#Nisha Labyrinth - Advice/Skill Build needed
1 messages · Page 1 of 1 (latest)
No you're just posting too many, especially looking at how many you're showing in the screenshot. Use less of them and you'll be good. 👍

bump 🥺
from talking to people and watching kr players, looks like many forego spinning thorns for mod go away because of the faster cast time
if grey damage is necessary, theyll slot wake up
do they not charge it?
no, dont charge it
mod has a faster execution than regular
and the charge is unnecessary
gotcha
should I use Zumyu?
i usually use Bibi to shred defense, and keep Wooki for CD reduction and spam braveries
@minor fiber Raid bar, clear is without mod splashy and mod fantasy.
Two parts of the rotation, buff phase and bravery cycle:
Buff Phase: Zyumu -> Mod Splashy -> Bibi -> Mirror Shield -> Wooki -> IA
Bravery Cycle: Bramble -> Mod Fantasy -> Mod Splashy (-> Flower garden if party CDA isnt enough to bring bramble up at that point) -> Bramble
Interweave Mod Splashy rebuff in Bravery Cycle once it's dura is done to have 100% special resource
Post Skill stack change there's a valid argument for Mod Fantasy Stack instead of Bramble due to height consistency bonus on it. Switch Mod Fantasy with Bramble in the rotation once done. Also, Mod Splashy can be switched to T-Slot for very big bosses such as 15-6-2 or 20-5-2
Also, in case you have a consistent and good green user that communicates when he greens, you can use zyumu as your Summon while its up to take advantage of his spins. Rare but nice
Mod Flower Garden useless
Heavy > Critical > Gigantic, for clearing there's an argument for gigantic on Fantasy, but that can change next week due to balance patch making fantasy way taller and wider so it can work without.
Also, potentially unmod Fantasy post-patch for big bosses like 15-6-2 and 20-5-2

woah, tysm for the info
heavy is better than critical? attack power more valuable than def ignore?
sorry for bother again-- what would be the best synergy for nisha?
Heavy isn't a attack power buff but a total damage buff, it's way more significant. Defense ignore meanwhile works just like a regular defense down in this game but just for the skill, meaning that with more defense downs in play Heavy wins out harder
Adapt syn/ Third Path CDR/ Challenger revive / This in case of adapt + CDR being covered