#New Textures
1 messages · Page 1 of 1 (latest)
Caution Tape.. Plust the texture for the tops of the shacks in slums is needed
Glass. Please. Or something transparent that is visible from a distance. Doesn’t even need to be breakable (yet).
Couldn't agree more if you look up from the platform in squads you can see it's made of smudged glass. I would personally tint it a little more. Biggest complaint I hear in functional levels is "I can't hit him!" "Ugh thats so annoying that I can him clearly but not actually hit them" I totally get it, we all use it as glass for windows and doors. Or give the option to have the zone barrier always be visable in the short term.
Would be cool to have enough textures that we need categories for them. Rocks, metals, solid colors in matte or glossy, wood…
I think they are working on getting them organized like that. All the solid colors, woods, metals ya know like textures together. I remeber them saying that it's not easy to just move them around so that part has to be updated. Whenever they do I would love to have tool-tips for the colors/all textures. Frustrating as someone who is colorblind.
I hear that all the time too, I also am frustrated by blasting through a clip at a player that is behind an invisible force field.
Did this to a guy in Terminal last night. Spent the whole clip and then he waved at me after I exhausted the clip lol
The platform glass would suffice…tint option would be a bonus.
It would also be very nice to have a way to reorient the grain of the texture. It's not a huge deal with a cube, when the texture is running the wrong way you just flip the cube. It would just be a more convenient quality of life feature. The real problem is triangles and other shapes that we need to fill gaps. When the grain is running the wrong direction there is nothing you can do about those shapes.
I struggle w this as well. Or when scaling, edge grain is stretched into blur mess.
How do you guys feel about being able to add different textures to the same shape. (Walls could be brick on outside and plain inside) - I’m currently adding extra to decorate my buildings.
I like that but at least there is a workaround for now.
Any texture that’s in game should really make it in sandbox.
Oh man. Can you imagine? Not to mention the lighting. I won’t mention. But just did. Jump from main game to sandbox and it’s jarring to see the difference.
Traingles seem to stretch instead of repeat
“I can’t hit him!” …. Are you referring to Chapman? 😂
It's a valid use case ..
I wish we could adjust the lighting somehow. I actually ended up making my own shadows in my latest map bc everything was so damn bright lol
I’d like some matte versions of the colors. Sometimes they look really cartoony when I’m trying to use them
Hue, brightness and Saturation
Sand and dirt.
And the big one to me is the option to make all the current colors flat, as opposed to glossy.
My current build could really use a sand texture for the rock/cliff assets.
I couldn’t agree more! Bring on the new textures! I wish big box would put a sticky post at the top where we builders could suggest ideas. I know there are a couple of threads like that, but I don't feel like they ever get seen by big-box.
Hidden crow, and I admired your killer job you did on those window shadows.
I appreciate that so much. I remember right before I started the shadows I was like "do i really want to do this" LOL But I feel like it was definitely a necessity not only to cut all the white a bit, but to also make the map stand out. I just added a few more shadows yesterday as well.
Allow all textures and colors for all build objects. Buildings, decor, etc. All layers.
Itd be nice if they also added more animal textures. And it's not really a texture I guess, but I'd love to see the moving signs that are in metro implemented into sandbox.
@serene remnant has leveled up! (1 ➜ 2)
Yeah, that's awesome! It’s nice when an idea comes together better than you were expecting. I agree it’s an excellent extra touch that adds some nice contrast. 🙂
You think a sandbox would have sand, right?
No doubt
@quaint ocean has leveled up! (4 ➜ 5)
The struggle is real with textures for my quarry map. Gonna have to spend some budget on creating my own textures with prims on prims, and then hope it doesn’t jitter too much.
As long as you can’t see all of them at once, it’ll work out for ya!!
@terse portal This needs to be pinned at BigBox HQ in Seattle in a main area.
I know this is somewhat unrelated but we need a mirror function. Similar to copy and paste, except the paste would be a mirror image.
@manic grail has leveled up! (3 ➜ 4)
Also a button for flip horizontal, 90 degrees etc. Saves grabbing the pills and making sure you "click" the correct amount.
A 360 dial with numbers indicating the degree angle would be helpful too
Or @manic grail imagine this. You highlight a texture, nice... then click a shape to texture it, then the next and the next... or.... select a group of shapes and texture them all in one go!!
Yes. Inputting numbers too (unless finding 47 degrees didn't slip between 46 and 48).
How about custom menu where you can drag your most used shapes, textures, assets and keep your pre-built library in. Heaven
For simplicity, the dial should only have limited permanent values like 0, 45, 90, 180, etc and when you rotate an object it shows the degree angle value in real time as you rotate the object
I think you can change it in settings to only have 4. I’ll check
Or have a fine tune button
I think a degree dial could be useful to new builders who are still getting accustomed to the snap feature
So this kinda already exists?
I know you can decide how many degrees is each click in settings. So if you set this to 90 then yes.
Oh that sounds great if you are building something like a chaosvr map
Rotate snap can set so it only turns the set amount.
But not every number/degree
I know that now thanks to @mossy cedar, I’m just saying having numerical values could only help, especially for new builders who are unfamiliar with the snap function. Also going back to what I said earlier about mirroring items, currently without seeing the exact number of rotation recreating the other half of a to be mirrored object is tedious at best. Please BigBox add a copy and mirror paste function.
If it’s mirrored, group and 180!?
Ahhhh but try doing that with an angled and curved surface like say the bow of a boat. Lol that pirate ship bow (front of the boat) alone took about 10 or more hours because it had to match almost the exact same angle on the other side 😂. I just think it wouldn’t be too hard to code in a mirroring function in the future
If you do the angle of the shape. Then change rotating to “world” in settings you can rotate to the same angle.
Mirroring some built objects requires building them in mirror image. Which is slow. So there is no way to “mirror”. Just rotate, which is fine if object is symmetrical—-copy and rotate I mean.
Hmmmm…. Ok.. I’m gonna check that out
Like picture trying to build a realistic looking human face without the ability to mirror one side to the other
Yeah mirroring a grouped object would be awesome. I usually turn Rotate world on when I need to mirror something, especially if its been titled on angle at all. Rotate (WORLD) is a godsend.
Move World def has its place as well.
I've used Perspective a hand full of times when trying to float/guide a very specific triangle piece.
So am I missing something here…? Is there a way to create a mirror image of something like this? Winding staircase left and right. I was quite sure I had to rebuild it …so I did!
@grim bear Great example. @mossy cedar
Sadly, no. I have brought up a "flip horizontal/vertical tool to the devs. They seemed to like the idea. So hopefully it get incorporated in a future update.
Yeah. That would be nice. I figured it was a no go. Hoped to have a “ I can’t believe I’ve been doing it like this all along” breakthrough moment.
I have learned some techniques for mirroring things but it's still not as fast as having an actual function that does it.
I’d have to be in there fiddling with it. But I guess by the time I’d worked out a quicker way you prolly could of rebuilt it.
Pretty sure this was the issue when God made me..
From my latest map. Trying to build a quarry and running into serious issues with lack of texture options.
What about not using cubes but the hills in nature?
Still a very early work in progress, so I’m playing around with all kinds of ideas. I’ve even experimented with blocks of different textures with the ancient tree flattened and put on the surface. Might be able to use that in a few places. Will definitely be using the nature assets throughout, but for the cut stone I have a certain look I’m going for.
I've gotten to the point where I know what maps I can and cannot make given the texture and primitive options we have currently. Sometimes it is best to just wait on an idea if you know you can't do it the way you want.
But he makes it anyway, and usually smashes it.
Haha, sure. I did make Petra without a desert template or some of the needed colors. 🤷♂️
Sometimes you have to prove to yourself it can be done.
That's pretty much how that map started. I didn't initially even plan for it to be a playable map but it eventually evolved.
Yeah. I build things just to see if I can.
That reminds me I really need to see if @knotty valve can somehow get my map "footy" map back. It just wont load. Its not published just sat in my list and I cannot load it.
Would like to see how this plays in MDC
I wonder if we were in squad and you tried to load it if it would work for me?
Like maybe the PC will load it faster?
But it may then kick me out and load you as host.
It 100% kicks me everytime or just hangs when going from one map to another.
Right but perhaps I can save a copy if I can get in
Hmm.. true..
I have learnt so much since building that, I may even get it actually finished.