#voodoo witch needs revamp

1 messages · Page 1 of 1 (latest)

tawny crow
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Her skill is very underwhelming. Given she has affinity with poison her poison damage at max is only at 1.5k compare to a max night staff which can give 2.7k poison damage. Equipping her with the staff doesn’t even stack with her ability.

blissful crown
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@tawny crow mine is over 18k damage. It is how you build her.

tawny crow
blissful crown
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level 5 and 4150

tawny crow
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I see I need to max her ascension first before she can be fully viable.

trail pendant
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@tawny crow Gib isn’t even running a performance build with his voodoo witch. He’s running his pure middle of the road for defensive pvp.

A stat sheet built around first strike damage dealing has her hitting strong defense heroes for 4-9k attacks and 4-6k DOT dmg.

Voodoo Witch is currently, easily the top ranged, single target damage dealer in the game. When I read your title about her needing a revamp, I came here expecting a whine about her being TOO OP and needing a nerf

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And that’s actual mitigated damage numbers. On paper mine hits for 22988k

trail pendant
# rare path Shhhh

It’s not a big secret. Gibs build is probably more viable but definitely not as fun

blissful crown
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@trail pendant I modified your build

trail pendant
blissful crown
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Yea. My blue points were already partially set and didn't redo them. And you had her equipped differently at one point

trail pendant
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I’m doing my second one much better. This build is purely for speeding through the trials by killing everything in 2-3 hits

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Particularly for the lvl 20 valor boss which seems to only be vulnerable to the voodoo witch

blissful crown
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Vulnerable to poison

trail pendant
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And fire but also she’ll hit him for 2-4k crits on direct attack

blissful crown
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Using voodoo witch, demolisher and young archon

trail pendant
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Pair it with terrify and the battle is over quick

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Still waiting for demolisher to see how effective the chain attack is.

Young archon just for the full party attack damage?

median orchid
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Why does terrify make the battle over? Isn’t that skill melee only?

trail pendant
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Because one of the effects of terrify is that it causes the target to use a movement turn on hit which triggers any effect on that target to tick as if it was their turn. So fire/poison will tick dealing damage and shock/freeze will be reduced by one. If you have an enemy with a lot of health and a healer on them keeping them at full health faster than you can inflict enough damage, attacking them with terrify, even if they are immune to it, is an effective way of quickly out damaging a healer’s cast time.