#Can I have info on how GPU-based decompression is done in Vulkan
1 messages · Page 1 of 1 (latest)
everything, even core features requires "tedious implementation per-vendor"
bruh
can u atleast tell me other extensions for VK that will allow u to do it on diff vendors
idk of other ways to do it in Vulkan without RTX IO
or if there are any
there is technically one but it is yet to be seen on non nvidia iirc
🙁
so basically for the time being, we're stuck using slow asset loading on Vulkan non-NVIDIA by using the CPU to decompress data
? what is this
what you're asking for
danke
but afaik nvidia has it implemented atm, idk about others
VK_EXT is suppourted by AMD, Intel and NVIDIA, so thats all that matters
no
VK_KHR means "pretty please with sprinkles try to support it"
atleast for now
you cannot say that for every VK_EXT
i meant specifically for VK_EXT for decompression
also isn't VK_KHR the only thing that makes Vulkan actually not die on windows, cuse u need KHR to apply a swapchain to hwnd
oh nvm, apparently only NVIDIA suppourts mem decompression 🙁
vulkan is hard compared to DX12
you cannot make such a statement, yes you need the swapchain extensions to draw to a window, no KHR here doesn't mean much