While KOG has made improvements on easing El Resonance leveling for the earlier levels and obtaining passive skills, which was necessary, there are other lingering systems that take an excessive amount of time to reach a satisfying level of progression.
- Artifact System and Leveling
- Getting the artifact to level 4 takes way too long and becomes a deterrent for players to continue the character. Rather than leveling the artifact, it would be better to make a specific quest chain to finish the artifact leveling immediately.
- The artifact system has far too much RNG (color and stat distribution to get the highest value). While the Professor Phoru section does give cubes to provide the 3rd best stat of what color/stat that the player chooses, the discrepancy between 3rd and best is still there. All colors except green and yellow should be deleted. Make the 3rd best stat be the new minimum quantity (ex. 4% bravery, 1.6% polarize, 7% damage reduction, etc.).
- Henir
- Far too time-consuming (especially Henir normal being from cutscene to cutscene for 20 rooms straight) for the increment of progression per week as well as the unnecessary time gate. Players should be given enough Henir fragments to craft a Unique or Legendary force every week. Right now, it takes about 20-30 weeks to get every single force skill to Unique and obtain all Legendary forces. This can be stressful when the current midgame and endgame content demand to have specific forces immediately, but the player has to feel like wasting their time with at least 25 room transitions every week for a long period of time.
- Event Dungeons
- The cosmetics and pets are nice for new characters. However, the time gate is also far too long unless a player decides to spend hours after loading up k-ching to get what they want. The amount of potions in the exchange are far too little for having to stop for a while to farm them from the event dungeons on top of each of them being different (unable to stack).
