#In-game Economy - Ways to improve it
1870 messages · Page 2 of 2 (latest)
and u re expecting all the other players who already loaded up approximately 750 dollars for their 5 +11 and u re giving a cosmetic for that 750 dollar
then u re telling them they now need to pay Idk 50 dollar subscription monthly for something they already paid 750 dollar
- u expect new or old f2p people ll load up for this new subscription model bcs its better than current enhancement sytem in ur opinion
From a business perspective it’s functional. If this game disappears you already lost the money, time, and energy you spent on the game. You’re being caught in the sunk cost fallacy. This is digital. The moment they stop providing server support all you worked for is gone
ur business perspective depends on surely this ll keep old players + bring new players
Quite literally all of this causes extremely more problems than it solves and the economy is the most blatant and easiest issue to resolve. Between botted ED and players RMTing the economy has gone out of control with KoG doing nothing about it despite the blatant abusers right in front of them. If you're in the community for longer than a month you kow the groups of people responsible for the keyboard spam IGN's hitting lvl 99 around the clock. I dont think accounts with trillions of ED are legitimate players let alone keep letting a large amount of the remaining community RMT does any good for the game either. Giving
meanwhile I jsut stated 3 reasons why it ll make old and new players hate the game more
trying to be a backseat business major to make KoG more money when their revenue isnt an issue to begin with is egghead as hell
And yet Final Fantasy 14 is still operational and getting more players on a subscription base
I'm not going to explicitely name names but again, people know who is responsible for botting a gross amount of the ED inflating the economy and KoG wont act on it
whole game is on subscription model
let alone consistently enforce RMT
u re putting a game which has already multiple paywall + already existing subscription model another subscription model
adding a hypothetical subscription model is stupid and does nothing to address the actual issue with the economy
I m not even adding the gameplay and overall differences between games
u consider wow and ff14 on the same scale of elsword is crazy on its own
We have players pass around a +13 amulet like hot potatoes and none of the parties involved were ever banned 💀
Challenge mode forces were valued at over 60b ED and none of the players that traded them have a valid history of obtaining that ED over a period of time
prior to the trade obtaining the force
again, this is all very blatant
and how did we go from fixing in game economy to making kog more money?
considering this subscription model has 0 help to ed inflation and board prices
People will actually be able to participate in content.
people who ll pay
exactly
They’re already quitting
so.. speed up the issue?
ok so lets make em quit faster is ur solution?
for a plethora of reasons already, adding a subscription model will be another to the list
then just say kog should give eos
if a MMO that already costs an egregious amount to maintain between 2-3 month IB's
that have already increased in price mind you
and enhancement
Reason: Bad word usage
adds a subscription model
for +11 base stats
not even the enhancement effects or anything actually useful
btw u didnt even add the +12 and +13 issue
🇸🇰
so are they paying more for those?
like you're just actually dellusional
50 dollar for 11
150 dollar for 12
300 dollar for 13
a subscription base game can work but randomly adding a pay to play feature for a game that hasnt been like that for years is not just gonna magically work
i bet you play rainbox six siege X huh
you love that premium tier subscription they got
Thanks for providing my point
It’s not even a genuine discussion
Yes the logic is flawed
But at the same time
We still have to acknowledge the company won’t hand us half the things we asked for
saying its flawed is being generous you're so far off point from what the actual problem is ur practically a politician
you do realize your suggestion will just make this game more expensive to play right
50 usd a month just to play is...
pretty crazy
game wont give us the qol we asked for, so we should ask for things that ll make game even worse?
nevermind the fact that not even half of NA is in NA
Why are we even putting the monthly subscription at 50
so people living in coutries with weaker currencies pay more
its kog
bp is 39 dollars
what do u expect they ll put it at
ib pity is 300 ibs
even if its $10 a subscription model does next to nothing for this game 🇸🇰
wanna calculate the amount of dollar its
It does if the player base actually grows
you say 'if' but i dont see how
And the 1k doesn’t already?
I wanna remind u I m fully f2p
If I need a +11 to have the CP to play current content
most of the playerbase is actually fish amount of load up
+11 + IBs
I m 5 +11 player with 0 dollar spent for that
your original suggestion did not address ibs
It was too long to add in
ok so basically u say
put every paywall
behind a subscription
in reverse which ll make kog lose a lot of money
bcs if I understood right
I’m pretty sure synergy is a kc and ED option
I m pretty sure there is no player in this world who buys syn with kc
No but it’s an option for people who don’t want to spend time grinding because they work
u put ed as option. rmt and botters ll have a field day
^
make a suggestion that will make both the playerbase and kog satisfied
I'm gonna need a sc of your main and gear im genuinely not conviced u play the game let alone have seen Ran a day in your life with this
or be old enough to vote or be considered an independent adult in your country
The game should be $15/month at most. The hot spring costume should be updated to provide IB season buffs, and a pve costume set that can actually be useable like the EP costume Acc
That sounds... Like a terrible idea
Adding a subscription model to a p2w game is asking for it's downfall
that sounds like it ll both make f2p drop the game and kog cry for their loss of money
Not to mention, they would have to apply this to ALL servers
and how does this make existing players more inclined to play the game or people more inclined to try out the game
And KR doesn't exactly like subscription models
are we adding game is free until u complete ur hpp too? like wow does game is free until x level
It’s at least giving the game a reasonable chance. At the end of the day this game is dying and what we’re currently dealing with is not resolving anything. If we really wanted the community would have had already stopped spending money to have more say in how the game is managed. But yet there’s still a few that would spend and line kog’s pockets. Is it a one size fits all solution? No. But it’s still a different solution beyond what we are dealing with right now
It doesn't deal with the fundamental issue the game economy has tho
Make that 9
and you still havent answered my question
The main reason the game is dying is bc of how p2w and grinds the end game is
Adding a subscription model would just make things worse
And again they would also have to apply this to all the regions
I thought I already did
no i asked how itll make players more inclined to play
and you just replied with 'game's dying'
And outside of bots and RMT, the main issues are definitely drop rates and ED scarcity outside of selling paid items
Might as well add in the cost of ED for reforging/imprinting/enhancing
Most f2p can only average like 200m ED a week
Enhance is also a major issue
Reforge isn't that bad outside of chlorites
im just not seeing any world where your suggestion actually functions
Imprinting doesnt exist 
If the majority of the players that came back specifically for the current event actually stay as regulars we probably would add at least 500 into the fold
ok but how would adding that subscription
so what causes that if
They'll complete the event only to leave after they're done
Source? I made it up
No one will stay when they face the gear wall
🗣️ 🔥
so u put subscription wall
I m sure new people ll see the event add then download game then see pay 15 dollar and surely they ll proceed
Just to be clear, we don't have an all seeing eye to notice every little thing happening, so reporting this to CS directly for an investigation is the way to go. If no one's reporting, then it can't be acted upon.
And I don't mean report it to me. I'm not CS. Me sending it to CS instead just results in the game of Telephone where I can't deliver the exact message or details from the person who has it. Purple Monkey Dishwasher.
Tickets have been sent about this and players to blatantly RMT and yet nothing has been done about this for years 💀
yet the only RMT bans we get are inconsistent at best
and when you do properly RMT ban, they get reveresed with a week
you dont have an allseeing eye but if the people moderating the game are this out of touch then idk why you're here to begin with
Afaik ppl who have sent tickets to others for rmt especially the “distributors” have actually gotten banned except for 1 person lol
Whether it be temp or permanent
Or trade banned
and that "1 person" has an ungodly amount of ED that is anything but legitimate
Yeah I’m not naming names but either way that single person has still gotten banned, although yeah it was temporary
atp NA just feels like its on maintenance mode with how hands off KoG is lmao
To be fair it’s a very annoying issue to solve especially given how our economy is
Its not just na lol
This thread is how to improve our economy so we don’t have to rely on illegitimate means, so can we keep it to that topic
Kr just had a massive scandal with botters
tbh I wasnt there when all this happened but if game's whole policy about being against rmt and botters is community. I dont think its feasible or good way to do it
Every couple weeks KR has a ban thread on how many ppl got banned
Would love NA to have the same
But regardless it’s a different issue
we can yap and be sophisticaed aristrocrats all we want but if we're not cracking down on RMT or banning ED botters / sellers then its just hot air
Public shaming is an effective deterrent
If we keep seeing things about rmt we aren’t gonna get any suggestions about how to actually fix the economy
I mean part of the reason ppl resort to those methods is bc of how bad things are
Especially because it’s an extremely well known issue
Yeah
That’s why this thread exists
Well yea the best way is for kog to actually manage botters but like
At this point it's almost impossible
True
If you want to solve that issue you not only have to enforce things but also deal with the reason it happens in the first placr
Deal with the cause, not the symptoms
Like literally raiden doesn’t have power when it comes to rmt as he already mentioned, as much as I wanna be mean and whatnot I can’t really fault him for that and he’s trying to do something for us so 
Main cause imo is enhance being so ludicrously expensive, drop rates being so low, chlorites basically being paid only despite being mandatory, and a lot of unnecessary ED sinks especially late game (imprint, circuit crafting, UDW ID rerolls,etc)
This
Yeah enhancement repair scrolls need to be cheaper as well
ibs too
It’s an absurd cost, and it’s literally more expensive than fluorites
I know a lot of you play other games and see other gaming memes, so I'm sure the Gabe Newell quote is one a lot of you know
Also Ice burners being so necessary to progress now as they keep power creeping them
Fluorites themselves imo are fine, but repair scrolls are just absurd
Something like that.
Repair scrolls have 0 business being $3.30 a pop
Can't remember it word for word but the message is pretty much "Provide a service that Pirates can't beat"
Which is pretty much the main goal of this thread
u break once every 6 times fluorite price = scroll. when u consider u can break 5 times in a row, it becomes very "fun"
Also above yeah subscription sounds awful in elsword, if there is one just keep it like the el pass system similar to cafe we had given a couple times
Yeah fluorites themselves are fine but
I hate repair scrolls
It’s so expensive
$1000 +11 and $800 of that was in repair scrolls
I think subscription service for pc cafe bonus is good
🤣🤣🤣🤣🤣🤣
scroll should be at max 2 fluorite price
u can put any amount of qol subscription
it wont cause much of the effect
I dont completely disagree with subscription model, but it just cannot be something with enhancement or something that directly increases ur gear
problem is making game's neccesarry functions behind subscription
^^^ this
Yeah the whole point of me saying anything was to actually explore the idea
Not this is the one whole solution
We had a great system before with el something that was similar to cafe buff in Korea
But it was always temporary
-_
if u want to more people to load up just put local pricing but thats another feedback title
VİP
Yeah
Like NA is following everything from kr but they dont realize that we are at inherent disadvantage because we are missing out some things that kr can have
Costume is whatever just give me 5% atk and more exp
Which is what KR has
With cafe
VIP and/or El Mega Pass
Thanks yeah, el mega pass
It was given around a couple times too
we asked for el mega pass to be permanent
Outside of Black Friday
and got rejected 2 black friday
We don’t even get Black Friday stuff anymore
Yea kr can choose whenever they can go pc cafe and get the buff and also join the event that gives them more items
And what do we get
Absolutely nothing
If mega pass is perma for like $5 a month ik I would buy it personally
I know many ppl would buy it
And they get double exp and ed gain
it looks like u re on roll with discord event giving kc to even f2p, so give us el mega pass permanent so we can enjoy those kc
instead of buying 2 ib and rolling our chances
oh yeah
Not some crazy insane price
imo the main issue with the BP is that the rewards simply arent worth the price
like if it actually gave something MEANINGFUL, the $39 every 3 months isnt horrible
Only reason I buy BP is for the 5% atk 🥀🥀🥀
yea but everything in item mall is absurdly overpriced
bc that's liike $13 a month which is middle of the road for a bp
Im pretty sure IM prices are the most requested thing to change in this thread
I m sad that I cant even argue
But because we are giving it directly to kog i feel like this can be cheaper
If something like vip is implemented
fluorites are fine for the most part, repair scrolls are absurd, chlorites should be way more accessible to f2p
This ^^^^^^^^
and let's not even get into the insanity that is Character change tickets and job changes
I m still on the idea of making chlorites fixed item on ep shop
Why are Exascale char change tickets $44 PER PIECE?!
[Ariel] Chlorites should just be added to the SD weekly mission
why any char change ticket is 44 dollar
Give me a character change ticket that changes everything on my character for $500 I’d buy it
Or any content KOG wants to be more active tbh
I’m pretty sure people would be more willing to participate in mentor system if chlorites/restore scrolls were actually an incentive
or just have them have a higher drop rate in raid
from Abyss onward
gives people more of a reason to farm them
bc rn the issue with Abyss farming is.. those that have NF have zero reason to really help out new players farm the title
now if they have a decent chance of dropping chlorites thats a huge incentive
even serp is same with concerto
same with Concerto
doom at least gives good amount of T farming
and Doom Aporia especially once most of the whales have their UDW's staged
It is quite impossible to do that, the moment you make the purchasing power of ED better you provide the incentive for pirates to do their thing. It is time to employ some coast guards to watch the ocean.
Until then all you can do is make sure that the lower 90% are not as strongly affected by the damage and reduce the overly predatory pricing structure.
Maybe I would go for 100% pity or do +12 attempts if it was cheaper.
You cant beat free when it coems to pricing, the service has to come from elsewhere
Or buy a battle pass that has subpar rewards
The suggestion to officially sell ED via KC was brought up to KR once during a Q&A and they said they wouldn't do it. But it made me wonder if someone actually asked about it or if they included that question to test the waters on the idea in general.
that would probably make things worse
A minecraft mmo server called hypixel skyblock has sold an item that provides a buff for 24 hours, which was the premium item to sell for their in game currency to anyone that wanted to convert money into coins.
They continued to have inflation issues because the methods to farm items caused more currency influx, over the years the monitored their economy and slowly nerfed/removed the ways coins could be generated and things returned for the better.
But I don't know how this would work since elsword already has items that you can sell to convert KC into ED
Well lot of other mmos implemented similar things and they had different results
cough gaia online cough
Maplestory has it too i mean just looking at other Korean mmos
selling ED directly in any way would be a big mistake
Lost ark has it
The way I see it the game has way too many systems in place that put early and midgame players at a disadvantage while benefiting endgame players and "players" who excessively farm for ED
Ask yourself when do you use points for ED gain from your El Resonance page?
You can sacrifice your damage at endgame to slightly increase your consistent sources of ED, but early on it is griefing yourself to do that. Meanwhile those who create characters only to farm for ED will use their first 100 points for that purpose.
i have not used ed gain erp since 13-3 farm era
But you know who happily will do that
I use ed gain when I farm
But I'm never gonna sacrifice my damage in endgame to invest in ed gain erp
I think if you nerf or remove ed gain you can also reduce the ed fees too and it will be a positive change for players
I think the first step is to retain playerbase by not implementing some random things into xigncode and makes the game disconnect for 0 reason that even CS didn’t know about and ended up lying to the player 
I may be beating a dead horse, I'm mixed on my views for the Sub/Els Premium matter. Economically I see how it can fare, but i'd go into depth later
For the last point? Would be down to see that happen, but idk if the community would want for that to happen. either due to re-adapting to the roles, or debatable balance decisions from KoG.
If u have plausible reasons why it can work other than "its better than doing nothing" and open to debate, we can discuss it again.
say them anyways bbg, horton hears a who taught me that if you say it loud enough it'll be heard 
To be blunt, this is nothing but a idea. And thought of playing devil's advocate.
I'd see it working similarly to the elrios premium pass ( where it's optiooal but harbors some appealing rewards/needs if bought) versus locking you out of the game if you don't buy a subscription like FF14 or warcraft does.
That premium can temporarely deal woth the roughness of Rng and the inflation of enhancement scroll costs, and put sone potential money in KoG's wallets.
Add in if the pass was split into different "categories": eg: weapon premium, armor premium, or even a temp IBs premium service versus reliance on the 1day rule? That would let players try out or have some access to these items, while they decide to farm for permanent versions of ibs or grinding towards higher enhancements.
I'll say it again, im playing devil's advocate, surely this idea is trash, but It still is considered by me a little due to kogs hardwalled stance on enhancements. I dont believe they'll improve that system again, nor give out more weekly enhacement rewards.
Ok so just to clarify before I make comments. U re talking about a pass that gives wep +11 buff (with enh buffs and not just stats?) For limited time for money? etc etc
Yes. A pass.
If i can think of a game that gives benefits similar to a pass or membership? Aqworlds
Despite it being nore. . . Extreme on what it gives members vs free players. Not the best but it comes to mind.
Well I dont think people d be delighted for it because whales ll already go for +11 as usual and I m not sure little spenders d prefer temp buffs (I m considering how much it might cost), its already an idea f2p can't touch so I ll leave them out 
For mmo temp things isnt well received, u can see it from promo cubes, challange suit. Thats how I observed though. It might be wrong
Bcs let's assume it ll be 10 dollar a month. I personally d prefer saving the said 10 dollar to get perma +11 since u have chance of skipping + enhancement events
And I dont see it has having any impact to in game economy overall.
Entirely understandable.
To that degree, I'd have to ask if enhancement events are really frequent enough?
In my view, not that much.
And in terms of enhancement rng? Ive been fortunate to get a +11 once, and never again. I'm sure there folks who havent had any chance with it, or had to pay a higher price for one.
Can agree with the temp item matter, not a lot of folks would care to use promo sets unless its in MW form (which is a dumpster fire in itself due to magemelia)
In terms of that matter, I'd have to see if its possible to apply a +11 temp enhancement on a weapon that can activate its effects and then revert back to its original enhancemelt level. Thats arguaably too much to ask for, so that may be a degree I'll conceede on.
I still that that there has to be some way to make the process of enhancing kore appealing
Its nearly fixed 2 times a year for a month iirc (just giving info)
Idk effects but there are item that gives +11 stats for a day
so I dont think its hard to add effects but my point is enhancement system itself is flawed
As its stated mostly bcs cost of restoration scrolls being too expensive compared to fluorites
20m a fluorite isnt actually bad. It's normal 120m a pop for restoration is problem. Considered u can break 5 times+ in a row
Much respect for giving that info.
We should have one soon, I think. It's not announced tho
I'm reading more of your points, but i'll drop one more thing for the "premium pass matter"
Maybe, if a premium pass was to be a thing, there should be the option of giving material benefits per day and week
(premium gifting, premium pass quests that gives ehnancement materials that can stack on top of the nornal weeklies, or quests or day-based gifting of premium items (scrolls Ice burners, etc.)
Take what I say with a grain of salt. I dont remember surely
We have already requested weekly enhancement materials to be increased or be given both (1 scroll 5 fluorite)
Agreed on the resto scrolls being the problem.
Tbh I dont want to put more things behind paywall as band aid
Understandable, Ik these suggestions are horrid. Im just at a " lost hope minded-view" pertaining to KoG giving any more beneficial help for free players.
They'll give more of a care for money these days, though their decisions on the punch event and free +11 SoA is neat.
I dont like the band-aids either, nor a paywalled one.
I decided to see how appealing the Devil's advocacy can be, knowing KoG wants money and money may be the only thing that talks to them.
Or a big truck with a sign for protest.
I'm gonna say this for sure:
2 enhancement events per yesr is asinine.
I support that 1000%.
i mean an issue i can think of is like
well rn i could feasibly tell someone to try the game as its free to at least try out the gameplay
if you add a subscription im not sure if people will be willing to give the game a try
There's always the FFXIV method with a unlimited free trial and gil cap and trade restrictions
True, thus back to the devils advicate position of the model being a pass similar to elrios pass. Or a "boost your accont with benefits sthick" premium.
But really I do believe that this wont resolve the issue
i still think the simplest fix is to lower item mall costs across the board
Agreed.
My gripe is whether or not KoG would have the will to reduce pricing
From what i can recall, they broght ib prices up under the guise of pity.
Cant recall the last time theyve brought prices down on a KC item or anything in the item mall
If you give players the ability to go to end game they will quickly realize that there is no content to play 🤣
FFXIV actually has things to do
more ED/dungeon, fr, too much burn, too much burn.
Like what Yumi said, when it comes to recommending anyone to play the game, its nigh impossible to tell them how much you have to spend on the game before you can reasonably play every content in the game. I also doubt Kog will lower the item mall pricing without clear evidence/data to back up, that it will attract sufficient amount of new players to cover the loss. While regional pricing is off the table, I still like to point out item mall costs of the same item cost more in NA than in KR, shouldn't we have equivalent pricing throughout the world?
I personally think subscription model has its merit but if you want to apply to Elsword, it will have to be something different. Recently Kog introduced a 30 day Adventurer Growth Boost Invisible costume, and this is a potential subscription model that, not saying it will recur, Kog has put in the game on top of the seasonal pass. What something similar they can do is introduce a 60 or 90 day gear package, that while can't match existing gear but still let you enter most recent content. Then people that just want to get a taste of Elsword experience can pay a lump sum to play. Should there be a limit on how many packages per account? personally, I think there shouldn't be because I think most people would agree if they have the choice they would like to play more than one class/char. As an existing Elsword player, I will finally be able to play a different class in end game content.
In terms of how much this should cost, to be honest, not something crazy, so I can actually tell my friends "hey you know, if you want to play elsword, you can kind of rent the game for $60. We can play together and if you want to keep playing, drop another $60 or actually get the gear the way I did." I don't know... sounded like a good idea in my head 🤔
That package is a bad attempt to fix the issue that newbs don't farm el resonance, just like events and extra bonus exp for newbs it won't get them to where they need their resonance to be to play the game properly
I have to admit that El res is a matter that went over my head.
That's something very important.
best solution I have for that May be the bring in more El Res & EXP weekends.
In terms of ED, no matter what changes happens someone will be unhappy, i wanted to suggest increasing ED gains from running dungeons, but it is redundant as ultimately the rich gets richer, that is the framework we live in.
While my opinion stands that the game needs a full ED wipe and then a better controlled market,(this includes trades too) i highly doubt it would happen but it would be a welcome sight to me.
What i am talking about is regulated pricings on items, it means for example an Apple can only cost max 60,000 on the market, but minimum 30,000, but if demand is too low the prices will eventually reduce, while if demand is too high the prices will eventually rise.(there would still need to be hardcaps for max and min price.)
No more XX billions for a single item, No more random Slimy Resin sold for billions.(if you know you know)
This does suggest you can't just give players free items anymore, or just free ED.
^While i'm aware the community by a majority wouldn't appreciate such a model as i know people appreciate the freedom to gift/borrow/loan items or ED.
There is no such thing as a scenario where everyone can be happy.
But even if my wish comes through it wouldn't fix everything, because as we know it cash is power.
No matter what progression you look for, it goes back to you relying on the cash shop items, it doesn't matter if "Jimmy paid for it" and you bought it on board, it is still cash shop relied upon.
And usually in a RPG game, you look for your numbers to get bigger so you can progress further, which as i just mentioned is tried to the cash shop. So at the end of the day, even if you had 50 billion ED, ED means nothing if there is no kc sellers around.
TL;DR Wipe ED, create regulated market, make progression available without extreme reliance on cash shop.
Wiping ED is so drastic, we have enough ED sinks in the game that would help enough. The issue is that more ED is generated than the sinks can remove. If you can cut off the absurd ED inflation methods (unusual farming), and then give it a few months the overall value of ED should increase with time.
I agree on a more regulated market, having a hard cap on certain items would be helpful (fighter potions, apples, all p2w prog items) Encourage people to spend money in this game outside of the rare limited package sale.
Back when we had old market where we set up stalls, and didnt have market boards, a bug was discovered where people were able to duplicated certain items and created more ED selling those items such as El Shard (Mystery), and not everyone was banned for it, and neither did KoG decide to roll back and damage that was already done, as in, ED that already hit circulation. We also a had a handful of bots who farmed endlessly (and there still are).
In my opinion it's necessary to reset the worth of each item, and not have multi billionaire ED users buy the whole market asap because it's "cheap", and immediately play monopoly.
While bots are hard to play against, even now, bots would be set on the same rules, regulated prices and can't simply trade ED, or buy a random item for a weird amount. As for RMT, some users turns to RMT because it's a more feasible market than burning ib's or enhancing.(yes there are people buying +11/+12 amulets for real money.)
It is not about eliminating these things because that is hard to do, but rather present options to make people less inclined to do so.
(take the word multi billionaire with a grain of salt, but some people has way more ed than they know what to do with it all.)
I mean atp you might as well not sell anything
I dont really see a way they can implement a market control system without it just flopping
And theres no way you are convincing me that wiping all ed is the solution
Theres just too many issues to consider like
How will you compensate for the people who are holding onto a lot of ed rn or at least keep them happy
What about items that can be sold to npcs for ed
Whats stopping people from just farming normal dngs for ed
Or just using multiple accs for weekly ed quests or sds
And like if people dont think theyre getting their moneys worth for selling things then they just wont sell it
So whats the solution for that
And thats without talking about how they'd even implement/enforce this
'ed means nothing if theres no kc sellers around' is also just not true i mean
Reforge clicks, abyss stones, udw rolls, atma stone fusion, circuits, chips
This is not really stuff you can get using kc
There should always be value by straight up farming ED, Increase taxes on market, and remove other ED sinks. Simple as that.
And as i said above i am already aware what my opinion will be opposed by people are used in a more freedom based market.
That is why we get accessories that are "worth" 15billion on more as soon as they release, obviously this is a healthy market where even new players has a chance to participate in the market. Obviously with what is going on the market they don't even need to treat elsword like a second job or rely on someone else to pay money for them to progress!
Some sarcasm aside.
As i also mentioned it's impossible to keep everyone happy, there will simply always be someone pulling the short stick, sadly for what a centralized market would be able to do is in my opinion way better than people flipping prices or hoarding. In the long run such market would be beneficiary for anyone and everyone. As we have our market right now it is simply not healthy. And yes the general case for ED spending even to NPC's needs to be worked on.
Even with a centralized market, it is still a living market meaning staff will need to constantly keep an eye on it, it's an entire different workload comparing to what we got now, which i wont mention a second time.
"ed means nothing if there is no kc sellers around" This refers to, and let me broaden that statement, no matter how much ED, Mystics, Any magic stones, circuits, chips, or funds to click reforge you got, no chlorite, no fluorite, no resto scroll, no +10/+11/+12, unless you are very very lucky, and got forbid your item breaks, even if you had 100bil ed to your name, no access cash shop items, no resto scroll. Thus, progression is tied to the cash shop.
You can try and argue free enhance items, but it still untradable cash shop items. And there might just be a reason why the chlorites from dungeons are so incredibly rare...maybe because kog wants us to buy them from cash shop?
By all means yes, i have gotten +11 from weeklies alone (i just had to mention it because if i don't, someone else eventually will).
Your argument is progression is tied to cash shop so cap the price of every item being sold by the community
Why not just lower item mall prices atp
And you do realize increasing board tax just incentivizes players to rmt more right
Which is not what we want
also price controls have notoriously never worked in the real world
all it does is create stagnation
and with how relatively small this community is, would probably end up worse than how it does IRL and it ends up pretty bad IRL 
It's also basically "How to create a monopoly 101"
No, cash shop being a part of progression is not the best yes, but as a whole, if we want to improve the economy, drastic measures has to be done, adding more ED sinks or Giving more Daily/Weekly ED Rewards will not fix anything.
So in my opinion, remove all ED sinks, and add tax to the market instead. By forcing a price tag on items even in trate, it will be harder for RMT to sell for example +12 amulets for real money.
This is not the real world, we can't run into a cave, kill some bugs and money appears, and while we can have a job, work and make wage, we can only trade real world money for KC, which fuels a market who believes our current market is healthy as it is. But i dont think that aligns with why this thread is made.
you are aware that MMO economies have been used in real-world studies on economics right
also there already is a tax in the market
yes, and i use another MMO as a sample when i type this, that is why i know a long term game economy can be better than what elsword has to offer.
also introducing taxes does literally nothing but add an ED sink...
Right
and that ^
literally look up any real world example of what people will do to avoid taxes
Because the less value you get for selling your items for in game currency
it translates to in game pretty well
The more people are inclined to sell for real money instead
a clear issue with this games economy is cash shop items being necessary for progression
and those progression items being very expensive
I need to ask while on topic, are you guys happy with the current ed sinks?
imo the clear solution would be to add the ability to acquire them in-game and lowering the prices
Do you think the current ED sinks we got and are getting are good?
No
I dont think anybody likes them
But i do not believe that your suggestion would fix the issue
Do you think the current market is healthy?
reforge and mystic enchant I think are the only 2 that ppl tolerate
Once again no
if it were, this thread wouldnt exist
But i do not think your suggestion would fix the issue
What do you believe would break the cycle and steer this economy another way?
Lowering item mall prices
We already established more ed sinks isnt good
lower prices across the board, make 10% chlorites droppable in dungeon, make the weekly enh quest give both scroll and fluorite
increase drop rates of accessories
And how to you encourage lower prices on board?
INCREASE SUPPLY
Theres no reason the average endgame player should need to pay 800-1k usd every 3 years, 200-1.5k every 2 years, and 250-450 every 4 months just to stay relevant
economics literally boils down the supply and demand
So rely on cash shop?
rn there's an excess of demand and nowhere near enough supply
so the best way to balance it is to increase the supply
If you lower cash shop prices then the items naturally increase in supply which should in theory lower everything else along with
but not so much that ED becoems worthless
the patch we just got increasing the drop rates of CoH and ECS was a great way of doing it
it still takes a grind to get one, just not too long
but if you dont wanna spend like an hour grinding, spend ED on board
We need something thatll both reduce costs and grow the playerbase
Altering numbers on drops does not fix the issue, its only convenience
?????????????
Theres not enough people farming for important drops
Yes, but More CoH on the market wont fix the market
but it lowers the cost...
Do yk the concept of supply and demand
which is a step in the right direction
Maybe icnrease drop rate on the 5% chlorites, now we are cooking
do you know how supply and demand works
How is this any different what
bc rn the main issue of this economy is too much demand, not enough supply
The example was just increase the drop rate of thing like how they did with coh ecs
because unlike boss drops, chlorites are generally bught from cash shop
and CoH/ECS being MANDATORY accessories
ECS was 2b before the patch btw
you know how long it takes to get that as f2p unless you get absurdly lucky
sadly they didnt increase the drop rate out of the goodness of their hearts they increased it because the next dungeon from atam is rng on top of rng
but hopefully yeah i would like them to do that to many other things as well
ok? still a needed change
Most of the things needs a change, but the pool of ED circulating is more than just a couple of bossdrops
needed but the context as to why it happened is still important
I didnt say that it was?
We are talking IB sets with a pity of i forgot 280$? 480$?
how wil licnrease boss drops fix the economy as a whole
it wont.
....that's not the only thing tho?
thus i say, altering number alone will not fix the economy
Thats why the simplest fix is to lower item mall prices
it does help significantly, fixing ONE problem doesnt mean the issue is fixed
why do I feel like im talking to an econ major
(deragatory)
- You can incentivize more people to buy said items
- You keep the playerbase more engaged with the game
So you mean to say if 20 players can farm 100 CoH a day, how much ED can he sustain for progression to come?
The only thing is you'd have to somehow grab enough players to make it work
what on earth are you talking about
So just pair it with an event like a +11 soa + punch event and you're good
You are saying Boss drops are going down in price, because drop rate is rising
they are
less worth means less ed gained
yes
no, it means nothing will be fixed by it
it only makes accessories more accessable
So then your suggestion wouldnt fix anything either right
ok? and that's ONE FIX to like 7 problems
but its reforge and enhancements the pulls the biggest weight in accessing newer content
why are you assuming that Im saying it'll fix everything
because the subject of the topic is ways to improve the economy, not dispensing accessories
oh my god you are an econ major arent you 
let me repeat myself and can you properly read it this time
Yes, sarcasm, slow applaud.
The subject is the Improve the economy, saying better drop rates will not fix the market, simple as
Economics literally boils down to SUPPLY AND DEMAND
Demand is sky high and supply is below the ground low
the demand is mostly for Item Mall exclusive items and Boss drops
So you are saying, with a low supply of IB shoes, 400mil is Ok? With a low supply, 15bil or more for a ring is ok?
and those boss drops are MANDATORY (needed) for progression(progressing through the game)
no, there is a pool of ed that makes these sales possible to execute
hmm
time to go the ELI5 route
Those items are needed to make your character stronger and they cost too much for free to play players to afford
i asked if those prices were good for you
so increasing the drop rates increases supply, lowers the costs, and gives F2P's a better chance of progressing
Ice burners are a different issue
in one ear and out the other
It is still a part of our economy
ok? and Im explaining to you how to fix ONE 1 (the number) issue
And yes, i do know more items = more accessable, thats not hard to figure out
Thank you, cookie when?
never
No but thats just how it works so you should be increasing the supply
Well damn
Rather than slapping a bandaid fix
Im just gonna leave this now, I can feel my blood pressure rising
would make an analogy here but that would get me bonked
so im outta here
I think we should think of what exactly do we want to buy with ed that we need to “improve the economy”? What is your ed income and what is your desired price for those stuff
Look, i am open to other opinions but i personally stated my opinion and if people disagrees and thinks what we got is preferable, by rather simply add more of X items you can think of, go crazy, i won't think any less of anyone else opinion, neither am i here to bend anyone else idea of what they prefer. So there is no need to try and act superior to someone else because they have a different opinion.
If we are talking about IB access being 15b, i think thats a fair price if we look at the individual IB price and the rate to get them.
1 IB is 70m
Rate of access is like 0.45% (KR published rate)
With 15b you have 60% chance to get the access from ib alongside many other items, or guarantee the access itself. So it’s fair.
To reduce the acc price, we can either improve the drop rate and/or reduce the single ib price. If we went back to where ed was (35-40:100), the acc price will be around 7-8b. Still an arm and a leg 
So when we talk about improving the economy, what exactly are we trying to fix?
supply
demand is already there and is healthy enough
the supply is definitely the issue
If you could I’d prefer some actual numbers
Zera
not sure how youd quantify it into numbers
^
but yeah like Yumi said, the price just to stay relevant is absurd
and is definitely driving away f2p only and newer players
I mean I agree, you know me. But that is the issue coming from kog itself with how many powercreep ib every 3 months
I think powercreep ibs every 3 months would be fine if the prices werent so high
eh that's a slippery slope imo
I think the IB's should stay relatively the same power level as they are now with gradual creep every year or so
rather than every 3 months
Ok here are some numbers. Again the accessory rate is 0.45%. Single ib cost $1.6. At 300 rolls aka $480 you have 75% chance to get a single accessory piece
So it is kog problem, not ed supply no?
the ED worth comes where you convert ED to KC ratio
I want to clearly understand what are we trying to fix with the ed supply here
The biggest issue is that even though people complain about the pricing they still buy said items which makes it acceptable to KoG because why change policy when you're raking in money
Yeah and it can happen with or without the ed supply
at the same time they could get more people paying if they just lower the prices
you also incentivize more people to play so we can actually reach critical mass for the in game econ
I know exactly when is the ed price boomed from 35-40 to 70-80, and before the 70-80 era, things like AM neck was still 5b on board just bc 5b was the maximum number they can put it there
The thing is from a business perspective, that's not a guarantee, if you're getting money now by milking whales why lower prices for a market you may not get
theres a lot of people who quit because 'game too expensive'
you are correct that that is definitely a concern
because they know how powerful FOMO is, there's a reason it's kinda-sorta-not-really illegal in the US
Like I get it, I would honestly be more inclined to spend if it's cheaper but also it's not a guarantee that there's enough people like that
i dont really have the numbers to crunch so i cant really tell you but i can say at least from a player perspective, it would probably increase the playerbase. if handled correctly they can get more spenders too
the p2w is already driving ppl away
still wish they made lootboxes=gamble in the us there was a mass concern for that and then it went away
Btw at 15b for a guaranteed piece of accessory, you’re looking at what, $150-200 instead of $480 for 75% chance if you can only buy it from IM
the game already has a reputation of being super p2w
where youre expected to spend hundreds just to keep up with end game
it's definitely a problem where a full IB set can cost as much as a game console
why spend $500 on a costume set thatll be irrevelant in a year when I can buy a Switch 2 which will stay relevant for 6+ years
See yall were complaining about the ed supply without knowing where it’ll go
Cuz the root of evil isnt the ed supply
i never said ed supply
I mean, the increase in ED suppl would make ppl more willing to use all those currently hated ED sinks
Its kog and their pricing / rate
like, nobody likes imprinting or making circuits simply due to the price
Yeha not u 
Yeah Ed value is pegged to the US dollar so if the items that cost real money are expensive the value of Ed is just doomed
also another factor, increasing supply overall would heavily discourage botting
I do believe the current supply issues are why people do that
Let’s think about a world where the-one-shall-not-be-named is gone
So you’ll spend $480 for 75% chance to get a piece of IB and $300 to enhance from +10 to +11
Don’t tell me you like that more

I dont think anyone said theyre happy with that
Yeah and that’s what will happen if that person and the likes were gone
They are the symtoms, not the cause
Well at least we can agree now dealing with them isn’t gonna solve anything if not making stuff much more expensive
Than it already is
they were part of the reason ED became so inflated tho
this is why Ive been suggesting letting IM stuff drop in dungeons, increasing drop rates of necessary accessories, etc
Ok and what are you gonna do if ed werent inflated? When it was 35-40:100 AM neck was still 5b
give them less of a reason to do their thing
reduce IM prices too ofc
doing just one thing wont solve the economy issue
Well yeah increasing the rate and reducing price and increasing supply will be much more in KoG’s control
it's like 7-8 different thigns of varying intensity
Looking at a certain game they are doing really well in making ppl feel satisfy with the economy

other MMO's have healthier economies bc the supply is relatively healthy to demand
and their progression isnt tied to item mall exclusive items
And sad thing about all of this is it will never be true 
theyre also not korean based where it seems to be acceptable over there 
The last time KoG did something with NA economy it ended up in inflation in KR sv
very much a cultural thing there
I do think KR culture definitely plays a role
yea cuz kr has cheaper cash shop in comparison
since over there youre expected to leave college as a salaryman or some other skilled job
so the same raw amt of ed makes a bigger impact over there than here
as a result korea has an extreme shortage of unskilled labor
and since the average korean makes way more salary-wise they might not see the P2W as an issue
it's the opposite of the US currently where there' a surplus of unskilled labor and a shortage of skilled
It also doesn't help that we get one to one balance patches in terms of nerfs the ed nerf for sds might have be warranted for kr but not for NA
Prenerf you could only get maybe two cholorite seeds with that ed for the entire week lmao
so once again based off all of this, the solution is just to lower item mall prices
The day pigs fly that is. I personally think the game would die first then lower prices
Or be to late to recover
Yeah but if they want our comments on the game economy
And everyone is saying lower IM prices
And they don’t do it
Just shows they don’t listen
which they don’t so
:3
Yeah catch 22
The root of the evil is just IM pricing, from enhancing to IBs to chlorite
I'm pretty sure lowering IM prices is by far the most agreed upon thing
it doesnt even have to follow kr
just slash prices in na (idk anything about int)
lol
Just take the IM and slash everything in half lol
But but money for return ali-
I think fluorite are fine where theyr at

return dead you mean
It's resto scrolls which need to be cut or removed entirely
Money for kruztpe-
Yeah true delete restoration scrolls
Archaic p2w mechanic
That only causes frustration
If they won't do that, lower the price of it to like 60kc at most
Remove restoration scrolls or slash their price and slash the prices of everything in the item mall
$3.30 is just ridiculous
Is literally the most agreed upon thing
And $2.20 if you buy the bundle is still too damn much
Restoration scrolls made me not try for 12 again
Heavy agree remove the breaking system from enhancement
5kc more like it
Good thing those are 55 then 😄
problem with removing enhance breaks is you'd have to get the kr side to agree with that too so
They won't ever
Bc I don't think they see it as a problem
Who wouldn't agree to a qol oh wait
which yea definitely has an even lower chance of happening
IBs going 100 to 160 should’ve never been a thing even with the pity introduced
Just keep it 50/100 for a nice even number
They gonna make up for the losses that never occured yet somehow
No 🗿
Absolutely a cash grab move
They did the same thing for enhancing pity
Kr patch notes control c >control v NA
honestly the average price of the full set is around the same or a little lower because pity
And never admit it publicly
Losses? You mean Return Alive and Kurtzpel?
Yeah that’s true
But
Holy cringe
I have to load $50 more
And hitting pity is alr a lot
Pity rate is based on what you get, not even a flat pity btw
Yeah lol
i feel like pity rate is reverse of what it should be
apparently better item = more pity
🗣️🔥
A lot of games are coming out so uh best way to fix your economy is to not play elsword
🤣
I CAN’T WAIT FOR SILKSONG 🗣️🗣️🗣️
ONE MORE WEEK ONE MORE WEEK 🗣️ 🗣️
I'm debating quitting/waiting this new region out as it's rng slop and I'd rather just skip it till they nerf it get my dogma and take a huge break
Ultrakill layer 8 this year 🗣️
sry it got delayed because some random intern deleted all our repositories. we didnt know bro even had access
LMAOO
not about this idea itself but please dont use "trying something is better than doing nothing/protecting status quo. Do you like current 'insert anything'." as ur base for ur ideas. I started to see it more and more when people disagree with some ideas and its not proper or good way to defend or represent ur idea. "What if it works" will never appease KoG or probable loss of fail that will affect players
A better way to say it is that it's not a good reason for any one, person or business, to justify including it
More understandable for this topic because it effects their bottom line. However for other topics even if the change is good or bad I personally would rather see some sort of progression even if small into some of the problems this game has because let's make no mistakes the reason why ppl think they don't listen is because they don't improve things bit by bit they take either to long to the point where the improvement is now mute or the amount of people that could have hypothetically stay playing thr game already left. Cough cough on release berthe good example
Now that doesn't mean everything under the sun but some progress is better then none
no most of the reason we think they dont listen is because we re getting 0 feedback/answer. Not seeing any improvement is still an answer. if we proposed something and they said "No" to our face, we d actually say yeah kog "listens" but doesnt care which we cant even tell this bcs we dont get any feedback other than raiden's "I forwarded it" no offense Raiden. you do your job
. NDA NDA something something.
feedback directly from KR would be nice but that's a seperate issue
I mentally picture the mister krabs saying money gif everytime lmao
Regardless of what the change is, it always requires money to change. Every dollar going into said change is a dollar away from developping things like new raids/story/dungeons/gear etc etc. you know, the things that get kog their income. Any change has to justify that immediate loss first
yeah if only KR didnt outright admit to funneling Elsword money to Kurtzpel and Return Alive
instead of growing Elsword
Some of these changes are literal number changes sure big things but even the small things
We can justify the regional pricing bcs we have good amount of people telling directly they d start loading up/load up more if prices d match the economy of their respective countries aka regional pricing and there are other games as example where its shown people tend to load more when they can actually aford it through regional pricing.
just an example of justification
I mean I can see why they would this game had probs peaked and is on the decline
I mean no matter how small the change is, no one can really just go into the program and change the code however they like. Any change still has to go through potentially multiple meetings to justify why they wanna make that change
Its just how it is unfortunately and we just have to work around that
More like watch it all burn down
as someone working in software company as junior just started. I had to explain why I changed 1 number which was the time of setTimeout bcs they found my explanation lacking in git.
kinda feels painful to see all those correct and logic arguments/suggestions that wont make their way in game because kog just does not care 😔
I don't think they so not care but you have ppl at the jump willing and ready to quit over the smallest of tweaks and changes like for example erp a horrible system they implemented and because we have ppl that farm like their lives depended on it now they cannot change it in fear of what might occur if they did revamp it
And not to mention they're already getting the bag
So why change it
And if it downtrend give some kinda statement or qol that should've happened day one of release and watch ppl eat it up
The cycle continues
It's just how many times are ppl willing to put up with it
The simplest solutions have been denied in the very first post by raiden because of lazy
and greed
Maybe if you make things cheaper people would be willing to play more than 1 character, this would fix more issues at endgame level for party forming and less player exhaustion from playing only one character. And those who don't want to do that would probably be doing +12 attempts. And the +12 users might consider clicking for +13. You could literally trickle up player satisfaction and not lose out on any money but we don't do that because how else are you going to condition players to feel happy about lackluster events?
they were denied because they know it's a problem and want other solutions bc while they are a huge problem, getting rid of them wont solve everything
The two biggest solutions that would fix everything given time are denied, everything else is masking the issue.
bots are a symptom, not the cause
symptom: no moderation
"but you don't know everything"
I know what I see
KR: deflation after enforced tax
NA: inflation somehow continued
At the very least while things are god awful you can make sure that newbs aren't as affected by it as other players are
But that is all you can realistically do
Reducing IM prices would help to a degree too but we got told no
So what is left to do? Suggest better ED sinks and reduce the amount of ED generated into the economy across the board?
You can have hundreds of solutions like that
Ok so KoG doesn't care about doing solutions that would work, good to know everything in this thread is a waste of time then.
Meanwhile the new magic stone fuse function costs you 20m daily to use
Cool another bad ed sink we are forced to engage with
I somehow doubt KoG is going to be generous enough, but I am happy to be wrong on this.
I think the main thing missing is a restoration scroll package in the IM, we don't even get those during events.
And pity has to be adjusted too
@merry scaffold Alright one and only warning. The thread's purpose was made clear in the 1st post. Calling it "lazy" or a waste of time isn't going to help the situation and we won't tolerate it since it's not constructive at all. There have been many solutions made in this thread and you've made some too, so stick with that. Constantly bringing it up despite the 1st post being clear about this isn't helping.
Good that you read it then
Hey, be civil. :<
reading the threads and forwarding feedback is his job
Maybe it can be forwarded better
I meant it honestly, it is good that he read it. I felt that my comments were ignored because nobody discussed what I brought up.
If this is the only time you break the rule, sure. I don't know, maybe I'm too much of a goody-two-shoes to break rules for attention. ^^;
The need to break a rule to get me to read something doesn't work since I've already read it. Same with pinging me. Just because you ping me doesn't mean I will suddenly read it.
I apologize for that, in retrospect the discussed stuff here is going to be helpful if it leads to changes made. I hope to see that happen, it would be extra cool if it was brought up that western voices were heard (for when changes come).
The director of the game really said this himself “this game is meant to play with only 1 character” 💀 idk and idc about the changes they made since that time, but it shows how stray away their vision were, or even now, from what the community expect from this game, which is to have a lot of characters viable and freely change between them. This is why we had so many “cannot be bankshare” stuffs from 12x all the way to abyss.
And why things are as expensive as it is rn 
That is a different issue but I think if you make enhancement better with pricing it will solve a lot of it already.
If I complained about them initially balancing around "character feel" and not statistics this thread would be derailed.
imo best solution is to make gear account wide
The underlying thing is that I think people would enjoy playing more than 1 character, and being given the choice to do so financially would be nice.
Or give blacksmith characters access to enhance other char weapons
wanna get away from having to enhance multi characters bad enough the ib's alone every 3 months
least they could do for the community
just like how i want them to remove half and half pants
Maybe character locked armor was a mistake
omg I totally forgot about armor change/char change tickets being stupid expensive too
it was $40 per character armor change piece? That is as much as the overpriced el pass
for one armor piece
job changing armor changes color changes all of that need to go away or be put into ep shop
oh man what's todays elsword event
jc ticket
what about everyone else
nothing
ok thanks
vital items like enhancement, IBs and such are just way too overpriced
why should i spend like $10 for 5 attempts at enhancement with such a small chance
it's like being handed a car with no wheels, and the only way to buy those is through some overpriced shop
it's not even pay for cosmetics anymore, it's literally "pay if you want a CHANCE to progress"
im also probably not gonna be using the atma stone fusion, what were they thinking when making that ED price? 9M ~ 20M to fuse? are you kidding me?
Improve Improve rng system... simple as that.
Mainly Enhancement and Ice Burners. Dunno about reforge, it looks kind of acceptable?
Just stop making your clients feel robbed. They give you money, give them something back in exchange, not just a "chance" for something.
Im just confident that the excess of rng and some low rates are the main culprit. Fight me
Same as some items mall items prices
I guarantee you, that if you lower some prices and improve the rng, you will get more money from your clients, it won't lead you bankruptcy at all
I think it needs to be talked about and reminded more that this game has normalized spending $100 (burner or enhancement) and you can end up without a single improvement.
I cannot think of another mmo (that isn't dead in the ground) with a practice like that
The only thing i'm able to say about the terrible situation of the game is: do they (as in the developers) actually want to make this game better and fun or are we just playing pretend?
Because they know perfectly what are the problems and the solutions, like come on it's more than 10 years they're managing this game.
This thread shouldn't even have to exists.
Not only the game's problems, economical and others, should have been resolved AGES ago BY THEM and they still aren't, but even having the courage to ask players what are the problems and have us beg to solve them and give solutions, it's just...an enormous mockery and lack of respect.
And before anyone has the courage to say "but this is not a solution": yes it is.
The solution is THEY should solve the problems of THEIR game, without having to be begged to solve them and without asking players how, because it's THEIR game which was made terrible/managed awfully by THEM.
By asking players they're trying to shift the responsability of their bad work, and everyone of us should be quite tired of that.
Also, until there's certain proof that NA players feedback is actually taken into consideration even remotely as much as korean players one, any feedback "thing" has absolutely zero value.
And i'm sorry but the word of any staff member saying "don't worry, we told them" is not it.
i'll have to agree with logos here
Completely agree, it all comes back to transparency which we never get. For all we know, an issue in NA only gets considered if it affects KR too, but if it only affects NA for all we know they can just be "does not affect anyone in KR must just be an NA issue, let's skip it".
^ It makes it difficult to suggest anything when we don't know what kr would be ok with implementing, considering that their server economy is very different and much more volatile.
Most of the changes to IM would be NA only and I think that those are well overdue to be more player friendly.
we couldn't even affect our own NA/INT-exclusive art contest lol
and tbh most of the things brought up in this topic have been discussed for years across different feedback channels, the item mall/rng problems have persisted for ages
my suggestions are making trading between players easier and less penalized. itll also increase supply (theres demand, but supply/sellers are so burdened with expenses)
-remove the tax when trading ed
-market board vip contract (for no sales tax) should be per account not per character (long time since i used one, dont remember if it is account wide or not)
-reduce hanger price. make hangers only required for ice burner items. theres no reason item mall costumes requires both hanger + seal, thats almost $10 PER PIECE just to trade lol. would also help with selling accessories and boss drops (ECS, conversion ring, master road, ereda rings)
-house furniture seals should be removed entirely or required only for [special] pieces. normal pieces should not require a $4 seal. some of the one-tile tiny furniture value is realistically 50mil ed max, and no one is paying $4 for that. -- more older items will be put back into circulation, more players will be interested in decorating their house, more future house ice burner sales, win for everyone.
-some way to market hangered/unsealed/full sets things thats better than off-site google docs
-make exikel have a selling price. like tenebrous aura/amethyst can be sold to town npcs for 10k each (10mil per stack), why is exascale 0 ed and not the same value? yeah most players arent selling it to npc, but in the future they might (or some players, like me, want to sell it because im not building exa)
so many people have backed out of buying my furniture and item mall sets because the hanger+seal price is ridiculous. many ask to break my IM sets for hair+bottom+top because they dont want to buy hanger+seal for an invisible glove or shoe, and i cant blame them for that. but then it hurts me (seller) because what do i do with all these extra shoe+gloves? nothing. they'll sit and rot, like many other items in the game, because the price to put it for sale is way more than what i could make off it.
I heavily agree on the hanger cost reduction, maybe we can have it in the EP shop too?
0% tax on market board vip is a mistake, in the past it was abused by merchants to resell items and increase prices of items beyond reasonable.
nobody likes ed trade tax, but it is healthy in the long run. Maybe it needs an adjustment. If you make it 0% past issues are going to return
i don’t recall what the issues were that made them add the ed trade tax in the first place. but all it does now is either make sellers charge more to make up for it or sellers take a loss
yeah i could see the reselling issue with market vip, i remember that with tasma
I personally don't charge up with trades to recoup costs from tax, but I mainly follow trends when selling on board, so I'm affected by tax that way.
I don't charge up to make up for that either, the issues were that ed sinks didn't do their job in kr and it lead to inflation. A generic sink that affects everyone and punishes resellers is fine to me. A person that has 10b in their pocket and at any point decide to buy out an item that isn't easily renewable and hike up the price by a little bit.
ED wipe wouldn't work. Rich people would just stock up in IBs and whatever can be sold later for high price.
Also, let's suppose Kog decides to implement control to market. Ok, set a min and max price for every single item, okay.
The same very rich elpeeps will control stock for most markets, wait demand, and sell the items through game-trade instead of the Board. Even if the game-trades are somehow limited, they can still exchange goods-for-goods instead of goods-for-ED.
The problem is in the currency itself, and cannot be solved. For as long as a currency exists, smart players will always have more wealth simply because that's how the game works, regardless of the rules.
Also suppose I have 32 IB pieces cause I bought a lot of'em before the wipe.
Now the min price for said IB piece is 100kk ED. At any moment I can just sink the market by placing 32 of the item at 100kk ED, force everyone else to place orders at 100kkED, and buy their items to concentrate the market even more, kek
The core of the issue is rather, the bigger the pool of available ED the bigger the price for the items in demand. With a lower overall server budget, it is less likely items would sell for 15 billion.
With bigger numbers, the less valuable ED per dungeon completed.
With what i mentioned in conjunction with a different market system i would rather see something different than what we have had for years. KC to ED rate was already 80~100:100 Back when Ara's EO set first launched. Eventually the market did drop by a lot, but now it is high again.
Thus, personally i rather see a centralized market with static min/max price instead of players going above the trade limit for a single item. It is easy to say "supply and demand, just increase the supply", but the question is will dispensing more items fix the Economy as a whole?
I do like the idea that KC prices overall should be reduced, but the only significant change i can think of is IB's going from 100 kc to 180, this is the reverse of what the players wish for. And as long as spenders keep on spending, there is less incentive for KoG to listen to our pleas for a cheaper item mall, or at least that is what i imagine, because KoG's transparency is not their strong side.
This server has been around since 2011, it has had a long time to accumulate a lot of ED, it is even harder to keep players to stay in Elsword, even harder to keep players who remains full f2p.
Repeating the same cycle and hope it will get better is crazy.
you'd need to convince kog to hire an in house econ team to manage the prices of things overall it just sounds like a massive hassle for too little payout
also really the only time any 'market control' has worked irl it tends to be a lot of a softer control than what you're suggesting
basically govts would hold reserves of certain essential items and if the supply is too low in the market to meet the demand, the govt would go into the reserves and put some no the market to help even it out
something like that in game would be like if everyone decided its suddenly time to use abyss stones and so everyone buys abyss stones out then kog themselves would put abyss stones on the market
and then when supply of essential items like certain types of mass produced crops in said country are too high in supply, the govt buys a portion of it to help farmers sell
but this would still require an in house econ team for kog which idt theyre willing to do
Digital goods vs actual trade with different fees and taxes included are different. For example sanctions were made against a certain country because they decided to attack another country, which limited how much other countries were allowed to pay per barrel of oil, and it was decided so to limit their war funds. I hope you know what i am referring to.
That is why, game economy and real economy is different, neither is elsword a stock market. Whatever investment you do on Elsword, you will never be able to cash that in, unless you turn to a certain market known as RMT.
which people have been known to do especially when they believe they can get more value out for rmting than selling things in game
when you cap the price on a certain item
players will turn towards rmt
Yes, but with each item trade being regulated in price you would still need to make a transaction of similar value for example if an apple a min price of 400 mil, that means you can not get it for free, you'd need to pay for 400mil at minimum. So even if i paid someone X$ and i paid someone X$ for the apple, i would still ned to trade him 400mil ingame.
And i know i stated last time but with different words maybe, that freedom of trading would be gone, because it means players can't borrow items from each other anymore.
And for people being able to do that, it is very much understandable to be against such an idea.
but once again that still requires kog to hire an in house econ team
Yup, and i'm pretty sure we all know what the answer is to that.
and if you do not adjust prices of the items as the raw amt of ed flow in the server increases/decreases then
you end up with some really overvalued or undervalued prices at times making no one willing to farm said items
resulting in a lack of supply for said item
?
sry meant supply
That would be a headache for KoG's team to work with if they miraclously granted me my wish. Their latest effort/ED sink from what i can see is already a smashing success.
i wanted to say id love to see some of these changes but my hopes are not really high
- unfortunately ed tax on board is necessary to prevent aggressive board flipping as mentioned by someone else, not sure why it was implemented for normal trades? maybe someone else can comment on that
- vip being for the entire account would be a good change, not sure why it isnt a thing already
- would love to see cheaper hangers or hangers sold in ep shop at relatively cheap prices as mentioned by others, makes no sense for the hangers to be more expensive than the items at times
- id also like to mention that certain craftable items just dont make sense. why would i want to spend 5m ed for an unsealed rng colour/stat/direction circuit when im likely to spend more ed just trying to get a usable circuit rather than buying one off of someone else despite market prices being so inflated
Look, i am not here to lay out a fully prepared blueprint how to fix something, i only shared my idea of what i rather see. The most common theme in my opinion is "Create the issue, sell the solution", generally speaking a company has no soul it does business.
We have asked for cheaper items for how long, easier enhancements and better IB pull rates being common. We got what we wished for, but at what cost? The company has the numbers and knows what the whales are willing to pay.
We got our enhancement pity, and how much does that cost?
We got our IB pity, and how much does that cost, and how much more expensive did it get?
And because enhancement prices per new item was not enough, we had reforge to go along with it.
Inbetween these things, what is being done to help players progress? Add ED sinks.
And to help with some ED sinks the 40$ battle pass offers coupons to reforge without ED cost, and it would not surprise me if we had a similar coupon for the new magic system in a future battle pass
As i just said, create issue and sell solution.
EP shop hangers sounds great. they seem to want ed sinks so they should add more things there that players actually want. hangers and seals would be a great start
Or remove hangers and seals entirely as the system is just kog double dipping on you trading aka getting some off the top.
No reason why we shouldn't be able to sell and trade items woth fear of increasing its value becuase of a system that they have in place just to put more needless costs on something that i remind you, you already paid for
i completely agree with removing it entirely. i just don’t see that ever happening so i’ll accept a compromise
i can kinda see seals/seal counts existing to prevent players from just like mailing armor to eachother to let people try out/play diff chars for free
seals are there mostly to prevent people from just shuffling gear around like candy ye
I think theyre a necessary thing to have but god theyre way too expensive
i think we can keep seals and the seal counts a thing but lower the price of seals significantly
$6 to seal a unique grade item is absurd and I do think contributes to prices especially for items like Chips
because otherwise you kinda encounter this issue
please lower the price of seals significantly....
but chips should dropped sealed anyway
if chips are dropped sealed, they need to be tunable sealed...
yeah chip price is inflated by seal/kc prices for sure. $6 + whatever the chip actually costs
I think cosmetics of any type should not need seals at all, we already have hangers to up the price of fashion
And any type of drop should also drop sealed
A price reduction for both hangers and seals would be a good idea too
Imo we should buff ED Farm, in dungeons where bots dont reach 👍
im p sure atp people can setup bots to pretty easily run any dng that isnt a raid
which brings me to ask why raids dont drop much of value
if u buff 10mil+ dungeons, like 20-3, not only u be farming circuits and also ED, i dont think bots gonna gear themself to farm as 4 in a dungeon...
even if bots get to 20-3, they need to be really geared to make it worth, otherwise whats the point?
ppl well geared will just farm it on their own with good timers and call it a day 🤔
entry requirements can be circumvented (according to someone that knows a lot more how they operate than me, take it as hearsay)
raids have some special protection on them from what I know, that should be expanded to regular dungeons too. I don't see why we don't have it.
Any news on this Raiden? :D
One thing that can help is to undo the ed nerfs to secret dungeons and return them back to their day one drop numbers and increase the newer secret dungeons that came out after the older ones ed drops that would help a lot for players who can't run the newer stuff and are struggling to even upgrade their stuff. Also banning bots would help as most of the items being sold in came are clearly sold by a bot.
The sd dungeons didnt get nerfed for NAs sake it was nerfed cause it effected krs eco. I dont picture them undoing the nerf because of what was stated prior and to top that off we always copy paste from kr anyways dispite our economy being different. no matter what as kog clearly through their actions show they dont care to balance solely around NA
They are releasing another SD soon
An update since atma release has had time to do a few things:
- ED value has increased by around 25%
- +11 amulets can be found on the board again, just barely at 10b
- regardless of ED value increasing IB accessories keep increasing in price, even with a firework event active
The conclusion is simple, pity is not doing the job it is supposed to be doing
Maybe if the pity wasn't so high to begin with.
+11 ammys are on board because of enhancement event (NA)
Ib prices are not going down and the reason is too simple and obvious, fireworks are too late to be impactful on the ib price, the only way to impact ib prices with fireworks is on release or if ppl didnt burn at all until now, and most ppl just burned and got everything instead of waiting
Its not a good comparaison lmao
But it is true that if ibs went back to be 100kc would help a lot too
We got 160kc and it doesnt even make sense, since it was to match Koreas economy and not our
there was literally no reason for the price increase
correct, but the price compared to the ED value didn't change, the difference is that there is supply from people who don't want to wait and the price is close enough to 10b so they just put them up.
I think
Money acquisition is fine
it's how much players are able to demand from each other for anything
I think a simple way to increase the in game economy is by increasing the drop chance of important items or making them shared bankable
A good example i can give is baryon fur it cost a ton of ed for someone like me who 5 m cp and i would never buy it even if i can because i still need to save ed for ib and reforge
increasing the drop chance would lower the price and making it shared bankable would make it a 1 time investment
Increase drop rates on year old items is only temporary and won't fix the economy overall, just to make an example, if drop rate of baryons fur averaged to 1 drop every 3 runs, that won't make KC related items any cheaper neither will it make raid items any cheaper such as mystics/chips/circuits.
While it does help people in the lower levels progress, it will only get worse from there, a lot worse.
In reverse for people wishes to help improving the economy, our Secret Dungeons rewards was instead nerfed, and eventually we will get a new Secret Dungeon which less players will be able to access for better rewards.
I know people likes to express the idea of making KC items cheaper, or gain more KC for money spent, and guess what, Ice burners increase from 100 to 160 kc.
In my opinion, the market as a whole needs a complete overhaul, a whole new model, but to me it's hard to believe KoG would go to such extent, and a lot of people are afraid of change and rather keep as is.
I believe that increasing item drops will also help with people being able to afford kc items because even if the kc items dont change in price the players themselves have more items they can farm for or buy because it help with moving money throughout the game
Of course me putting baryons fur is kinda a bad example and a better example would be something that you need alot of like mystics stones
As for the kc shop i think they can get people to spend by selling some buffs something like that drop rate coin from henir and nothing too major but make it cheap so people that originally dont spend on the game could feel tempted becuase if you look at ib and see how many you could possibly need it will turn small spender off but smaller stuff is easier to sell maybe make it something like 50 kc for a 12 hrs medal and with people spending money on the smaller stuff they can afford to make things in the shop cheaper
drop fur once every 100 runs
sell it for 500m
each run is 5m profit
buff drop rate
now fur drops every 10 runs
prices drops down to 50m
each run is 5m profit
after about a week the price drops even further because the demand has lowered since everyone can farm for it
price drops even further
fur farming is dead now
This has happened in the past with varnimyr accessories, that place used to be a very viable farming spot for early/midgame players and they killed it by increasing the drop rates too much
Elsword's market is not big enough to buff drop rates, mystics are already half the price of the ed fee you need to pay to even use them. And there is no item in the game that has a demand that big to warrant buffing drop rates even further. CoH/ECS only received buffs because they saw the demand would spike with atma (literally everyone would want a mandala, including supports because the CP gain is just taht big).
If you want smoother progression for people too stupid to get get greedy and equip drop rate in erp, there can be better solutions such as one time per account rewards.
But as always KC prices/availability is the problem. We talked about that excessively in this thread already
