The amount of people who charge their MP just to use their homing skills is high, also it makes it unfair for those who do not have homing skills at all in their toolkit. As such I feel that just like how relationship skills are currently that they should also be banned from being able to be used in pvp so those classes and characters will not have an unfair advantage over other characters. Likewise consider banning Aisha's Teleport from pvp as well as it helps them to run and charge and then magic missile the opponent (which is also unfair because not everyone has a teleport skill either). With Aisha having a lot of other skills in their toolkits they sorta do not really need to use Teleport in pvp either as they got other things to get out of being attacked (like mana break or escape skill) that all characters has as a resource as well.
#Consider banning homing skills in pvp.
118 messages · Page 1 of 1 (latest)
Also I feel that if they also got a banned skill in a skill slot of theirs that they should be prevented from queue into pvp.
KoG should nerf them only on pvp instead.
Rather than outright banning them, maybe another solution could be applied
Maybe for example removing their hitstun so that they can only serve as damage buttons rather than a free catch button
What they need to do is give the G-0 mod treatment for all of them, hooming but no hitstun.
^
Aisha Teleport is suprisingly not that strong imo, she only gets SA while casting it and at the end she doesnt have it anymore, they just need to remove IFrames from some of the actives which is already really strong
Like Shadow Step, it's already a strong active making him able to have more mobility, he gets IFrames and SA later and can even cancel it to bait or to do oki's with the goofy ahh grenades.
Slap from CA needs the same treatment, Blackhole in an active who grants Iframes and SA? 😐
Could also reduce some iframes from some other base skills like, BANGBANG, Roll, Back Blast, Blackflip Shot, Backstep, etc.
if Aisha is gaining enough MP to consistently teleport and have a Magic Missile just from running and recharging, that’s on you
Skill issue.
Just press V key on Eve... Wait, you can't with other characters...
this is not true for aes girl
you can’t stop meditation anymore
but wasting MP on magic missile is funny
AeS invincible
We've seen what happened when they did nerf Shadow Step all those years back, they removed its iframes for a couple of months and just like that, literally every Raven dropped ranks pretty badly because as crazy as SS may seem to be, without its iframes Raven doesn't have that essential ambush/escape skill, and his newly added escape skill is like everyone else's, only ever going to work during actual emergencies.
Whereas characters like Aisha can Teleport away, or Elboy can Roll out of danger and simultaneously catch as well. Or how about Add who can literally teleport to a specific location with Phase Shift.
I do agree on the grenades being derpy and annoying, I much prefer when each Raven had their own unique Shadow Step X attack.
But assuming that your problem is instead with the stab, might I point out that without the Z stab on the end of SS, he becomes super susceptible to being ambushed at the end of the shadow step? Since its a pretty slow dash and its path is hella predictable. The only thing that should be reasonably allowed and expected if you really wanna nerf Shadow Step is to bring back each path have a unique X attack at the end instead of making every Raven drop the same grenades, that way you only have to worry about NI's if you really fear the 'nades, which he already has plenty of them anyways so people already expect to deal with those when fighting an NI.
I do agree on your point about skills like Slap or Mod Trickshot which you didn't mention but I personally find quite annoying since it gives iframes for some unknown reason.
The thing is that Shadow Step is very versatile, but its mainly for movement, even tho i dont think necessarily he'll be instantly down, some classes survives and its pretty good without any iframes, even tho, not every Raven have really good resources. And i'll not really consider the thing about years ago, pvp changed too much 
Its like if Teleport had Iframes aswell
If TP had iframes all throughout it would be even worst
Imagine just minding your own business and an Aisha suddenly materializes in front of you and messes you day right up
I would be very unhappy if that happened to me
The thing is that the Iframe's actives is more stationary and its used more defensively, but this is not really the exactly scenario of Shadow Step, cuz he can gorilla forward to u and potentially get a catch, cuz he cant really be stopped due to iframes and u'll have to time a stun in the SA
Maybe if they shortened the iframe duration and extended the SA time would already be a lot less unpleasuring to face against
Its not that different than a super armored approach though, Shadow Step approaches are super predictable
Ik Shadow Step is easy to predict, its just the timing that is awkward, cuz he have total control of it
He can cancel, do a quick slash, or just extend it
Its really awkward to time even if its predictable
Its reach is finite and its behavior is predictable, its less of a hassle to deal with than something like Back Blast/Backstep/Bangbang
Well, i cant really complain much about shadow step cuz there's skills that is ridiculously stronger so 
Lets just end this
Ye
Shadow step needs a nerf
For sure
Longer cd/higher mp cost is what I would go for tho rather than just removing the iframes..
same with stuff like bfs bangbang and backblast
roll shouldnt even be included
that skill is whatever
also trickshot doesnt give iframes anymore
it hasnt given iframes for awhile
It doesn't?

I haven't pvp'd in years so I haven't noticed that
I just only remember my utter hatred for it
teleport itself is not the problem, using it to run and charge MP IS THE PROBLEM.
Then the issue is not the teleport, its her clocking.
This could work aswell
Cuz u can spam these skills without any downfall most of the time
or better yet
only allow tp once and only when they are getting hit as an escape skill when in pvp.
there nerfed when they are in pvp.
Because many (unlike me) do not end up fighting fairly.
But if there went homing skills udbget that one dude that drains half your hp then just runs around like a dosh
i mean, if they halved you and then just ran
they'd have to catch you in the first place
homing skills are bad but pvp is broken for so many different reasons at this point
im ngl its very anti-intercourse behavior to use homing skills, but then again there are also ogres/triclopses/jungle horrors who play laby so it wont rly affect much for you if we ban
homing is annoying, but it's one of many and singling it out would be funny
cuz if homing is not allowed why is clocking allowed
and if clocking is not allowed then why do some of these chars have rancid neutral tools
and then if neutral gets neutered why do booms exist
and so on
^ yeah this is what i was getting at
it just ends up coming back to "redesign pvp" which won't happen 😔
Im sorry too say being porly geared and not very good at pvp does not help if u wanna pvp correctly u need max enchants on everything as well as max el res so your kinda playing catch up til then
assuming you want the basics for a char it'd b like what
duelist + a decent 5/5 + 200 erp or 250 IF your char needs or wants max mp + rof/dmg skill ring / magic necklace
although if your duelist is properly socketed/fully spec'd you can make up for the lack of erp for at least 1s
Not at all
Speaking about homing in pvp remind me of DaB who get free mp by simply awk (literally free 75 mp) and then wind blast for free dmg 
A cheap homing skill with good dmg isn't fair imo
Take a look at TP with a single fee fi foo can dish out your hp bar for a rly cheap cost
Agreed
How about Chung who has at base a cheap and powerful homing skill that is essentially a free catch
Using homing to catch is fine imo
Cuz it's still rely on his skill to catch after landing that homing
Scare chase dmg isnt too op, not to the point that it can nuke half of your hp with a single cast like certain characters
No no
Free catches need to go
Especially on characters like Chungs that already have so many tools in their pvp kit
But still... I think it's fine with how it is
Just the position between each other that decide how much it work
personal opinion
It's not a "too easy" catch
I have seen cases where it blast opponent into an opposite direction unintentionally
scare chase is fine as a tool
it's a boom that doubles as a catch tool
it has more use on a 1s scenario rather than 2s tho
the issue with this is less of wind blast
and more of how dyb's kit has free damage amps
remaining stigma being probably the biggest offender
being either slightly better or tied to strong shot
TP's homing also doubles as a boom, which is the biggest issue with the skill imo
wind blast is also a boom* xd
But it still lead back to the point that it deal too good dmg for a cheap mp skill, don't you think?
Well, I guess it's involved with her kits and passives
But it's still a "good dmg for a cheap mp but homing skill" issue imo
yes and no
if you want to take an example for this blaze wing is probably a better example
blaze wing tracks and even if you res or try avoid it it'll stick on you long enough to do it's damage
it rly isn't fair but so aren't the other
4931244 mechanics on pvp rn
What 4931244 :v
.
like say homing is gone
this includes stuff like starfall or maxi strike
Ah, I don't mean banning it away from pvp