#3/11/2026 Update - Henir's Time and Space: Devil of Chaos and High Entropy
1320 messages · Page 2 of 2 (latest)
if i don't, then this results in me having exactly three potion slots free to heal/give mp
which i can do on nyx sure but like when i run lib if i dont bring superhuman organic applies i just die
LOL
yeah basically ngl
high entropy is a mix of self sustainability and raw damage
classes like gb with their damage ceiling should be clearing faster than most but shes kinda not
nah still including healers, healers are just on the opposite end, most have the self sustainability but just
horrid raw damage
yea so it kinda balances it out
idk I never played healer in HE so can't really say how easy/hard it is to play as healer but
bl is really self-sustaining and a healer but any kind of burst doesn't exist so it's just vibing for like 1+hr in there
I see a lot of healer mains taking hour or more to clear and it just seems
very painful
i think if ur not nyx, av, or da, you will violently cope as healer
those three have enough raw damage to not hate their lives as much
but yea it tends to be that the class with mix of both seems to have good results in high entropy
I think one of the best example is mpx
with me clearing nyx in 36min this week, an av clearing in 44 and a +11 da clearing in 40
every other healer doesn't have the damage even with a 40% damage buff
though tbf i don't think i can even say anything about bl cuz i'm just here for a fun time (don't think anyone else has 45mil+ cp on bl who won't simply just use a dps ain instead)
If anything, high entropy just exposed the classes with issues that were mitigated with party play and those classes are the same ones that will die with the KR update
I think these classes are fast not because they have good resource sustain + good damage (which is some part of it) but mainly because of defense ignore tbh
there are classes that are not necessarily fast but still doesn't struggle as much
yes and no uh fp actually does have
because of good resource sustain with some damage
really good mp usage too
well yea fp is kinda good in that sense too
fp has great mp management im p sure
but like just those won't make a class go fast
for example shakti almost never runs out of resources either other than some cases where you need energy
but shakti is nowhere near being fast as them
yeah thats why i say it's a balance of both self sustainability and damage
shakti has self sustainability but
she doesnt have the
raw damage they do
what im trying to say is defense ignore is probably what makes the difference not just the raw damage
i consider def ignore to be part of a class' damage
is probs where the diff comes from

fwiw i think everyone has seasonal buff rn and if you can uptime your windorbs relatively well the def ignore issue is partly mitigated (in some fights)
i mostly say this cuz my 21-2-2 in week 1 was like a whole 1-2min longer than my 21-2-2 this week
mine too actually lol
it's just that when you don't have other players that can shred (wall title or shred skills from other classes) the value of defense ignore automatically goes up
thats why in solo mode defense ignore is such a big part
yeah
i consider def ignore part of raw damage 'cause even in raid charts, classes with high def ignore will typically also have rly high raw damage
but when it's party content it gets more diluted because you get so many sources of def shred that the ignore doesn't matter as much unless the boss is in hyper armor or something
ye
is it time to socket ignore def for real?
honestly it's a valid option if you want to focus on solo content ngl
agate fragment meta real
LOL
this atma piece will carry me to victory
they could’ve swapped the devil of chaos / entropy rewards and increased amount of fighter/gsa or something 🥀 but like realistically the key is prob gonna be rereleased in Betty shop or part of some free accessory cube in the future anyways
Hi I love poking bosses with a toothpick
real!
Bosses also kinda poke me w a toothpick though
I accidentally facetanked breath
partially

I just wanted my key
i once facetanked a meteor on lib by hitting full moon
I was like surely I can dogma + green to kill
but thats a different issue
LOL
fair

i think nyx can facetank literally everything
unless its a guaranteed oneshot mech
lib on the other hand...
i can facetank once in a while with full moon but i don't do that unless it's a big emergency
my beloved 90% damage reduction shield
If it became like solo leve
ill solo your leveling
nah u can join
oh god they fell asleep while typing 😭 🥀
he’s probably just irled or got distracted 🥀
Hi sharp
When we duo healer entropy
we need more exclusive rewards 
real
i heal. i got perfect storm, 2nd path syn, crimson bloom, and light orb, and 100% mp gain on attack. im a support
🔥
kr dabs complaing about dab is so bad in solo content. i need them to keep doing it till i get buffed

Where my kr su complaints i want insta myo myo
🥀
No it was the joke
Real
i need kr people to complain about lib so he gets buffed but kr people dont play lib 
for the entire time the test server was up and even now with the patch actually live i have only seen one whole lib screenie and it was yesterday
ggs
First class to clear HE surely its broken
Surely!!
Hi hi hi thats me hi 
Hi thats me to i just ditch 1 of them because theres no way im running with only 2 pots on my consumable bar
access to consumables, not mana in solo content
I only brought up that point cause the only char of mine that can enter is unaffected by it
that buff exists for everyone but it's just a personal experience complaint
did I just read someone complain about an accessory that looks bad and doesnt have any usefull application just bcs its for players who can do challange 
okay so lemme explain it to you. Games give an accessory that has litteraly 0 use for challange clears. so non challange players wont be behind and challange players ll be given reward. Its litteraly "gratz u cleared challange and this is ur proof" accessory
I mean there are real problems like how some entropy bosses have very very bad movement and some bosses are just not reasonable like 21-2-2 moveset, 18-4-3 lack of abosrption and I dont think I need to speak about 21-4-2
I dont even mention how much gsa and fighter hungry the mode is
and ur problem is them giving an accessory no one ll ever use behind entropy
so i did a cycle of magma and only got 58 elixirs. i try to aim for 2 cycles a day, so being generous, thats 116 elixirs, which translates to 37 gsa...
f
ppl r not insane like i am or have the time to farm out exp everyday so to get a steady supply on your own is pretty tough
Both are real problems, both should be addressed and likewise be brought into light
KoG designing content AND events for 3% of the playerbase is as big of a problem as said content being mechanically broken
But you won't hear the latter often because there is more people left out than there is people who can say from experience something is wrong, guess what echoes more?
SO, let's not deflect or dismiss legitimate complaints because other things matter more or less to any specific someone
#BringBackDungeonRanking
?
I get if it was a complaint about the AI but there isnt much of anything inherently wrong with mechanics themselves as they are solo variants of their original form while trying to seemingly add more challenge. Getting ONE event that is literally just a cosmetic acc isnt a problem like people make it seem when literally the other 97% of events are catered towards new/early/mid gamers.
The funny thing about 20-4-2 was that what people go through in entropy is what the boss was SUPPOSE to do to a degree but because the mentality was adopted that carelessness in engaging mechs and atk patterns due to being able to heal/tank/iframes hits, people seem to believe that the fight is poorly designed/overtuned. i personally welcome the challenge/change in pace because kog seems to put every piece of content into the ground cuz people whine that its “too difficult” when its suppose to be challenging content. As for 18-4-3? Yea they kinda just forgot the whole dmg red thing from abs. At best we just make abs a timer mech like before and that issue is fixed
Cuz its not like abyss is hard its just a dmg sponge
see if everyone just gets into the 3% then it wont be an issue, now its 100% problem solved
im pretty sure a lot of content is designed for 99% of the playerbase, 1% of which is still transcendence for some reason 😂
this is true to a degree and personally 20-4-2 was pretty fun once i stopped being reckless, but i wanted to add that just like 18-4-3, 20-4-2 also suffers from feeling unnaturally long because the boss will reset its damage reduction after each threshold mech. now i'm not that familiar with d3 serp raid (old d4), but d2 (which is the one everyone plays) only has one mech at the middle, at 150 bar, and so only resets its damage reduction once. so for the boss to reset its damage reduction twice feels excessive, as we have to spend a whole 1-2 minutes or softening up the boss a total of 3 times. not to mention if you hit it with too many boxes it'll groggy and then reset its damage reduction again (which i didn't encounter but i did get scared when it almost happened once)
in addition to "pursuit" lasers occurring on like a 1-2min timer (?) rather than threshold making the run drag on longer... i don't mind difficult mechs and having to respect mechanics but it adds to the overall level of exhaustion when you're in here for a long time and have to pause to do a mech for the 6th+ time
20-4-2 is just not fun at all. i spent like 30 minutes playing it safe because i dont want to wipe when i already take so much longer than dps characters as a healer.
i definitely made the boss groggy a few times, and if you are unlucky enough the confusion lasers can overlap with a lot of the mechanics
the targeted lasers are also way too frequent imo
the damage reduction reset after every mech + the pursuit lasers preventing you from doing anything but dodge them just makes the fight artificially long
yo we should stop making the content for the 3% of the population so we should stop releasing new raids!!!
honestly ur right, all content is designed for all players. Whether you've reached the requirements to enter or not does not change that
which by association means that all events are designed for all players so everything is as it should be
wym there's no content for 3% of players
as long as the content is only for 3rd job and above
nahh that's the player's choice its not that they cant reach the requirement they chose not to meet those requirements
therefore all content is designed for all players
Giving an acc as a reward to clearing a challange content isnt a problem. Dont advertise it like it is a problem. Challange content exist to be challenged. It's not a content some new player from 10m cp dude should do. When u clear a challange content games give things that essentially shows u cleared the said challange. Some games gives titles, some gives accessories. Kog gives accessory. Not everything should be available to that 1 elesis who refuses to do job advance
About other things I said. I welcome any challange as long as challange itself is fun. Fighting against a damage sponge isnt fun. Thats why I find 18-4-3 lack of absorption a problem. I never had problem with any backroom mechs or other things. That goes same with 20-4-2. Due to dmg reduction resetting more than necessary. 21-2-2 is like I said ai moveset problem.
True
Let content stagnate forever
No new content allowed
Or new content gives no rewards
In fact why not just delete everything that isnt just tree of el cus thats the only thing thats accessible to a new acc
Make tree of el drop cube that lets u choose between udw, sc, doom acc, serp acc, circuits, chips, ib, atma acc
Idt people complained nearly as much about the event that was done on serp raid release where if you made a vid you had a chance to win kc
That ones a much worse event due to rng distribution and it does affect your progression even if just a tiny bit
I genuinely dont understand why people are whining over a tiny cosmetic
Its literally one of the most normal things to expect from an mmo
I think the people who clear this content at the expense of their health and sanity deserve recognition. I think at the end of the day, the real enemy is KoG's excessive pricing which creates an extremely expensive barrier to entry to content where people who could potentially clear the content don't get the opportunity to do it I guess is why people are complaining.
I mean from their standpoint. Not everyone is artist, not everyone does pvp. So is art and pvp events unfair?
Yo true
I assume it's mostly psychological, like in the case of pvp and art events, people have equal opportunity to choose not to participate or not. This event is more like, I'm locked out because I didn't spend an excessive amount of time and or money. It's the idea that they got to choose whether to participate or not I guess.
Ngl trying to become 45m cp player from 0 is easier than trying to become artist from 0

Also the statement about not dismissing legitimate concerns is quite interesting as the concern is essentially
'Why is elsword doing what literally every other successful mmo has been doing'
always start with stick 🔥
I agree and i feel like just lowering the base dmg red would help mitigate this issue while extending the interval between the timer mechs
I don’t get what the issue is, either you get 45m cp and do high entropy for your fancy key or you don’t have it and you don’t get a key
!
Yeah I dont see the issue either
I'd get it if there was an actual gain from doing it
But a fancy key acc(i dont even know if it'd look good on any potential fashion outfits) is nothing
I think the example of pvp or art also is a good one 'cause those events have way way better rewards than just a fancy key ngl
Imagine the outrage if high entropy clearers got kc like those events typically give
Thats not me saying those types of events shouldn't give kc, that's me saying I don't see the issue with high entropy event giving an accessory that does absolutely nothing while events for skillsets way harder to get into give actually beneficial rewards and it's not an issue, 'cause neither should be an issue
Before the event expires? That's not happening
So it will continue to be an issue for as long as it lives
"ONE event" is a baseline, there will be the next if no one brings it up like complaining here, WHEN IT'S HAPPENING and that's unacceptable
We know the Model these event accessories go through, they either never come back again or they are put in a shop for 50 bucks a piece later down the line
ONE EVENT FOR NEWBIES OH MA GOD. we should just not do any events at all!!!
Neither one is cool, fix the problem at it's core
I love how u ignored 39 other arguement explaining how ur point is just not logical and went with ONE even for end game palyers that give cosmetic event with 0 use and doenst even look good
I have yet to read anything that hasn't addressed me specifically, i.e replies
And regardless, people can disagree with me, I will fight this anyway
For what is right, of course
... People can also fail to read at their own leisure, if they would like me to rephrase I am willing to do so
I guess the question is, is your point :
- KoG should only develop events for everyone
OR - KoG should make it so everyone can participate in events
oh my god bruh it's just one useless accessory 😭 its not like we get a +13 amulet from the event
Neither
There are two content this update dropped, Devil of Chaos and High Entropy, the event is exclusive to High Entropy, Devil of Chaos is the more accessible event, it should have been on Devil of Chaos
You know how when a new region drops EVERYONE gets it's content for testing, even if they don't have the region unlocked? That's needless, but they do it anyway and that's just putting the event in the hands of everyone, nobody can complain there
Here there is something to complain about
#BringBackDungeonRanking
That is essentially point 2. But I feel like this issue is part of a bigger problem where KoG develops content that is harmful to its players mentally, physically, and financially due to bugs, use of hard to obtain resources, and ultimately not respecting the players.
That's the mechanical side of things, I would say they are different since the mechanical part is not going away in 2 weeks
Unacceptable when it does nothing is insane idk man
Imagine if that was applied to literally anything else
When we have more restrictive events with bigger prizes
And y'all choose the one that's fundamentally useless to complain about
Better late than never, innit?
No LMAO I genuinely don't see the issue with it
That's fine, we can't all agree on something, that'd be weird
Guess it sure just is an agree to disagree angle
'Cause I've never batted an eye when other events that I can't participate in gave players rewards that I wouldn't have a chance at; not my skillset, doesn't matter, and if I wanted it I'd make myself able to do it
Of course the odds of me being able to get myself ready to participate in this hypothetical event I couldn't during said event's duration are slim to none, I fail to see why players that have that particular skillset/gear/etc shouldn't be rewarded for the effort they've put in
And that's ignoring the fact that the "reward" for this event is
Fundamentally, absolutely useless
I think I can put it from my perspective here, Raid events often have rewards that are like, evergreen helping to take resource hits or accelerate progression, in my case I've never put eyes on that because all that does is make things easier, the rewards aren't otherwise impossible to get or unlikely to be seen ever again
You know, Fighter Potions, Apples, Core Data garbage, whatever
If they were to invert it and give the Key Accessory on Devil of Chaos, and the plethora of consumables that help clear High Entropy for that instead
I would not be complaining about the latter
Yeah but then you could use that same logic and say not everyone can get 5m kc, it should just be a login event!!!
So I still don't see the point
As someone who got the accessory it means nothing to me and I haven't even cared enough to hanger it, I'm sure most are in the same boat since fashion wise it means nothing, something being rare doesn't automatically make it valuable, and I'm fairly sure most people aren't gonna flex the fact or even care that they got a fundamentally useless accessory, nothing more than a nice little memento at best
I'd see the argument if clearing high entropy gave more things like say even more of the potions since those are actually beneficial
Ok so previously I put it as an "3% of the playerbase" event
But that's obviously not true, I can actually tackle this with hard data
So on the Furious Blade category, right now there are two pages of Clears for regular Henir so we can say those are all active Furious Blade players, at least
High entropy on Furious Blade has a single entry
It's not even cleared, it's 1/5
0% of Furious Blades have gotten the accesory by this metric
they can clear its just that they're not trying lmao
It's a bit hard to say how many of those could do Devil of Chaos but given the current events going on, most likely everyone
a lot of endgame players havent even bothered with this content
That just makes the numbers worse
i know a lot of super strong players that just are not in the HE leaderboard
Same here yeah
I know some that didn't run at all, some that waited until tuesday to even attempt it week 1, etc
ngl we just might secretly be masochists
or a better rotation
🥀
i did the first week, tried the second week several times but couldnt clear, and this week like 2 times and gave up
So if even the ones who CAN clear it to some extent don't care about a meaningless accessory why do you lol
i run it every week on two chars but i might be genuinely masochistic
I applaud your will, If I were on the other side of the lake I'd still be trying to clear
So back to the point of the accessory
Less than 3%* of the playerbase can get it, and amongst the 97% there are people who care about the accessory
Here is one of them
id say it's more like the endgame playerbase is at least 30-40%, since they actually stick around. as for the key, only 3% of them have it because they actually bothered
... Imagine being a henir fanatic right now, always bought all the Henir themed cosmetics and you miss out on this, tough luck
not 3% CAN get it, because definitely in terms of potential clears its way higher than 3%
to be precise i counted yesterday out of curiosity
there's about
132 full clears on na rn
on
saturday
at the time of my counting
That's about 200% the steam playerbase
Most people don't play on steam because that's buggy too
i play on steam i havent found any issues
i don't play on steam and what i said was a joke too
Me neither, it weirds me out how prevalent that notion is
idk about buggy i just think it'd irritate me if i couldn't log on just 'cause steam is down
but ik several others that play with steam
Well, despite it being a joke you can still get the idea, we're all wrong in giving metrics
That's fair lol
one more thing about 20-4-2 is that it can bug out and hide in the background for awhile. i think it hid for like 2 mins for me once but for one of my friends it never came back for 10mins so he was forced to quit it
oh yeah i saw this one too while watching a friend do it
it bugged out for like 2 min, kept sending the blue nuggets for about 5 waves, and then finally did the red laser mech
same here
Are the people crying about the HE event key just never gonna address my points with a coherent argument
not the satire getting an actual response xD
Text is hard to convey
"not everyone can get 5m KC"
So true bestie
but anyway point is let the HE players have their key you'll get in in betty shop in like 6 months anyway
no reason to complain about how accessible a useless acc that will be available to everyone eventually is
That's, at this point, just speculation and if it becomes a battle tested method it's just another scummy tactic on KoG's handbook, and we'll raise our voices again that it is unacceptable
EVERY SINGLE TIME they do it
Ur forgetting that this is week 3 ik fbs that alr have the key
Like i can go tell another fb to get the key rn
I get that, but you are on NA
I have observed the rankings as I usually do, I've seen the same guy (and other 2) be consistently 1/5 week after week
I think one has cleared, not like I have any proofs though
Speaking of Rankings; #BringBackDungeonRanking
yo i havent slept in a while
LOL
is that not just them refusing to do it after dying?
Try actually playing the game to progress rather than being a broken record, saying that over and over won’t change anything lol
What!? i just gave a feedback and it became a warzone rather than a feedback channel 😆
Well yeah Dungeon Ranking is great to have because it contains several type of players that puts effort for several years of playing this game. Having it removed is like removing the part of players memories during that time they played. (some just not sane repeating a single dungeon over years, i say it's a great effort indeed).
its ok all it did was show us who used the most stamina, its barely even a ranking
a tab with just numbers and nothing else came from it
so it makes sense why it got removed
time to spam add dungeon for hours each day and consume god knows how many stamina pots
133
So many clears on CA I guess the class needs a nerf 

I ll erase ur existence
