#update the rider animation

1 messages · Page 1 of 1 (latest)

toxic lodge
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The rider's positioning is very good on the jumps and straights, but during the corners it is relatively ugly, it would be good to raise the outside elbow more and align the spine more

wet rampart
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sit the rider more in front too, maybe a bit countersitting in the outside if i can say

tough yew
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If you can collect more comparison examples, that would be very helpful! @toxic lodge

toxic lodge
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As you can see, both elbows raised, the spine and neck aligned, the body thrown forward in the “attack position”

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in MXL the body is further back, the spine and neck are slightly curved

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If you need anything else, tell me

lucid moth
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see how the rider leans more forward, center position on the bike, the current rider sits abit awkward on the seat when transitioning animations]

lucid moth
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In mx sim you can keybind a setting called dab which lets the rider stand up and sit down like when hitting a certain section on a Xbox controller you left click the analogue stick which toggles sitting or standing which is pretty cool there’s also a max dab setting depending on your speed how long the riders leg will stay out during corners or jumping.