#Bug: Can't end day
16 messages Β· Page 1 of 1 (latest)
I'm unable to end the day after accepting a job. This causes endless loading and the following errors:
at DaySummaryNavigation.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
at UIState.OnStateEnter () [0x00000] in <00000000000000000000000000000000>:0
at GameController.SetCurrentState (State state) [0x00000] in <00000000000000000000000000000000>:0
at DaySummary.Activate (System.Boolean endOfDay) [0x00000] in <00000000000000000000000000000000>:0
at WorkshopDoor.<GetInteractions>b__10_1 () [0x00000] in <00000000000000000000000000000000>:0
at WalkingState.Tick () [0x00000] in <00000000000000000000000000000000>:0
at GameController.Update () [0x00000] in <00000000000000000000000000000000>:0
UIState:OnStateEnter()
GameController:SetCurrentState(State)
DaySummary:Activate(Boolean)
WorkshopDoor:<GetInteractions>b__10_1()
WalkingState:Tick()
GameController:Update()
NullReferenceException: Object reference not set to an instance of an object.
at WorkshopController.SpawnPC (BenchSlot& chosenSlot, ComputerSave pc, Job associatedJob) [0x00000] in <00000000000000000000000000000000>:0
at CalendarEvent.OnMorning () [0x00000] in <00000000000000000000000000000000>:0
at Calendar+<FinishDay>d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0```
Hey there,
We'll need a little more info to look into this -
- What version number are you on? (Can see this in the bottom right corner on the main menu)
- What game-mode are you in?
- On the email for the job, is there a code in the bottom right of the message? If there is, please copy that here
If there is no code then we only need the email address and subject of that job π
@bleak saddle Sorry, new users are not allowed to send attachments in this channel.
[email protected]: upgrade needed please
[email protected]: I need a new SSD drive.
I started a new save (as I was quite early on in the game) and I wasn't able to reproduce the bug on the new save.
Hello - We still need info about the game version you encountered this issue on
Thanks! π
the issue first happened in the demo version of the game, I then bought the full game and moved the save file. So it happened in both demo and current versions of the game.
Could you grab the version number from the main menu of the game for us please? π
It will be in the bottom right corner!
1.15 I believe. I'll test it on 1.16 too since the update is out now.
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ShopComputer/Peripherals/MonitorSlot/ASUS_MONITOR_2/InteractionCollider"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "ShopComputer/monitor/InteractableComputer"
[EOS_PCBS2] SetStat(CINEBENCH, 0)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
<>c__DisplayClass60_0:<SetStat>b__0(IngestStatCompleteCallbackInfo)
Epic.OnlineServices.Platform.PlatformInterface:Tick()
EOSSDKComponent:Update()
[EOS_PCBS2] SetStat(WORMY, 0)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
<>c__DisplayClass60_0:<SetStat>b__0(IngestStatCompleteCallbackInfo)
Epic.OnlineServices.Platform.PlatformInterface:Tick()
EOSSDKComponent:Update()
NullReferenceException: Object reference not set to an instance of an object.
at WorkshopController.SpawnPC (BenchSlot& chosenSlot, ComputerSave pc, Job associatedJob) [0x00000] in <00000000000000000000000000000000>:0
at CalendarEvent.OnMorning () [0x00000] in <00000000000000000000000000000000>:0
at Calendar+<FinishDay>d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
Still refuses to load with the same error on the newest version of the game. v1.16.04
Thanks for the info!
Am I correct in thinking this only happens on the save you imported from the demo version? π
yes
Okay thanks,
Our team will investigate the issue π
We believe we have identified the issue causing the above, could you let us know if your save now works on v1.16.06 please? π
unfortunately this did not fix the issue, if this helps, I could record a video to show the issue.