#How to know what percentage of the window 'the rectangles' occupies?
4 messages · Page 1 of 1 (latest)
like hold up your hand to your face, then move it forward and back, notice how the size changes in your eyes but the actual physical size of your hand doesn't change
that is called perspective
Yes, but I know how the Perspective view works, I don't understand why this specific calculation results.
Let me explain:
If I keep MPV FOV all those things all the same, now I modify the vertex position, how much will the width of the rectangle in the window increase when the rectangle width in model-space is increased by 0.1?