#Point vertices

11 messages · Page 1 of 1 (latest)

devout lantern
#

VK_PRIMITIVE_TOPOLOGY_POINT_LIST is per pipeline so you need to change it for every pipeline you want to see the points

#

so that I can discard the indices? Working on a sphere
not sure what this means

minor junco
#

Indices are like the CCW or CW ordered triangle list that you do for each mesh so that you see the triangles of that mesh

#

Thanks will test to change it for every pipeline

devout lantern
minor junco
#

ahh yeah well probably nothing

#

now I'm feeding the buffer with indices also as I will need them in the future, but it probably shouldn't affect anything

devout lantern
#

the only thing VK_PRIMITIVE_TOPOLOGY_POINT_LIST does is change what the renderpass draws
everything else is exactly the same

#

you don't need to set that to do culling or clipping

minor junco
#

yeah I only want to see the vertices as points

devout lantern
#

and that's fine but that is a completely different question from

How do I make all of the buffer vertices into just points, so that I can discard the indices? Working on a sphere
which may confuse people