#Pvp Attacking Team

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carmine cosmos
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As Already mentioned in the past V4, V5 and V6, I beleave there is a major problem in how the pvp mechanic works. Actually you can attack with your best team and then fill the assets with whatever is required in tournaments. Back in the days at least, you had to pull your best heroes away from defending if you wanted to use to attack. Now not even that. Even more considering that powerful heroes are not even unique anymore...
This create a very boring table tennis pvp game...
Suggestions:

  • Limit or create requirements wich heroes can attack (like avoiding multiple)
  • Bond the heroes that have attacked to become the defence of the asset just acquired
  • If you pull a hero from one asset you cant allocate a new one on its place and that position will remain empty.
  • You can just sort the heroes in the assets for best positioning (e.g. towers)
dark sky