#[1.64.6] THICCs at a 45 degree angle cause scraping sounds only while in OMS on the vulture

1 messages · Page 1 of 1 (latest)

signal ivy
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Was collecting some rogue THICCs in my vulture. Was about to release them when they started making a load of scraping sounds and making my controller's haptics go crazy. I closed OMS and it stopped. Reopening and closing OMS had the same effect.

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there were mods instelled at the time, however i can confirm that everything involved wasn't modified

worthy cave
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that doesn't seem like a standard configuration, how did they get at that angle?

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This has probably the same root case as #1328123090265440266

signal ivy
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they attached like that from attempting to dock a rogue THICC to the cradles, both were from just approaching the container and letting the cradle grab them

worthy cave
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So what we are seeing here is probably different outcome of force integration on different timescales. This will be difficult to pin down.

signal ivy
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by the looks of it, it's pretty replicable. first time i've attempted to grab another THICC since i reported it here and it happened again

worthy cave
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Did you still get time-scaling related damage overflow problems in OMS in this case?

signal ivy
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yes

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I guess it does make replication easier since only one is needed

worthy cave
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I have trouble triggering it. Could you record a video of what you are doing? I seem to be missing a critical step.

worthy cave
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I got it here...

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yet I don't get any damage nor any scraping sound....

signal ivy
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hm, might be like alex says, with it being tied to framerate

worthy cave
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tried decreasing that

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how low do you get?

signal ivy
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worst i got was around 8 or so when i tried

worthy cave
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tbh i can already see one probable cause

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Impact resistance is not delta-dependent

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that is bad wrong

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what it means is that the game will compute all the collisions for a period of time and lump it together for one "impact" event.
Then, it takes all that accumulated kinetic energy and substracts impact resistance of a system

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that impact resistance needs to be adjusted for delta through, because without that, you get less effective resistance in lower framerates

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not sure if that description makes sense, and I need to dig into the code deeper to make sure I did not actually account for that in other part of the code...

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hm
it does seem that the equations are wrong there