#imgui interface flickering
1 messages · Page 1 of 1 (latest)
It looks like you are not drawing on the right frame
it looks like imgui is only drawn on 1 of the swapchain images
I remember there was a "//todo update the image gui render at a slower rate" or something like that, in Sascha Willems sample, maybe your render pass is in load OP clear instead of load OP load
that is most def either not drawing to every swapchain image or sync issues
also please avoid double posting
you are right, but triangle is correct, and they are painted in the same renderPass and command buffer,i dont konw why is the reason
i used render doc, it shown the image[0] of swapchain was empty
what happens if you also skip the triangle on 1 of the swapchain images?
would the triangle disappear at the same frames as the imgui?
I changed the renderPass load op. OP_ Load works, but it result in other problem and maybe i have to change too much code
not even the triangle ?
only imgui has this problem
Could be a sync issue
Never used imgui so I don't know if it manages the sync itself
it does not
unrelated but what is this IDE?