#Outdated parts of the game that are unpleasant for new players/characters

14 messages · Page 1 of 1 (latest)

trail anvil
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While KOG has made improvements on easing El Resonance leveling for the earlier levels and obtaining passive skills, which was necessary, there are other lingering systems that take an excessive amount of time to reach a satisfying level of progression.

  1. Artifact System and Leveling
  • Getting the artifact to level 4 takes way too long and becomes a deterrent for players to continue the character. Rather than leveling the artifact, it would be better to make a specific quest chain to finish the artifact leveling immediately.
  • The artifact system has far too much RNG (color and stat distribution to get the highest value). While the Professor Phoru section does give cubes to provide the 3rd best stat of what color/stat that the player chooses, the discrepancy between 3rd and best is still there. All colors except green and yellow should be deleted. Make the 3rd best stat be the new minimum quantity (ex. 4% bravery, 1.6% polarize, 7% damage reduction, etc.).
  1. Henir
  • Far too time-consuming (especially Henir normal being from cutscene to cutscene for 20 rooms straight) for the increment of progression per week as well as the unnecessary time gate. Players should be given enough Henir fragments to craft a Unique or Legendary force every week. Right now, it takes about 20-30 weeks to get every single force skill to Unique and obtain all Legendary forces. This can be stressful when the current midgame and endgame content demand to have specific forces immediately, but the player has to feel like wasting their time with at least 25 room transitions every week for a long period of time.
  1. Event Dungeons
  • The cosmetics and pets are nice for new characters. However, the time gate is also far too long unless a player decides to spend hours after loading up k-ching to get what they want. The amount of potions in the exchange are far too little for having to stop for a while to farm them from the event dungeons on top of each of them being different (unable to stack).
late pollen
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I just want say your sentiments are right but you implementation is very wrong.

Artifact Leveling:

I agree that it is becoming too time consuming. They can always rectify things by expanding the system further. Until then...

-100% Artifact exp medal in the EP shop

  • Currently Halve the Required EXP needed Stage 2+
    -Phoru guide Lesson Requiring stage 4 artifact > Reach stage 3 artifact

This Leaves a small grind but nothing like before. it also helps by getting your artifact armor on etc. cause it really starts to be a leveling problem at stage 3.

2)Artifact Equipment/Set colors:

At this point in time this particular content is very rushed and outdated. once you get phoru stuff, its mostly left alone

-Removing the 3 unused colors is plenty
-Lower stone crafting cost 500 > 200
-Lower random rolls from 100 > 50
-Increase fragment daily 200 > 400

  1. Henir

It has become too time consuming and very slow.

-Reduce Crafting cost of Unique stone from 750 > 500
-Increase Henir Weekly Quest reward 3 > 40
-Increase normal and challenge rewards from 77 > 80
-Change Henir weekly quest from Per account > Per Character

Optional - Add Hell mode using bosses from Rigomor+ 6 stages like challenge mode

  1. Event dungeons

Fully agree, Should also increase free daily entry to 2-3 times and increase consumable amount reward.

north halo
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Yes to all of this, although I would say for the Henir portion make it a repeatable quest if not daily instead of a weekly, as it still wouldn't fix the main issue of having to be grinded/time gated by weeks in the double digits, it's legitamately dumb.
That and or have the material be bank shareable.

late pollen
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So lets do some crude math:

normal + challenge + quest = 200 frags weekly

500 for unique = 3 weeks + 2 weeks for elite.
Assuming its dropped to 200 for elite stone.

Henir is a one and done type of thing so once you get the 3 main forces everything else is extra cause realistically I think most people just do not use Force skills etc. (for reference a 60/40 playerbase split)

Phoru gives 300 + elite force. so with the changes i mentioned it would basically be phoru giving 1 unique force skill(using the inital week mats).

Dang i think you are right, its still too slow. 3-5 weeks per force.
Honestly i think 2-3 weeks per force skill is optimal with legendaries taking longer of course.

So right now i can suggest these Rough changes:
-Phoru guide now gives a Elite Force selection cube (eroding energy/Head Hunter)
-Elite Evolution stone changed to unique
-300 fragments remain the same

Just this alone means each character gets a unique force skill to start +300 mats.

Im 100% for having 200 fragments a week though.

I have other Ideas but there is a massive lack of force skills that are used disregarding MR forces.

north halo
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^
Completely understandable, if im being honest the main thing I can't deal with is taking so many weeks just to get the Uniques out of the way, and you only really need 2-3 of them.

After that is like stuff for your main but either way, still shouldnt take so long for such old content, it's nothing but a time gate for no reason but to stall one's progress

late pollen
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either way i think the phoru rewards need shifted and give a unique plus an elite stone
then lower Force acquisition rate to 3 weeks

errant cypress
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Don't think forces should require a time gate at all, given how current events will shoot you to ran raid, you are expected to already have at least Unique Head Hunter completed to DPS in it, for some people the last event that gave +10 tenebrous r21 and +11 SoA was enough to send people to Serp. Raid.

Just allow us to farm the dungeon for the forces.

Henir in general does needs a rework, because all it has to offer is outdated bosses, all you need to do is press one or two buttons and they die. It is entirely subjective if anyone thinks Henir rankings is important though, personally i think Henir rankings holds no merit.

As for artifacts, just remove the XP bar and make it progress through milestones.
Lvl.1 Get Master Class
Lvl.2 Clear Rosso Raid
Lvl.3 Clear Berthe Raid
Lvl.4 Clear Ran Raid

late pollen
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The problem with long lived games is that they want you to experience the new content but not miss the 10 years worth of content already out.

I try to respect that by not removing it entirely and work within.

Henir and artifacts are two such content grinds. You don't want to completely remove the content by making it easy to do.

Increasing henir to 5 times per week per character would solve the grind and time but henir itself is far too easy that I would just hate it cause its just currently so broken time wise. And yes the Ranking system should just stop and those titles should just be permanent already.

I guess keep normal mode but add other bosses and increase challenge difficulty to compensate while Removing the stupid cutscene bosses.

thats 385 fragments per mode + weekly quest 3 >30 = 800 fragments per week. If the exchange amount is lowered unique evolution stone 750 > 500, It would be 1 force skill per week + 50 fragments left over for a idr medal etc. also get greedy should drop to 50 or 100 fragments.

For master artifact, removing the Exp bar does sound nice but just running eah raid is not. an artifact is supposed to be complete by tirnog.

So maybe this would work (not exact numbers)

stage 1 - Get Master Class
stage 2 - Clear Rosso Raid 30 times(10 ea dung) + 25 MR marks
stage 3 - Clear Berthe Raid 30 times(15 ea. lines up with bnw title) + 50 MR marks
stage 4 - Clear Plegas Labyrinth 25 times, Plegas gaze and plegas reflection 10 times + 75 MR marks

Stage 4 = a Full week worth of plegas runs. this will help players cause they can complete the outskirts weekly mission at the same time and focus on getting sealer of plegas title

north halo
# late pollen The problem with long lived games is that they want you to experience the new co...

I respect the ideas and thought to keep atleast some aspect of how it was to get players to not miss the grind, but everyone knows getting to MC was already tedious enough. Adding on those clear conditions can be good or bad depending on who's looking at them though.

I did run the numbers and ran quite a few different dungeons to figure out the near exact number of exp you need per level up. Usually Master Road or Trosh Nests, with a few Earls here and there, calculating percentages and such.

For instance it take's around 4-5 clears of just running Earl's Castle with the Master Art Exp Medal you get from Prof Pho as it gives around 45m exp, so the first stage can be zoomed through in a single daily. And while yes this is a 3.75m dungeon, it actually isnt all that hard to get to that combat power if they know what they're doing. It would also line up with getting Freed Shadow, since the next two require around 30 more Earls and then 50 more respectively. Atleast with the exp medal.
-(Getting Rigo, and then Tene Gear with +10 FoJ from Prof Pho, and the fact the -5% dungeon enter thing exists too, still wish I knew that way earlier)

Maybe if they allowed the Art exp medals to be crafted and then also allowed them to be stacked it would be way better?
It's really the last 3 levels of Stage 3 that puts everything to "what the f-" levels of braindead grinding.

For a first time char leveling, that would be the most ideal way of grinding artifact, but for anyone doing multiple chars?
Would be highly annoying at worst. although I do admit your suggestion still sounds far less grindy, maybe 1/3rd of the current grind plus it has set objectives over just running whatever

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If I knew who to talk to with any Elwiki editors i'd ask if I can help or somehow get someone to add in the exp you get from each dungeon. Sadly i'm still pleb

late pollen
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Yea the stage 2.5 and up needs worked on and any changes to reduce the amount of exp is okay with me. I do not however think it should be too easy such as reach point = upgrade stage.

now more than ever it should be tied with progression yet stage 3+ is just so long.

I also inquired to customer support about artifact exp medals vs regular exp medals.

artifact exp medals take dungeon mob exp + boss exp and adds it to your result.

So the base exp of trosh is 8m exp for mobs/bosses + dungeon completion modifier of 2x = 16m base exp. with a 100% artifact medal you get 16m + 8m (medal)

reflection results in 25m exp for artifact. So ultimately even providing craftable medals is not good.

there has to be an exp graph update. also Gameboy224 is an elwiki editor.

peak blaze
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a lot of these parts are made for (and made the most sense) when they were meant to be the last and latest thing. but they're not the endpoints anymore, and the stuff past them doesn't even really speed things up much.
and removing the daily prize limits would go a long way to easing up farming the permanent(?) event stuff.

weak hill
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Forces are part of the bare minimum that are required for you to have if you're not whaling and buying the better forces off the board