
Arcadia Gauge: different effects based on the value of Arcadia (i.e debuffs and buffs). Arcadia Value increases when you use gems for skills or awakening.
Dice of Fate: Roll a Dice when you awaken and at different Arcadia stages she locks the dice rolls to remove rng (at 31 Arcadia you are guaranteed to roll a 2 on the first dice, and at 70 Arcadia you are guaranteed to roll a 5 on the second dice). You read the dice value as a combination of the first number and the second number, with the first number being the 10s place and the 2nd the ones place. i.e 2 and 5 dice would be read as 25 dice value
Dice Value also impacts the damage value of some skills such as Cardistry, and the debuff capacity of skills like King Lefix (at 25 total dice value the debuff on Lefix is 20%)
Arcadia:
11 points gives a magic defense debuff
at 31 points you get refunded a set % of mp based on dice value when you awaken, and a buff that increases boss damage and magic attack when you awaken
at 70 Arcadia stacks (Max) you get a buff that increases all damage
Awakening reapplies all Arcadia effects if they've run out
Dice Value also affects her Disillusionment passive at 3rd job, as the dice roll gives you a Bravery skill damage buff (as long as a dice has been rolled) and if the dice value is greater than or equal to 20, it will also give strength skill damage increase

