#Countering Speedrunner Survivors

52 messages · Page 1 of 1 (latest)

torn gull
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So in some traitor games I've encountered people that try to super coordinate everyone , guarding the objective, making parts etc. and can get the objectives done in like 10 mins. I wonder what peoples counter is to that.

My best strategy is usually to get myself and the other traitor to craft a Solar flare (Teleporting Sabotage) and space them out. If the random event also lines up, you can teleport the survivors 3 times, once every few minutes (Or preferably right as they all get back and organized again). Worst case scenario is they waste like 6 minutes getting everyone back, Best case is some of them die to Wolves and you waste like half the game time, completely destroying their chances.

The bonus is you also have a 5-10 minute window to trap the hell out of the objective without anyone questioning where you went.

twin coral
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So another good idea would be to try to kill the leader of this group depending on if the lobby is a bunch of well experienced players or if it's one experienced leader and newer players

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Killing the guard when they are isolated may also work quite well but it would very likely lead back to you so only do it if you want to delay first as much as possible

torn gull
twin coral
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Absolutely yeah but solar flare spam is probably the better strategy

silver marten
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I usually make sure I am considered one of the important people. For example, I may put myself as the guard of the objective.

silver marten
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If the guard isn't super annoyingly serious about their job, you can interact with the objective once and after the guard has checked do it again to check the guard but in reality you take stuff out

willow adder
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try to get into the group and steal as much as you can by either being the guard or second checking the guard as previously mentioned

stone plover
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It's the harder strategy to play against, but I've managed to get comfortable playing against it solo, so a lot of these are going to be single strategies (and a wishlist for what your partner does). At a distance, as the wolf traitor, there's a few ways to beat this. Early kills, at least one. This ensures that both traitors cannot be exiled. Poke and prod at them with poison crossbows, hit and runs can really be disruptive, especially before Defector can open their crate(s). The surprise attack by your traitor partner becomes pretty vital or their sacrifice. If your sheep can secure two or more kills, that's probably the biggest boost to your chances of winning, even if they die in the process. Lastly, make at least one big play before you are exiled, but do not die.

Playing more socially against this type of play style can be a bit more difficult. A few effective strategies that I've found that work. This one is more direct, but it involves taking things personally, or causing drama/confrontation. You have to really play up the survivor violence and get everyone to stick around so you two don't actually murder each other. Additionally, being the loudest/confident voice in the group helps, lead them around, be dismissive (i.e. "we have like 25 minutes, why don't we just go do this quickly?" - it never goes quickly, they drag their feet because it's not objective oriented and unfamiliar).
There's a bit more of an indirect approach which has the potential of paying off throughout the game, if you have a strong partner. Most of these types of players get very comfortable with the thought that since you are not away from cabin juicing and helping with objective, you must be a survivor. You can use this to spread misinformation, make simple mistakes, use the survivors around you to get suspicious of the others, sometimes they'll kill them for you too! As the leader, you can push people to stay at low stats, since it's a necessity to keep moving, etc.

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If you're against a group of aggressive survivors, I don't like using them unless I really want to win, but bear traps are extremely useful. This works very well with the hit and run strategy, if they do chase, you can lead them into your traps pretty easily.

torn gull
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I mean if you're in "Screw it" mode, I've sometimes just put a bear trap down off screen and shot a crossbow at the Guard of the objective. The guard now has 2 options. Try and fight you, in which case you can pretend to back up with the ranged weapon and lead them right into the bear trap, or Option 2: they run back to cabin to warn the other survivors, leaving the objective 100% unguarded for you to quickly clean it out.

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Obviously with Option 2 you're getting exiled, but at the cost of them losing the entire objective progress, which with the right timing can be a huge hit

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The other thing to note is if you do this during The Bunny Event, it makes it less likely for them to identify you, meaning you may even be able to clean out the objectives with no consequence

brazen barn
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ive played game where second objective has had like 20 traps on it and that delayed us as the survivors by a bit

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unfortunatley someone had a trap disarm thingy and wiped out all the traps before anyone was serously hurt

torn gull
# brazen barn Trapping second objective?

Yeh, I guess a problem with that is that you have to quite blatantly leave the survivors for a while, at which point its likely they're both gaining strength from Defectors, as well as probably realizing that you're traitors and possibly anticipating what you're doing, like crafting a trap diarm kit

brazen barn
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true

torn gull
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Also means other than natural deaths from wolves, you aren't killing them, so its guaranteed 6vs1

brazen barn
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so like the wolf goes and traps second while the sheep gets them to help open bunkers, only to get killed by the sheep or animals

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so that way there numbers slowly dwindle and second is trapped

torn gull
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I guess, but most good players will go in groups of 3 since bunkers require that many anyway

brazen barn
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2 survivors 1 sheep

torn gull
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Not like a Sheep cant win a 2vs1, but its a risky strat

brazen barn
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if the sheep can get them in a fight with some animals and lower their health by a little bit that would help

torn gull
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Yeh, that does depend on the skill of the 2 players though

brazen barn
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"oops sorry, i meant to hit the wolf not you"

torn gull
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Plus when the sheep comes back alone they're gonna be suspicious

brazen barn
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but at that point there would only be 3-4 survivors, so if the sheep doesnt come back then they could grab traitor crates and get weapons

torn gull
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I guess so

brazen barn
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plus if theres only 3-4 survivors then they will all stay in a group so they can open bunkers

torn gull
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does still require a bit of luck to pull off, but seems pretty concrete

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Mainly luck that the 2v1 pans out, and that the survivors dont realise second is gonna be trapped and make a disarm kit

brazen barn
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ok so ive got it:
1 wolf gets buffed
2 sheep lures 2 survivors to animal fight which will weaken them
3 wolf and sheep kill the 2 survivors
4 the other survivors will stay in a group, and they wont be able to exile both traitor at the same time
5 trap 2nd objective
6 delay 1st as long as possible, becuase all the other surviors will be out getting bunkers
7 both traitors get insanely buffed and gear up for a 4v2
8 at this point 2nd should be traped, so they wait there
9 they both get snipers and pick off survivors long range
10 the p bow/tranq the survivors to debuff them, take stims and shotgun

torn gull
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The problem I could forsee is that I know there are players who could get second done quick enough that by the time you've finished steps 1-5, they'll also be on their way to second

brazen barn
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good point

torn gull
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With some people definitely dont have time to get buffed AND trap second AND kill 2 survivors AND get snipers

brazen barn
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ok i see where theres flaws in my plan, but i also made it in 2 minutes

torn gull
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Yeh I mean its good tips for most games, just the whole issue is you arent able to do much of an elaborate plan if they work too quickly

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Its why I find directly messing with their tactics more effective, like the teleport. Completely unavoidable and kills any tactic they had going

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Plus it gives you an alibi for any actions, just say you got a bit lost

brazen barn
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ok so NOW ive got it:
1 wolf gets buffed
2 sheep lures 2 survivors to animal fight which will weaken them
3 wolf and sheep kill the 2 survivors
4 the other survivors will stay in a group, and they wont be able to exile both traitor at the same time
4.5 radio jam, solar flare etc.
5 trap 2nd objective
6 delay 1st as long as possible, becuase all the other surviors will be out getting bunkers
6.5 another radio jam, solar flare etc.
7 both traitors get insanely buffed and gear up for a 4v2
8 at this point 2nd should be traped, so they wait there
9 they both get snipers and pick off survivors long range
10 the p bow/tranq the survivors to debuff them, take stims and shotgun

torn gull
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The issue now is you craft Sabotages like solar flare at the cabin, which presumably one of you is exiled from and the other is being watched for

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so crafting the sabotage could prove difficult

brazen barn
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hmm

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wait for the survivors to leave cabin and look for second/bunkers

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then craft them

torn gull
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Honestly though even just killing 2 people can throw a wrench in their plan. It means their resources are spread thin and they can no longer say, leave a guard at first objective

brazen barn
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Update:
Decided to do the speedrunner survivor strat with some people
Unstoppable 3 wins in a row