion
#

Building but better has some absolutely amazing frame blocks and railings, which idk if you have anything like that already

#

The frames are dynamic, connecting like glass panes

#

And Macaws has some really nice metalwork items, like the chandeliers and various metal fences they recently added

#

As well as the new stair mod they made..

keen hedge
#

I’ve gotta look into this

#

Macaws really is the goat of bloat

#

I admire his mods

#

If you have any screenshots to provide that’d be great I can’t really look into it rn because I’m away from home for a bit

fallen lion
#

These are some of the things I talked about

keen hedge
#

That’s a lot of fences

#

Maybe I could make it so every metals fence shape applies to all other fences too

#

So there’s like 7 fences for each metal

fallen lion
#

It's just variations of the same shape, but idm just having like one or two of these

keen hedge
#

Well I did consider it before but I ultimately decided that metal bars do the job already but maybe more variants would work

fallen lion
#

Fair enough

keen hedge
#

I’ll see

fallen lion
#

Maybe a topper piece for it, if that's possible?

keen hedge
#

Also which blocks are the frames

keen hedge
fallen lion
#

The bits around the fire place

fallen lion
#

I love me some spikey gothic metal fences

keen hedge
#

That’s just from one block?

fallen lion
#

Yeah!

#

It's super cool looking

keen hedge
#

I’ll test that out that’s really cool

fallen lion
#

Building but better has some small but really nice looking bits and bobs I really like

keen hedge
#

Also the railings I’ll check those out too

#

Already thinking about metal stuffs like chandeliers candle holders and plates and things of that nature

fallen lion
#

Lovely :]

#

I adore stuff that helps add tiny details to stuff

keen hedge
#

Yeah me too it’s just hard to implement in a way that doesn’t just come off as bloat

fallen lion
#

That's fair, lol

keen hedge
#

But metal decorations would add more value to metal and especially those that don’t have any other use than alloying so I’m sure on adding them

fallen lion
#

It's really easy to accidentally bloat a decoration mod, I'd say

keen hedge
#

If it only had like one variant for each decoration it’d be fine but it has like 6 chair variants and 4 tables and so on

fallen lion
#

Yeah, it's both a blessing and a curse

keen hedge
fallen lion
#

Yeah sure lemme pull up a world with them

#

It's a smaller deco mod though

#

Compared to Macaws or Cluttered anyways

#

Okay so Building but better's fencing seems broken rn? It's just metal fencing like from Macaws tho

keen hedge
#

Wdym

fallen lion
#

It crashes my game when I try to place them next to the same fence block?

#

Anyways, here's a photo of some of the small stuff the mod has

#

The majority of the mod is block state variants that you get via the mod's hammer item tho

keen hedge
#

Oh kinda like my mods columns

keen hedge
# fallen lion

Are those stone railings that are only placed next to different types of stone the ones that crash

#

I’ll look into the frame block and lattices but idk if I’d add lattices

#

Also a stone railing block

#

And proper wooden railings

fallen lion
fallen lion
#

Tbf I'd be absolutely delighted with just a mod that had those wooden frames

keen hedge
#

Are those in between blocks also the frames or is that a separate block

fallen lion
#

The stone in the back or the brick outcropping on the sides

#

Bc the stone in the back is another separate block

keen hedge
#

Also what’s the block in the back

fallen lion
fallen lion
keen hedge
#

Looks like it has ctm sorta?

fallen lion
#

It's a pretty plain block, but it connects to the same block right above it like sideways bricks

#

Not sideways, up facing

keen hedge
# fallen lion

now that i think about it i was thinking of adding chainlink fences but didnt bother making the wire items that would be required for it

fallen lion
#

Fair

#

I think Immersive engineering has a wire item

#

You could make that an optional compat

fallen lion
#

Or that one tfc item addon with wires also

keen hedge
#

i think if i would add wires itd be as an item by default and if used with tfc ie or with that addon itd swap to those instead and remove the recipe

fallen lion
#

Fair

keen hedge
#

Gonna add metal “redstone” lanterns

#

Just redstone lanterns with different metal trim recolors that act as the already existing lanterns

cobalt crest
#

im making a pack to play for myself that integrates tfc better into immersive engineering using the tfc ie compat, i was planning to remove the smelting of aluminum and making it an endgame product used in the best gear from immersive, by making a difficult process, then i remember cyrolite and you had a process already made in your pack!

ill be editing your process/ores so theres two ways to get it, the hard way to get it using your cyrolite method, then by immersives arc furnace from bauxite (the modern method irl)

ty for that recipe, :D

#

now i can focus on making biodiesel slightly better

keen hedge
#

Oh that’s cool!

#

I was gonna add some tfc ie compat by either turning off my metal or making their recipes use mine

#

It’s hard to decide because idk to what extent aluminum is used and if it’d negatively affect progression

cobalt crest
#

aluminum is used in IE for high voltage stuff

#

and its used for some cool equipment, like the hang glider

#

and railgun

#

normally you can just mine bauxite and get it immediately, but im gonna lock it behind the blast furnace

#

ive downloaded the dfc no ores version but it seems to have removed every tfc ore, so ive gotta figure out what i did wrong XD

#

or maybe gem ores just spawn differently from metal ores

ive found a few gem ores but not a single metal ore and ive been flying around in spectator for a few minutes, ill try without dfc rq to see if thats the issue

i mustve installed it wrong, its working now

#

I want to make it so only the tfc crossover ore generates, then i want to make it melt into alumina and not aluminum. Then remove the dusts melting into aluminum as well, gotta figure out how to do that.

also im unsure how to stop the other bauxites from spawning

keen hedge
cobalt crest
#

i saw someone up earlier in this chat using kjs to do it, so im trying that now

#

unless you had an easier way

keen hedge
#

Should be fine to overwrite the dfc oregen files with something that nullifies them like how you disable recipes

cobalt crest
#

would this work
ServerEvents.tags('worldgen/placed_feature', event => {
event.remove('tfc:in_biome/veins', 'tfc:vein/lignite')
})

#

but replacing tfc with dfc and the name bauxite

keen hedge
cobalt crest
#

gotcha

keen hedge
cobalt crest
#

what was your method, by overwriting dfc files

#

idk how to use kjs either

#

datapack?

keen hedge
cobalt crest
#

yeah

keen hedge
#

Tfc does it with a lot of vanilla recipes

cobalt crest
#

i see

keen hedge
#

I think if you do that over a worldgen feature it should be able to disable it but I’m not sure I’ve never done it

cobalt crest
#

Im thinking since dfc includes platinum, making that a requirement for the diesel generator somehow.
like how catalytic convertors use platinum group metals as a catalyst

keen hedge
#

Maybe heavy machine blocks need platinum or something

#

I’m not sure I tried to think of uses for platinum and they’re all modern

cobalt crest
#

im unsure why this isnt making the small bauxite melt into alumina

#

this is like the first time im ever touching any recipes ever

#

I should make a simpler recipe to see if the datapack works at all

#

it is detected in datapack lists

#

ah wait its a txt not a json

#

that was the previous world

#

still didnt work

keen hedge
cobalt crest
#

ah

keen hedge
#

The way you have it set up it’s creating a new recipe that goes under tfcs namespace

cobalt crest
#

i did try randomly changing a quern recipe but it also doesnt work

#

this stuff is so complicated i dont get it XD

#

does jei show updated recipes immediately? that could be it

#

ive been using jei to check

keen hedge
#

It should show it whenever you reload the datapack

cobalt crest
#

kk

#

so ima backtrack so i understand this rq

#

this is just taking a random log and making a quern recipe, reloading does nothing im so confused

#

this should just be base tfc

#

ive been working on this for 3 hours and i havent got a single recipe done l,l

#

like is that filepatch for the datapack right?

#

thats the only thing i can think im doing wrong atp

keen hedge
#

I think data packs need you to pass it through data first in the tree

#

Let me check..

cobalt crest
#

i can try it rq while you do

keen hedge
#

It’d be data/(namespace)/recipes/quern/cool.json

cobalt crest
keen hedge
#

Yeah like that

cobalt crest
#

i tried it, doesnt seem to work still

keen hedge
#

Also how are you reloading the datapack

cobalt crest
#

./reload

keen hedge
#

Does that actually work

cobalt crest
#

thats how vanilla minecraft documentation said to reload datapacks

#

how should i do it?

keen hedge
#

I restart the game but that’s because the way forge does integrated data packs for mods you have to rebuild the mod every time you change it

#

I think the way you gave works for just a datapack though..

cobalt crest
#

ill try reloading rq

#

restarting i mean

#

nope

#

yeah im stumped XD

#

ive moved it to content dev, since this isnt really related to dfc anymore

keen hedge
cobalt crest
#

Ank does asbestos ore generate?

#

im thinking of using it as insulation for a couple blocks

#

main one being a boat that works in lava

keen hedge
#

No it doesn’t generate yet

#

I’ve still got it on my to do to add asbestos fibers from grinding the ore, weaving that into asbestos cloth, then you can craft insulation from the cloth and if you right click wood planks with it it turns it into insulated planks that can’t catch fire

cobalt crest
#

ah ok

keen hedge
#

Maybe I could make gold and silver way rarer and then add gold alloys for different karat scales

#

But might be a problem gameplay wise when getting colored steels since it’d make black bronze and the gold alloys way harder to get..

cobalt crest
#

well currently, the deep veins for gold are bigger than most tfc houses

#

silver is similar, just a bit smaller

keen hedge
#

Yeah deep gold veins are hundreds if not thousands of ingots and kinda common

#

Like once you find one you have practically infinite gold

cobalt crest
#

mhmm

#

changing them to be the same rarity but the size of like a gem vein might even be fine

#

that may be a bit much, and makes building using colored steels alot harder, might need some tweaking

fallen lion
#

Why is gold used so often in TFC crafting? It's not that useful in comparison to other metals

cobalt crest
#

its used in black bronze, which is used in colored steel

#

its not used anywhere else iirc

cobalt crest
#

god im terrible at art, but this is what ive got

#

@keen hedge

#

the textures are just grayscaled tfc textures, but i really like the idea of asbestos as a crafting recipe in my pack

keen hedge
#

Oh the problem isn’t implementing the recipes

cobalt crest
#

ye ik, i just wanted to let you know im using your asbestos

#

its a very cool idea

keen hedge
#

Actually it is implementing the recipe in which I mean adding an insulation recipe type for when you right click a block with insulation

cobalt crest
#

yeah that sounds difficult

#

could be used as blast furnace insulation, too

#

that might break progression a bit too much, though

#

was that what you meant by insulation, or was it another block

#

oh yeah the fireproofing, i remember

cobalt crest
#

hey im having some trouble with your heating recipes

#

im trying to normalise the aluminum melting recipe across my pack, but half the recipes arent going down

#

while some are

#

the datapack seems fine

#

and theres the file, 680 should be dark red

#

is there a different file location with some of the aluminum heating recipes?

fallen lion
#

If I eated it would I die

keen hedge
keen hedge
cobalt crest
#

ohh i see

#

why did half of them work then, thats why i didnt check my file path XD

keen hedge
#

please refer to the github when trying to modify recipes

cobalt crest
#

ty

keen hedge
#

or overwrote it

cobalt crest
#

ah

fallen lion
#

Ankmaniac, let us eat Asbestos as a joke config (gives you poison or withering or smth, kills you)

keen hedge
#

I’m not even sure if that’s possible with a config

#

Unless if I make it a completely different item

#

Actually it probably is..

fallen lion
#

I would be confused if you couldn't

#

Like, turning off and on smth?

keen hedge
#

No just the way items are registered like it’d still be a food item internally you just wouldn’t be able to right click and eat it

fallen lion
#

Fair

cobalt crest
#

i feel itll be better in a whole pattern yknow

#

like, on its own its not the best, but with a whole window surrounded itll look really good

dapper copper
#

It would be nice with some kinda upper part too though (arched or flat)

#

But I think it looks great

keen hedge
#

if i do add it itd have a upper blockstate

dapper copper
keen hedge
#

a blockstate that identifies if its on the top of a stack of them

#

so itd form an arch

fallen lion
#

That looks very cool

teal raven
#

Pewter heat definitions

keen hedge
#

Are they missing

teal raven
#

Perhaps. I have a sneaking suspicion

keen hedge
#

This is heartbreaking

teal raven
#

You know what happens when I catch something with missing gear definitions don’t you?

#

A solid few blocks are missing the ‘tfc:can_collapse’ tag too.

keen hedge
#

remade the small brick textures

#

also the current road texture is gonna be changed to a ctm block and small bricks will be their own block now

#

youll be able to craft roads by themselves in a crafting grid into small bricks and all road decorative variants like stairs and slabs will drop their small brick versions instead..

fallen lion
#

Slayyy!!

keen hedge
#

roads reworked..

keen hedge
# fallen lion

Thinking about what from this I would add and I’m thinking that probably just the railings

#

But in a very different way

#

I’ll design some models tomorrow but I think I could make some cool stone and metal railings..

#

Also the frames but idk I’m not really convinced on adding them

fallen lion
#

Real,,

#

And that's okay

#

I sorta wish there was a mod with JUST the frames

cobalt crest
#

can you recreate this?

keen hedge
#

Oh

#

Yeah I should like fix that

keen hedge
#

I wonder how expansive trimming is

#

Maybe I can add trims for tools and weapons so you can gild your stuff

cobalt crest
#

Hmm

#

thatd be cool, the closest thing i can think of to that is tinkers construct, although most of the time you make your weapon look like a patchwork quilt

#

being able to select what color and how it looks i bet you could make some really pretty stuff

(rather than just making a meta immortal tool like in tinkers)

keen hedge
#

Yeah it wouldn’t affect stats just like add a golden hilt to your steel sword or something

#

Idk if I’d add customizing how it looks though but maybe

#

Maybe just 2 things you can gild the handle and adding a little stud at the bottom of the handle

#

And if it has a hilt that’d also gild the hilt

#

I’ll do the math for how many items it’d add but probably less than like 400 and I wouldn’t have them show up in jei

cobalt crest
#

yee that sounds cool

keen hedge
#

idk

#

maybe too detailed

teal raven
#

Idk, for TFC that seems normal. Look at the anvil

sage venture
#

^

keen hedge
#

those who manually write every single possible condition

keen hedge
cobalt crest
#

hmm

#

maybe make fences not connect since it looks a bit jarring

#

esp with the missing texture interior

keen hedge
#

its just a clone of fences internally

#

i did that for testing if it worked

#

it connects to any non solid block in the fence tag

cobalt crest
#

nice

keen hedge
#

what do people think of fountains..

#

ive thought of it since last year but never prototyped it becuase it doesnt seem like a very good addition

#

kinda like this

arctic locust
#

I'd love to see fountains honestly

cobalt crest
#

Im unsure how youd get the water.

a pump beneath a multiblock-like thing could be cool

#

so like, youd have a basin made of bricks, then a fountain pillar thing in the middle and if you have a pipe with pump underneath it fills the basin and you can drink from it

#

theres probably a more easy way to do that

arctic locust
#

It makes sense that it'd require a pump, I can imagine a steel pipe attached at the bottom and the fountain being two blocks tall so it could also have a water pool

keen hedge
#

Mostly because the pump system is kinda garbage and hard to expand on

cobalt crest
#

fair

keen hedge
#

You can’t add pipes to the end of a pump to extend its range

#

So I can’t have it hook up to pumps

#

So instead I was thinking maybe its just a fluid container and doesn’t have flowing elements

#

Maybe mechanical power can be run through it to pump water internally?

#

Idk

keen hedge
cobalt crest
#

oooooo

sage venture
#

Oh hell yeah

keen hedge
#

Gonna prototype fountains and statues tomorrow

#

I’ll see if I can come up with something cool and worthwhile..

leaden grove
#

For fountains, can I suggest taking inspiration from the Dawn of time: builders edition mod? I like their fountain blocks

keen hedge
#

I was thinking of doing multi block fountains their implementation is cool

#

Also their use of spouts as it’s own block too

leaden grove
#

Its mainly the spouts I was referring to

keen hedge
#

negative space in models is so cool

keen hedge
#

also a wooden crate model thats sorta 3d

#

gonna replace the default plank texture with something else but i think its cool so far

keen hedge
#

Gonna start updating to 1.21 today

#

And probably gonna split the new metal types to their own mod along with a bunch of other metal items like non tool metal tools and weapons and arsenic + arsenic bronze

#

And gonna keep the decorative metal blocks and new metal decorations in dfc

teal raven
#

Thank you. The additional metals are a little problematic when you have other mods.

lethal glen
#

Just to check, colums work like supports right? But a bit better?

#

I'm currently in 0.8.0

keen hedge
#

I don’t remember which version adds them as supports it’s one of the new ones

#

But they act as supports for only 1 block above so they’re not very useful for mining but they’re pretty good for supporting a building or underground structure since they’re compact

#

And can float..

lethal glen
#

Yeah, I've been delving a dwarven hall, and it has been rough to say the least

#

random underground air pockets causing 30 block chain collapses of tunnel

#

then after 1 collapse, it becomes infinitely times easier to collapse again

keen hedge
#

Yeah a strategy I use when my mine supports fail and it becomes uncontrollable with supports is cover the bottom of the roof with planks

#

Then its guaranteed to not collapse again

lethal glen
#

How does refining bauxite work? JEI says it's 1mb to 1 flux, how does that process in a bloomery?

keen hedge
#

its identical to steel processing

#

each alumina bearing item thats put into the blast furnace needs a piece of flux to match it then you put charcoal in

#

oh also needs cryolite

#

wait nvm i have it backwards you use cryolite instead of charcoal but you have to keep the block heated

lethal glen
#

gotcha

#

I think the modpack I'm on removed the cryolite requirement

#

seems it also stops me somehow from casting alumina...

keen hedge
lethal glen
#

I figured it out, apparently bauxite melts rather low, but alumina melts at brilliant white

#

but it's TFC Evolved

keen hedge
#

Bauxite melts low?

#

Is it the tfcie bauxite ore

#

I think they might’ve messed up when adding compat

#

Also alumina and aluminum are different items

#

Think of alumina like cast iron and aluminum like wrought or steel

cobalt crest
#

yeah i noticed i had to lower bauxite mp in my pack with tfcie

#

probably smth on their end

lethal glen
rough owl
#

A lot of packs have stuff like aluminium already (TFCxIE or Kubejs) so it should make it easier to use DFC in packs.

keen hedge
#

Thinking of adding some semi ctm cloths that go over blocks

#

Like to line a table or counter or whatever

#

Gonna test it out tomorrow..

teal raven
#

That sounds nice. A bit like create’s table cloths.

keen hedge
#

Wait what are creates table cloths

leaden grove
#

create's tablecloths have a similar appearance, but also include two functions, 1 you can place items on tablecloths for display, or you can turn them into a shop.

keen hedge
#

Oh I probably wouldn’t have that shop functionality

#

Also thinking of possible extra container options

#

Shelves and cabinets come to mind but there’s probably more too

rough owl
#

How about being able to place jugs, bottles, bowls, etc on them.

#

Since they are presumably going to be a block shaped something like a carpet you won’t be able to use V to place stuff on them.

#

It does suck a bit as that idea for them would make more sense in 1.21.1 as placed vessels and I think maybe jugs have unique models.

keen hedge
#

Damn I hadn’t considered that

#

Thats really hard to implement I think the way shelves do it is by cloning the placed object object but with a shelf on top of it

leaden grove
keen hedge
#

I meant like a jarbnet as a shelf

#

I think that’s what they’re called

leaden grove
#

OH! those

#

yeah those would be amazing to have

keen hedge
#

Also thinking of removing thin outline and replacing it with a ctm smooth stone for 1.21

#

I just included it because it was in the original tfc additions but honestly I think it was a bad decision to have both

keen hedge
#

Pretty much finished setting up for a 1.21 port now it’s just registering and doing datagen for like a thousand blocks

keen hedge
#

Also seeing the idea of obsidian as a tool head type has given me the idea of a glass type you can knap from

cobalt crest
#

yeah higher tier stone stuff would be really cool

keen hedge
#

Obsidian and glass could be broken into shards that can then be made into tool heads or bricks in obsidians case

cobalt crest
#

like flint+obsidian

keen hedge
cobalt crest
#

2x durability and 3x durability stone tools

#

obsidian could have a special 2x damage modifier too, since its super sharp

#

make stone spear spam even more broken

keen hedge
#

Would glass and bone even be usable as tools

#

I think bone is but glass is mostly for weapons because of how sharp it is

cobalt crest
#

yeah

#

rock and glass are both brittle but sharp

keen hedge
#

what would be another name for smooth stone

#

maybe i make smooth stone itself a ctm block or i add the ctm version as its own thing

keen hedge
#

Also maybe a mural block? Like chiseled stone but made from large bricks instead of regular bricks

#

If I were to do that I’d ask someone else to make the textures I’m not very good at detailed stuffs

lethal glen
teal raven
#

Smoother stone

keen hedge
teal raven
#

Roughn’t stone

keen hedge
#

what do people think of sandstone as a rock type

keen hedge
#

man coding is so easy when you can reuse like 95% of it

teal raven
#

On one hand, it would make cool desert caves. On the other hand, there are multiple types of sandstone.

cobalt crest
#

itd be very cool, yeah

#

i live near a sadstone area

lethal glen
#

Sandstone and terracotta rock types would be very nice

rough owl
keen hedge
#

Yeah I was thinking just yellow and red but my main issue is like how do I get it only generating in dry areas

#

Or rather how do I make it less out of place everywhere else

keen hedge
keen hedge
#

i have it with 3 states rn ill lower it to 2 you can swap between..

keen hedge
#

i think i got all the hardcoded rock stuffs done also rails dont connect to wood fences anymore..

#

still have to do the new rock type textures and data files though..... ill just do metal registrations tomorrow

keen hedge
toxic heron
#

how are there no snow bricks yet?

keen hedge
#

i never even thought of that thats a cool idea

toxic heron
#

have some snow bricks

#

WHY IS IT CIRCLE

#

ok if you download it its a square ok good

keen hedge
#

ill add that rn or maybe soon

toxic heron
#

okedoke!

keen hedge
#

fully functional goblets that display the drink and can be picked up and used like a jug

#

jotred made the base implementation for 1.20 and helped me port it to 1.21 pretty much all thanks to him

keen hedge
#

I’m planning out plates and bowls rn how should they render food

#

I’m thinking maybe plates have a tag for acceptable food and then it just renders that food on top of it like a sandwich or steak

#

And bowls would have their own tag with custom models for each food type in it since it’d have to fill the bowl?

toxic heron
#

maybe just the item texture flat on top?

#

soups and salads wont work with this method, but plates should be easy

keen hedge
#

Also what are more decorative metal things I could add

#

I already have chandeliers and candleholders in mind

keen hedge
#

which is better

keen hedge
keen hedge
lethal glen
#

Left, right, left, right

sonic dagger
#

Left, left, right, right

umbral skiff
#

Right, left, left, right

toxic heron
keen hedge
#

should it be desaturated or not

finite forum
keen hedge
#

the blueschist is the lower saturation one and it still stands out too much

cobalt crest
#

hmm

#

i think the texture might need touched up

#

the color looks fine its just the variation

keen hedge
#

Do you mean the banding

cobalt crest
#

Its hard to say, id definitely get some second opinions

#

somebody with better art skills than me, idk how to descibe it

keen hedge
#

made bluestone more muted and made arkose more contrasted

lethal glen
#

this is nice

keen hedge
keen hedge
#

good enough

finite forum
keen hedge
#

is travertine too yellow now

#

might have to make it more desaturated

cobalt crest
#

thatd make it look too much like limestone

#

what do they look like side by side @keen hedge ?

keen hedge
#

okay so i basically reverted the color pallete but at least the textures are slightly better..

cobalt crest
#

i see

keen hedge
keen hedge
#

ignore the wrong cobble that was a model error

#

im pretty happy with how this is going

#

need to do flint peridotite and another rock type i havent decided yet

#

probably ignimbrite to go under tuff and pumice

keen hedge
keen hedge
#

the colors are awful but the pattern is promising

keen hedge
#

finding a good pallete is so hard

keen hedge
#

im not really happy with it i think ill have it not generate or something

keen hedge
#

i finally got them not looking so bad..

#

i think..

final cove
#

I think it looks good!

keen hedge
#

all of them are finally done

#

designing the rock texture itself is the hardest part making the variants is easy..

final cove
#

how many new rocks can we expect?

keen hedge
#

10 + sandstone sort of acts like a rock

#

Well I guess 5 aren’t new new they were in the 1.20 version but I remade or improved all their textures

final cove
finite forum
keen hedge
#

I’ll also add other mud brick blocks but not as much as a new rock type

final cove
#

amazing!

keen hedge
keen hedge
#

i just realized why is the black sandstone so dark i used the same color pallete as the cut sandstone

keen hedge
#

I GOT IT WORKING SORT OF

#

complete victory

keen hedge
#

almost done

#

im trying to see if theres a way to not show those hitboxes i dont think InteractShape or whatever it is still lets me do the shelf spots the way theyre implemented rn

arctic locust
#

These remind me of BiblioCraft

#

I used to love the shelves from that when I played 1.7 TFC

keen hedge
#

I never played with bibliocraft before

#

Are they the same

arctic locust
#

I never really used anything in here besides the item shelves honestly

keen hedge
#

I made a secondary shelf model that looks like those

arctic locust
#

I think BiblioCraft stopped after 1.12

keen hedge
#

Such a 1.7 mod

#

Might do those display cases

arctic locust
keen hedge
#

Might have that as a secondary model you can swap between with a hammer or something

outer jungle
#

bibliocraft was so damn goofy

keen hedge
keen hedge
#

Like the enchantment book copier

#

Printing press

wet vapor
#

bibliocraft was remade for neoforge 1.21.1
iirc its called bibliocraft legacy on CF

keen hedge
cobalt crest
#

wait the super tiny cups

#

they are so cute

keen hedge
#

That’s just a placeholder I still have to make a texture for their item form

#

Otherwise those are already done..

teal raven
#

Welcome back Bibliocraft

keen hedge
#

rendering multiple items underway..

#

doesnt really work properly yet..

keen hedge
#

almost there

keen hedge
#

im finally done with this

cobalt crest
#

i love the recurring forbidden fire pit character

keen hedge
#

im thinking now though that ill give shelves a full half block hitbox instead since theyve kinda outgrown the glowing red square..

keen hedge
#

Now I’m gonna work on candleholders and chandeliers..

#

Planning on having you able to right click a chandelier with a metal rod to make the candleholders on it longer and take more than a block of space

#

Probably fun to program

keen hedge
#

all thats left now is the BER and voxelshapes and also the particle offsets

keen hedge
leaden grove
#

progress is lookin good!

keen hedge
#

i finished them now its just polishing

#

the hardest part was getting the candle item as a blockstate i didnt realize you could cast it to BlockItem

#

im pretty proud of how it came out

#

but tbh the holders themselves are a bit too bulky might make the hands on them 2d planes or something

keen hedge
#

Guys I need more ideas for what to implement im kinda running out

#

The rest of what I have is mostly reskins and also plates but tbh programming new stuff is the fun part

night dove
#

Would you be interested in adding furniture? A furniture mod designed with tfc in mind would be great

arctic locust
#

I really liked the fancy stone fences, would you consider adding wood versions? They'd be great for balconies and as railings.

finite forum
cobalt crest
#

with the new mud flats you can make thousands upon thousands of clay, but you have to manually make the bricks via knapping

keen hedge
#

Because I think adding furniture would be cool but i can also see a lot of people disliking furniture

keen hedge
cobalt crest
#

hmm

finite forum
#

especially if its ur own unique take of it

keen hedge
#

It kinda goes against the spirit of mc where you build stuff that represents what you want to make and instead just make a block that is exactly that

#

Also a lot of the times furniture is over detailed and looks out of place

finite forum
#

i think thats stupid tho i must agree i dont like macaws at all

#

but theres plenty of furniture mods that are rlly nice and its alot of fun being able to make tables and seats

#

one of my fav mods is a furniture mod

#

this is just beautiful man

keen hedge
#

I mean i still might make furniture

#

Probably will

#

Just like some time in the future after doing the metal addon

limpid swift
#

Reminds me of jammy furniture

keen hedge
#

Thinking of a storage mod

#

Or maybe just adding more storage blocks to dfc

#

I’m not sure

#

Rn I just have boxed crates, open top crates, expandable cabinets and metal ones too..

#

Also maybe wooden palletes but idk if they’d fit very well in game

teal raven
# finite forum why would anyone dislike furniture?

I feel people would dislike it because it could be in another mod. Current version of DFV for example has lead and aluminium. If you have IE, you get duplicate ore veins.

So naturally if you add furniture within the same mod you get the same issue if you have extra furniture mods.

outer meteor
#

is this mod being ported to 1.21.1?

keen hedge
#

Yeah but I’ve got caught up with something else

torpid atlas
#

Oh yeah, I was wondering why I hadn't seen any updates from this thread in awhile

keen hedge
#

I wanna get back to working on this soon I’ve just been burned out

#

Have a lot of cool things planned though like cabinets and metal storage blocks

keen hedge
#

I’ve been theory crafting a new system that almost everything would use to build blocks, where instead of crafting the block you’d do a multi step process with a base item like lumber bricks or loose stones and using an expandable registry of modes you could choose what to build

#

For example with bricks you’d place a brick (it’d have durability that’s used up when processing) then mortar, then brick then mortar until the full block is placed

#

This could also be used with a skills mod to have low skill carpenters or masons to make poor furniture or blocks, while masters make good ones consistently kinda like in dwarf fortress, in turn allowing mp servers to have specializations like which people rely on to make good items

leaden grove
#

sounds interesting

winter pulsar
#

What would mechanically be the difference between good/poor furniture?

keen hedge
keen hedge
#

I was also thinking of having it take time to do each step but that’s something to iron out in implementation because it might just be more annoying than anything

keen hedge
#

More clay types and also glazes?

lost maple
#

yes why not

toxic heron
keen hedge
#

back on working on chiseled blocks, i was working on how to save their data in block entities since nbt tags cant hold java objects just numbers, so i made a system where when saving itd convert the blockstates (i used to store the type of block in each chunk as their blockstate) into their block id and then convert backwards into a blockstate when reloading. then i realized thats dumb i might as well just store them as their block id in the block entity and only convert back when calculating drops and for baking the block model

#

at this point i ironed out the bugs for the chiseling and stuff its just making the model baking now....

keen hedge
#

almost done making the baked model system, i took traisters system he made for firmaciv and modified it to accept multiple textures per model, successfully doesnt crash the game, tomorrow its making a data driven system that ties blockstates to textures with json files

dapper copper
#

Nice progress!

tender igloo
#

How we feeling

#

Slight tint to the mortar of the blocks to lower the incredibly high contrast

#

Also just quick query about terracotta tiles, why is the colour tint different to the base terracotta tint

keen hedge
tender igloo
#

Snap!

#

Same lol

keen hedge
#

And also just getting better colors for the paint in the first place, I just used the color palette for wools

tender igloo
#

Yeah I was wondering about that too, I made this pretty quickly

#

Forgive the phone

#

But it was based around covering a yellow tinted spectrum

#

Since base Minecraft has very little saturated pastels

#

Like, it's known for having none

keen hedge
#

If you’re wondering about why there’s a set of terracotta colored tiles it’s because it’s compat for a mod that adds new dyes to the game but the mod never ended up being released so they’re just sitting there now

tender igloo
#

These ones?

keen hedge
keen hedge
#

The guy that made the palette based the colors on terracottas colors

tender igloo
#

No offence I actually couldn't tell

#

They have so much variance whereas terracotta doesn't

keen hedge
#

I think it’s more obvious with the white terracotta

keen hedge
#

Maybe plaster

#

Plaster would work well with that

tender igloo
tender igloo
#

Currently it's just vanilla concrete powder that isn't affected by gravity

keen hedge
#

Yeah I was gonna rework that one too it was one of the first textures I made

#

I want to make them more distinct from concrete they kinda fill the same niche imo

tender igloo
#

Btw this may seem like a lot of flaming but i do want u to know I fucking adore the metal textures

#

Ur genuinely held back by the base tfc ones

keen hedge
#

And I’m also working towards having blocks that can be painted/plastered/wallpapered/concreted on a face by face basis

tender igloo
#

(nickel)

#

U managed to make BISMUTH look good

#

Which is a fkin task cause tfc base it looks horrendous

keen hedge
#

Wow thank you no one ever talks about those

tender igloo
tender igloo
keen hedge
#

The most popular feature is the leaded glass

tender igloo
#

The black bronze one is actually just gorgeous

keen hedge
#

Which idk why I thought my leaded glass was a bit lazy

tender igloo
#

I haven't seen ive only used the curse gallery as reference to look though your asset files

keen hedge
# tender igloo (nickel)

Also sorta related but whenever I have time I wanna retexture chrome from firmalife to look less terrible

tender igloo
#

Is it not on there?

keen hedge
#

I have a chrome and stainless steel block set that isn’t actually in the game rn just the textures

tender igloo
keen hedge
#

I really like the stainless steel block palette

#

It’s very nice

#

Also the chrome block is like inverted

#

The positioning of the dark and light pixels..

tender igloo
#

I like the rose gold one cause it's a nice saturated peach

#

Oranges in base game are not great

#

Oh the other win are the rock bricks

#

The mortar on those is very subtle and nice

keen hedge
#

I redid the small rock bricks because they were very inconsistent with the rest of the rock color palettes

#

Idk if I shipped that update

#

Specifically to remove the mortar..

tender igloo
#

Wait the guys at the bottom

#

Are they the updated or old ones

keen hedge
keen hedge
tender igloo
#

Was about to protest but they look good

#

I am fond of the old but the new matches a lot more

keen hedge
#

I saw a screenshot where someone used the old ones and I noticed that they stuck out from the rest of the brick types and I wanted to make them fit in

#

Also redid the new stone types since they were also ugly

keen hedge
tender igloo
#

Wait i was gonna mention this LOL

#

Only cause the current ver it just stuck out for being rgb

#

The red fills a nice niche of a less yellow tinted red

#

And the blue is desaturated which is nice

#

Green kept the saturation and fills the missing forest green hue niche thank god

#

Lovely update

#

The beige one next to the green got more yellow which is a positive change for reals too it gets it's own niche

#

Unsure if the orange one second from the right is claystone tho?

keen hedge
#

That’s flint

#

Which would be a new type

#

I wasn’t really satisfied with how it came out but it’s hard to make a color palette where it comes out nice

#

Btw do you do texture work?

tender igloo
#

Not well lol

#

I end up editing tho on personal packs

keen hedge
#

Are you good with making color palettes?

tender igloo
#

I can try but I would hazard a guess and say you're better since you managed an entire pack yourself

#

I can throw suggestions though and attempt swatches too

keen hedge
#

Most of my color palettes are reused from whatever the block variant is based on

tender igloo
#

I've wanted to get into computational colour stuff but I'm a while off doing that and understanding it so it would only really be done by eye sadly

keen hedge
#

I’ve been looking for someone whod be interested in doing texture or palette work since I’m kinda caught up with programming and can’t really make textures rn

tender igloo
#

Like it would be nice to be able to shove in current palettes and see what ones are less covered to make it easier to avoid trodding on another niche

tender igloo
#

Mortar*

tender igloo
# tender igloo

Can send them here if you would like? I'll keep them wool coloured but would you like tint more or less severe than this

#

I'm happy with that but would be happy with more or less

keen hedge
#

Could you dm me them when you’re done please

#

Also with the mortar color I was thinking of it being shifted to more towards the color of the bricks themselves than just a uniform light shift downwards

tender igloo
#

In the pic it is, it's just light enough that it looks similar

#

Like I tinted each the corresponding but had it less opaque

keen hedge
#

That’s pretty nice actually

#

Maybe slightly less contrasting

#

Specifically on the blue

#

The rest look fine as is

tender igloo
#

thoughts?

#

@keen hedge

keen hedge
#

Yeah that’s great

#

Idk if you’re willing to do it but part of the texture rework I was planning was making painted blocks shinier

tender igloo
#

any feedback on individual ones is good

keen hedge
#

Since the wool color palette is very flat it doesn’t show very much luster

keen hedge
tender igloo
#

by shiny you mean?

keen hedge
#

Oh I meant like the mortar colors are fine

tender igloo
#

i had to flatten the light blue and pink ones too btw since the contrast on the brick itself was way too high and cluttered contrast between mortar

#

that was why earlier u mentioned light blue mortar was too dark, i had it so dark so it actually contrasted whole brick

#

so i flattened it and then could lower darkness of mortar

tender igloo
tender igloo
#

if u wanted a brighter colour palette u could just completely reskin all of those

keen hedge
#

Wdym

#

Like brighten them up?

tender igloo
#

well up to u i meant it as a

#

if u want to branch out from the wool palette the painted bricks use, u can keep painted bricks as they are, and then reskin the teracotta ones to ur new idea

#

since idk if the old terracotta ones are gonna get that much use

tender igloo
#

like portugese ceramic tiled house vibe

keen hedge
keen hedge
tender igloo
#

Ok how about this

#

i can up the highlights and shadows to try make it a bit glossier?

#

cause in fairness the brick texture makes less sense if it looks glossy, the tiled one makes more sense to be very glass/glossy

#

since its easier to fire flat tiles with a glaze

#

this reads abit better

keen hedge
#

This is the kinda thing that’s hard to tell until you see it in game

tender igloo
#

hey im quite happy

#

want me to do the ceramic tiles in this style?

keen hedge
#

Can you show them next to the old ones

keen hedge
#

I think the second brightest color needs to be slightly brighter and the darker colors used specifically for the shaded side need to be slightly darker

tender igloo
#

well i could just retexture something else to the old blue tile

keen hedge
#

I mean like retexturing another block to be it

#

Probably terracotta tiles or something

tender igloo
#

these are nice at least

keen hedge
#

Yeah those are great

tender igloo
keen hedge
#

oh yeah thats a big improvement

#

you know what maybe it should be that the second brightest color is replaced by the color of the single dot in the corner and the single dot in the corner doesnt exist anymore

tender igloo
#

i think thats a bit far

keen hedge
#

you gotta see it in game

#

also the rest of the edge needs to be the old second brightest color now

tender igloo
#

one moment loading it

#

i dont hate it

#

any further tho and its at risk of becoming cartoony

keen hedge
#

yeah thats more what i was thinking

tender igloo
#

so maybe i would tone down the highlight a tad

keen hedge
#

as in thats what i envisioned the block should look like

tender igloo
#

but yeah i agree

keen hedge
tender igloo
#

yeah ive not noised it

#

im gonna try and maintain the same noise between blocks

#

but its quite hard given i only have the final export

tender igloo
#

it doesnt bother me but in case thats a big no no for u i will give maintaining noise a go

keen hedge
#

hue shifting is good

#

forgot to mention it

keen hedge
tender igloo
#

dont judge

#

my king

#

it has multiply layers etc its all i really need

keen hedge
#

there isnt really a bad answer as long as it lets you draw pixels without antialiasing

#

and also i prefer if it has a palette feature

tender igloo
#

if i get round to trying a plaster texture, the tiling matters, is there a program that can auto tile something and let you edit one?

tender igloo
tender igloo
#

matching?

tender igloo
#

will do this tomorrow because it involves making custom noise maps

keen hedge
#

how would you use noise maps?

#

i thought you could just recolor the original example and save it as a new sample

tender igloo
#

i mean what i would do was make a layer for each unique colour, so i can copy it into each folder

#

and then just protect alpha change them

keen hedge
#

Its the main reason my textures aren’t computer generated, id do it if i knew how to make them use an inputted palette but they dont

tender igloo
#

like what rules

keen hedge
#

I try to make all blocks of the same type share the same palette

#

This applies to metal rock and painted/colored blocks

#

So if I make a change to a blocks design it’s easy to modify them all

tender igloo
#

im not trying to be annoying but like, specifically, what does that mean

#

id rather get it right in one go than do something and have to edit it down

keen hedge
#

Give me a second I’m at a store rn

tender igloo
#

np

keen hedge
#

Ok so like you know a color palette in this case is just a set of all different colors used in a texture right

#

I try to 1 minimize the colors used to around ~7-9 but it’s flexible

#

And 2 I also try to get every block that’s meant to be of the same type to use the same color palette

#

So that blue tile block would use the same sets of colors as blue bricks, blue small tiles, and atleast as the basis for glazed blue tiles

tender igloo
#

isee

#

might be easiest to code this

#

never tried before but may be fun to learn

#

im happy with the palettes from the bricks so will probably just use those + a few extra for more glossy highlights+shadows

#

have u tried doing it computationally and have any advice, or am i rawdogging it

keen hedge
#

I just do it manually using global paint bucket fill

#

It’s why I said either texture work or just making the palettes since I know most people don’t want to bother making 64 textures manually

tender igloo
#

I like coding

#

I learnt lua to use computercraft

#

And I used it once

keen hedge
#

Well if you can manage that’d be great but if not it’s fine I still accept the palettes

keen hedge
#

I’m on the final steps of my dynamic textures system so by tomorrow probably I’ll have a working chiseled blocks implementation

fallen lion
#

Do you plan on updating to 21.1?

keen hedge
#

Yeah I have a bit done for it already but its not close to finished yet

#

Also I’m vastly expanding the mod so it’ll take a while

fallen lion
#

Nice

keen hedge
#

VintageStory COPIED me