#Point vertices
11 messages · Page 1 of 1 (latest)
Indices are like the CCW or CW ordered triangle list that you do for each mesh so that you see the triangles of that mesh
Thanks will test to change it for every pipeline
I meant I am not sure what does turning it into points has to do with that
ahh yeah well probably nothing
now I'm feeding the buffer with indices also as I will need them in the future, but it probably shouldn't affect anything
the only thing VK_PRIMITIVE_TOPOLOGY_POINT_LIST does is change what the renderpass draws
everything else is exactly the same
you don't need to set that to do culling or clipping
yeah I only want to see the vertices as points
and that's fine but that is a completely different question from
How do I make all of the buffer vertices into just points, so that I can discard the indices? Working on a sphere
which may confuse people