#Alternative Black/White Studio Maps With Platforms For Optimal Camera Gymnastics

11 messages · Page 1 of 1 (latest)

icy holly
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Two studio maps that combine the featurelessness of the black/white map with the platforms of Burnt Forest and the foreground/background travel of Trosh Nest but without the use of portal so that the portals do not interfere with the featurelessness of the map.
This sort of map would be an optimal playground for camera tomfoolery that most maps do not allow for as easily.
It could also be good for testing out character/class agility/maneuverability/stonker parkour skills.
It features large platforms with sufficient gaps and of overhang space that make room for relatively free-er camera movement, accessible by way of smaller platforms that should not interfere too much with any movement.
There would be a foreground area and a background area that the camera follow you to by way of two tunnels positioned so that they cannot be too easily accidentally walked into by way of the main larger platforms.
It would also include deactivatable minimap as in the ones seen in dungeons, so that one would not lose track of the otherwise invisible platforms or the side tunnels.
Of course, this would all be at its most useful with the advanced nasod camera, but it should still be useable without it, and the minimap should be a toggleable option that doesn't require use of the advanced camera.
Figure A shows the front and back maps layout.
Figure B shows how it should actually look with the character positions for reference.
Figure C shows the side layouts for how it should look when the camera follows you as you go through the transitions.
Figure D shows how that should look with the character positions for reference.
Figure E is the layout of the whole map as seen from an isometric view to explain all of what should be there.
Figure F is the overhead topography of the traversable parts of the map.

cyan urchin
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So what your saying is cjange the color of the lines on the mini map

cyan urchin
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Having the mini map moveable would be great. Dun get mad at fancy mini map lines in the cash shop doe

dapper wing
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By that point why don't you just add a background and make the map more pleasant looking for a premium map

icy holly
# cyan urchin So what your saying is cjange the color of the lines on the mini map

Nah, the colors of the minimap lines are fine. I'm suggesting a big blank stage with a bunch of invisible platforms and floors and foreground/background areas you can waalk to. The minimap would be there with an on/off setting separate from the advanced camera so you can actually know here you are cause... everything except you and your stuff is invisible, even the floor.

icy holly
# dapper wing By that point why don't you just add a background and make the map more pleasant...

It's more for a camera/player movement jungle gym with absolutely nothing blocking your view of anything. if they want to, they can make a version with stuff in it (personally, i'd like a hall of el stage), but i'm going more for the most resource-undemanding and unintensive so that there's less to actually focus on besides functional floors, walls, and platforms, and you the player being there and being very visible.

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at its most basic purpose and function, this is a look-at-my-drip map.

cyan urchin
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Yeah that floaty effect you get when using dynamic is like guy.. but then when you turn its like oh ok where my skill zoom in

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Maybe they need too rebuild the camora completely. Oh ye

dapper wing
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So if the instructions are to follow this position in space it "follow"the player in a sense