#Incredibly slow compute pipeline execution on Mac
14 messages · Page 1 of 1 (latest)
Macs do not really have great graphics card, so they won't be great for doing graphics programming on them?
That is correct, however I had 0 bottlenecks with graphics pipelines - I think 0.3ms is a fair time for my scene to be drawn
However, 50.0ms for a single compute pipeline? It just reads an image at a specific coordinate...
Are you just following a tutorial?
it might not be the most optimised way of doing it maybe
Not really, I am doing it all by myself, but I believe I have grasped on Vulkan graphics pipelines already, and the compute ones are not much different are they? They are in fact simpler.
I see, i do not know why then sorry
Sure, thanks though!
are there any profiling tools you can use?
like, with more information than just runtime?
Not really, Mac only has a graphics profiler for Metal and I am not sure if it can be tied to a Vulkan application