#NTCED Parts Pack

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hasty venture
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hmm

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I get the feeling its this section from ship-ctrl.gd

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but im not sure

hasty venture
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@empty crystal quick, I need images for nexus

empty crystal
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what do you want from me

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I don't just have images for your mod handy

hasty venture
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ANYTHING WORKS

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JUST GIBBY

empty crystal
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I don't have anything

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bruh

hasty venture
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bruh bruh

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*I said ANYTHING *

empty crystal
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just open your own game and take screenshots?

hasty venture
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lazy

empty crystal
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like I don't have images I can just give you that work for your shit dawg

hasty venture
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idk

empty crystal
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well I'm not doing it for you

hasty venture
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fineeeeeee

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was gonna say anime

prime flame
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@hasty venture
you have a couple files in you mod that are just full copies of vanilla files (e.g. WeaponSlotUpgrade.tscn & drone-plant.gd), do those have a particular purpose?

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i ask since my modmanager is picking them up and overriding actual changes with them

hasty venture
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uh, basically for referancing or needed

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uh let me see in the editor

empty crystal
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as far as I know your mod has zero reason to include WeaponSlotUpgrade.tscn or drone-plant.gd

prime flame
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basically the issue is they aren't inherited, they're full duplicates, so when the loader picks them up it overrides all inheritance

empty crystal
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Yeah, those shouldn't be in there then

hasty venture
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in my mod I don't see the default files

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OH

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wait

prime flame
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and i'm trying to figure out if that's a thing i need to deal with or if those are unnecessary

hasty venture
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release shouldn't-

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wait

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OH FUCK

empty crystal
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Yeah, dawg, 1.0 and onwards have had those files in it

hasty venture
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I FORGOT TO REMOVE

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only two files yes?

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cuz then I'll reupdate

prime flame
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i didn't do a thorough check

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but quick glance tells me it's just those two

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i was so confused why inheritance was getting wiped out

hasty venture
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yeah my bad on that

devout peak
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maybe something that could be a neat tool to work on if you ever get free time would be a checker for code compared to vanilla files, and if any files have too much of a similarity it would highlight them to avoid future issues like this

hasty venture
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it was since the initial commit

empty crystal
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yeah, throw out WeaponSlotUpgrade.tscn, it's containing folder "Upgrades" and drone-plant.gd

prime flame
empty crystal
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Za'krin out here wondering why his loader isn't working, meanwhile rena with copied over default files

devout peak
prime flame
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i would never know if the order was just slightly different

hasty venture
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I WAS BEGINNING AT MODDING

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REWEEEEEEEE

empty crystal
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it's fine, it was literally a non-issue up until Za'krin cooked up a fancier loader that just auto loads files and says "modmain? I hardly know her"

round roost
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on that subject. anything of mine doing it?

prime flame
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not that i've seen so far

hasty venture
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ok, redownload it since its now gone

empty crystal
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he probably doesn't even need to re-download it KEKW

hasty venture
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LOL

hasty venture
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ngl, Dual haulers in my mod come in clutch

north wigeon
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i faintly regained my motivation to mod this game so i tried doing just this mod, fresh download for both the mod and game and still only works inf front of the bay ๐Ÿ˜ญ ๐Ÿ™

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i will commit space warcrimes not before seen soon

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hold on...

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holy shit

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disregard my earlier message, the mod is working

round roost
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Glad to hear

hasty venture
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Noice

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@cerulean steppe I saw the thing, what's wrong with the UA translation?

cerulean steppe
hasty venture
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Ah, that's weird

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Ok, well shit I got work in a few ;w; I'll fix it tonight

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Ngl, I thought it was enabled

round roost
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i think the ZKY modmain we have been using has the UA translation commented out by default

hasty venture
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Hmm

round roost
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func _init(modLoader = ModLoader):
l("Initializing")

updateTL("i18n/en.txt", "|")
`#updateTL("i18n/ua.txt", "|")`   < dis one
replaceScene("enceladus/Upgrades.tscn")
replaceScene("ships/modules/AuxSlot.tscn")
hasty venture
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Right

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Swore I enabled it tho

round roost
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survey for the 1.0 release pack says no

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and the 1.0.1 patch

hasty venture
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as I can see

hasty venture
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im stuck on what tod do

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hurrrr

empty crystal
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enjoy the game for a while KEKW

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that's what I've been doing, haven't really worked on much of anything and just beein vibin in the game

round roost
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And testing my stuff for me lol

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Ty

empty crystal
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Hey, no worries, I've got a vested interest in KTI's success, if they go under, Bootleg looses a sick ass platform to install PDT-Lasers on KEKLEO

round roost
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lol

hasty venture
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Ok, news, getting some commissioned artwork :p

round roost
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oooh

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nice

hasty venture
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when I get time, im updating my lore page lol

devout peak
hasty venture
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tho, with limited info on how they look like, its a vague interpatation

sweet grail
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They're pretty nondescript. Basically a chunk of propellant with a mirror array.

Best advice on depicting them might be from a distance - they'll sparkle like space glitter, with the propellant discharges and the mirrors reflecting that chaotically.

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If you had to depict one close up . . . maybe like a caltrop with really long spikes, a ball of rocket fuel around the vertex where they meet, and at the tip of each spike, brakching arms that hold faceted mirrors in a vaguely spherical shape around it.

devout peak
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yknow, i just thought, do you take commissions lurkily?

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you are an artist after all

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plus would be pretty cool to have some of the art portions for a DV mod done by one of the artists too

hasty venture
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Ah oki, I already have a interpation of what they would look like if they were in person

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I can't wait tho lol

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Im going all in to this modpack :p

sweet grail
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I've been involved in a lot of design discussion and decisions, but beyond that my contributions have been largely laying out some event spreadsheets for how to tie some story events together, and dialog writing, though Koder's also written a lot of his own, too.

round roost
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so do we have you to thank for the wonderful steam updates that get written in lore style?

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i love reading every single one of those

sweet grail
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I have written some of those, but often Koder is too quick for me on those. By the time he starts assembling them, he's rarely in a mood to delay them for long.

The time mismatch doesn't help; the ones I've written have usually been early in the morning for me, before work. By the time I get home, he's getting ready to go to sleep.

round roost
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ahh i see

sweet grail
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Right now I'm trying to put down a path forward for a story event, and it's tetchy because I want there to be a little investigation, but question-and-answer means some non-branching, non-decision dialogs, which we're trying to avoid, so I have to walk that tightrope.

hasty venture
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Safe to say, the drones look about to be as what I think they would look like

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Well, NTCED's version anyways

hasty venture
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Alright

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I have updated the wiki and the new artwork is here for the mod :3

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@empty crystal don't look to much at the bottom words, had to work with all the info I got around the place lol

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@round roost also you too

round roost
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yooo that looks awesome

hasty venture
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It doesss

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This is the interpretation we had

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Cute lil drones

devout peak
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that looks amazing. really shines like a high-end promotional poster

hasty venture
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Yesh, I love it, turned out really well with all the info we had

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Would've been easier to base it off something already there but yeee

round roost
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what did that cost btw?

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cause that looks great, and if i get enough money i might commission them for the KTI MPDGs and the "TitanXL" XD

hasty venture
hasty venture
round roost
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dang nice

devout peak
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that actually seems pretty reasonable. if I ever get into making mods, might consider it also

hasty venture
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Yesh

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I can post the other two here

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But me workin

round roost
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go for it when you can

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lol

hasty venture
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I have their twitter handle on the GitHub wiki but I could put it here if it's fine

hasty venture
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@round roost here's the other two alts

hasty venture
sweet grail
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Not sure if it's a combination of mods, but the NTCED milspec prototype doesn't seem to want to activate if any value except zero is set.

devout peak
hasty venture
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that's weird

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there was also the new update on the drone stuff so hmm

sweet grail
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I am unsure. It's hard to keep up with mod versioning, at times.

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Let me check the date the file was modified.

hasty venture
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usually, a quick glance at the mods folder, I put down its verison

sweet grail
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Oh, it's in the file name. No, I am not. Thanks.

hasty venture
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yeppppppp

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So much easy to just glance at the file name lol

sweet grail
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I need to make a habit of rechecking gits or subject posts first.

hasty venture
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lol ye, I update the mod verison at the top so people or newer know

devout peak
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if only a solid way of checking for updates could be figured out for it, would eliminate most of these sorts of issues

hasty venture
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yeah

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would defo help alot

devout peak
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maybe if and when Za'krin gets around to overhauling the end-user side of the ZKYLoader, we might see some functionality like it

hasty venture
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hopefully

devout peak
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well, that's up to Za'krin really, but hopefully soonish

hasty venture
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I'm full sending it on this one

round roost
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yeah i need to start versioning my mod files lmao

devout peak
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something like a mod_version tag in the modmain or smth I would imagine

round roost
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yeah but thats not very user friendly

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they would need to be experienced modding enough to know to look in that file

devout peak
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yeah, it would only really be useful if the game or another mod read them

round roost
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a new user should be able to get a zip, see the version, and pop it in the folder.

devout peak
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yup

sweet grail
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Funny thing is, I already downloaded the update, just never placed it.

hasty venture
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lmfaooooooo

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Looking back, it was funny while thinking of how the drones and stuff would actually worked based from lore and game footage

hasty venture
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Idk why, but this goes hard

round roost
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I gotta say I love it. But also that it looks like the movie poster for speed. And speed 2

round roost
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but just barely lmao

hasty venture
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Tech magaiznes do it too

round roost
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true

sweet grail
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In NTCED 1.0.1, some of the dual systems do not always seem to respect the sanbus. I keep seeing two launchers launching to one target.

It's not as obvious in a still, but they're launching from two sources, here.

hasty venture
sweet grail
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I didn't notice it using single launchers, so I think it might just be the duals.

hasty venture
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Yeah it's a problem with duals :/

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Since it still uses vanilla sanbus

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Me and Za'krin talked about it way earlier

empty crystal
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I think Advanced Drones actually ended up doing it's own sanbus stuff for multi-drone and related things, so you might want to try and upgrade NTCED to use adv drones as the base instead of multi-drone

it still has the exact same support for multi-drones but it also contains the MPU drones and Yeet Protocol goodies too

hasty venture
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Oh boi

empty crystal
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I mean it's basically just multi-drones, but with more functionality available to use

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really wouldn't be significantly difficult to switch over to it instead of multi-drones

hasty venture
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swore I used the updated one tho

sweet grail
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On a secondary note . . . I wouldn't mind seeing lower-powered dual hauls. Less launch capability per target, less oomph in moving things, but that's the trade-off you make for being able to handle more at once.

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Would encourage mixes; single systems for catching runners, dual systems for handling a crowd.

hasty venture
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Hmm good idea

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I'll work on having lower powered models

hasty venture
empty crystal
sweet grail
# hasty venture Wdym by less launch capabilities?

Like, Haul Drones launch 50ps, dual hauls launch 55ps (I assume that's per target?). Would be an interesting point of balance if the trade-off for handling multiple targets was launching at 30dps per target, instead.

If I'm misreading that, and it actually is launching 27.5 drones per target, then just ignore this.

hasty venture
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Ah you mean lower the consumption rate

sweet grail
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AND their effectiveness in moving things, with it, as I assume those go hand-in-hand.

hasty venture
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Right ofc

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I will need to update to advanced and other thing

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Might as well do a 2.0.0....

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Or not idk

sweet grail
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"Feeling cute, might update my mods later, IDK."

hasty venture
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LMAO

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idk if it should be considered as v2 update or not

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maybe it should

sweet grail
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I would typically save big versions for big new capabilities, but versioning systems are like assholes. ๐Ÿ™‚

hasty venture
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yeah, tbh, was gonna do 1.5.0 with smaller amount of models but considering what you suggested... we looking at uh, probably alot of models

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idk how imma verision this, might as well consider 2.0

hasty venture
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@cerulean steppe today I find out if you unhash both langugue files, you will fuck up the game

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wait

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no im dumb, I never put in the lanagugue file in my test verisons

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dies

hasty venture
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@sweet grail new release is out, updates on both Github and Nexus

hasty venture
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ok now to plan the THICC(ER)

hasty venture
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for everyone to be in the know

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right now for other news

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working on the THICC(ER) storage

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I think it falls under EXSTORAGE

hasty venture
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right idk wtf is going on

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im like

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confused

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Since I have the left and right scenes but they use the SYSTEM_EXSTORAGE name atm but I dont see EXSTORAGE-R anywhere or EXSTORAGE-L

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and also I wanna custom color it

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reeee

cerulean steppe
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Here got them

hasty venture
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ahhhhh

hasty venture
hasty venture
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wait-

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stares

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I must be really blind

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wait no

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I still need that file

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gah

cerulean steppe
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StoragePod by the looks of it

hasty venture
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hnn

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no doesnt seem to be it

hasty venture
cerulean steppe
hasty venture
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hmm

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weird

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dont tell me I gotta do that for all the ships

cerulean steppe
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Probably this or IoE route

hasty venture
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sweet gods save me now

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Unless Zakrin has any input about this or I just gotta live with the fact I now have to mode every ship

prime flame
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what are you trying to do

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new thicc type?

hasty venture
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yes

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I was trying to do it how I usually do it with the drones

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I got like

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45% of the way till I ran into the issue of different system names

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I have the right and left scenes then was gonna add them to the upgrade UI but then I couldn't due to it

prime flame
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right, so you already have weaponslot.tscn set up with the equipment, you're just trying to add them to upgrades.tscn now?

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I made custom containers before, let me check how they're done

#
system = "SYSTEM_EXCOM-L"
nameOverride = "SYSTEM_EXCOM"
price = 111000
testProtocol = "detach"```
hasty venture
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right its like that

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problem comes to be the system naming

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which is the default one so

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idk where to go about

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it seems im missing a few steps or not idk

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name for the UIs is THICCER LEFT and RIGHT

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in relation to the spirties so ye

prime flame
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sorry, I'm not clear on what part you're stuck on

hasty venture
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uh

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ok so

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basically im trying to follow how the default THICC's are done right? when I go to look at the default, the deafult has a Left and a Right System name. I copyed the modules correctly and pathing just like how I did the drones but it seems like I may be missing another compnetant to this setup

prime flame
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lemme finish eating and I'll take a look

hasty venture
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sure thing

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also it seems the the material stuff get belong to each ship too

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and here I also wanted to try making custom colors to them too

prime flame
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okรฉ am done eating

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can i see your zip

hasty venture
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uh sure thing

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has a bunch of old files and all

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its my modding/work folder of it after all

prime flame
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ye, no worries

prime flame
hasty venture
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I'll review it later but it seems like I over reacted from a glance lol

hasty venture
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alright, after looking at it, I understand now

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hmmm question remains how, how do I edit the mesh/color

hasty venture
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thinking noises

hasty venture
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Looking to see for anyone using this right now, got a bug report that the drones aren't working as intended again

prime flame
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@hasty venture here's a patched version of the drone script, it should fix that issue with multiple drones targeting the same chunks.

hasty venture
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Confirmed fix and hotfix has been pushed out to all sites

jagged plaza
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so just to check, no compatibility with IOE? I have both and i am not seeing your dreones in the store

devout peak
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not with the original. it overrides the way slots work, so you won't see any equipment from other mods on any equipment slot that IoE adds equipment for

jagged plaza
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but i can use your rewrite?

devout peak
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yeah, it should work

jagged plaza
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ok i will test it, how do i back up my saves? so i dont bork something

devout peak
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for backing up saves, you're best copying them to a separate folder that's easy access in the save directory, which operating system are you using as the location will change based upon it?

jagged plaza
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windows 10

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is it "savegame-c.dv/ .dvb"

devout peak
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yes, the .dvb specifically is a backup of the save from before the current save time

jagged plaza
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hmm so they show in the shop, but the EXT mil-specs, so far, dont do anything

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yea, something is still causing a break in them, the drones show using the compatibility mod, but they dont work on a dive. Dont even show in the J menu

devout peak
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weird

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i'll prob have to take a look in a bit, currently trying to fix the docking bays on the OCPs

jagged plaza
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the base drones fully work, and also the IOE drones arent in the shop
but yea, now i have my save backedup, and know how to i can guinea pig these

devout peak
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yeah i did notice the lack of IoE equipment from my testing

jagged plaza
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hmm apparently, i DONT have base IOE, but your IOER 1.75 and in that one the IOE drones are there

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nvm, im dumb

devout peak
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which ship are you using btw?

jagged plaza
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Titan atm, i got the IOE big boy, the Frgiate

devout peak
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yeah def something fishy with the docking bays, having a similar issue on the OCP as well

hasty venture
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Yeah IOE classic is not compatible with this but with Hev's technically should work as long as the drones between the two don't do something funky

jagged plaza
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yea, so far just the things posted above, your drones not working in a dive, and IOE(hev's) not even showing in the game, it'll all work out eventually i am sure.

devout peak
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yeah, i kinda screwed up with the docking bays, hopefully i'll figure it out before long

stone cape
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anyone else getting an issues with drones not working with ships beyond the starter ship? am not on beta or experimental, tried the eagle prospector and ATK 225 so far and the drones aren't going out to pick stuff up... Tried installing the experimental branch as the hotfix mentions they are now working with experimental version fo the game but no change :(

devout peak
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i can confirm they don't work on an eagle for me too. they launch for me but don't apply forces to ore chunks

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looks like the issue affects vanilla drones as well

stone cape
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any known mod incompatibilities besides IoE? I'm running better refining, the bootleg stuff, some of the the KT stuff (not the ships) and the old remove ID limit for ore chunks mod

devout peak
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i think it's a direct issue with NTCED, as it's the only mod i'm running with the test

stone cape
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that's a dang shame, was hoping to finally realise my dream of having a ring wiping mothership ATK225 :(

devout peak
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seems to also be a little inconsistent with different equipment too, some work, some don't

hasty venture
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Awe fuck

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I think there was a update that probably tweaked the settings then

opal pilot
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Are the drones supposed to be tug, haul or both? Their description makes it seem like they are supposed to do both but they never push the rocks into my open excavator like haul drones do

distant gulch
hasty venture
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Might need to unpack the game again with the current updates Thinkge

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And hope it fixes itself

distant gulch
warm oar
# distant gulch ๐Ÿ˜ญ

I got the same bug with the 7 new companions and THICC from the Derelict Delights mod that I had with the NTCED Parts Pack, where they only appear when equipped to the K37 TNTRL.
I removed other mods one by one until I found that the culprit was the Heavy Cothon mod. Just an FYI.

stone cape
hasty venture
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Alright

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So time to take a look into this

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Im wondering since there have been alot of update lately if extracting all the game files with all current updates will work then patching above that would fix it or not

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Not sure since I am clueless to all hell getting back into this

hasty venture
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@cerulean steppe hey also question, where you the one to also mod ship colors or no

cerulean steppe
hasty venture
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Yes and oh

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I was attempting to make a custom paintjob for a part

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The bigger container

cerulean steppe
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@hasty venture So in ships it's handled by hull.gd attached to sprite node. Not sure how your container is set up. Then you just use that sprite from files and recolor it. Also not sure how to set script up to use paint job from mod zip if you want that.

hasty venture
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Oh lord

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It sounds complicated

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That's why I kinda gave for awhile

cerulean steppe
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Not really, maybe I'm just bad at explaining it.

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Derelict Delights container as example
Script is already attached to sprite

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Now all you really have to do is change where it points to and find texture which is right there.

devout peak
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i believe the pointer does accept files from the internal system (res://), so theoretically you'd just need to point it to the current location of the image

cerulean steppe
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Hmm actually doesn't appear to work. Maybe look at how vilcy and g4a revenge ships get paint?

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Ok if you add texture in first node with ship-ctrl.gd it works, but I guess it hard codes it.

hasty venture
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I see

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Hmm I wanted where it would have the fictional name and blue paint to show it being different

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Bleh, first, I'll focus on fixing the mod then return to the thiccer containers

hasty venture
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If anyone is wondering, yes there is still a planned fix, work has been killing me so I haven't had time to do so

distant gulch
hasty venture
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Should be able to, its really the matter of moving the files to the latest updated verison of the game

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Pretty sure you can fork it

distant gulch
# hasty venture Pretty sure you can fork it

so You don't mind if someone else "updates" the mod? Thank you.
Hopefully Hev (one of DV's modding Gurus) will see what's broken here after DV updated the hauling drone mechanics.

hasty venture
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Ye, I think it needs to just referance the new updated files verus the other ones

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thats my guess

distant gulch
hasty venture
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if its easier, I can merge into the main from a fork and credit whoever and all

distant gulch
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@hasty venture Also: This is one of my most beloved mods. Thanks for making this! It was SUPER helpful!

hasty venture
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Oh yes

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but Za'krin is also the one who really helped pull this mod in through too

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without the files he made, it wouldn't exist ;w;

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I still have some stuff to throw in but time is not on my side

distant gulch
hasty venture
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yeppp

devout peak
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hm, the fix may be harder than i first thought. i originally assumed it was that drone code had changed since, but comparing the current build to the latest build on the last release shows that it hadn't

hasty venture
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so the idea of transferring the files from the updated game is not working??

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thats what I thought too

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I was gonna have it referance the newly updated game verison so it works

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but if what I was gonna do not work then this is a issue ;w;

devout peak
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one thing i ddn't do was check the code for the SANBUS system, i only checked that for the drone plants themselves

hasty venture
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ah

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yeah, plan was to re-referance everything

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so it doesnt cause issues

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if that worked then its fixed

devout peak
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from what i can tell when running the mod thrugh the debugger, the multi-drone systems seems to fail to find targets, and the single-drone systems find targets but don't apply forces

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if that's any lead to go on

hasty venture
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hmmm

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is this with after re-referancing all files or some?

devout peak
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before, there's no problems with references from what i can tell

hasty venture
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hmm

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well I did pull from lastest updated

devout peak
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i see

hasty venture
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I think I showed screenshots and compared between the two

devout peak
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actually, i just thought, i do have a set of backups that do go back as far as when the last release was made, which i guess a binary search could be made through them to find the first version where they break

hasty venture
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Oh really??

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that would be helpful

devout peak
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hold up, lemmie pull up the repo rq

hasty venture
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I havent had time to keep tabs really

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;w;

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I been busy play other games

devout peak
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fair enough

hasty venture
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oh nice

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last time it worked from 1.63.9 eexperimental

#

so from 1.64.14 onwards we need to check

#

oh lordy

devout peak
#

yeah, best thing i'd say is to pick the middle version inbetween, then depending on if it works, pick the middle between that and 1.63.9 or the current release, and repeat

hasty venture
#

yep

#

oh boi

#

and I got my taxes to do cry_me_a_river

devout peak
#

oop, maybe something for later

hasty venture
#

yep

#

very big undertaking

distant gulch
#

๐Ÿ˜ญ

distant gulch
#

@hasty venture @devout peak This mod works again!!! WTF LMAO

hasty venture
#

What version

#

I NEED THE STATS NO W

#

WHAT FUCKING BLACK MAGIC DID YOU USE @distant gulch

devout peak
#

actually, i just found a bug with it:

#

literally unplayable again

hasty venture
#

Sad

hasty venture
devout peak
#

no, it's just a typo

#

"HYBIRD"

hasty venture
#

Hybrid

devout peak
#

instead of HYBRID

hasty venture
#

OH

#

Wait

#

How tf did I miss that

#

Well, it's fine

devout peak
#

yeah, quick fix regardless

hasty venture
#

You gave me a stroke

#

I thought it was borked yet again

#

Hev, you can't give me heart attacks like this DismissiveLaugh

devout peak
#

i won't do it again :P

hasty venture
#

@distant gulch but yeah, whenever you can, lmk the version details when it was working

hasty venture
#

@distant gulch I meant the game's version, not mod

hasty venture
distant gulch
hasty venture
#

Well

#

im on expertimenal and its working fine

#

latest and untouched

#

soooooo

devout peak
#

lol, at least that's good news

hasty venture
#

yep

#

I been too busy to work on adding other of the planned stuff tho

#

I wanted longer range ones and more multi ones

#

also add in a custom painted modified thicc containers

devout peak
#

well, let's hope you get the chance soon

hasty venture
#

hopefully

#

will say, I think I balanced it out so well the vanilla powerplants cant keep up laughingHard

devout peak
#

lol i suppose that does help keep it balanced

hasty venture
#

yes

#

Acutally, the only thing helping my ship is the K-Tech stuff wheeze

#

Military ones are so OP tho

#

@distant gulch curious, have you gotten to the Mil-spec models in your game?

distant gulch
hasty venture
#

The power draw is insane though lol

distant gulch
hasty venture
#

Well actually

#

Even with the mega kti

#

It drains it so fast

#

While processing so

distant gulch
#

_<

hasty venture
#

@devout peak btw dunno how much you used my mod but any inputs you wanna give? I am gonna start working on adding new Mil-Spec stuff

#

im open to ideas on new add-ons

devout peak
#

tbh, and kinda ironically too, i don't actually use mods all that much, especially content mods like this, but from what i recall of this, I'd say that what's already in is pretty good. for ideas, perhaps a set of single tugs and hauls that can handle just outside of visual range, and another idea i've had but never sought to suggest properly is a softer form of nanodrone being an "anomaly handler", which handles only smalligh non-ore items (drones, lifepods, torbernite, etc), at a close range (something like < 200m or smth, and being really slow about it), but something to help with the gathering of those sorts of items

hasty venture
#

Ah I see

#

so recovery drones and consumer varients that extend just outside of visual range

devout peak
#

yeah, that's pretty much a good approximation of it

hasty venture
#

@devout peak you up

#

I forgot how to add the UI.TSCN to the Upgrades.TSCN

#

was it something something Instance child scene?

devout peak
#

lucky u got me right now, i was literally just about to head to sleep

#

but yeah, you instance a scene (believe it's systemupgradeui.tscn or smth, the other equipment items should reference the same scene, hover over them and it should say)

hasty venture
#

lmaooo

#

this part?

devout peak
#

yeah

hasty venture
#

ok

#

its been so fucking long

#

lol

#

Im about to drop a op testing equipment

#

aka me trying to remember so

#

lol

devout peak
#

fair enough lol

hasty venture
#

This new one is power hungry af

#

I need to make a new turbine and new cargo hold

devout peak
#

lol i see

hasty venture
#

550MW

#

of power draw

#

yes im crazy but also balance

devout peak
hasty venture
#

oh

devout peak
hasty venture
#

oh wait

#

I remember

#

this is how we did it before

#

so technically

#

its more so renaming than anything

devout peak
#

yeah, it makes it a lot easier for duplicating it across lots of slots

hasty venture
#

yes

#

and when you have so many

#

its easier to fine and access

devout peak
#

absolutely

#

i pulled up the upgrades scene for IoER, i have no idea what went through my mind to feel like it had to be done manually

hasty venture
#

yeah

devout peak
#

actually, i think it's because it was copy-pasted, as Space did it the same way for the original IoE

hasty venture
#

yeahh

#

so I did this all manually

#

omg

#

a pain

devout peak
#

yup, i'm gonna add this to the list of features i want to add to my library mod, as it would probably be a huge help to have it added programmatically instead of being added to each slot in turn

hasty venture
#

mhmm

#

I still need to work on my modded containers and figure out how to paint them

#

aka no time for it rn

#

now

#

if I didnt add in said mod yet but its in the list

#

would it break the game

devout peak
#

shouldn't do

hasty venture
#

it has a UI screen in the upgrades thing

#

but idk

devout peak
#

hold on, i don't think we're talking about the same mod, which mod is this specifically?

hasty venture
#

mine :p

devout peak
#

o

hasty venture
#

So here I have the UI for the soon to be upgraded cargo pods

#

problem is I dont have it really worked in there yet

#

I got everything in place but

#

should I delete it or having the UI there be ok?

devout peak
#

ohh, ok now i see what you're saying. (i really do need sleep lol). but having it there should be ok, it just won't do anything when trying to interact with it

hasty venture
#

oki

#

all fine then

#

now go sleepppp

#

thank you so much

devout peak
#

np

hasty venture
#

can defo say it works

hasty venture
#

well

#

its time to tweak it now

devout peak
#

ooh, looking forward to it

hasty venture
#

I may have gone too overboard on their pulling rates lol

devout peak
#

lol, would not be the first time that super speed drones have been made for fun #1290925501250273343 message

devout peak
#

absolutely lol

distant gulch
distant gulch
hasty venture
#

Oki, seems like something I should consider more

sweet grail
#

If ore is moving too fast around where it's supposed to collect, the tuning for the deceleration range will be useful. Things nearby will move slowly, but as long as you're capturing it all, that's what matters, right?

hasty venture
#

Gotta be a work in progress

#

I wanted to make a god tier one ngl lol

#

me just grinding for it

tribal yacht
#

Seems like only the dual haul set of drones work. The others have zero effect on ore, they dont move them.

hasty venture
#

thats weird

#

and this is latest??

main trail
#

Iโ€™ve run into a problem: Iโ€™ve equipped the drones in the equipment tab, but when I go into a dive the drones are goneโ€ฆ No toggling in Geologist tab, and no drones are flying out to collect ore. Help

#

Maybe itโ€™s related to IoER?

hasty venture
#

You're using it with IoER?

#

I used it with some other mods but not with IoER and it worked fine for me

main trail
hasty venture
#

Yep yep

autumn roost
#

Hold on a moment

#

Uggghh
Thought this was a mod that added
DRONE drones
and not just microdrones

#

I fucked around and found out and apparantly Derelict Delights adds new drone companions, and I have NO idea where it gets those from

#

I'll do some more experimenting on my end but I'm so sorry

#

Well, some good news at least

#

I did test it with IoER, and the nanodrones work perfectly fine

limber prism
autumn roost
#

Well, dealt with enough nonsense personally

#

I think the newer version of the mod may address this? It changes how things are added, it's a bit broken (referring to IoER)

#

But hopefully with the usage of hevlib things can be made more compatible

#

I'm just gonna wait until the newer versions are cleaned up more

hollow marlin
#

Is it safe to assume this mod is non-functional? My experience with it varies from the drones not moving ore to not appearing at all in the geologist tab.

hasty venture
exotic sable
#

this mod does not play well with IndustriesOfEnceladus and also appears to have incompletely implemented functions, I did a lot of personal work on it on my end and I'd love to talk about fixing it up for a proper updated release at some point

#

still a very fun mod, i love the multiple drones implementation

devout peak
#

also, @hasty venture see if this patch works for you too, might be a good thing to have it updated on github and nexus too if others have the issue as well

exotic sable
cyan remnant
# devout peak

i just installed this version of the mod (used to run the one found on nexus) and while the drones show up now and actually fly out, they dont seem to do anything to the ore chunks

devout peak
#

weird, they worked in the sim for me, but i might've had a different setup. if it's ok with you, do you mind filling out this form (just put the mod's name under other), and i can take a look later: https://forms.gle/vUoarawnYjy3hXJi9

devout peak
#

Ok, looks like the dual haulers m.o.d. and the dual hybird harvester class still work, but the other 4 do appear to be broken. I'll look further into what separates those two from the others

devout peak
#

Ok, very weird cause, but I believe it's because those two are custom modules while the rest instance the vanilla drone mount

#

Which I suppose also makes sense, as the same thing happened with IoE's drone mounts

devout peak
#

@hasty venture i've made a pull request to merge the fix here, and in the meantime here's a compiled zip too. This should have all drone units working, at least a test i did with a titan with all fitted worked

#

@cyan remnant try this patch

hasty venture
#

Let me go ahead and merge it and also update stuff

#

Honestly, I have been out of the loop and might just do a co-contributor, haven't had time to work on stuff lately

devout peak
#

That's fine, figured life was happening with u. I am happy that the age old issue with some mounts not working is solved now though

cyan remnant
hasty venture
#

so new release has the fixed stuff and should be working

devout peak
#

@hasty venture i've made a minor maintenance patch through a pull request. not required, but it fixes the HevLib checker, and updates the manifest

hasty venture
finite elbow
#

Can this mod work with this modlist or is it outdated? Is it safe to add mid-save?

devout peak
#

github version should be compatible with, and mid save should also be ok

finite elbow
#

Thanks for the reply ๐Ÿ™‚

outer fulcrum
#

The Dual Hybird Harvester seems to let ore drift away from 750m compare to THI Harvester