#nerf revives

32 messages · Page 1 of 1 (latest)

red adder
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200 health and a gun is too much

mild bloom
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That's one reason I prefer classic and evolving

solar shoal
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yeah, from a 1v3 standpoint its stupid to arm the ressed. you do all the work to get a 1v3 to a 1v1. you push up to wipe them but they pop a res. now you have 2 ressed players with mp9s. how is this fair? they just got ressed on their guns. this also sucks when fighting and a respawn you killed might get the upper hand because you are still fighting other teams. all around this is not a good change.

red adder
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exactly

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in 2/7 or so games i lose to this

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i do some crazy shit to kill 2 and barely live but then they just have more health than me and get up instantly since their third always has medic

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they are basically able revive faster than you can kill them

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And if your teammates are alive it shouldnt be better to die and come back with more than you died with. The only thing fresh rezes dont have is builds, but no one has those any way

winged moat
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Agree, make it always a px4 on revive, no shield on revive or redeploy

red adder
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maybe redeploy should have shield so i cant 1 tap them

solar shoal
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Redeploy gets guns and cannot take damage.... If they are invulnerable they don't need a gun.

solar shoal
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To me this should be one or the other. Either they cannot take damage or they can dish it. Not both. It's gives them the advantage when they shouldn't have it.

winged moat
# red adder maybe redeploy should have shield so i cant 1 tap them

Redeploys already have 10 seconds or whatever it is that they can’t take damage. That’s more than enough time to get down to hard cover. If you’re flying longer than that because you want to pin drop or go back for your guns then you’re taking the risk of getting shot out of the air.

red adder
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idk a bunch of randoms keep giving me free kills/damage even just flying to a building

winged moat
solar shoal
red adder
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just get rid of both

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fresh rezes should be the most vulnerable thing in the game

dapper basin
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One thing that is irritating is hitting 0's on the redeployed users who are shooting and hitting you.

split reef
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how does the 0 damage thing even work? I had seen people make it all the way to the ground and they are still taking 0 damage. Is it a timed thing?

red adder
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yeah its like 5s or something

dapper basin
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7 seconds

dapper basin
mild bloom
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Maybe make it half damage for that amount of time?

orchid imp
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I understand redeploy at full health, full shield and a gun. But when redeploy is turned off, reviving with full health, full shield and a gun should be turned off too. Keeping it on, gives the reviving team an advantage. More than likely the other team is not 100%. The reviving team should not be at 100% either. IMO revives after redeploy should be Full health, no shield and a gun.

solar shoal
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its not only redeploy. its ressing too. you spank 2/3 go in to wipe them but they res. they get rewarded for getting smacked with a magic gun. its so incredibly stupid. its not uncommon for quest players to di midgame. this just makes not having 3 player such a huge disadvantage. add being in fights and having an invulnerable diving dropper who just died with all the advantage in the world since you are fighting many teams. there are soo many situations the magic gun is OP.

blazing barn
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I’am glad people start seeing why Phoenix is a total failure. Just play Classic instead. Redeploy / fast revive / regen.. all things because of this stupid phoenix mode. Even Classic got a bit worse because of this stupid mode.

red adder
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yeah but if i play classics my stats will go down

orchid imp
blazing barn
orchid imp
blazing barn
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Keep it up!