This is the first game I’m coding with Raylib, using raylib.CsLo in C#. It's also my first time coding in C#, but since I've done a lot of Java programming, I'm finding it pretty manageable.
The world is generated randomly using cellular automata. So far, only cave walls are implemented, but there will be many more biomes to come.
I wanted to share this project with you, hoping it will motivate me to keep going!
The next steps are to work on the inventory display and management, the world generation, and add monsters.