#(More) skippable Cutcenes and faster stage transitions

18 messages · Page 1 of 1 (latest)

gleaming solstice
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(More) skippable Cutcenes and faster stage transitions

gleaming solstice
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Tiny Edit but the original post is gone so reposting

The introduction of skippable cutscenes for raid was a very nice qol change. But there's still a ton of them not skippable yet in content that players need to farm a decent amount of times like Plegas Labyrinth or the Great Steel Wall, it surprises me it hasn't been expanded upon those areas fully.

Quite the opposite, even new content like Spirit Lords temple suffers from it, which makes the whole update about skippable cutscenes nearly pointless. Sure, you can skip the start of each phase which is nice, but you can't skip the end of the phase. I'd much appreciate a change to cutscenes once more so you can literally skip any cutscene because they accumulate to a lot of wasted time of just staring at your screen or just making people checking other stuff while it's playing out. Would be great if things got sped up thanks to actual skips to the point there's near zero downtime.

In addition, much quicker stage transitions would be great because that's also another big part that makes farming content rather annoying, after beating each phase it takes unnecessarily long for the phase to fade out and transition to the next one. This applies to literally any dungeon, notably the ones for dailies.

With these changes it'll make content, especially the ones requiring multiple runs daily/weekly, a more enjoyable experience by turning farms into one quick painless sweep without wasting more time than the grind this game already expects the players to commit to.

limber scarab
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i hate it, even in earlier dungeons, i have made a post about this too

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while the boss takes its sweet time introducing themselves for the 34589th time, all of our buffs are running out

spice marten
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Funny 22-3 moment when over half the runtime of the dungeon is just unskippable cutscene

muted oyster
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I felt this so bad for spirit lord's temple
It feels terrible because most people are doing 10 runs in a single sitting so it just exacerbates how long the cutscenes feel
Tbh what makes it feel goofier is that you can skip the starting cutscenes per phase but those cutscenes are so short that skipping those barely saves time

long vale
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buffing in preparation for the upcoming room should be a good idea.
but not with these unskippables that outtime nearly every skill-based buff
also please let us skip non-cutscene miniboss intros they don't even farm that much aura anymore anyways

limber scarab
manic sky
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would it be an issue if it was an unskippable scene,
but the time for buffs wouldn't be counted?

muted oyster
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yes because people don't like how long the cutscenes are, even if it didn't affect buff duration no one wants to watch the same 10 second cutscene every run
it's maybe cool the first time but when the game expects you to run that dungeon hundreds of times it just becomes an annoyance

steady ruin
manic sky
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i usually snack during the cutscene, myself
didn't know people felt so strongly about it labypeek

muted oyster
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Honestly I didn't really care too much until spirit temple
Spirit temple's cutscenes feel awful especially because most people run 10 at once
Even worse when you have alts (which a lot of endgame players do)

steady ruin
manic sky
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if it's an unskippable cutscene, then I can't skip it often...I don't understand LuHmmShimo

manic sky
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wait did int have skippable cutscenes that na doesn't have yet?

steady ruin
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The suggestion is "More skippable cutscenes" and you say's "i usually snack during the cutscene, myself
didn't know people felt so strongly about it" and I say "If you like it it's just your problem"
More than this I cannot write because I'm a A1 in English and don't want to use a translator.