#Italian Christmas

40 messages · Page 1 of 1 (latest)

rough trench
fresh mesa
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Great edit, love your speed ramps. And I never noticed that there is actually something written on the christmas socks...

sour atlas
rough trench
sour atlas
fresh mesa
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Its amazing how steady the shots are. Like shots taken with a gimbal in real reality. My walking is always much more unsteady...

sour atlas
# rough trench My Christmas map “Italian Christmas” is published. I hope everyone has a happy...

Today I played this map on the playlist, and the feedback I can share is:

It uses a lot of detail and takes a long time to load for most players. Some reported a constant black screen and had to quit, even after the match had already started.

In the match, we started 4 vs 5, but the other team completely left before the match ended, reporting that there were too many points and too much match time.

rough trench
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It’s a small map 50 is a reasonable amount of points for a 5-8 minute round depending on # of players and skill

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I guess I can delete 4 Christmas wreaths and that will eliminate 350 pieces off the map

sour atlas
rough trench
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Maps can run perfectly fine even at 100%. What the current system doesn’t handle well is a lot shapes within close proximity to each other. Too many items with the same general geo location causes the game to take longer to load.

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The game will never take 15min to play unless it’s a 1v1

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I played that map as 2v2 once and it was about a 10 minute game

sour atlas
waxen fox
rough trench
rough trench
rough trench
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Load in time has been improved

rough trench
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Get an espresso in the bookstore for 150 movement speed

Grazie @misty coral molto authentico

fresh mesa
rough trench
fresh mesa
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It totally deserves show casing...

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And I am sure noone - definetly not me and I am pretty sure same for Euduardu - wants to critize or bad mouth your incredible work

rough trench
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Last night some friends basically told me that it’s not a good map

fresh mesa
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My experience as builder = 90% of critics about maps actually means: "I lost in the map because I dont understand how to win on it..."

rough trench
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Right but like this post is causing me to lose joy in a project that I was really excited about

fresh mesa
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And the 10% of valid critizism comes almost uniquely from other builders...

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People are too dumb to read one sentence of rules, then dont know what to do, lose and say "this map sucks"

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Thats just how it is...

rough trench
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No these friends were all builders last night who in game told me that it’s not a good map in so many words. It didn’t happen on this post. But they are two in the same because I was trying to “show it off”

fresh mesa
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Hm... I wasnt there... But maybe they just wanted to help...? I mean its true that you pushed this map to the limits. And loading time is a bit longer than normal...

rough trench
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Have you loaded it up recently?

fresh mesa
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I was 4 days travelling... Didnt really play since i am back but I saw how many likes your map got...

rough trench
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Hope you enjoyed your travels!

Euduardo’s initial feedback was helpful because being on a playlist did cause loading issues I didn’t experience during custom room testing. Since removing 900 various shapes the load time has been significantly improved and few players report load issues like excessive wait time, texture loading issues, and kicking. This was very helpful feedback and was needed.

I’m just now weary after last night of personally showing off a project I’m so happy about.

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I have 30 maps, obviously that’s countless hours of building…

I consider this Italian map to be the best map I’ve ever made so receiving criticism is kind of more personal than it normally would be.

fresh mesa