#Bug: Can't end day

16 messages Β· Page 1 of 1 (latest)

feral canopyBOT
#

@bleak saddle Sorry, new users are not allowed to send attachments in this channel.

bleak saddle
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I'm unable to end the day after accepting a job. This causes endless loading and the following errors:

  at DaySummaryNavigation.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 
  at UIState.OnStateEnter () [0x00000] in <00000000000000000000000000000000>:0 
  at GameController.SetCurrentState (State state) [0x00000] in <00000000000000000000000000000000>:0 
  at DaySummary.Activate (System.Boolean endOfDay) [0x00000] in <00000000000000000000000000000000>:0 
  at WorkshopDoor.<GetInteractions>b__10_1 () [0x00000] in <00000000000000000000000000000000>:0 
  at WalkingState.Tick () [0x00000] in <00000000000000000000000000000000>:0 
  at GameController.Update () [0x00000] in <00000000000000000000000000000000>:0 
UIState:OnStateEnter()
GameController:SetCurrentState(State)
DaySummary:Activate(Boolean)
WorkshopDoor:<GetInteractions>b__10_1()
WalkingState:Tick()
GameController:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at WorkshopController.SpawnPC (BenchSlot& chosenSlot, ComputerSave pc, Job associatedJob) [0x00000] in <00000000000000000000000000000000>:0 
  at CalendarEvent.OnMorning () [0x00000] in <00000000000000000000000000000000>:0 
  at Calendar+<FinishDay>d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0```
gaunt shard
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Hey there,
We'll need a little more info to look into this -

  • What version number are you on? (Can see this in the bottom right corner on the main menu)
  • What game-mode are you in?
  • On the email for the job, is there a code in the bottom right of the message? If there is, please copy that here
    If there is no code then we only need the email address and subject of that job πŸ™‚
feral canopyBOT
#

@bleak saddle Sorry, new users are not allowed to send attachments in this channel.

bleak saddle
gaunt shard
#

Hello - We still need info about the game version you encountered this issue on

Thanks! πŸ™‚

bleak saddle
gaunt shard
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Could you grab the version number from the main menu of the game for us please? πŸ™‚
It will be in the bottom right corner!

bleak saddle
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1.15 I believe. I'll test it on 1.16 too since the update is out now.

#

BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ShopComputer/Peripherals/MonitorSlot/ASUS_MONITOR_2/InteractionCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ShopComputer/monitor/InteractableComputer"
[EOS_PCBS2] SetStat(CINEBENCH, 0)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
<>c__DisplayClass60_0:<SetStat>b__0(IngestStatCompleteCallbackInfo)
Epic.OnlineServices.Platform.PlatformInterface:Tick()
EOSSDKComponent:Update()

[EOS_PCBS2] SetStat(WORMY, 0)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
<>c__DisplayClass60_0:<SetStat>b__0(IngestStatCompleteCallbackInfo)
Epic.OnlineServices.Platform.PlatformInterface:Tick()
EOSSDKComponent:Update()

NullReferenceException: Object reference not set to an instance of an object.
at WorkshopController.SpawnPC (BenchSlot& chosenSlot, ComputerSave pc, Job associatedJob) [0x00000] in <00000000000000000000000000000000>:0
at CalendarEvent.OnMorning () [0x00000] in <00000000000000000000000000000000>:0
at Calendar+<FinishDay>d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0

#

Still refuses to load with the same error on the newest version of the game. v1.16.04

gaunt shard
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Thanks for the info!
Am I correct in thinking this only happens on the save you imported from the demo version? πŸ™‚

gaunt shard
#

Okay thanks,
Our team will investigate the issue πŸ™‚

gaunt shard
# bleak saddle yes

We believe we have identified the issue causing the above, could you let us know if your save now works on v1.16.06 please? πŸ™‚

bleak saddle