#Synergy Balance Improvement (PvE Focused)

151 messages · Page 1 of 1 (latest)

vapid osprey
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Id also suggest to give magical healers some resources recovery too as they don't have any.

languid phoenix
hidden igloo
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Satz Aurora (Erbluhen Emotion) self super armor is applied continuously while in the field, i think the field lasts 15s

languid phoenix
hidden igloo
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uh i kind of don't want that because in 15-5-2 if you have super armor you're gone

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satz aurora has a secondary effect of refilling your eids continuously, so if i had to not use satz aurora eidless just to avoid the super armor, i'd lose out on the eids refill

languid phoenix
hidden igloo
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i know but the main purpose of eidless satz aurora is to refill your eids

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not the super armor

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they need to balance out the healing amounts. bluhen's blume heals only 9% hp per tick for 10s and it can't be overlapped anymore

languid phoenix
charred oasis
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I suggest increase healing amount of Nyx Pieta.

At max cp(and upcoming balance) he only heal 6% per tick, that make him feel frustrated to solo heal.

Make it 9% is enough. Considering he have more advanced in buff/debuff than DA/OM, who also are ohysical healer

languid phoenix
hidden igloo
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ignoring the full stacked healing, it is quite low. it's slightly offset by having 40% burst healing, but still

dense sleet
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Oz petit angkor and Rune master magic chain synergy needs fixed. they are both 20% and mod petit is 30%.

Suggest magic chain to 30% and remove the overwrite the two

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I have been in RM dps parties and i end up contributing 3/4 of my kit rather than the full.

charred oasis
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And normally you wont want pilot to stack heal moon origin x3 cause you need to cycle other buff/debuff too

hollow prawn
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Wow I can't believe we have similar ideas for DA, OM and Nyx and were working on it at the same time lol. Here are some of my ideas:
DA:

  • Riveret Crest (Base/Mod): Enemies hit by the skill will be inflicted with [Riveret Crest] debuff which decreases physical defense by 30% for 10 seconds.
  • Transcending Declaration: While [Holy Declaration] is active, when [Pioneer's Blessing] buff from Pioneer's Dignity passive is activated, reduce Special Active skill cooldown of allies, excluding yourself, for 1 second.
  • Bonus Opera: Lead-up time before Chung opens his wings decreased. After fully recovering party's HP/MP, grant all party members 10 stacks of [Bonus Opera] buff which generates a shield equals to 20% of the caster's max HP for 10 seconds. When the duration expires, consume 1 [Bonus Opera] stack to regenerate the shield.
  • Dius Aer (Stage 3/4): [Dius Aer] buff duration increased from 15/3 to 20/5 seconds.
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OM:

  • Stimpack: Skill size increased. Changed to an install-type skill. The skill will stay in the field for 5 seconds, dealing multiple hits over time. Hitstun only on the initial hit. Damage per hit is adjusted so that the total damage remains the same. Players or enemies that come into contact with it will receive {Stimpack] buff and debuff.
  • Detoxication (Base/Mod): All Skill Damage Increase increased from 12% to 15%.
  • Defibrillator: Skill size increased.
  • Molecular: [Genetic Modification] Stage 4's Special Active Skill Cooldown Speed Increase is changed to Special Active, Hyper Active and Master Skill Cooldown Speed Increase.
  • Mass Examination: [Mass Examination] buff duration increased from 50/25 to 70/35 seconds.
  • Trolley Dilemma: [Trolley Dilemma] buff duration increased from 50/25 to 70/35 seconds. Players that are not selected will receive [False Trolley Dilemma] buff which reduces Special Active MP usage by 10% and Special Active Cooldown Speed Increase by 1.25x for 70/35 seconds.
  • Genetic Recombination (Stage 4): [Genetic Recombination] buff duration increased from 25/15 to 35/25 seconds. The buff can stack up to 200 seconds.
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Nyx:

  • Chilling Rage (Base/Mod): Changed from Awakening Charge Increase to All Speed Increase (10% base; 15% Full Moon).
  • Moon's Origin: Stacking is removed. Base healing over time is increased from 6%/0.6% to 9%/0.9% (Full Moon: 12%/1.2%.)
  • Silver Moon's Calling: Skill size increased.
  • Salvation: Added the effect to reduce all party members' Skill Cooldown by 100% (except Force Active, Bonding Skill, HA and M. Skill) upon activation. Added the effect to grant a shield that is 15% of the caster's max HP to all party members for 15 seconds upon activation.
  • Storming Sea: [Storming Sea - Confession] Physical Attack buff is increased from 8%/4% to 10%/5%.
  • Brilliant Moon: Added an effect that whenever this passive activates, reduce Salvation's cooldown by 1 second.
dense sleet
hollow prawn
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Nah I'm just sharing my ideas cuz we have some overlapping ideas

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Don't pay too much attention to it

dense sleet
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then add "not related to topic" cause 100% people are going to see it and talk about it instead of topic. it always happens in suggestions

random iron
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nah aintnoway we should buff DA again

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also adding even more CD reduction effects is way too broken

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I also have no idea what the changes to Add should even accomplish. Nobody uses Pylon because it for 1) stays for only 20s and 2) needs to be positioned for that time to get the buff, which in itself is a damage loss and the buff gain of MP recovery is negligible at best.

Gigantic trait on Stimpack is questionable due to you never missing the buff anyway outside of during patterns like C15-5-1 where people stand away from each other, but in general the party is grouped up so it never misses. Immunity can be up 24/7 so increasing the duration to 6~9s does literally nothing. Buffing his HAs in both duration and value is broken. x2 CDA over 90s is WAY too good. Buffing it to 60s and leaving the values is enough for it to be better, it doesn't need to be broken (why do people just want broken stuff? just git gud).

Examination to 10s does... nothing. Why even do that

vapid osprey
charred oasis
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Plus DA is one of the class need debuff kit in his so bad. He legit only healer without debuff. Buff DA is a must

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Ask any dps beside EtW who take DA over Nyx or AV and DeM(AV also really niche since with her vow already)

dusky flame
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honestly all nyx really needs are

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better casting speeds on like all of his skills
remove the stacking on his heal(make it like OM heal since he also has a party wide heal + burst to compare to)
an instant freeze(this is more qol than anything else)
better uptime on the cleanse(either by giving white dwarf more cda upon cast, drastically lowering the cd of white dwarf at base, lowering the % but increasing the base duration so it stays on the field for 10s while doing the same damage, or giving it 5sec of debuff immunity after the skill ends)

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trying to buff nyx's party amp when thats the only good thing about him right now is a little worry

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his cleanse has many ways to be fixed but right now 4.5s downtime base is just bad lol

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nyx's main issues right now are qol and the fact that his heal/cleanse are so dysfunctional he just feels like a glorified synergy dps atp

hard parrot
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no offense, but I would be pissed off if instead of fixing mtm's cdr buff, kog just slapped cda on la and called it a day.
mtm already had a buff taken from her and given to another path in the past.

charred oasis
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Both of them need cdr/cda buff tho

hard parrot
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need is a strong word.
like i said if they dont address mtm's problem, i don't even want to see them give another aisha the buff that mtm still needs.
i'm not hearing that la is struggling to rotate her buffs, i'm hearing give her a new buff to make her more desirable

charred oasis
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Because both of them is in weird spot, with mtm lean into Sub dps but her dmg not good at all while LA is more of a support but her synergy is...not that good(you would like a LA can do dmg over a full supp build LA)

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With new exasscale set i do think it not really necessary for cda/cdr however, considering how mad green circuit reduce cooldown.

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At that point, more offensive buff/debuff look more attractive.

dusky flame
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green is once every 60sec

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thats nowhere near enough to say cdr/cda buffs arent necessary imho

charred oasis
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Let me rephrase the phase

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Without Cda/cdr buff, LA and MtM can bearable with exa armor

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In 6 man party with duo dps, than mean in good communicate team can use 4 reduced in a minute(every 15 second)

dusky flame
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no

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they removed that

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you cant rotate green buffs anymore

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the player can only receive one green buff every 60 seconds

charred oasis
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Oh dang.

random iron
vapid osprey
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youre not bringing a cc as a support

random iron
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who even cares about supports

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this thread is about synergistic effects so we should look at classes that offer them

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physical parties have enough CD buffers to sustain themselves and they have AV for permanent CDA while CC as one of the stronger DPS also provides 1.4x CDA to the party

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  • Revenant exists
languid phoenix
random iron
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Mag literally has only 2 supports that provide CDA (which is also "only" 1.2x) while they have 3 subdps that can provide it

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and RaS for a full on reset

languid phoenix
random iron
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hyper buffing physical simply because magical has 1 advantage and is slightly more useful shifts us back to pre re:boot times

languid phoenix
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I wouldn't call that hyper buffing

random iron
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?

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what is it then? slight "readjustments"?

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you ltierally want to give the entire party an OM hyperactive buff that will be active 100% of the time

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which is either x2 or x1.5

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how is that balanced?

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do you know how CDA/CDR scaling works?

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and thats without even having DA in the party providing -2s CD every 2 skill casts

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Yes, because OM is my support class

languid phoenix
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its 1.5x for 1 guy only, 50s duration, 70s cooldown

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and you have to lost ur hyper 1

random iron
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Yes thats the trade off you have for this buff

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20% mpr + 1.5x CDA is incredible regardless of how you see it

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and usually OM is pairs with nyx anyway so his uptime skyrockets to ~70%

languid phoenix
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DM/AV cdr it's just better

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100% of cases

random iron
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and? that doesn't remove the fact you can stakc all of them together

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while he still provides different different debuffs so you have longer freezes or lower defense values which is incredibly valuable at 90%+ defense bosses

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in this entire equation people forget that OM has the strongest heal in the game currently, provides a ton of utility to the party and his HAs have different effects and uses depending on composition

languid phoenix
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AV too

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as full support.

random iron
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simply because Dem has a better burst CDA buff and AV is more consistently applied doesn't suddenly mean the HA needs to be broken

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Yes, and you shouldnt play OM as full support anyway

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just like nyx

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idk how thats hard to understand

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both work way better as subdps and you can slot them into the support role due to their heals + freezes

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but they have way more value as subdps

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or hybrid dps idk how na calls them

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look at unnerfed RV

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would you rather want an hybrid/subdps RV or full on support?

languid phoenix
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RV isn't healer

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all healer should be able to go full support

random iron
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and OM can go full support..

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just because he doesn't offer the same value as others doesn't remove his agency in parties

languid phoenix
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I agree with that, and that's why I think he should be improved to be on par with the others

random iron
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anyway the buff towards OM kit isn't needed at all

languid phoenix
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BL/RAS/SU/DM seems much more balanced

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in what they provide

vapid osprey
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I only brought up supports cuz the majority of character in that list are support characters

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I'm personally not on the phys side of things but I heard that they were complaining about not having any cda support which is the reason I brought it up

vapid osprey
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Why did I forget that existed

hard parrot
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dw u aren't alone

languid phoenix
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it's not about being in an exact rank, just listing the CDR buffers (ik OM/DM is hybrid, but I separed them by damage type)

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look at this

hard parrot
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technically shakti always also gives cda, but she is most likely going to pick up her own orbs anyway.
and then we also have quite a few phys classes that have selfish cda/cdr

languid phoenix
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I also forgot to include TP on the magic list

mortal nacelle
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this must be a typo

languid phoenix
mortal nacelle
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I mean for starters it doesn't belong here since it's synergy balance stuff, but also 100% dmg increase just because she struggles with small targets (i dont play SU so idk really) seems a bit excessive regardless of your intention

languid phoenix
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mostly focused on synergy but also includes the aspect of "and in some cases, making DPS adjustments to enhance their self-sufficiency as well".

dense sleet
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then we should really limit things cause this can very easily switch over to general balance which WE DONT NEED in this topic.

10% is too much per energy so drop it to 5 or 6% then run the numbers.

dusky flame
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and yeah phys doesnt have anything for cda supports

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if u want me to be honest

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id rather just turn trolley into a team-wide buff

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i dont like how phys supports a lot of them are either solo dps or bust

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or just not very good like da

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i do think da should have one debuff, but my experience might be limited because due to his current state, no one in na really plays da like at all, as support or as sub dps

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the only supports i see being played as sub dps on na are NP AV OM

dusky flame
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as someone who dpses on nyx but im not gonna be solo dpsing or even main dpsing crosso or cberthe because class diff, om doesnt do very much for me since nyx dps is extremely cda-reliant

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id much prefer trolley to be a party-wide buff

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1.5x cda and 20% mpr on ~70% uptime wouldnt be broken at all imho considering AV is 1.5x cda on perma uptime iirc and dem is 1.7x

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all healers can go full support yeah, some just need more than others to do it properly Deadge but thats a different issue LOL

random iron
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let me check notes

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buff hybrid CDA

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or give hybrids even more CDA

dusky flame
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pretty sure the only main options to give phys more cda without giving it to hybrids who can function in both phys/mag is to give more phys synergy dps classes cda or to give NP DA specifically cda

hidden igloo
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if we're asking for buffs for our favorite characters, can we buff opf's cda to something more than 1.3/1.2

dense sleet
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not asking for buffs just to ask, more like the synergy between classes.

charred oasis
random iron
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man I'm 1 minute in and see people asking for Rigo buffs and changes to Tenebrous set effects that arent needed.

charred oasis
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I want to share the % number of synergistic skill as reference. Ignore other part. Some of do questionable, but so I would highlight with part is look decent:

MtM
DA changing
OM changing.
AD buff. NL and CE AI coding problem.
Idea of revert RaS back to hybrid.

random iron
dusky flame
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2 stacks isn't gonna change the fact that Nyx can't upkeep it without a cda buffer, he's better off having stacks removed entirely, tick % dropped to 12%, and the burst staying the same, similar to OM heal which no one complains about(it would even still be worse than OM heal due to OM's burst being higher)

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Also fun fact that isn't mentioned in here at all, White Dwarf's cleanse is actually even worse on downtime than his heal, having 4.5sec downtime at base

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Those two things are why Nyx genuinely feels more like DaB than an actual support to me, like a synergy dps that just happens to have a freeze lol

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Every other stacking heal was changed to not stack so I see no reason that Nyx should have an obsolete game mechanic that doesn't work while only having comparable amp to other supports

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Also the explanation of higher amp meaning he should struggle on the healing side is wrong if you look at SU

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Who has the highest amp among mag healers(also higher amp than every physical healer) and was given enough cda to have 0 issues uptiming her heal