#Golden Horizons

1388 messages · Page 2 of 2 (latest)

rose jewel
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or maybe a tfc like undergarden, where it starts to become hotter and hotter until its mostly a molten core

drifting tiger
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One idea I had early on and the mods are actually in some of the original versions of the pack I think was to integrate Spectrum

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Since it does have a really cool dimension

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Spectrum does have some Syntra Connector support, enough for it to mostly work without super obvious bugs at least.

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It is a large (and in my opinion the best, for modern MC versions) magic mod so integrating it would be tricky.

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It also adds a small amount of content to the Nether and End which arn't accessable in TFC.

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I feel like it would finish off the mod part of the the mod pack since its such a large mod.

drifting tiger
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These will likely be the only proper feature coming in the next update other then slightly better performance, bug fixes, and maybe a mod that revamps fog. I am redoing everything that was made with python datagen to use KJS. And replacing some files with datagen. I might also go over some of the older textures in the modpack. All of this is very time consuming.

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A lot of this info is found in the guide book, but the idea of this is to make it slightly easier to access. I found constant back and forward to the guide book to be a bit cumbersome.

drifting tiger
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I might want to tweak the colour of the fluid and how long the regen is but its pretty much finished.

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note: boiled water is not manditiory, there is no penalty for "dirty" water
TFC regen is slow so this is a way to boost it for a little bit. So if you are for example, in the mines or exploring. You can either make some or have some ready to regen a bit of health.

drifting tiger
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I also added some basic vintage improvements integration.

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If I don't find anything to do or fix then I might start on releasing an update. I want to do that before working on the ore datagen ill need if I want to integrate Spectrum, and I want to get some progress on that as I won't really be able to work on this for a week or two.

drifting tiger
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Changelogs also on the website of choice, the embed is a bit hard to read even on PC.

austere dust
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been there before lmao

drifting tiger
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One of the custom TFC ores, shimmerstone is from Spectrum and is the first ore you will encounter.

drifting tiger
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I made a new icon a while back and set it as the window icon and im not seeing anything 😅 .

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I feel its fine as a modpack icon, but maybe not as a window icon lol. Ill try to make a logo, im not as good in vector art as digital art though.

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Also I fear it looks a bit odd, AI image generation really has taken away more from us than we thought, though it looks better in the full version since it has the detail to not look plasticy like AI images.

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Ill try to make a logo and see if its any better, I need to relearn how Inkscape works again.

valid sinew
drifting tiger
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Haven’t said anything here for a while lol

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I’ve been working on integrating architects palette with tfc

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Work in the modpack has been a bit slow recently

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End of school year, I set up a private server, personal issues. Lots going on.

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Honestly hopping on the modpack whenever and doing 10-30 mins of work is probably way more sustainable than what I was doing before.

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While it’s not entirely finished, the Spectrum integration is playable other than for a structure that I can’t get generating so far. So I might release a version of the pack this month that has everything up to ||ruin|| working.

drifting tiger
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Other than TFC itself most mods in the modpack have updated to 1.21. A 1.21 port of the modpack could possibly happen this year if TFC and some addons update.

drifting tiger
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Architects palette recipe compatibility was done a bit ago, and I made a compatibility script for chest loottables. Its similar to the recipe compatibility script which automatically switches stuff like ingots to tfc metal ingots so saves a lot of time.

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What I did is that iron equipment turns into tfc iron equipment, gold equipment turns to gold ingots and sheets, and diamond equipment turns into black steel.

drifting tiger
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This feels a bit cursed.

errant halo
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Not sure if it's just me ... But are some base tfc recipes disabled in the pack? For example, I can't craft any normal tfc armor, jest leather or the fancy steel stuff from knights of tfc

drifting tiger
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I think I did that for the original compat I made for Epic Knights, before that addon came out. Ill make it craftable again.

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I'm hoping to publish an update this or next week. My checklist currently is:

  • Sort out that armour stuff
  • Check over the ore gen for Spectrum's ores.
  • Add some stuff from Spectrum into TFC's world generation.
  • and, Spectrum allows you to spend resources to ruin the fun get hints in the guidebook, so im just making sure they use TFC's versions of items.
errant halo
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Cool just checking, the jump from leather-> steel armor just felt a bit too painful to be real 😅

drifting tiger
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Btw I probably won’t be posting/replying to anything until Friday, going hiking. 🔥

drifting tiger
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It’s always hard to realise how much signal is everywhere

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On top of the highest hill/man I’ve been on and I can just text any person in the planet

drifting tiger
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I’ll be back today and it shouldn’t be too bad and to get ||preservation ruins|| to generate. Could even just be a typo.

drifting tiger
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Still not able to get it to generate. Also just found out that the overhaul Simple Voice Radios update released so ill just make sure the recipes are compatible.

drifting tiger
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Got stuck in a rabbit hole and I want to ask, what do people think of having all of the c418 tracks in the in-game music rotation?

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I currently I have it so that any one TFC track have 3 times the chance to play than any one c418 track.

errant halo
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I think I like that ratio, I enjoy the TFC tracks but the occasional nostalgia from the c418 mixed in is nice.

drifting tiger
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The spawn rate is looking a tiny bit off here...

austere dust
drifting tiger
drifting tiger
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Let’s just say that today I was half concentrating on Minecraft and half concentrating on death note.

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Most enjoyable way to do any kind of worldgen things.

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Worldgen is a pain since you would usually want to make a new world each time and I’ve had the game crash from maybe some kind of memory leak after 12+ worlds

drifting tiger
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This hole carved by the entrance is surprisingly dangerous, there is no hardened stone to support it lol

drifting tiger
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Most of Spectrums early/middlegame should be possible to play through in the state it is in the pack, Idk if I want to remove the recipe for the item that bridges it to the late game since that stuff is not fully done yet.

drifting tiger
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Im still planning to do an update soon Ill get some stuff ready today, but Ritchie just pinged about possibly releasing an early release version of Create Big Cannons which will allow the pack to update the to newest version of Create, so Idk if I want to do a minor modpack update afterwards or waiting so I can include it in this update.

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Also I got and have been playing Vintage Story recently, and I'm thinking of taking some inspiration. Ive wanted to add mushrooms to TFC worldgen for a while and I might try a similar approach where they mostly spawn in forests, and possibly also try to add a few custom mushrooms along with the red and brown.

drifting tiger
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Idk if I’ll have time but today or tomorrow the update will come. I finished the change log earlier today.

drifting tiger
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Version 1.8 is out on Modrinth, Curseforge will come later today (and after their review period of course)

drifting tiger
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The curseforge version has been submitted.

drifting tiger
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So enchantments arn't really factored into TFC, the forging quality kind of replaces them. Spectrum has a enchanter block which lets you spend experience and materials to enchant books, and I don't want to have to remove an entire mechanic so Im wondering how this could be handled?

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I'm thinking to remove enchantments that are already covered by forging qualities (sharpness & friends, unbreaking, efficiency) as well as ones that are pointless (fortune, as TFC ores don't support it) and remove some that don't fit with TFC's idea of balancing tools. (Mending, maybe infinity)

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This would leave the "cool" enchantments that arn't just stat bonuses, silk touch (TFC doesn't support it either but I can try to fix that myself), flame/fire aspect, exuberence (more xp), tight grip, inventory insertion. Etc (also Spectrum adds loads of enchantments)

fading timber
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Hey, I just started a playthrough in this modpack and I cant seem to find recipes for aluminum(I tried using cryolite and every type of kaolinite inside blast furnace and it didn't work)and waterwheels with windmills. Is it normal behavior? Do I necessarily need steam engines to use create?

drifting tiger
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The recipe for the fluid needed for aluminium was broken, I have a temporary fix, but that was a temporary recipe so I think ill try to make the finished one soon.

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I think the steam engine thing was what I intended but I think that windmills should probably be made available aswell.

drifting tiger
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I have an idea: So in TFC you can't really build stuff out of cobblestone since it just falls, how about a "mortared cobblestone" which doesn't fall but does collapse (so no roofs, but walls are fair game). It makes it more possible to build nicer in the early game before you have many tools.

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The ideas of how to get the mortared cobblestone are: right click on the cobblestone with clay (or mortar maybe?) like you can with wax and copper block, or that you hold the clay in your offhand and when you place the cobblestone it is mortared.

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Cobblestone can already be supportred by supports so having it be more of an in world interaction than another block you can craft suits better I think.

drifting tiger
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Other than world generation for the wild crops (and tbf also the wild crop blocks themselves), ive finished adding Rustic Delight to the modpack.

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(All the items in rustic delight, all of them needed their recipes slightly altered which took a while to do)

gentle gyro
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youd have to make it so cobble slabs have gravity bc rn they don't and thats how i build using cobble currently

low rapids
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What about using mortar and throwing it on water?

drifting tiger
drifting tiger
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I fixed it but this is a pretty silly bug lol

low rapids
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The torch is not torching

drifting tiger
drifting tiger
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I fixed the fog in that dimension, and suddenly the other kind of fog the mod has in there started working.

drifting tiger
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I think ill do a release in the next couple of weeks.

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I did a good amount of work on Spectrum integration

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And I'm currently trying to get Create v6 to work

drifting tiger
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Some people mentioned it in #suggestions , this nigh be a cool mod to add and make work with tfc

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I’ll add it to the kanban board when I get the chance

gentle gyro
drifting tiger
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It’s a resource pack feature

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Minecraft Wiki

sounds.json (sound_definitions.json in Bedrock Edition) is a file used by the sound system in resource packs which tells the sound system what sound files to play when a sound event is triggered by one or more in-game events. This file is located in assets/<namespace> in resource packs, and the default file is located in .minecraft/assets/object...

drifting tiger
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Also in 1.20 all of the minecraft music has these "very creative" names from since they were added

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And only in 1.21 they changed to to the actual title, calm3 I think is Sweden

gentle gyro
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oh thanks had no idea

drifting tiger
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I got cotton and coffee to generate in the world (cotton seems to generate in similar conditions to kaolin, but not in 400+mm)

drifting tiger
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It is a TFC compat for Blaze Map, it stores climate and geology data (rock type and automatic depsoit waypoints) on the map

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If it were to be added I would want it to be optional (idk if .mcpack support that though), since map mods can have a RAM usage impact.

drifting tiger
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My Curseforge app is not curseforging right now. I didn't expect id see a progress bar bouncing from 0% to somewhere and then back to 0% over and over again 💀

drifting tiger
upbeat orbit
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I wanna ask, is there much use for the spectrum tools and staffs (outside of the torch one) with how tfc mechanics work? They seem like a bit of a waste sadly

drifting tiger
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A lot of the tools and staffs are kind of random and some are just stat bonuses (more reach, more breath in water, etc). Things are more expensive in TFC and Spectrum's recipes are default ones (but with vanilla items sustituted with TFC ones), I will at some point go through all of them and make sure they function properly with TFC.

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One thing that doesn't work at all are the "memories" (& mob heads) since those are using vanilla mobs.

upbeat orbit
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I haven't progressed to the fusion shrine yet so im mostly just talking about the stuff I've seen

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The light staff is very very nice though lmao

drifting tiger
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Enchantments like fortune, silk touch and looting don't work at all with TFC

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I'll probably manually get silk touch to work as its nice for building in survival mode.

upbeat orbit
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Silk touch, even on a 16 durability tool, is just convenient for some things

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Like quern making

drifting tiger
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I might want to make a list so I don't forget when I get around to it

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Grass blocks, ores, glass, rock (raw and hardened), leaves are the things I can think of rn

upbeat orbit
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The rock pillars in caves would be dope

drifting tiger
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They would

upbeat orbit
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The pack has been very fun so far lol

drifting tiger
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I realised that Spectrum stuff like titration barrels and fusion shrines don't accept fluid from TFC containers (buckets, glass bottles, etc)

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So I've been working on a KJS script to fix that

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The fun part is since Spectrum is a Fabric mod (loaded with Connector) it uses Fabric's fluid standard. and milibuckets and droplets are in a ratio of 1:81

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So I got to test loads of edge cases, but I think I got it to work

gentle gyro
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@drifting tiger did you ever end up figuring out how to do this? #1250373606341480450 message

drifting tiger
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Nope

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Idk if that addon works with create v6

gentle gyro
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ah damn

drifting tiger
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I might try again, but it’s the kind of thing where a mod might be the the best option.

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And idk Java which is the main problem with that

drifting tiger
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I might do a release in the next few days.

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Most of the work done has been to just get Spectrum 100% working with TFC. Though I did add Create: Mechanical Extruder and Lithic Coins.

upbeat orbit
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Any removals or things of note?

drifting tiger
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I did something similar to this

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Ill be making a proper changelog soon. Create propellers are now made from stainless steel.

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And a lot of Spectrum related stuff.

  • Fluid containering blocks from Spectrum were fixed.
  • Amaranth has to be ground into flour for recipes.
  • Supports from Spectrum wood types
  • A lot of worldgen stuff for the dimension (which I think is close to being considered finished) like ore gen, loose stones & twigs, wild amaranth.
  • Spectrums food items are eatable and give TFC nutrition.
  • A source of kaolinite in the dimension.
  • Some bushes were turned into TFC like bushes.
    And some bug fixes
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Thats most of what was done

upbeat orbit
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One thing to ask then, with spectrum at least, what is the way you want to get amethyst in decent bulk? As it stands you can only get it from TFC cut amethyst with the millstone which is a pain in the ass. The only way to get quartz ive seen is through the washing stuff, which if it needs steel does that mean you plan to gate spectrum behind alot of TFC first?

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Or at least a ton of cast iron because the anvils break making the dust in any bulk amount

drifting tiger
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One of the bug fixes mentioned was about amethyst. Amethyst geodes spawn in the world and give you the amethyst that spectrum uses.

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I changed the recipe for amethyst blocks and so on that used TFC amethyst to use the normal amethyst

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Now that you mention it I might add recipes for querning the gemstones

upbeat orbit
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Quern support is always cool lol

upbeat orbit
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Another issue, the clay pot/canning recipes seem to not work

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Not sure if that is an issue on your end though or a 'JEI doesnt give information' issue

drifting tiger
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It doesnt apply the clay pot I think, but with canning the can needs to be hot

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Im not sure whats up with the clay pot though

upbeat orbit
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Will let you know, the leather strips from 'Sacks and Such' and the leather strips from Epic Knights are incompatible with each other while also being the same recipe

upbeat orbit
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The dried kelp also doesnt want to make mechanical belts as well

drifting tiger
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Im hoping to release an update soon. I need to test the pack exports but that wont take long, so ill upload them once I get a changelog made.

drifting tiger
upbeat orbit
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👍

upbeat orbit
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So, question, what is the intended way to get lava for the fusion shrine? Needing red or blue steel seems insane

upbeat orbit
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Also, how does one make a 'cloud in a bottle'?

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nvm

drifting tiger
upbeat orbit
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Some sort of 'thermite' like solution could be an idea? Something like Iron powder, graphite, etc combined in perhaps an oil

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Oh, blaze powder combined with oil for a sorta 'stable explosive' to use in the fusion shrine for heat

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not sure how possible it is but perhaps 'placing' it from a bucket causes a tnt sized explosion too

drifting tiger
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One issue with liquid crystal/mud and midnight solution is that you need to be able to place them to use them.

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It might make sense to have wrought iron or steel buckets? (that arnt just vanilla buckets but a custom item)

upbeat orbit
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So, we searched for like 2 hours, we cannot find Azurite

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Is the generation just that rare or?

drifting tiger
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At some point Id want to edit Spectrums guide book for the ore info, currently azurite spawns in deep in sedimentary rocks. So you are best off looking near the coast or lowland areas as that is where sedimentary rock are the deepest.

drifting tiger
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If you use a bucket in a recipe it doesnt consume the bucket, which is an issue if the recipe output is a bucket filled with fluid. Duping the bucket. To bypass this I added a decorational bucket item/block that is used in spectrum's recipes for now.

upbeat orbit
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I am not sure how hard it is to code

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But an idea I had is a 'steel bucket' that has durability and it loses the durabilty when holding lava over time

drifting tiger
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It would be tricky but possible I think

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Also I made most of the mob head & memories part of Spectrum work with TFC. Which means that while it would be a pain you can technically summon the wither now?

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Not sure what to do with that lol, the only recipe that uses nether stars is the beacon.

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Idk what kind of masochist would want to get 1476 ingots for a full beacon in TFC. But I guess Ill leave that as an option.

upbeat orbit
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XD

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I mean, with channels making a gold beacon wouldnt be that bad tbh

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Oh, and im not sure if its possible, can fans be made to be allowed to 'cool' stuff. Say if you put snow infront of it. Make it a way to set up a cooling station in thier forge without needing water

drifting tiger
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Sedimentary rocks can be found deeper underground than normal occasionally under ingeous extrusive rocks (basalt, diorite, I think andesite aswell)

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So those are probably the best places to look for azurite

upbeat orbit
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What about Malachite? Is that changed?

drifting tiger
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Malachite generates in the ore geodes in the deeper down (silly workaround for tfc like ore veins not working for some reason)

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I think they are more common the lower you are

upbeat orbit
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For the bucket issue i just added a compacting recipe to revert a bucket to a plate as a temp fix

drifting tiger
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I did fix that in dev, I might want to release a minor update.

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That minor update would also have this.

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Its made from stainless steel and is damaged once per use. Making it last for a very long time if you perfectly forge it.

upbeat orbit
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Perhaps an iron variant with 2x2 could be nice? It seems very helpful lol

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though path blocks dont spawn snow sooooo

upbeat orbit
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Oh, a suggestion, allowing the 'casting with channels' mod to let you fill the glass block molds inside the mold holder.

drifting tiger
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If I were to make a Spectrum styled guidebook for TFC & addons, should the entries:

  • Slowly unlock as you discover materials/etc (eg. entries for clay knapping/ceramics unlock upon finding clay) like in Colourful World,
  • Unlock when the previous thing needed is unlocked (eg. entries for clay knapping/ceramics unlock upon finding knapping stone tools so you can get straw and logs for pit kilns)
  • be all unlocked from the start like how a lot of quest books do it.
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Keep in mind the entire point of this guidebook is to be a better/easier guide to follow for new/beginner players than the TFC guidebook which due to not being linear at all and having very little categories (pretty much every entry about content is in the one category) can be daunting to use even if you arnt a new player.

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Some parts of this guide book I think I would want to unlock upon collecting resources; mostly the encyclopedia-like pages about crops and ores.

drifting tiger
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Also the glass block mold is meant to be about 9x the capacity of an item mold so idk if it will be a bit wierd to have it fit into a ingot mold sixed hole.

upbeat orbit
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Honestly, I think one method could be unlocking entries based on the 'age' the player is in. So for example, you get clay knapping, kilns, etc at the start, then get metal working when you find metal, then copper age stuff, etc.

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But honestly, I kinda like having alot of the entries unlocked by default

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It works with spectrum with the hint system but without that base tfc would be a pain to learn without any hints

drifting tiger
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Yeah

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One issue would be how to categorise by ages but that can be figured out

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Stuff like looms and barrels can only be made after you get a saw so something like leather working could be locked behind copper/bronze

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Glassworking aswell as while some of it needs cloth which you need a saw to make a loom, you need a copper or bronze (I forgot which one) anvil to work brass

upbeat orbit
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You can glasswork pretty early with ceramic blow pipes

drifting tiger
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Id have to check that out then, maybe having a ceramic and brass section of glassworking could fix that

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And once you start making metal tools it unlocks that brass section as part of copper/bronze age

upbeat orbit
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That just adds another entry which is a bit annoying. What is the idea of hiding away information for?

drifting tiger
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So glassworking might warrant its own one, one on food preservation (TFC, Firmalife & artisanal), etc

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Where depending on the age you are in more info is given

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So if ceramics will be considered an age it will unlock basic glassworking and once you are able to work brass it will unlock the rest since I think its mostly gated by brass.

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Having ceramics be an age means that there might only be the one category available when you start.

upbeat orbit
upbeat orbit
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Oh, an idea could be molds for other glass products. I would love a jar and bottle mold lmao

drifting tiger
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I was able to have the mold be placed in the channel but I need to make a model for it

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I have used blockbench a bit before so Ill try to make something

upbeat orbit
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Ah I see

drifting tiger
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The issue i'm having rn is with how the glass "metal" works, TFC has you define a "metal" with a optional texture (for ingot pile, etc) which I think is what channel casting uses when the metal solidifies.

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TFC doesnt seem to let you redefine where it looks for this texture so I have to provide a png, and I would have to 1 find and then copy the glass texture pngs, and while mods have been basing textures in vanilla textures (ores, etc) this is considered a bit of a legal gray area.

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Mojang doesnt seem to give a shit about people doing this, since mods are meant to be used with the game anyways, but the pack is has a git repo on github and idk how they or I feel about uploading them. Keep in mind its not like they will go after people, etc they dont care but its still something that I feel a bit wierd about.

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Also idk where to get the pngs in the first place

upbeat orbit
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A thing I saw, the 'chain' recipe for create chains seems to be hidden as a way to make chains for chain conveyors with just zinc

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That or tfc chains should work with chain conveyors

potent gate
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i cant play it bc it ust keeps crashing

upbeat orbit
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Im not sure what does it but the rustic delight pancakes give no saturation if you place them then eat them

drifting tiger
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As in no hunger or anything, or just no saturation?

drifting tiger
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Just in case, I’ll also say if you are on a Mac, you probably have to disable TFC caelum

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It might be a good idea for me to ship caelum as an optional mod that your launcher asks whether you want it or not

drifting tiger
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Oh I didnt notice create added its own recipe for the chains in v6

upbeat orbit
drifting tiger
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What do people think about this?

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From the TFC suggestions channel

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It would be pretty easy to do.

upbeat orbit
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I think its neat, it does mean you can steal them early to save up so id limit stack sizes

drifting tiger
# upbeat orbit No saturation

I think the issue is in Farmer's delight TFC, the only reason why "meals" give hunger or nutrition in the first place is that addon. Not sure how I could workaround this, I could see if I think it was sirRobson has a #1029821338904440903 post for the addon and maybe they could look into it.

upbeat orbit
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Have you looked at survivors delight? The newer farmers delight compat?

drifting tiger
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Ill look into it

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The main thing with that mod is that Idk if it supports using ISP's (item inputs) for the cooking pot so you can have it reject rotten food, also idk if it supports the "meal" blocks yet.

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Oh nwm I think they support the "meal" blocks in dev

upbeat orbit
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It would be a later addition

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But a real compat would be really nice lol

drifting tiger
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In the future I can see it replacing the existing addon

upbeat orbit
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Yee

drifting tiger
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So Ive got three (kind of four) things going on and I want to get the next release out soon because of it as otherwise I won't really have the time for it for 1-2 weeks. Those things being school, Silksong (lol), vacation (and also want to finish a game before Silksong releases)

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Just want to give people who check this thread some time to voice any suggestons or bugs.

upbeat orbit
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perhaps a later addon but beneath being added maybe?

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Help spread the spectrum ore for tbe nether back to it

upbeat orbit
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But for smaller stuff, im good atm outside of the cherry pancakes being borked

upbeat orbit
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Oh, are glass blocks not breaking with gem saws a pack issue or a tfc one?

drifting tiger
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I’ll try to get a release today or soon

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Development may be negatively impacted by silksong for a couple of weeks lol

drifting tiger
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Is it broken?

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Idk if it works with the quark and hnh glass blocks, but that might be feasible to do if it’s not already.

drifting tiger
drifting tiger
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one thing I would want to do is to touch up some of its textures/models to fit in better but most of the assets are fine

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Its stuff like the log items and supports having the TFC models and not Vexxed ones but thats not much work to change that

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Another thing I want to figure out with the Beneath is how to get there since I dont really understand that right now

drifting tiger
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Snow bricks, why not I guess. They don't melt btw.

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I think I got most if not all things fixed up like the ore block quarrying now.

upbeat orbit
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Nice nice

drifting tiger
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It took me way too much thinking to realise why the pack wasn’t exporting properly. 😭

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I forgot to add some files as overrides.

drifting tiger
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And I got a cold 😓.

drifting tiger
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Anyone know of a good replacement for Hearth and Home for 1.21?

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Im currently trying to get at least started on a 1.21 port of the modpack as there is a lot of work to do, and while Quark is still being ported so Ill wait for them (TFC v4 is in beta and has large gameplay bugs so im waiting anyways & for addons) but Hearth and Home shows no signs of being ported to 1.21.

drifting tiger
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Server scripts work now on 1.21

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And I set it up with KJS in a way that when firmalife updates to 1.21 scripts with firmalife items will only then be ran

upbeat orbit
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Nice

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What is the main things added by hearth and home?

drifting tiger
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Terracotta bricks, a style of glass. And some assorted things.

upbeat orbit
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Hrmm

drifting tiger
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For the glass blocks I think that I could replace those myself, similarly to how ores have a ore texture layered on top of a base stone texture I could layer it on the vanilla glass texture. I just need a framed glass texture to be the overlay.

drifting tiger
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Ill be away til Wednesday.

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I don't really promote this much but there is a public ideas/progress board so if anyone has any ideas or anything to say about the existing items feel free, I tend to check discord whenever im bored. Who needs tiktok if you can doomscroll through like 60 servers ¯_(ツ)_/¯.

drifting tiger
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This is from #suggestions do you think that the custom clay types should be like this? Currently it’s biome based.

drifting tiger
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So unless there are any bugs to address I think there will be an update for this month.

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I’m busy, etc, etc. and I’m going to turn one of the ideas for the pack into my first mod. Which will be used in the pack probably when 1.21.1 comes.

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Porting a simplified version to 1.20.1 is possible as I’m planning to use a neoforge feature which can’t be easily back ported afaik.

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Here’s an excerpt from the notes I have on the mod.
Name: burning block, light reference to burning man.
1.21.1 Neoforge mod. For data maps, but a solely tag based 1.20.1 port could work.
Will use moonlight libs “event” for fire. (Not a actual forge or architectury event.)
Initially idea for TFC addon so will support TFC.
Blocks.
Full blocks into burnt variants and non full into rubble.
Rubble and burnt blocks burn into ash with a chance of burning into nothing.
Burnt blocks can also burn into rubble.
Ash piles spawn randomly on the same block or adjacent blocks. As to not pile up on a single block.
Adjacent grass blocks to a burned block turns charred and flammable. Turning into coarse dirt if burned. (Data map for adjacent burning)
Rubble is a gravity affected full block (transparent/hollow) that is flammable.
All burned blocks have a chance to remain for more natural spread

upbeat orbit
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isnt this somewhat similar to that immersive weathering mod in some ways? Ive heard of similar before?

drifting tiger
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I think immersive weathering just has the ash from burned blocks.

upbeat orbit
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Well, I do like the idea, it may be laggy in practice

drifting tiger
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It’s similar to what a mod like burnt does.

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And that was originally or still is mccreator.

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An idea I had is to instead of having the code search for what block a burnt block should be every time it keeps an updated list of commonly burnt blocks.

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So if a jungle is on fire then it will remember that the leaves turn to ash, and jungle logs to burnt ones, etc.

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Instead of checking if it’s in the leaves block tag every time.

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I’ll definitely check for performance before adding tfc support. WWOO has some dense forests that all use vanilla blocks so I can use those for testing.

drifting tiger
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Silly testing recipe. 😜

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Currently sorting out making a more sane system for creating recipes using Kubejs for mods that arnt covered by addons (Kubejs Create wasn't ported to 1.21.1, and even if it was I don't think i'd need it anymore)

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Bit less convenient to use than if there was support from using a kubejs addon, but I can do this for any recipe from any mod.

upbeat orbit
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Oof

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I wonder why kubejs wasn't updated for create

drifting tiger
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Not too sure what to work on in between now and a 1.21 release

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There are several tfc addons that haven’t been ported yet to 1.21, with the major two being firmalife and afc so id want to have them until doing a 1.21 release

upbeat orbit
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Perhaps make a 1.21 mod of the smaller stuff you have worked on like snow shovels, glass molds, etc

drifting tiger
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Yeah I decided to work a bit on the burning mechanic mod.

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I got two things I got to figure out before the basic idea is done, falling blocks (sand like block) and copying blockstates to the burned block (like fence connected directions)

drifting tiger
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Burned down spruce tree. Ill try to make the "charred leaves" block be like snow layer. Issue is that snow layer like blocks break if they fall.

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At some point Ill make a proper thread for the mod its just that I don't see the point until I add TFC support (which isn't too bad as its mostly block tags)

drifting tiger
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The way it works is a bit wacky and not 100% like snow layers or TFC charcoal layers but it looks much better than full blocks.

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Also 2 of the major addons that would need to be updated for the 1.21 port of the pack are in the progress of being ported.

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I am trying to work on some ideas for custom tools like the snow shovels, since im using Kubejs for that I can add it simultaniously to the 1.20 version as a proper update to the pack and to the WIP 1.21 port

drifting tiger
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Only thing left for a rudimentary 1.21 port of the pack to to port the world gen stuff & to fix recipes (There are no more recipe errors anymore, its mostly just wrong tags and to adapt to some changes TFC made).

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The way its set up is that when an important mod like firmalife, afc, kubejs tfc, artisanal, create big cannons, quark is added it should automatically enable recipes and kjs scripts that rely on items from those mods. So for now a lot of (especially non TFC food) recipes will be missing.

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All those mods listed are in the process of being ported.

drifting tiger
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For the 1.21.1 pack, are people fine with me removeing barbeques delight?

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When survivors delight is added the experience of grilling stuff on a stove will be done better than it is with barbeques delight

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As it makes the pans work with TFC heating recipes for food afaik

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Making it much easier to work with, as the normal farmers delight ones are based on campfire or smoking recipes meaning I can just blanket remove them as its not possible from TFC anyways.

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The mod dev is also working on having the cooking pot be able to do both cooking pot and TFC pot recipes.

strange fiber
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the latest version does not have tfc in

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i cannot make a world

drifting tiger
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What launcher are you using?

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or where is it getting the pack from, modrinth or curseforge?

drifting tiger
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There is some progress, so currently pack development on 1.21 is at a pause since there isnt much for me to do right now. So I will be working on TFC addons which will be in the pack once I release them. (those addons will have separate #1029821338904440903 threads probably)

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The main three addons I'm thinking of making rn being:

  • Compat addon for the burning mod Im making,
  • Snow shovel from the pack as a proper addon.
  • One that adds a lot of types wild mushrooms. (edible and poisonous)
drifting tiger
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Some progress.

  • I am brainstorming for some ideas where the modpack adds a new progression path to Pastel that is heavily interlinked with all progression which might lead to the End dimension as a literal end to the pack.
  • I might want to rebrand the name, it feels a bit too generic as there are projects big and small with "horizons" in their name already.
  • Summer next year I am hoping to launch a public server with the pack once exams are over for me.
  • The block burning mod is under review on modrinth and public on curseforge, a #1029821338904440903 post might come today or tomorrow.
drifting tiger
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Slowly working on stuff in the background. (Such as porting some of the kjs to Java/mod)

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The initial 1.21.1 release of the pack is pretty much waiting for firmalife and kjs tfc to update to make sure that there isn’t missing content, so that’s why a lot of random stuff has been happening in the background.

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Especially since the pack will have a core mod I could definitely do stuff that only can be done with a mod to make it work

drifting tiger
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Also data driven but more detailed and the devs will hopefully be able to support TFC seasons as part of their seasons feature

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Also It makes it much easier to integrate fish as they arnt actual entities but appear from the void (will have to balance this)

limpid relic
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ngl

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hmm i wish if for same style we can get anvil ui

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i think time to work on new resource pack

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;P

drifting tiger
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Yeah I think I can settle on using that mod, afaik I can use hooks or baits to gate fish behind resources which could be interesting

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So there is an amethyst fish, I could gate that behind some Pastel items since it fits thematically.

drifting tiger
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Hmm

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I dont think I can make a discord poll

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Ill do it old style then

weak wadi
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Its under the "+" sign and then pick poll

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Huh guess its disabled...

drifting tiger
# drifting tiger Ill do it old style then

Some ideas for a new name for the pack, I'm not 100% confident with the new one. Feel free to comment if you have any ideas:
(You can vote with the emoji reaction if you don't feel like sending a message)

  • 🌳 Golden Horizons (current)
  • 🌍 Nova Terra
  • ☀️ Sunset Riviera
  • 📖 Untold Tale (not that good lol)
  • Any other ideas
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My main qualm with the current name is "horizons"

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Too many packs with that in their name

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Also GTNH exists

limpid relic
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oops wrong reply lol

drifting tiger
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Yeah I thought that it could be a nice nod to tfc itself

drifting tiger
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I wanted to migrate the namespace used by the pack from kubejs to something else so ill just use "modpack" as still need to confirm a name lol

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The reason is that im making a core mod for the pack which need a namespace other then kubejs

limpid relic
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oh nice, good practice

drifting tiger
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I think nearly a year after having the idea I finally got around to it, still need to do a lot of the "visuals" work for it (and some bugs). This is early game potion making where you can give up to 9 inputs which all contribute to a potion effect and duration.

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It uses caupona for the mechanic, since caupona itself doesnt work well with TFC cooking. (its foods are craftable through other ways)

drifting tiger
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This could be tricky to do but what do people feel about adding per rock type sand blocks? Similarly to vintage story.

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It is nice that it’s simple right now in fairness

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But it’s a bit arbitrary on what rock type makes what sand, it’s based as much as possible on mineral composition I think.

drifting tiger
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Also it sounds way too innocent for some of the ideas I have for the endgame/goal.

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Which I like lol

drifting tiger
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Found out Terra nova is in fact taken (I think its by a in-dev pack so I wont bother them)

drifting tiger
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Fig, Walnut and Wolfberry (from Caupona) as TFC fruit trees.

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Just did loottables. need to do climate ranges and worldgen now.

haughty yacht
haughty yacht
drifting tiger
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I guess technically it’s an unreleased mod, there is a mod being made for the 1.21.1 versions of the pack.

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Since I’m annoyed with how annoying kubejs can be when I want to do stuff like this

haughty yacht
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Wait, KubeJS can be used to make custom trees for TFC?

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I do find it weird you made wolfberries a tree, though. They get like, 3 meters max. Also, another name for them is goji berries

drifting tiger
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Kubejs can probably made vanilla like trees and saplings though

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Since afaik you just register a sapling and give it a reference to a resource location for a configured feature, which you then can just create the configured feature with a datapack. .

haughty yacht
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Dumb idea, but I wonder if your custom mod could get a 1.20.1 backport, if possible. Same with a few others. Since there is quite a bit of content on 1.20.1 in regards to TFC still. Also, I have been toying with the idea of TerraFirmaGreg-Modern, but edited a bit by me.

drifting tiger
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It would be kind of difficult, I dont actually have the assets like datapack and resource pack in the mod and instead use a slightly wacky way of doing them with kjs in the modpack itself.

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Id have to (rightfully tbh) learn datagen within a mod.

visual trellis
haughty yacht
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l am aware, this was posted a day before I realized such

drifting tiger
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So its been a while. The plan right now is that alphas of the 1.21.1 version of the pack will release in mid February. The pack is still being re-branded and I think I will make a new forum thread and Ill probably just re-brand the Curseforge and Modrinth pages instead of making new ones.

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Currently Im going to have exams for the next two weeks.

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Today is the last reasonable time I can work on the pack until mid February, but ill be doing some small work over those week but not much.

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Most of that work will be to finish up the new rock types, I need to edit TFC's ores so that they can spawn in these rocks. And there are 3 ores that ill add, but they might not have their full uses until a later alpha version.

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Actually there is more to do than just the ores. I need to figure out Github actions so I can automatically generate and upload modpack versions which is very nice to have.