#TFC - ROSIA

1399 messages Β· Page 2 of 2 (latest)

glad tendon
#

And uuuuh what would the electric version be?

#

I didn't plan on making that

chrome sleet
#

yeah what would it be made of

fervent path
#

How hard would it be for me to increase the size of the Fridges' inventory..?

fading maple
#

Just randomly piecing blocks together, electric version could look like this πŸ˜„

chrome sleet
#

my brain hurts

fading maple
#

lmao

glad tendon
#

haha love that

fervent path
#

I don't want 40 fridges though 😩

glad tendon
#

Just an FYI this wont be a multiblock like how IE does it. More so how TFC does it with the charcoal forge and the blast furnace. Just checking blocks to see if its a valid construction. So no texture changes

fading maple
#

As long as there's a texture change on the main control block so we know when it's working and complete, that's the important part

glad tendon
#

RN I have it so you cant interact with the block if its incomplete

fading maple
#

works for me, since fiddling with it would introduce oxygen and ruin it

#

but like some kind of fire image to show it's working so we can see at a glance when it's complete, like the bloomery does

glad tendon
#

Im going to add something where if the contruction is broken mid-way through it returns 50% of your logs with no charcoal

glad tendon
#

Some small particles coming out the front too

fading maple
#

Nice

fervent path
#

Is the left side of the grill supposed to not do anything?

chrome sleet
#

that is a bug that the guy doesn't know how to fix

glad tendon
#

I'm aware of it, yes. I know there is a way to fix it (something like how doors are done) but I don't know exactly how to fix it

fading maple
#

Maybe also worth looking at IE code and see how they did it for their Engineers Workbench and such? The placement of it always checks for nearby blocks to prevent clipping and can be interacted on either block

glad tendon
#

Default charcoal conversion time is 18hrs. I'll use the charcoalTicks config as a base and multiply 0.75 for total time

#

That way its consistent with the rest of the gameplay

fading maple
#

oh is it really 18? damn I was way off

#

but yeah that's a good way to handle it

glad tendon
#

Hmm still tho thats 13.5hrs

fading maple
#

could also be a configurable option, since you were looking for other configs...the config could be just the multiplayer, so "charcoalKilnMultiplier = 0.75" with a description saying it uses the TFC's carcoalTicks configs

glad tendon
#

I like that idea. Still considering lowering the default tho

fading maple
#

0.6 would be 10.8 hours. 10 hours is 0.55

glad tendon
#

Leaning towards 65%

#

11.7hr

fading maple
#

fine by me, even 0.75 is still a decent number considering the boosted output as well as speed

glad tendon
#

You remember the yield from charcoal pits?

#

I think it was something like 60%

#

So up to 90% is a big boost

fading maple
#

yeah, that's why I'm thinking .75 is still a decent number

glad tendon
#

Aight some quick math
60% yield over 18hrs is 3.333 charcoal an hour
90% yield over 13.5hr (75% time) is 6.666 charcoal an hour

#

(assuming 100 logs)

fading maple
#

so effectively double efficiency

glad tendon
#

Double productivity. Efficiency would be yield, only +30%

fading maple
#

err yeah that

glad tendon
#

lmao

#

ok then its 0.75 modifier

sturdy sparrow
#

"simple" multi block or not, im still really impressed with the fact you can make a multi block structure. i tried and failed so im really impressed by anyone who can

glad tendon
#

Almost done πŸ™‚

#

And it works with the calendar; so you can walk away and return to it completed

glad tendon
fading maple
#

Awesome!

grizzled sable
#

Why was purple steel temp lowered?

glad tendon
#

In my testing the temperature dropped below its welding/working temperature ranges too quickly

#

Which made it really hard to make anything

#

Its still the highest in the game, but just a bit more forgiving

fading maple
#

FYI, testing the charcoal kiln and I can't get any UI interaction, can't seem to add logs or light it with flint and steel. I tried building it out of standard bricks, and diorite bricks, neither would work.

#

Ah I see the problem. In the book, it shows the kiln block facing front, but when I use the visualizer to place it correctly, the kiln block is facing sideways.

#

Now that I've got a UI to work with, I filled it up and lit it. I see the smoke particles and a very faint light coming out of it, but no visible change to the block (assuming a fire graphic lit state of some sort?).

It looks like it's applying the 90% return on each stack with rounding, always getting 7/8 charcoal returned. Granted, that's 87.5% so pretty close to the advertised 90%.

glad tendon
#

Sorry for the late response. Yeah you need to build it with the port facing out. Besides the light and particles, Im not sure what else to add to show it is on. Flames wouldnt make sense considering its supposed to be airtight. The calculation on the return is the input stack * 0.9 which rounds down automatically

fading maple
#

The concern with building is that it only works in this sideways configuration in this one cardinal direction. It doesn't work as shown in the book with the port facing straight out, only 90 degrees out, it doesn't work when build like this

#

only works when built like this, and only this one direction. It can't be built in any other direction

glad tendon
#

Oh I see what the issue is now

#

This is something I didnt catch. It seems that the kiln block must be the furthest north block.

#

I'll add in a check for the other directions too so they all work

#

When I was testing it just so happened that the kiln was already the north end block so I didn't notice

glad tendon
#

I got a fix made for the kiln. Works in all directions now.

Also.... as I promised:

frank belfry
#

grain_can?
Wouldn't it be better to have a general "can" object for any food?

glad tendon
#

Maybe, but I wanted to stay consistent with TFC and have the different nutrient types

chrome sleet
#

also there's less textures to do

frank belfry
#

Also the way I was imagining it, the can itself doesn't need to be a food item itself, but could be essentially a one time use container.
So you could still do things like store ingredients for later more complex meal use in them

#

That's a different implementation though, yours work aswell

glad tendon
#

That seems very complicated from both a dev side and a player side :/

river sleet
#

Canned soup lul

glad tendon
#

There will be canned soup too lol

fading maple
#

yay cans!

glad tendon
#

(pretty sure) I can clone the nutrition of the soup used to make the canned soup. That way it's the same but lasts longer

snow delta
#

How close we are to multiblock batteries / power cells?

glad tendon
#

Not sure if I'll be making those after all. Multiblocks, in the way you want them, are very difficult. So I'm discouraged to attempt it. Also, the functionality that you want is essentially in the game already. The batteries have an auto-output setting. So stacking batteries together makes them act similar to one big battery

snow delta
#

Oh. Good to know.

#

I would just like to keep away from the pipez but from another point of view, pulling random pipes everywhere satisfies me. And GREAT idea with those iron girders! They are going to make things more factorish.

#

I will probably add Rosia to my "pack" and let's play in a week or two.

glad tendon
#

Thanks! Always feels good to hear nice reviews. Also that's super exciting to have my mod showcased! Hopefully by then I should have more content released. Just about to finish up canned food

fading maple
#

It's already in my pack as well, just starting to write up quests to get it in the progression tree

glad tendon
#

Oh sweet! Can't wait to see how you write the progression

grizzled sable
#

Will be in my pack as well minus the machines πŸ™‚

glad tendon
#

🀨 I mean if thats how you wunna use it

fading maple
#

A little odd, but Rosia's got a lot to offer besides the machines...purple steel tools and gun, satchel and paths

glad tendon
#

I suppose, but it hurts just a little to see the reason I made the mod be stripped away

shrewd warren
#

when you put something out there for people to use, dont expect them to use it exactly how you envisioned

glad tendon
#

"I'm not mad son, just disappointed" sums it up πŸ˜…
But hey, I am glad my work is being enjoyed no matter by what means

chrome sleet
#

steam engine simulator

grizzled sable
# glad tendon I suppose, but it hurts just a little to see the reason I made the mod be stripp...

You shouldn't look at it like this. mods are made with one thing in mind but mods don't fit every situation. It's amazing that people who aren't as experienced in making mods can take ideas and integrate them into their use. Your mod as a whole does not fit my pack but a lot of the ideas do. Look at larger mods like Create, Immersive Engineering, Mekanism etc. They are VERY often broken up and parts removed to fit a necessity. If you want to look at it in a practical sense, if everyone only could use your mod if they had to use your mod in it's entirety, you would be losing thousands of downloads.

glad tendon
#

I am glad it's being used, and I know it's going to be torn up for different needs. It's more so that I'm sad people aren't experiencing all the work I put in, and only choosing bits.
Either way, I'm flattered that you think I'm getting thousands of downloads lol

grizzled sable
#

Doesn't take much to get thousands. Every modpack that adds your mod exponentially increases it. because it gets downloaded for every version you put out every time a modpack updates

#

(For the version the modpack has)

glad tendon
#

Well, idk if forge accounts for that, but my downloads page isnt that high

grizzled sable
#

You have 1200 downloads and Curseforge does account for modpacks

#

1200 dowloads is pretty good for 3 months release

glad tendon
#

Woah I didn't realize 0.0.8-9 had so many downloads

#

Dang ig its going better than I thought

grizzled sable
#

Because it is being added to more and more packs

lapis tree
glad tendon
#

Gotta hit that 1B mark

grizzled sable
#

Yeah and it just takes one or two big youtubers to pick it up

glad tendon
#

We need more of just TFC on youtube tbh

snow delta
#

I'm doing the best I can!

glad tendon
#

Late night progress

high perch
glad tendon
#

Yes that's a known issue. I've got it fixed for the next update, which should be tomorrow. Turns out working on and releasing an update while sick with a fever isn't a good idea lol. Ended up with a few issues

high perch
#

lol. I am liking what I see in the mod.

glad tendon
#

fix missing data for charcoal_kiln
add canned food items
add canning_press
add advancements
add guidebook entry
update README

shrewd warren
#

btw you probably shouldnt be posting your alphas as releases on curseforge

#

at the very least make them beta

glad tendon
#

Why is that? All the stuff I put on there is playable?

chrome sleet
#

easier to add to modpacks

shrewd warren
#

I'm not gonna make you πŸ˜›

#

it just gives people the impression that your mod is finished when it still has lots of bugs and is missing features

glad tendon
#

Ah that makes sense. I can add something to the page that specifies it's in development since I've already had so many releases πŸ˜…

sturdy sparrow
#

how much rf/t does the fridge use?

pastel cave
#

Does Rosia have a wire system?

river sleet
#

Noep

fading maple
pastel cave
#

Weird question, what was up with the fridge top block? It uhh kinda acts weirdly

shrewd warren
#

there is no fridge top block

#

it's one block with a model the size of 2 blocks

pastel cave
#

Ahhh

#

What if the fridge functioned like a multiblock structure?

shrewd warren
#

what if

#

he said something about this earlier

pastel cave
#

Well... they can be reworked

shrewd warren
#

mhm

pastel cave
#

Cause the fridge would be uhh, very useful

fervent path
#

What if they where single blocks, then if you placed two it would turn into the big fridge and have twice the inventory like chests...?

pastel cave
#

Yea multiblock structure

#

I think

#

I might be using the wrong term

fervent path
#

I would more or less just clone the workings of chests as opposed to "multiblock structures"

fading maple
#

One suggestion for the satchel after testing it...is it possible to increase the internal stack size by weight of item? For Light items that normally stack to 32, a single stack takes up two slots at 16 each slot. But for Very Light items that normally stack to 64, they take up 4/5 slots making it effectively pointless to store very light items in the satchel.

#

So you can either store 2.5 stacks of Light items, or only 1.25 stack of Very Light items.

high perch
#

It is 16 more items than fit in a small vessel, which also doesn't care about weight and caps each slot at 16 items. Since the mod is likely just using the code for small vessels it might be easier to ask for a 6th slot.

grizzled sable
#

Which was already discussed

high perch
#

I think it is fine. It holds more than a stack of either and so saves space.

fading maple
#

I was more asking if it could be updated per weight to allow half a stack of each type, rather than a hard cap of 16 regardless of weight. You're right that it's "technically" better than small vessels, but it's a very marginal increase so I'm just suggesting ways to maybe do it differently.

#

Simply adding another slot then just changes the ratio to 3 whole stacks of light item storage and only 1.5 stacks of very light items. Changing it to half a stack for each would balance it to 2.5 stacks of either weight.

#

Plus that would help differentiate the usefulness of the satchel even further, rather than just "one extra slot and less food preservation". It would become a more purpose built storage item. Obviosly if it can't easily be changed then the whole point is moot.

snow delta
#

Satchels are able to carry ultimate buckets. Intentional?

snow delta
#

Episode called "TFC Rosia, because I can" scheduled for thursday. Tin cans, a satchel and what not.

snow delta
#

Basics only.

sturdy sparrow
#

omg iron supports are nice

pine wolf
#

Does the field guide saying something about the charcoal kiln being 90% efficient mean that it produces charcoal from logs at 90% the conversion rate of charcoal pits or that 90% of the logs placed in it will become charcoal?

high perch
#

Well, I know that every time I put 32 logs in the charcoal kiln I get 28 charcoal.

snow delta
#

That is a lot.

pastel cave
#

That’s close to 90%

fading maple
#

yeah the actual return rate is 87.5% since it always returns 7/8 of each of the 4 stacks of wood as charcoal

glad tendon
#

Thank you HermitOwO!!!

fading maple
#

oh damn hell yeah!

glad tendon
snow delta
#

Just recorded the next episode. Charcoal kiln, extruding machine, fire box and steam generator involved.

#

I'm REALLY liking the mod.

snow delta
#

I have an idea concerning panning / sluicing. How about a washer? Takes in water and ore deposits. Outputs whatever comes out of deposit.

snow delta
#

Suggestion: Information about charcoal kiln on jade.

snow delta
#

So... Much... Iron...

#

πŸ˜„

glad tendon
#

The washer is also a good idea

snow delta
#

Time remaining yeah.

#

Also pulling stuff out of extruding machine. Can it be done by with a hopper? I find it a bit annoing having to babysit both output and input.

#

Could not use hopper under charcoal kiln. It does make sense but yet feels strange.

#

Love the way how it is possible to combine charcoal kiln blocks. Did not do it in this weeks video but it does satisfy my need for compacting stuff.

glad tendon
#

I dont think I'll add hopper capability to the kiln since its supposed to be a sealed airtight container

snow delta
#

As said, it makes sense.

snow delta
#

Redstone control for turning machine on/off?

#

Default on.

#

Actually, nvm.

#

I'll just leave this to here.

snow delta
#

Idea behind this is comparator reading nickel battery so that when it is full you can draw a redstone wire to shut a hopper that is autofeeding the fire box.

#

Thus making it automatically shutdown if the battery is full.

sturdy sparrow
#

Oh I had a suggestion and just remembered it, have the steam generator also get power from the crucible, probably with a weaker power output but that way you could recycle the heat

glad tendon
#

Redstone control is on the list, just another thing I need to learn and apply to everything relevant.
For the steam generator getting heat from the crucible, that cant happen. The crucible isn't a heat provider, and I cant change TFC code like that.

snow delta
#

Continuing with Rosia stuff here. Charcoal kiln, extruding machine, steam generator and Bonedoll with no signs of intelligent life.
https://www.youtube.com/watch?v=vTEFhHf2yJU

First machines from TFC Rosia, which is seemingly becoming one of my favourite TFC addons because YES!

Bonedoll's suicide NOTline https://discord.gg/x6vPFTFwgcQ

modlist for those interested:
Rubidium, Oculus, Barrels 2012, Curios, Firmalife, Spirit death, Corpse, Additional placement, Jade, JEI, Journeymap, Patchouli, Pekka, Waterflasks, TFC I...

β–Ά Play video
river sleet
#

I would recommend a rotary composter but it wouldn't change much and would still take a long time. Hmm.

fading maple
#

Could provide more compost per machine though, like 8 or something. And the power requirement could mean it'll run a percent faster since it could maintain proper temperature.

snow delta
#

I'm thinking of making an actual in-depth review of Rosia at some point.

#

Really liking it.

glad tendon
#

I'll add composter to the list!

glad tendon
glad tendon
#

Now works with comparators

glad tendon
#

New selector for the electric forge

glad tendon
#

Texture needs some work, but heres the tool belt

snow delta
#

Toolbelt! ❀️ ❀️ ❀️ ❀️ ❀️

fading maple
#

Woo! How does it work? Just accepts TFC tools, or customizable?

burnt geyser
#

This mod looks awesome! I'll have to give it a try

glad tendon
fading maple
#

Perfect

glad tendon
#

add jade integration
add jei recipe catalysts for custom recipe types
add tool_belt
add hopper capability to electric_forge
change electric_forge temperature selector
change electric_forge to cool faster
add comparator readout for nickel_iron_battery
add guidebook entry
add advancement
fix canned_soup recipe
fix iron_support heating fluid amount
code cleanup
update README

pliant silo
#

one thing ya probably have to do is update the bags, to work like the jars do now

snow delta
#

Satchels? I think they are quite nice now.

high perch
#

I think they may be referring to some of the newer behavior of small vessels. Like if I have 15 supports in a vessel and drop 1 in it stacks them rather than filling another slot with 1 support. I can also drop a stack of 32 seeds into a vessel and it puts it into two stacks with 1 click.

#

But yes, satchels are very nice.

glad tendon
#

I can look into that. Hopefully they do mean the vessels because I have no idea what else jars would be in base tfc

pliant silo
#

oh yeah, i meant satchels and vessels
sorry, tired brain does it's thing

glad tendon
#

Should have it fixed. About to test it. The next update shouldn't be too far off, finishing up the electric loom right now

glad tendon
#

Electric loom model

chrome sleet
#

llom

glad tendon
#

add animation to custom jei recipe types
add electric_loom
add steel_loom_parts
add guidebook entry
add advancement
update leather_satchel extract/insert with right click mechanic inline with v2.2.22
update README

#

At this point in development, I've implemented everything I had imagined when starting the mod. I feel as though it's coming close to being finished. I'll take suggestions, but right now I'm really only looking at polishing it up for a final release.

#

Please let me know if there is anything big the mod is lacking, or just bug reports and balance issues. Thank you all for the support!

#

Now, for the first time, I'm going to start a new world and actually play with the mod lol

snow delta
#

πŸ‘

brittle nest
#

Is a pump fast enough to supply a steam engine?

fading maple
#

The pump is built for the steam generator so it's for pretty much exactly enough water output for one generator

brittle nest
#

Neat, ty

sturdy sparrow
#

so heres an interesting bug, on 0.0.15 when running on a server it breaks jei

glad tendon
#

Oh how so?

#

Could you provide a debug log. I'll comb through it in the morning and see what I can fix

glad tendon
#

So one pump could supply three generators at maximum consumption

sturdy sparrow
glad tendon
#

Hmm not seeing anything in the log. Just to make sure, the only thing you changed on your modpack was updating from .14 to .15?
It's strange because what I added concerning JEI was an animated arrow to my custom recipes. Code which I got from tfc lol. So It's tricky to say why it wouldnt work

fading maple
#

What's broken exactly? My JEI's working fine.

fading maple
#

One bug I have is the multiblock fridge/grill. When it first loads up the second block has no collision until I break/replace them, then it works fine.

glad tendon
#

Is that every time you load your world? Or are those just blocks that were placed before you updated to the version where they are implemented properly

fading maple
#

I had to break/replace after the were re-implemented (0.13 or 0.14 I think?), and wasn't shocked by that so I didn't report it. But it seems to have happened again with the last version update as well (0.15). I just broke and replaced them, then relaunched my game and it didn't happen again, so maybe it's just during version upgrades?

glad tendon
#

Thats very peculiar. I will do some testing and find out whats going on

fading maple
#

Could be just me. Maybe not worth putting effort into until we see if it happens again with your next version?

glad tendon
#

Possibly. I'll probably still test it anyways just to see

sturdy sparrow
sturdy sparrow
fading maple
#

Ah, normally I do single but I can load up my test server a bit later

glad tendon
#

Not sure if they'd do any good. There was nothing wrong in the original one you sent

#

Off topic but...
Day 31 and only with bismuth bronze tools. This seed has been crazy

sturdy sparrow
#

oof

#

damn

fading maple
#

Interesting, I'm getting the same JEI issue in multiplayer. Not all, but most recipes are dead. I've tested crafting and it works, just nothing in JEI

crystal flume
glad tendon
glad hinge
#

how am i supposed to wire a lantern?

glad tendon
#

From the top or bottom

glad hinge
#

oh thx πŸ™‚

sturdy sparrow
timid torrent
#

the good old JEI bug on multiplayer? last time we had this on Advanced TFC it was some data that was out of sync about client and server, like not reading same bytes

#

Alcatraz was able to help with that

brittle nest
#

It would be nice to have the path effect last for maybe a second, so that we can still use stairs

#

without it being super jittery

glad tendon
#

It's a tough call. Making it last long enough to go up stairs also means you can cheese it and have a road with paths every other block and still have the full speed

pliant silo
#

which would be a good option for general building flexibility/variety
if cheaper

brittle nest
#

I'd say it's worth it tbh

#

Either that or detect if a player has paths in front of and behind a single stair block

fading maple
#

I'd say since the speed boost is something minimal like 15%, it's not a huge issue if people want to do something silly like cheesing a bit longer road out of it.

high perch
#

I would say add path stairs/slabs as I have seen other mods do but those mods are only having to deal with vanilla grass/dirt blocks. I don't know how much of a headache it would be to impliment.

fading maple
#

I personally use a mod called Block Runner that lets you configure the speed boost from any block with things like bricks and paths having a boost by default

glad tendon
glad tendon
glad tendon
#

I've made a small fix that might fix the server issue (thanks Uncandango for pointing out the possible problem)
But I don't have the capability to test it myself. If someone who can could msg me and boot up with the patch Id be very grateful

fading maple
timid torrent
#

want to know the outcome of this fix πŸ˜›

fading maple
#

Seems to be a success, we have recipes again.

glad tendon
#

A huge thank you to both of you guys! Couldn't have done it alone!

glad tendon
#

fix jei server issue
change path speed modifier to last longer
change path speed to be invisible

crystal flume
glad tendon
#

Thats a decent idea. Ive thought about it for a while and I don't think it would be OP either. Lava is abundant if you find just one cave with a pool of it, but the restriction of needing a bucket to carry it is good. So you can't gather a ton at once and buckets are hard to get.
I'm thinking something like it burns a while at brilliant white (which is abstract considering that just means above 1500Β°) and then gives a byproduct of stone.
Possibly the stone could clog the system easily so it needs a bit of attention to maintain

brittle nest
#

Maybe a toaster to complement Firmalife toast? :p

timid torrent
#

5 machines are crashing when running on multiplayer

glad tendon
#

Hopefully that helps! I really appreciate you helping out. I'm lost when it comes to server stuff

timid torrent
#

you can just run a server yourself like I do and connect to 127.0.0.1 (same machine running server/client)

#

I think this is the probably the right way to test a mod, not sure if Single Player can cover all problems possible

#

btw, do you have a particular reason that you used native BlockEntity for some machines and other you used TFCBlockEntity or Multiblock that extends TFCBlockEntity?

glad tendon
#

The multiblock was done by hermit so I'm not sure there. But the native block entity was how I started the mod. Then I came across things that needed TFC's systems and that meant I needed to use TFC block entity. I plan on making everything more consistent though

#

All the jank can be explained by this being my first modding experience. And my complete lack of Java knowledge lol

timid torrent
#

when you used the TFCBlockEntity it already solved the multiplayer problem because they handle that

#

this is why only some machines have this problem

glad tendon
#

Well then I should really get to making it all uniform haha

timid torrent
#

🫣

brittle nest
#

Maybe adopt TFC-style namespacing (tfc:metal/ingot/{metal}) for the future?

#

And write a DFU script to convert existing materials or something

opal solar
#

And write a DFU script to convert existing materials
yeah no

#

Maybe adopt TFC-style namespacing
Also, no, this is bad practice. Things added by an addon should be under the addon's namespace, not tfc's. The specific path, eh, that's debatable.

brittle nest
#

I more meant the pathing

#

Are DFU scripts not reliable, or just a pain in the ass?

#

Or is it just not possible?

glad tendon
#

I feel as though I don't have enough items to benefit from a path/naming scheme like TFC does

#

Like the organization it would provide wouldn't be any help

brittle nest
#

On a personal level I thought it would just help to keep things similar to the base mod, but I can definitely see that

timid torrent
#

rosia:metal/ingot/purple_steel

that would be my first guess, would follow same pattern and at least for purple steel category it adds a ton of stuff like img below

brittle nest
#

^

glad tendon
#

In that case it wouldn't be that namespace. rosia:metal/ingot/purple_steel means you have many ingots so that you can have a category for ingots with many entries. Rosia has 3 ingots, which may be nice to have that organization for, but nothing else really applies. Say I have rosia:metal/pickaxe/X, thats a whole thing just for one item to use it (purple steel pickaxe). This system works well in TFC because there are lots of metals in TFC and lots of pickaxe variants. So again I really don't see it being worth the time to implement it. I did that for the canned foods since there were a few of them and that made sense to me to have them share a name/path

#

Alternatively I could have rosia:purple_steel/X but that's just rearranging the words of the name (as in rosia:purple_steel_ingot vs rosia:purple_steel/ingot)

opal solar
#

Second off, it's ridiculously hardcoded to the notion of mojang's world versions, which is just an int. You can maybe register a fixer for migrating between different world versions (read: different minecraft versions), but there's nothing that causes it to trigger arbitrarily, or understand a fixer for the same version.

#

Third, DFU only works for MC because they fix everything. DFU is not a script you simply run on a world and it fixes things, it's a data transformation library. In a modded context next to nothing has fixers registered or setup, meaning in the best case scenario, you have lossy data from anything not setup with a fixer.

brittle nest
#

Gotcha, thank you for the explanation

timid torrent
snow delta
#

But can you use bellows because I've understood you can?

glad tendon
#

The electric forge doesn't work with a bellows

#

Also, I'm not sure why weak steel can't be poured. I thought all metals would melt before 1550. Is weak steel a weird exception?

#

I'll take a look in the code later

glad tendon
timid torrent
#

@glad tendon do you have weak purple steel melted on crucible?

#

add a empty bar mold to try to pour

timid torrent
glad tendon
#
  1. I understand the issue now. It seems I can melt the metals into the crucible just fine, but I cant cast into any molds. I will fix this by altering the melt temp of the fluids.

  2. Vessels solidifying quickly is a TFC thing. When metals are poured in, the temp is equalized between the cold vessel/mold and the hot fluid metal. So if the vessel is too cold from this, just throw it back in the forge to warm it up so you can pour it into molds.

  3. I don't see why you are melting purple steel into a vessel anyways? Metals in vessels is really just an early game feature for mixing early allows like bronze or for when you don't have a crucible yet and you're doing bulk melting.

  4. Purple steel is supposed to have a super high melt temp, so putting it in a vessel and trying to pour doesn't work as you said at that temperature. But this is sort of intentional since you need to have a very high temperature to begin with. The electric forge being able to melt purple steel is already a stretch since its made of the material its melting

timid torrent
#

I only tried Vessel because Crucible was not working

glad tendon
#

TLDR: I'll fix the crucible issue but the electric forge wont have a higher temp

proven crypt
timid torrent
glad tendon
#

fix crucible over electric_forge not melting purple_steel
fix server crash from certain machines

snow delta
#

https://youtu.be/qw9uM-u6e5c fooling around with prplz

SUBSCRIBE NOW, REGRET LATER!

Purple steel? What is that even and why do we want it? Grab a cup of fine coffee, tune in and find out!

ACTUAL modlist for those interested:
AdditionalPlacements
Architectury
barrels_2012
corpse
curios-forge
dynamiclightsforged
firmalife
ftbbackups2
jade
jei
journeymap
luggage
oculus
patchouli
pipez
polylib
precisi...

β–Ά Play video
fading jacinth
#

If I last long enough I will be adding this mod to my game hehe

snow delta
#

I like it a lot.

median marsh
#

Ourple ingot ourple ingot

snow delta
#

Is it intentional that you cannot transfer from a nickel battery to another?

#

Using pipez mod electric pipe?

fading maple
#

Should work as long as you configure the pipes right and use the correct sides on the battery

snow delta
#

Oh there is a side config

snow delta
#

Making firmalife stainless steel rods with TFC Rosias extruding machine. Whom I should bow to?

river sleet
#

Probably bow to the forge item tag syntax

final raven
#

Have you considered something to automate scraping? (leather/paper)

grizzled sable
#

Is this going to be updated to 1.20 eventually?

snow delta
river sleet
#

I understand hesitancy. Mod author might be plain busy, or might understand that a simple port is what most people want but that some people will want some kind of compat with the native TFC rotational power to some degree (water pump ect) and that is more work on top of porting shit to 1.20 in the first place.

#

Vocal minority will take an inch and demand a mile

pliant copper
#

whats 1.20 ;_;

grizzled sable
river sleet
#

I meant if there's a straight port people will ask why the boiler doesn't inherently work with the TFC fluid pump

#

Which may be more work than the author wants to perform

#

I want to acknowledge that nobody here has done anything of the sort, insinuating as much was not my intention

jolly hornet
#

This is a Create compat mod, right?

#

Or was that something else with a similar name...

chrome sleet
river sleet
#

It's not.

chrome sleet
#

this is it's own mod

jolly hornet
#

Oh... looking back... there's a compat mod for this and Create... that's how I got confused.

glad tendon
chrome sleet
#

jewey sighting
bombard with questions about when is rosia for 1.20

fervent path
#

πŸ‘€

sturdy sparrow
#

πŸ‘€

steady pumice
glad tendon
chrome sleet
#

missing texture

glad tendon
#

πŸ€”

#

Soonβ„’

brazen thicket
#

Yippee

sweet radish
river sleet
snow delta
#

Where are we?

glad tendon
#

Finally, it's about time
Yes, I know it has been too long since an update was published. So much has happened in my life that completely threw any plans I had for working on Rosia. Initially, I had planned on making this entire update in December, then creating a workspace for 1.20 in January. If you didn't know, it's now February. Luckily, I was able to find the time to work on the mod and get it into a place I am finally happy with. So now I give to you all the final 1.18.2 version of Rosia (unless something breaks of course).
So... 1.20?
Since TFC has just dropped it's beta tag for 1.20, what better a time to start working on Rosia 1.20? I am very excited to incorporate the new features of TFC into the next iteration of my mod. As with this last update, things will be very slow to produce; however, I assure you all I am still working diligently to enhance the fun of TerraFirmaCraft!

#

Make sure to check out the full change log!
If there are any issues that come up, please let me know either here or on github.

chrome sleet
#

we are so back

glad tendon
#

Omg I just checked curseforge to make sure the upload was approved and I saw that Rosia has over 15 thousand downloads
That's just incredible, thank you guys so much

brazen thicket
#

It's good stuff, can't wait till it's updated to 1.20

glad tendon
night plinth
#

YESSSSSSSSSSSSSSSS

YESSSSSSSSSSSSS

snow delta
river sleet
snow delta
#

Trying to stir the pot.

#

It is a great mod. Loved it to bits in 1.18.

hazy girder
river sleet
hazy girder
#

ah okay

burnt geyser
#

It tis a good mod.

gentle meteor
#

What is the state of the 1.20 port ?

gentle meteor
#

Is there a GitHub for 1.20 ?

azure warren
#

is this mod abandoned?

sturdy sparrow
#

Supposedly no

gentle meteor
#

Is it open sourced ? - I can't find the license for it

sturdy sparrow
#

Yes

gentle meteor
#

Can you link me where you found the license for it I don't see it anywhere

hazy girder
#

that's because it doesn't have a license

unreal birch
#

How much code does it use from TFC? Because TFC is copyleft IIRC

sturdy sparrow
#

The curseforge page says the license is MIT so

gentle meteor
#

You are right it is MIT so someone could port it to 1.20

snow delta
high perch
#

If all my modding attempts had not ended in failure I might. The best I have managed is some personal data packs that change simple recipes.

hazy girder
#

Try again, failure is just a repeating step in learning

#

I speak from personal experience in coding plugins

hearty rune
#

i really hope this releases soon!

merry phoenix
#

almost a year of waiting

glad tendon
#

It's out now! Go look at the new content channel!

mild hollow
#

WOO!

humble heart
#

This works?