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Remove personal quests
Players circumvent PQs with weak teams at start or taking 3 teams with the same A team. It makes no sense. -
Players should not attack with their top team and leave a bad one
Either:
- Force using heroes that are in reserve to attack; or
- Force us to pick a limited number of heroes when a session starts e.g 15 heroes team that must be used for a specific pvp session. No other hero can be used to attack or defend.
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Same boosted classes for attacking and defending teams in pits
Both teams would then be on an equal footing. -
Design all areas like vale
Paying upgrades makes pvp a spending competition in other areas. This should not be the case. -
Same energy cost regardless of the structure level (or at least reduce the cost to attack high level structures)
Give an incentive to try higher level structures. -
Hide hero stats
Reward innovative builds and avoid copycats.