#Bootleg PDT-Laser: A CL-200AP Jerry Rig

1 messages · Page 2 of 1

hollow umbra
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i should get off my butt and update my github lmao. i have several updates to the titan and MPR RCS >.>

hollow umbra
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several new updates are on my github.

  • New release of K37 and K44 variants that adds two THI Cargo pod slots to the sides.
  • K225-KTI "TitanXL" Recieved a secondary AUX Power Slot thanks to DigitalBarrito.
  • Thanks to Za'Krin there is a new "Electronics" Department mod that lets you zoom out your Pilots LIDAR page in the OMS Menu.
  • Digitalbarrito Fixed up some pricing on the "MPR RCS" to be less friendly for new saves. and they recieved some much needed buffs in durability compared to the version that you downloaded previously
remote creek
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You know when I first thought of bootleg PDT, my first thought was my original suggestion for PDT. To make it easier to implement (and thus more likely to be implemented) I suggested putting it on an ARM and just have the ARM reach for whatever was targeted to aim the PDT.

I am reminded of this because the KTI's has dual . . . . sidearms.

hollow umbra
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XD. i saw one of the PDTs in godot was a massdriver on an arm

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i wondered what that was about

abstract verge
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would one of those perhaps be the PDT drivers that the ||G4A station used|| perhaps?

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I recall seeing something like that description, but maybe not loo

digital kite
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The PDT lasers on BBW are "bootleg" to say the least

remote creek
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It's probably the BBW. They're basically stock weapons on half an arm gantry, if I recall.

digital kite
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Yep, BBW Lasers do be the silliest angry arm you've ever seen

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I think it was you who even mentioned that BBW's laser pre-dates the actual PDT-Laser in the game files

So it makes sense that it's a very "custom" job lulw

remote creek
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You can still explain it in lore, as a crew-operated weapon turret that exceeds the specs on any PDT marketed as PDT.

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Even the 600/150 mix kind of makes sense, in a pulse/thermal kind of kinetic/heat mix.

digital kite
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I think it would look/work better on non-Tsukuyomis if it were given a different sprite that made a bit more sense

You could absolutely explain it away as a crew manned pod mounted weapon thingy, but it would just look odd imo

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this hanging off of a titan or basically anything else would be goofy as all get out

remote creek
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Given that most of the restrictions on automated weapons are AI related, putting a human in the loop would make sense. I don't think they have to be on board the equipment to run it, though.

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But, no, my imagination is a full ship, with arms, holding guns.

digital kite
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Yeah, current PDT would need some sprite love in order to make it make sense to me KEKW

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BBW just ignores the problem by mounting them in hidden locations

remote creek
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This one's better.

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As for making sense, if it can rotate the manipulator 'hand,' it can rotate a weapon mount. 🙂

digital kite
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yeah, having an arm that could hold a weapon and whatnot wouldn't be far fetched all

my points were centered towards the current spirte for the PDT as it exists now and is used on the Tsukuyomi for BBW

remote creek
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I know. Just making it clear that I meant the other thing.

hollow umbra
abstract verge
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finally got around to actually being able to use this. 2 peeves i've found with it: the laser seems to run on a rather arbritrary targeting from what it feels like, seems like it wants to focus on rocks to the side of the ship before rocks that are right in front of the vessel, and it also seems to not care about rocks on the manipulator, which it completely stops targeting once it's grabbed

digital kite
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the laser seems to run on a rather arbritrary targeting from what it feels like, seems like it wants to focus on rocks to the side of the ship before rocks that are right in front of the vessel

This part just seems like how a lot of the targeting in the game works. I've experienced this behavior with pdmikes and pd railguns too. I could probably play around with it some and see if I can improve it, but I'm really not sure how to do that.

and it also seems to not care about rocks on the manipulator, which it completely stops targeting once it's grabbed

This bit I'm not sure about, but I think it probably has to do with the small radius around the ship where pdt weapons won't target at things in it because of their proximity to the ship. But I've also only really used these with the Titan XL with arms. So this might not be something I can really do anything about with the lasers themselves and might need to be tweaked per-ship, but I'll have to look into that

abstract verge
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gotcha, maybe i'm comparing it too closely to the small gimbal of the vanilla CL200

digital kite
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the vanilla CL200AP might as well be a fixed weapon with how little it can move KEKW

abstract verge
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yeah pretty much

digital kite
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I genuinely struggled to notice it ever gimballing left or right of center, which is what drove me to make the bootleg pdt laser jjjkek

abstract verge
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fair

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(it's gimballed if you turn the ship)

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honestly, i think what i was expecting was more so a frontal proximity defence. i didn't realize just how wide the angle of attack is

digital kite
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Yeah, I put 2 of them on a titan and was like "these feel like they basically only aim in front of me"

digital kite
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and then where that center point is is going to depend on the ship and it's mount locations and whatnot too

abstract verge
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yeah that sounds reasonable

digital kite
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on something like the titan, putting 2 pdt lasers on the front is more of a frontal defense thing

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but it still exhibits that behavior where it mostly targets whatever enters the proxy for it first which can result in things to the sides of the ship getting priority and being held as a target first instead of something on more of a direct course for the ship

abstract verge
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i think the only time i've ever had issue with how wide the gimbal is is when it's close to a station, as it doesn't recenter after destroying everything in range and i've accidentally zapped nearby non-rock objects a handful of times

digital kite
hollow umbra
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i found the best solution to that

digital kite
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turn them offf

hollow umbra
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dock with the SRA with your torch facing it

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just let the SRA handle the rotation while you zappy zap

abstract verge
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i did just that, and proceeded to ruin my reactor from mass driver fire after i torched the G4A station trying to avoid the rocks lol. i think the lasers originally targeted something behind it when i was approaching before i disabled

digital kite
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ye, that's always the best way to do it if you want to become part of the station's orbital defenses

digital kite
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only reason I haven't is because of how often ore chunks can obstruct valid targets

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but it might be worth playing around with that

abstract verge
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that's fair

hollow umbra
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god i wish we could have the laser ignore chunks

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the OREB is a big issue when flying into a roid field

digital kite
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if I could make it wider, I could, but I'd have to change the behavior and make it cast more rays instead, and that's scripting stuff and beyond my pay grade right now

hollow umbra
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lol

hollow umbra
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the code we tweaked in BR down to 0.01 was speed.
but the constants in the MPU.gd are what controls the amount made per.

so just gotta use a script that overrides those constants lol

digital kite
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nice

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the code we tweaked in BR down to 0.01 was speed.
but the constants in the MPU.gd are what controls the amount made per.
this bit I was already aware of

I was more curious about the calculation being used to produce the actual speed of printing in the game, because if you can tweak that calculation being performed you could likely increase the actual speed of printing without just cranking the amount printed per, since we obviously know there's a floor to the value you can set for the speed, so making it any faster would be a calculation tweak

but that do be the beauty of modding, and modding dv in general, 8 different ways to shake a stick at the same problem

hollow umbra
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its calculating time based on frames if i remember right

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a snippet of code from the factory that makes da drones.
yes its disgusting lmao.

var droneUnitsGenerated = delta * pow(power, 2) / droneUnit:

This line calculates the number of drone units generated in the current frame.
delta represents the time since the last frame, so delta * pow(power, 2) scales the generation rate based on both time and the power level squared (pow(power, 2))

remote creek
remote creek
abstract verge
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this laser gets too op when you equip it on 5 hardpoints lol. doing some testing of a compatable IoE and figured this mod is perfect for it

topaz zenith
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Do you need the pdt license from the habitats for this to work right or has it broken somehow cuz the targeting lines don't show up even with the right autopilot and they don't fire at all and 2 of them show up in the shop

abstract verge
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@digital kite this should be a light patch to the mod that fixes the resell value of the laser when using some specific mods. should also mention that i've made a pull request on the github that highlights the issue as well