#[✓1.15.7] Route segment drawing issue

1 messages · Page 1 of 1 (latest)

exotic copper
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Win7
1.15.3

I don’t know if it was intended to draw all segments of the route, but if so, then they are drawn in the editor mode not all, but only a part.

woven yew
exotic copper
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Just any route with 3 or more stops urban train

woven yew
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please, share your save/map anyway. I need direct way to observe the issue

exotic copper
exotic copper
teal fable
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I'm getting the same issue when editing the line after a trial train's first run.

Steps to repeat:

  1. Accept a contract from London Bridge to Grove Park to London Bridge
  2. Run the trial train
woven yew
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@teal fable can you check on 1.15.5 on unstable branch?

teal fable
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Sorry, I am actually on 1.15.5 😅

exotic copper
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I confirm this

teal fable
exotic copper
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4 times for hour playing. I still don't understand the patterns in their appearance.

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and game doing quit without save again. maybe it need hard bind behavior "any quit only with saving confirm"?

teal fable
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It seems to happen when I quit the edit menu (with a right-click) before I let the lines finish to load. Maybe a line loads as I exit the menu and spawns when I'm already back to the game screen?

exotic copper
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I tried with a pause and without a pause, you should try to exit only on X and watch.

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oops, i forgot what i need approve route, X dont work there

fringe glen
exotic copper
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my freigt trains now to draw lines only with approve route, with mouseclick on that button

teal fable
fringe glen
woven yew
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yeah all these are same issue

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I am trying to fix it properly, but still can't find the real reason 😦

exotic copper
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this thread a bit about something else, by the way. this is not about the fact that traces remain, but that the route where there are many stops does not have segments drawn :)

teal fable
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Damm, I ended up mixing both up! -_-'

teal fable
dim bone
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Maybe I misintepreted that but it seems to be one problem causing multiple errors

dim bone
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The main issue is fixed

FIX: Some items from the contract view were not destroyed when fast switching the platforms
BUILD: 1.15.6
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So I will have a look at this particular one

woven yew
teal fable
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On a related note: the game cannot always find the fastest route between two platforms. (regarding the example on the attached screenshot, the game had no problem using the obvious route until I upgraded the track)

dim bone
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So it seems we failed to prevent the map makers from building walls under tracks or (more probably) we did it intentionally but have forgotten to take pre-built tracks into account.

woven yew
dim bone
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FIX: Connector for track & contract leg was not found along a prebuilt track crossing a wall
FIX: Connector for contract leg was not found if platform indicator was placed on grid cell edge
BUILD: 1.15.7
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[✓1.15.7] Route segment drawing issue

teal fable
dim bone
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I suppose this is fixed by the second