#KemoPortraits
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After decompression, place it in the dlc folder.This version is not compatible with the 4K texture DLC.The 4K version is available below.
Place it directly under the mod folder
If the filename of a DLC does not start with a number, it will cause the game to crash without any logs, which has been bothering me for a long time.
The reason it's doing that isn't because there's no number at the start (which is supposed to be used for a load priority based on alphabetical order), rather the fact it's missing an underscore as the game expects there to be at least two parts of the filename when splitting it with one, and given the fact there isn't a second part when it expects one, it crashes from an invalid index
you don't even need to have the number there, as this is a valid name for the DLC too
I only made one modification at a time to imitate the original DLC and found it feasible. It seems I was wrong.
The 4K version works regardless of whether the 4K texture DLC is enabled. After extracting, place it in the DLC folder.
Vanilla Game displays 128x128-pixel textures at double their original size; replacing them with 256x256-pixel textures prevents the textures from being scaled up. This looks much better.
Sorry to throw this here but I need some help if you don't mind giving me a few pointers.
I attempted to reverse engineer your .pck file, but regardless what I do I cannot get the game to load my Dlc.pck. Yours worked so easy for me I figured it wouldn't be very hard to recreate.
I got the faces-hi-c.png setup and imported with proper .stex files. Figured out how to setup the sprite scene through GoDot v3.5 and how to link the faces texture to the sprite.
But I'm just at my wits end trying to figure out why it wont load any portraits at all... And so far your the only one who I've found that got it to work...
what do your logs say, as it should throw an error if the pck failed to load?
might be worth giving the facepack template a look, as I've found (at least from the base game itself) that decompiles don't always come packaged with something that can be exported. link to it here: https://git.kodera.pl/games/delta-v-face-pack
Failed loading DLC C:/Program Files (x86)/Steam/steamapps/common/dV Rings of Saturn/dlc/zTest_Mod.pck
And thats it, no other logs. It just says its been added and then failed to load.
And this is my .pck file
Do you mind sending a copy at all, as it could very easily be an issue with formatting?
Sure i gotcha
Its just a throw together .pck just to see if it worked. These are all the files i had in common\dV Rings of Saturn\dlc
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Ill be running into town shortly, so i wont be able to pop on the pc if you need any other files. But ill still have DC on my phone for questions. Feel free to @ me
Not exactly, DV uses Godot 3.6 which is a completely different engine internally. Since i've got the files available anyway, I may as well recompile it for 3.6 using the face pack template
Gotcha, I plan on making future changes, so i just gotta make sure to use 3.6 and im good?
yes, also make sure to replace the project.godot file with this one as you won't be able to open it otherwise
actually, just changing the project file seems to cause it to crash on export, you might be better off rebuilding it from scratch using the template
Ah gotcha. Yeah sense now that i know what caused the issue, im probably gonna redo it all and put some actual effort into the portraits ๐
I feel so damn stupid lol. If you didnt give me that hint of my Version Mismatch i never would have figured it out...
So it turns out I was doing it right all along. HOWEVER, it turns out my Godot Engine v3.0, v3.5, v3.6 ect. Were all missing the dang Export Template...
oh lmao, well at least you got it working now