#New Textures

1 messages · Page 1 of 1 (latest)

mossy cedar
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I think it’s time for new textures BigBox and as your loyal builders we are happy to help you out decide what these should be.

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Interior flooring (Carpet, Tiling)
More metals (Rusted Metal)

final sorrel
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Caution Tape.. Plust the texture for the tops of the shacks in slums is needed

grim bear
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Glass. Please. Or something transparent that is visible from a distance. Doesn’t even need to be breakable (yet).

final sorrel
# grim bear Glass. Please. Or something transparent that is visible from a distance. Doesn’t...

Couldn't agree more if you look up from the platform in squads you can see it's made of smudged glass. I would personally tint it a little more. Biggest complaint I hear in functional levels is "I can't hit him!" "Ugh thats so annoying that I can him clearly but not actually hit them" I totally get it, we all use it as glass for windows and doors. Or give the option to have the zone barrier always be visable in the short term.

deep mesa
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Would be cool to have enough textures that we need categories for them. Rocks, metals, solid colors in matte or glossy, wood…

final sorrel
grim bear
final sorrel
grim bear
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The platform glass would suffice…tint option would be a bonus.

normal lily
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It would also be very nice to have a way to reorient the grain of the texture. It's not a huge deal with a cube, when the texture is running the wrong way you just flip the cube. It would just be a more convenient quality of life feature. The real problem is triangles and other shapes that we need to fill gaps. When the grain is running the wrong direction there is nothing you can do about those shapes.

grim bear
mossy cedar
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How do you guys feel about being able to add different textures to the same shape. (Walls could be brick on outside and plain inside) - I’m currently adding extra to decorate my buildings.

grim bear
mossy cedar
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Any texture that’s in game should really make it in sandbox.

grim bear
final sorrel
prime matrix
final sorrel
trim lion
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I’d like some matte versions of the colors. Sometimes they look really cartoony when I’m trying to use them

mossy cedar
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Hue, brightness and Saturation

quaint ocean
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Sand and dirt.
And the big one to me is the option to make all the current colors flat, as opposed to glossy.

prime matrix
ruby plume
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I couldn’t agree more! Bring on the new textures! I wish big box would put a sticky post at the top where we builders could suggest ideas. I know there are a couple of threads like that, but I don't feel like they ever get seen by big-box.

ruby plume
trim lion
thorn lichen
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Allow all textures and colors for all build objects. Buildings, decor, etc. All layers.

serene remnant
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Itd be nice if they also added more animal textures. And it's not really a texture I guess, but I'd love to see the moving signs that are in metro implemented into sandbox.

errant atlasBOT
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@serene remnant has leveled up! (1 ➜ 2)

ruby plume
manic grail
quaint ocean
errant atlasBOT
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@quaint ocean has leveled up! (4 ➜ 5)

deep mesa
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The struggle is real with textures for my quarry map. Gonna have to spend some budget on creating my own textures with prims on prims, and then hope it doesn’t jitter too much.

mossy cedar
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MORE TEXTURES PLEASE

grim bear
final sorrel
manic grail
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I know this is somewhat unrelated but we need a mirror function. Similar to copy and paste, except the paste would be a mirror image.

errant atlasBOT
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@manic grail has leveled up! (3 ➜ 4)

mossy cedar
manic grail
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A 360 dial with numbers indicating the degree angle would be helpful too

mossy cedar
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Or @manic grail imagine this. You highlight a texture, nice... then click a shape to texture it, then the next and the next... or.... select a group of shapes and texture them all in one go!!

mossy cedar
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How about custom menu where you can drag your most used shapes, textures, assets and keep your pre-built library in. Heaven

manic grail
mossy cedar
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Or have a fine tune button

manic grail
manic grail
mossy cedar
manic grail
grim bear
mossy cedar
manic grail
# grim bear Rotate snap can set so it only turns the set amount.

I know that now thanks to @mossy cedar, I’m just saying having numerical values could only help, especially for new builders who are unfamiliar with the snap function. Also going back to what I said earlier about mirroring items, currently without seeing the exact number of rotation recreating the other half of a to be mirrored object is tedious at best. Please BigBox add a copy and mirror paste function.

mossy cedar
manic grail
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Ahhhh but try doing that with an angled and curved surface like say the bow of a boat. Lol that pirate ship bow (front of the boat) alone took about 10 or more hours because it had to match almost the exact same angle on the other side 😂. I just think it wouldn’t be too hard to code in a mirroring function in the future

mossy cedar
grim bear
# mossy cedar If it’s mirrored, group and 180!?

Mirroring some built objects requires building them in mirror image. Which is slow. So there is no way to “mirror”. Just rotate, which is fine if object is symmetrical—-copy and rotate I mean.

mossy cedar
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Hmmmm…. Ok.. I’m gonna check that out

manic grail
final sorrel
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Move World def has its place as well.

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I've used Perspective a hand full of times when trying to float/guide a very specific triangle piece.

grim bear
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So am I missing something here…? Is there a way to create a mirror image of something like this? Winding staircase left and right. I was quite sure I had to rebuild it …so I did!

manic grail
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@grim bear Great example. @mossy cedar

prime matrix
grim bear
prime matrix
mossy cedar
serene remnant
deep mesa
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From my latest map. Trying to build a quarry and running into serious issues with lack of texture options.

mossy cedar
deep mesa
# mossy cedar What about not using cubes but the hills in nature?

Still a very early work in progress, so I’m playing around with all kinds of ideas. I’ve even experimented with blocks of different textures with the ancient tree flattened and put on the surface. Might be able to use that in a few places. Will definitely be using the nature assets throughout, but for the cut stone I have a certain look I’m going for.

prime matrix
mossy cedar
prime matrix
mossy cedar
prime matrix
mossy cedar
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Yeah. I build things just to see if I can.

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That reminds me I really need to see if @knotty valve can somehow get my map "footy" map back. It just wont load. Its not published just sat in my list and I cannot load it.

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Would like to see how this plays in MDC

final sorrel
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Like maybe the PC will load it faster?

mossy cedar
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It 100% kicks me everytime or just hangs when going from one map to another.

final sorrel
mossy cedar
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I have learnt so much since building that, I may even get it actually finished.