#KemoPortraits

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stable stream
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Deep weeb is not weeb enough

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After decompression, place it in the dlc folder.This version is not compatible with the 4K texture DLC.The 4K version is available below.

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If the filename of a DLC does not start with a number, it will cause the game to crash without any logs, which has been bothering me for a long time.

tame glade
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The reason it's doing that isn't because there's no number at the start (which is supposed to be used for a load priority based on alphabetical order), rather the fact it's missing an underscore as the game expects there to be at least two parts of the filename when splitting it with one, and given the fact there isn't a second part when it expects one, it crashes from an invalid index

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you don't even need to have the number there, as this is a valid name for the DLC too

stable stream
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I only made one modification at a time to imitate the original DLC and found it feasible. It seems I was wrong.

stable stream
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The 4K version works regardless of whether the 4K texture DLC is enabled. After extracting, place it in the DLC folder.

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Vanilla Game displays 128x128-pixel textures at double their original size; replacing them with 256x256-pixel textures prevents the textures from being scaled up. This looks much better.

spare thorn
# stable stream Vanilla Game displays 128x128-pixel textures at double their original size; repl...

Sorry to throw this here but I need some help if you don't mind giving me a few pointers.
I attempted to reverse engineer your .pck file, but regardless what I do I cannot get the game to load my Dlc.pck. Yours worked so easy for me I figured it wouldn't be very hard to recreate.

I got the faces-hi-c.png setup and imported with proper .stex files. Figured out how to setup the sprite scene through GoDot v3.5 and how to link the faces texture to the sprite.

But I'm just at my wits end trying to figure out why it wont load any portraits at all... And so far your the only one who I've found that got it to work...

tame glade
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what do your logs say, as it should throw an error if the pck failed to load?

spare thorn
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And this is my .pck file

tame glade
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Do you mind sending a copy at all, as it could very easily be an issue with formatting?

spare thorn
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Its just a throw together .pck just to see if it worked. These are all the files i had in common\dV Rings of Saturn\dlc

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.

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Ill be running into town shortly, so i wont be able to pop on the pc if you need any other files. But ill still have DC on my phone for questions. Feel free to @ me

tame glade
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yup, seems to be incorrectly formatted

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aha, and that would be why

spare thorn
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That'd do it lol

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So just use v4.7 that's it?

tame glade
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Not exactly, DV uses Godot 3.6 which is a completely different engine internally. Since i've got the files available anyway, I may as well recompile it for 3.6 using the face pack template

spare thorn
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Gotcha, I plan on making future changes, so i just gotta make sure to use 3.6 and im good?

tame glade
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yes, also make sure to replace the project.godot file with this one as you won't be able to open it otherwise

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actually, just changing the project file seems to cause it to crash on export, you might be better off rebuilding it from scratch using the template

spare thorn
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Ah gotcha. Yeah sense now that i know what caused the issue, im probably gonna redo it all and put some actual effort into the portraits ๐Ÿ‘Œ

spare thorn
# tame glade yup, seems to be incorrectly formatted

I feel so damn stupid lol. If you didnt give me that hint of my Version Mismatch i never would have figured it out...

So it turns out I was doing it right all along. HOWEVER, it turns out my Godot Engine v3.0, v3.5, v3.6 ect. Were all missing the dang Export Template...

tame glade
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oh lmao, well at least you got it working now