#[SPDX] Industries of Enceladus

1 messages · Page 6 of 1

ocean compass
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i havent tried docking with the habs

coral monolith
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@hollow grail heya, wanted to ask you how you did your hauler drones? Cause I'm trying to get them beyond the 400M range but they don't seem to be doing anything of the sort.

olive surge
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I have fallen in love with the K225 Stubby, its just perfect for how i like to go mining.

native scroll
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So i've noticed something that i'm not sure if it's a bug or if i'm making a mistake somewhere lol but I have a Mitsudaya-starbus MSU and a Nakamura Big Mt which list a 90% mineral processing efficiency and a MPU mineral efficiency of x120% however the actual percentage of processed ore from raw ore i have been getting has been kind of all over between 60% and 110% even from the same ore type on the same run. I was calculating each ore individually out of curiosity on whether the x120% was additive or multiplicative which is how I noticed.

proper mountain
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geo might be making inaccurate measurements of the rock outside of the ship

feral crag
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Tried working up a version of ERM-420 that inherits things from IoE in an attempt to make a compatible version of my mod. That didn't pan out, might be doing something wrong with that avenue of things, not really sure but I also don't really have any further ideas on how to go about it.

Which leads me to this. I think forking IoE and doing an "IoE+Bootleg" version that is just IoE with my mods' crap jammed in to IoE's stuff, is probably the easiest and most viable route if I were to continue trying to tackle this myself. Which isn't an ideal solution long term because maintaining that for if/when IoE makes changes would be, not so fun KEKW

ocean compass
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yeah :P

crude steppe
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#experimental-feedback message MPUs still work, but not sure how the efficiency changes from tuning.

signal lantern
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#realtime-development-updates message

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The equation right now is dynamicEfficiency = baseEfficiency^processingSpeed

bleak girder
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Hey guys i got little favor ,can someone fix this ship ,i mean fix the low stress instaling weapons ,when i put 2 MWG and Drones MLF ,then crash the game.I dont have idea how the fix it .

worldly copper
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why does it have 4 low stress hardpoints and another separate?

graceful oasis
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typo most likely

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the information for that panel is taken from a text file, not what the ship actually has installed

olive surge
graceful oasis
feral crag
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from the looks of it everything is handled in the translation files except for the promo image section

olive surge
feral crag
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or at least the text aspects of it

olive surge
feral crag
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does your modmain have the line for translations?

olive surge
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gonna move over to my own workshop. yes it does

feral crag
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cause my game 100% loads the "SHIP_NAME" bit correctly

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I didn't write up anything past that, but it displays the name I set properly

south moss
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Is this an issue for the beta below bleeding edge? Love me some experimental patches/betas but I understand that some things gotta keep cooking to iron out bugs

quasi zealot
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Seems to still be working good post update, bar a glitch on the propellant, mass driver and nanobot sliders when launching the first dive after installing the game update. This glitch made the relevant sliders show as empty, and the launch price reflected this. However on arrival I was infact loaded up with said stuff

south moss
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Messing around and refitting a prospector that I nearly wrecked in a fight, microwave needs to go
alternate cargo containers?
good placement of containers that put them near center mass

alpine elk
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I don't know if this is caused by the new update or not but when I try and put haul drones on the kt-225 SH the game crashes almost every time.

tall imp
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Same crash when trying to put haul drones on the Pigeon Prospector

hollow grail
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really need to fix that someday i genuinely don't know what's causing it

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it could be the increased range

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ughhh

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like since they're not standard ships...

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ooh. oooooh. maybe that's it. their configs are generating without a value.

south moss
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Is it normal for mining companions to explode and put everything in the red on those weird OCP slots meant for cargo containers or do I have an RCS setup burning too hot next to them?

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I think I was using the pin IOE thrusters because of how ridiculously they can push an OCP around without needing the torch as often

acoustic ore
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put in the front

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otherwise you will fucking die

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put the companions in the front, otherwise you will fucking spin and die

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als i never updated the IoE i have now

acoustic ore
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so some help would be greatly appreciated

ocean compass
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its just the same as installing it
you just replace the current one

crude steppe
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does updating IoE from whatever version to another okay with an already modded save?
@acoustic ore Well you probably will have "ghost" equipment slots on some bought ships (if you buy new one it won't have them); maybe cost of equipment will be different.
Generally - backup current one and try new one on same save.

acoustic ore
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so the most recent version was 1.75 or something?

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i am not up to date lol

crude steppe
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Yeah 1.7.5

acoustic ore
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now im wondering how the hell do i back up a save file

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shouldve asked that first

random cypress
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then just copy the save game somewhere else

acoustic ore
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gotcha

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savegame.dv?

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wait then how would i restore it?

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just copy paste it from the backup folder into the actual thing?

graceful oasis
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yeah, restoring it just means overwriting the file with the older one

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you can also duplicate the save by changing the filename when restoring

acoustic ore
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ok now ima make a fucking shortcut for this lol

graceful oasis
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good call lol

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I have to do it through command line, which arguably is even more annoying, but thankfully @signal lantern showed a method using JavaScript and browser bookmarks a couple of months back that make it easy to copy stuff to the clipboard

hollow grail
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you could just make a batch file right?

graceful oasis
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batch files would be nice if they actually fucking worked on my OS

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guess it's what I get for buying a cheap laptop with a shitty Linux port

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can't even sudo without replacing the OS, which I can't really be bothered doing as it's just a laptop for basically excel work

idle tendon
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give me a ship editor and ill make a ship with 16 arms

signal lantern
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What I'd really like to see is ARMs with a tuning like drones get. THEN, multiple arms at odd angles will be really useful, passing ore forward to feed it.

idle tendon
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ship config

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that cruzzer got no storage

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this is

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why can this hold less then the crab

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how is it even posible

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to hold less ores in a bigger ship

crude steppe
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Crab has a combined storage 50t, Tsukuyomi on other hand has per ore storage of 37,5t

idle tendon
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then

crude steppe
idle tendon
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doo i buy this

crude steppe
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Yeah this will increase per mineral storage, there is also conversion to combined storage, and cetrain MPU/MPP have storage as well

idle tendon
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how can i get 100 tons of stuff in tihs

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it takes half a million to launch

crude steppe
idle tendon
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ok

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doo i need like a extra mod

graceful oasis
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iirc there's an equipment module that (might be) in the same slot as the mineral hold that converts the cargo hold into variable

idle tendon
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whitch is

graceful oasis
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i don't remember the name, it should say on the item description however

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i haven't used IoE in a long time

idle tendon
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this is on the one ihave now

graceful oasis
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that's one of the hold extensions, you'd want one of the conversion kits

idle tendon
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and this is on the ndsbh

graceful oasis
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ok yeah that would be it. the NDSBH looks to have the best conversion ratio

idle tendon
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no idea what that means but ok

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i go by big numbers

graceful oasis
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the other conversion kits have a reductory ratio that means that the total storage is reduced to fit in the equipment that converts the split storage into a variable storage, based on the vanilla equivalent with the bender having a lower total mineral storage in exchange for variable storage

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the 1:1 basically means that you'll get the same total storage with variable as if you'd filled the same tonnage with the 6 different minerals normally

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which for the Tsukuyuomi with a NDSBH means you get a variable storage hold with a total capacity of 225 000 kg

idle tendon
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ok good

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thanks a lot i was running a los on that ship

graceful oasis
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no problem

idle tendon
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oh o

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stuck

graceful oasis
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it does that, it's an issue with the lack of a large dock at enceladus. don't worry though it still lets you launch

idle tendon
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ok

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good stuff

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my setup

crude steppe
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Use more efficient engines.

idle tendon
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i use POWER

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i can make fuel right

idle tendon
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switching out that refinery

idle tendon
ocean compass
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i personally went for the RMS PIN M200s

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super expensive but super worth

signal lantern
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Though in fairness, I'm not currently running IoE, given how it conflicts with pretty much every mod, and I'm not sure what the crab's situation is.

graceful oasis
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i think that wesley at the time didn't realize that the crab uses variable storage compared with the tsukuyuomi

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although that issue was resolved, and especially through the help with another one of IoE's features

signal lantern
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That wooouuuld make a difference.

graceful oasis
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just a tad difference

ocean compass
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225t of dynamic cargo is pretty good

acoustic ore
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So frigate is a really good dynamic hold ship

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But here's the issue
Ores disappear like I'm going schizophrenic

crude steppe
graceful oasis
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the limit is on chunks being identified by the geologist, i think the number of chunks is limited by how powerful your pc is

acoustic ore
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Ik frigate got issue of cargo collision
Also mind if you tell me that mod name that raises the limit

graceful oasis
acoustic ore
graceful oasis
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lol fair enough

acoustic ore
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I'm willing to push the limits though

graceful oasis
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i've reached the geologist identifier several times (mainly through using the titan and very powerful lasers), i'm yet to find a limit to chunks (or physics objects in general)

acoustic ore
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I have 4 mining tuned pdmts and I'm drifting through the rings near large roids

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Also where the cargo bay tapers down near the frigates bridge sometimes doesn't allow ores in if jammed annoys the hell out of me
Then again frigates are military craft and not designed for mining

white dirge
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just doing some experiments after grabbing the mod-
what catagory is the RP-25 under, outta curiosity?
checking in case im either being dumb, its not compatible with my OCP, or something funny is going on xD

white dirge
# crude steppe Cargo bay accessories IIRC

huh. the catagory isnt showing up-
could either be something the stock OCP intentionally doesnt have,
or could be something odd happening with a ship id been using in vanillia before?

graceful oasis
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i do believe that some equipment aren't available on the vanilla OCP

white dirge
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makes sense,

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just wanted to check if it was intentional or not ^^

graceful oasis
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yeah turns out a handful of vanilla ships don't support them

white dirge
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thanks,mate!!

graceful oasis
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np

white dirge
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i, have been noticing a possible issue with the OCP "deep dish"-
ive had the excavator/rotary cargo door completely jam on something twice now-

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im not sure if its some kind of damage effect due to the modifications making it more fragile, or if somethings getting stuck inside the bay somewhere- though i THOUGHT the door rotated around the back of the cargo bay..

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sometimes its entirely jamed stationary, occasionally it'll visibly try to move and shudder

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and sometimes it looks like...
im not sure how to word it, like its hanging disconnected from the motor/drive linkage if it was a real physical object?

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wobbling back and forth-
anyway, will keep an eye on,
one thought i had was that it MIGHT be something trying to go into the nub in the cargo hold getting stuck between the wall of the pocket and the door trying to slide by, but the way it moves when it DOES try to open/close, is like its getting stuck after a little travel either way,
so it could be an outright glitch, or an issue with the design/layout?

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ok, thats odd-
the door actualy seems to be trying to rotate BACKWARD when i try to open the cargo bay o.o

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@hollow grailif you have a moment to take a look/
if there's anything file-wise i can pass when you have a chance to look at this, just let me know ^^

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absolutely loving the mod content, by the by!

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the whole preprocessor system was something id been thinking of asking about as feature ideas/requests go, till i saw that there was already a working implimentation

hollow grail
white dirge
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I think the door might somehow have done a 180/spun backwards?

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Probably doesn’t help that it’s an intermittent issue huh?

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As someone who’s played fallout 4 and rimworld with literally over 400 mods you have my complete sympathy and understanding!

hollow grail
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it's something i noticed in testing and hoped that it wouldnt come up too much. basically the physics thing that is the door object is mounted on a rotor and hooked up to springs that apply forces when shortened and lengthened

white dirge
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… and half the time the cause is something that should be completely unrelated -_-

white dirge
hollow grail
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the hinge reaches a sort of 'critical point' sometimes where the springs will actually stop pulling it open and start pushing it open. like if you've ever played a physics game and put an object on an offset bearing with a spring on it, you'll know that after the spring connection point rotates past the bearing it'll start pulling it the opposite direction, that's what's happening

white dirge
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Ooof

hollow grail
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it really just means i have to adjust the bay stoppers again LOL

white dirge
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And you’d thought you’d either balanced that behaviour out,physics sim wise,
Or coded in a detection and reset?

hollow grail
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mmh balanced is a near term
really i just bodged it. godot has a fantastic visual editor that lets you set things up hands-on

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the stoppers generally worked at the position they're at rn, until now lol

white dirge
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…. I refuse to accept it as reasonable regarding motherboards today,
That we now have both beep generators and 2 charicter digital displays as a almost standard,

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And there are still codes that can mean 2-6 completely unrelated things -_-

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Ok, got the little trauma flashback outta my system

hollow grail
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the games behaving exactly as it should, theres no errors, it's just 2d physics behaving properly improperly, if you catch my drift

white dirge
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(Several hundred potential charicter combinations and you’ve started reusing before 80!?!?!? ArRRHHHHHHHHG!)

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Yeah, I getcha

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I’ll let ya know if it happens again-

hollow grail
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i miss my beep generator. i like it when the computer goes boop

white dirge
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I was being a little rough with slamming large roids into the bay,

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Like near 20, and sometimes at angles,

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So it could have just been a massive spike of momentum that effectively “broke” the springs/forced it way past the stopping point

hollow grail
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ya that might be it
its probably jamming the doors hard against the stoppers just enough that they go past the fulcrum point

white dirge
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I think that the connectors for them are. Still standard

hollow grail
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i found tho that spinning was both a neat trick and fairly effective

white dirge
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Spinning to shatter them when they’re in the bay?

hollow grail
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just violently rotating, applying constant torque on the doors

white dirge
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Oh! By the by,
Slight heads up about a non-gameplay effecting model/rendering glitch

hollow grail
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not necessarily spinning in one direction, rapidlychanging. its usually enough to slap the doors into submission

white dirge
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If you’ve fitted a cargo container on a rear slot on a cothon XL,

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It won’t show/render the torch on that side of the hull

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Might be clipping or something?

hollow grail
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LOL bizarre i'll give that a look when i can

white dirge
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Not a prob ^^

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Also, I outright giggled when I saw the NANI thruster refit xD

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And the disclaimer that the origional manufacturer both found it hilerious and gave it their seal of approval

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Like, the kind of giggle that makes your blood run cold when your merc unit’s demolitions specialist is the one making it

hollow grail
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i actually took a look at the NANI's code
turns out it's functionally a thruster. like it's not just a weapon that acts like a thruster, it is a thruster, like, code and everything

white dirge
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I mean, makes sense for both it and the lesson

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…..
Is it bad I can see said company making close combat-specced manipulators just for the funnies?

hollow grail
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so i thought it would be very funny (and a lot of folks agreed) if i put them in as thrusters
it's very fun on the weird k225 refit apparently. having 7 thruster slots makes you very powerful

white dirge
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And explosive, I think I remeber seeing?

hollow grail
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sin space engineering would make a flying toilet if there were demand for it

white dirge
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Oh my gos

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Is that where the TC 2000 came from in unreal tourney 2004???

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New head cannon

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Canon

hollow grail
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theyre the pure essence of bodge. building novel garbage out of a doohickey-ass shipyard over titan. you can't fault them on function though, sse shit does work if barely

white dirge
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…. The thought of something surfacing made by them someday,

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That is something they designed, prototyped and built entirely seriously and with focus is intimidating

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Compare, say,

hollow grail
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my personal favourite is the decom wasp. it was especially fun to turn the edgerunner ship into a functioning thing. tsukuyomi close second since i basically had to build from scratch, though a lot of the customs are like that

white dirge
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Carla’s FULL COURSE custom AC in Armored core 6 to the rest of R&D’s lineup

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Which is like the latter, still made from scrap and salvage

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But with essentially everyone in the company, sober and high, putting everything they had into making it near perfect and capable of beating the crap out of a lot of state of the art da factory fresh stuff…

white dirge
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Oh, any quirks with the makeshift reactor I should watch out for?

hollow grail
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its fragile since it's literally a thi-cc hollowed with a service reactor built in

white dirge
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O.I

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So, primarially glass reactor, or are there any other oh-crap things I should watch out for?

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Easier overheating ect?

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__ flashes back to his formative experiences with the “leaky reactor” in Pulsar: lost colony _

hollow grail
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i dont think so
it has great emp defense and its super agile

white dirge
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“May flood engineering with radiation under stress. Is labeled “DO NOT USE”

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Both a faraday cage, and that highly EMP resistant obonto computer right?

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And being small and light enough to not use/mount a primary torch, if I remeber right?

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As well as that state of the art reaction wheel/prop tank combo if I remeber right?

hollow grail
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yeup, it only has three rcs thrusters

white dirge
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To balance out the Oberon, which has all the RCS thrusters xD

hollow grail
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i thiiiink. i want to say yes. but i cant remember
the setup and testing for it was really weird. it's really easy to saturate its reaction wheeel

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yknow since its got three thrusters

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oh and they have built in gimbals

white dirge
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And with powerful enough thrusters/FBW autopilots it’s sometimes tricky to tell how much is the wheel(s) and how much is vectored thrust

hollow grail
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i made sure to pitch up the sound so u can hear when the wheel's revved too high

white dirge
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xD

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… just had a thought

hollow grail
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a lot of ships have a low rumble but i think its rpm is something ridiculous like 900

white dirge
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Would SIN be the sort to try bodge-conjoining Mining companions with one another, and or other small ships as an alternate product to “try and make them useful”?

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Like thematically if they both thought there was a market, and that it’d be funny enough xD

hollow grail
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"it handles great, when you get used to the times it doesn't" is kinda the motto

white dirge
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xD

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“60% of the time, it works 80% of the time!”

hollow grail
white dirge
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“… what about the other fourty-“
*every thruster immediately falls off *

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If there’s more kitbashes,

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I 100% predict there’ll be at least one that’s an unironic sales success,

hollow grail
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right now the main hurdle is crashes. folks tend to crash when they use my custom bot bays and i know exactly why i just keep putting it off because i ummm. im playing factorio

white dirge
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Because despite all reason and sanity, like Shorty’s “Rifleman” (note quotation marks) it works perfectly for task like a factory product xD

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I have been seeing crashes in the main menu

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But only if I don’t load my save immediately

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No stability issues -after-, oddly enough,

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Aside from a couple of lock ups when I’m -closing- the game

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Nothing I internally consider serious enough to ticket on its own

hollow grail
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the 2200 xl is arguably sse's 'most popular' since folks still use (and some completely swear by) the cothon. i imagine having extra crew space and comforts on the cheap isnt too bad

white dirge
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Actually enough crew space to breathe and not go insane,

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More fitting space, all the other tweaks in exchange for just loosing one of the triplet’s engines…

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Yeah, it’s essentially a common sense “wait. Why didn’t conlido ever do this themselves?!?” aftermarket refit

hollow grail
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admittedly the extra crew space is just another lifepod but you can't fault simplicity. it was actually my first custom ship

white dirge
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If it still had the faraday shielding of the base model it’d be bloody close to perfect

white dirge
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Even with a larger crew it’s still significantly more space

hollow grail
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tru tru. also translatory thrusters

white dirge
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It works really well conceptually as a simple, “obvious” solution,

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Like those capsule hotels that reuse Tarantula habitats

hollow grail
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like folks reusing shipping containers as habitation

white dirge
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Oh god yes those extra two thrusters help so much

hollow grail
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the compressive load on the pylons is much more readily handled than the angular torsion from the turning thrusters. it's weird that the default cothon just goes without them

white dirge
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Throw in that state of the art dynamic cargo bay conversion, and you’ve got a super-bender that handles with a huge bulk load an order of magnitude better…

hollow grail
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ya ig
or the fleet aging means the pylons wear out

white dirge
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“It’s meant to be an unmanned interplanetary tanker/bulk cargo, it doesn’t need more than basic manoyverability”

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At least I think it was origionally unmanned?

hollow grail
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i believe so yeah
the lifepod is just grafted on

white dirge
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I’ve had a polite argument with the friend who got me into the game on if the pod cockpit was part of a manned overhaul. Or was factory issue to be cheap?

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It also makes sense given it’s an “always used/second hand” ship

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…. Random thought for a SIN idea

hollow grail
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yeah automated cargo bulkers refitted with a lifepod cockpit

white dirge
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Attempting to compete in the budget bulk freighter market,
By welding multiple XL’s/stock models together into a catamaran/trimaran

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Because I could absolutely see someone who thinks like that trying, sober or drunk/high

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… or a full frankenship…

hollow grail
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LOL it's funny, someone's suggested that! i do like the idea of two ships just fuckin mashed together

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KTA24 combo

white dirge
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“Ahhh yes, the “two day warranty” class..

hollow grail
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if it breaks in half before two days, you get half your money back. it's thematic

white dirge
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“I can remeber the planning and development session like yesterday….. It was a little after local midnight, when the drugs began to take hold…”

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If the trimaran/ two outrigger model splits , you get a 1/3 discount on your replacement/rebuild for each section that breaks off?

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“Can you beat that? You can beat your dog, but you can’t beat that!”

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God I swear to god I’ve heard that exact line in an in-universe commercial in a game somewhere

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Aha! The promo for the Bombak in Red Asphelt, that’s where

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Oh, and I can confirm that high-power main torches in the Oberon are, contraindicated

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You can instantly hear the structural welds/control rod actuators start screaming….

hollow grail
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LOL yup

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put nanis on there and have fun

white dirge
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Any role recommendations btw?
I’ve been leaning both high power derilict recovery and racing given her strengths and limitations

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Can absolutely see why you gave her a new home, she’s got a gorgeous design

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It’s a shame that assigning crew as a “b-team” to ships you’re not using isn’t a thing/possibly isn’t even a workable idea with reasonable effort and development time, either in the background or actually accompanying your main ship on dives, because there’d be so much potential for synergistic setups and the like

hollow grail
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yeh, i was really happy with the way it turned out. liqvo did a fantastic job with the visual design
wreck recovery is a good role, great scouter ship, i've never run the oberon in a fight but i know it'd outpace kinetics

white dirge
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(One thing I’ve learned as a prolific mod user, is how often simple-seeming things are insanely hard, and the inverse)

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By the by, is the “luxury grade” HAL-9001 life pod primarially flavour, or are there practical differences/effects, if minor?

hollow grail
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eyup

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oh uhh yes
so crew morale degrades at a set rate depending on how long youre in the rings

white dirge
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Also, if the stream of words I’m pelting with gets too much/you have to head off, lemmie know!

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Yeah, a good chunk of the reason for the Cult of the OCP

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One of two ships that has quarters actively better then a lot of those the crew would be renting/subletting stationsode

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(Plus actual centrifugal gravity)

hollow grail
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the cothon is cramped so crew gets unhappy fast. the xl is better at keeping crew content by a fair bit

white dirge
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The vulture is both a severe head-smashing hazzard due to the conduits/struts going through the hab, and more cluttered…

hollow grail
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when you make your living space your machine space you probably have a design problem

white dirge
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Also “is.. is that an atmo leak?
I t.. think I can hear a (possibly psychosomatic) atmo l..leak around one of the retrofit seals…”

white dirge
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Err, not one but I’ve both heard stories,

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And have a half brother who’s served on a Colin’s-class diesel boat and has the forehead bruises to prove it xD

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The tendency to run atmo lean on O2 to reduce fire risks does not help, I’ve heard

hollow grail
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great thing about micro-g: you won't hit your head on anything (ideally) but the hitting will be everywhere else

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whew, anyhoe its late and i gotta go hitting some hay

white dirge
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Sleep well’
Thanks for the chat ^^

hollow grail
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no prob :] gnite

signal lantern
# white dirge Cost saving in universe?

Exactly that. The Cothon is essentially cheap interplanetary cargo. It's meant to spend 90% of its flight time on its main drive alone, and have minimal, relatively reliable RCS that are essentially just there for lining up for departure, flip, and docking at the destination.

A lot of the stock ships are configured and kitted in accordance with their intended lore use, not for mining.

mortal oxide
#

MAD-CERF haul drones not working for anyone else? they keep slamming ore into the front of the ship

white dirge
#

@hollow grail had a thought.
If SSE were to get their hands on a EIME,
Be it for some insane reason first hand (“we sold a LOT of XL conversions this year!”),
Or salvage…
What kind of insanity/gonzo engineering could you see them getting up to, be it with a hull/hulk, or some of the high-value propriety components?

ocean compass
#

EIME if it was good:
(larger and has a better cargo bay)

white dirge
#

…….
I’m also morbidly curious about what their spin on the idea of the bald eagle would be

white dirge
#

Lot of mass to use as protection for a fusion core…

#

Or…
If it was going to be big..
Soemthing loosely inspired by their work on that OCP/tarantula nightmare?
Pieced together from selected sections of a half dozen ships..

hollow grail
hollow hawkBOT
#

Honestly just rip out the fusion reactor, put it into something else, and discard the rest of the ship

ocean compass
#

^ this

signal lantern
#

The EIME actually has a pretty great cargo bay. It's larger than most, and you don't really have to babysit MPU's - once ore starts piling up, they become self-loading. You can forget they exist, mostly.

#

The only nit I'd pick is the central nub could angle inwards instead of having sides perpendicular to the ship's axis, to somewhat minimize actuation jams holding the excavator open, but that's usually a problem when you're trying to water-mine ice without breaking it more violently.

white dirge
#

Yeah,
From what I understand,
The majority of its problems start and end with “ruinously fragile propriety stellerator”?

neon spear
#

I mean no, they end with the realization it's really just a K-37

ocean compass
#

an expensive, fragile K37

signal lantern
#

I mean, it's got as many differences as you get without changing the mounting configuration. Two main drives, cothon-esque RCS config, virtually unlimited power, larger cargo bay, weirder but lower maintenance mpu handling.

I think people base much of their judgement on what loadouts the ship can equip, and from that standpoint you have some of the same limitations.

hollow grail
#

i judge ships based on how bougie they look

#

eime? VERY bougie. no bueno. k37? thats my shit. i could buy this for -1 dollar and people in gated neighbourhoods would look at me like i'm an escaped chimp

neon spear
signal lantern
#

I do get that the hardpoints set the limitations for your hardware loadouts, but I don't think that this means these ships are useful in the same roles.

Like, the K37 is probably one of our best battlewagons. All mounts facing forward, high-stress available, nicely distributed and mostly balanced RCS mount. Not the best miner, not the best cargo ship, not the best drone ship, not the best at most things, really. But it's nimble and can deliver a lot of forward firepower.

I don't see the Model E excelling in that role because conflict is so expensive in that ship, but it does have mining advantages that aren't really available anywhere else.

ocean compass
#

but you really pay for those capabilities

hollow hawkBOT
#

Way more then they are worth, compared to other offerings... and that's before we get into price.

signal lantern
#

Whether the trade-offs are worth it is always going to be very personal, and is a different subject.

neon spear
#

Eh, that's fair I guess

fathom minnow
#

the MAD-CERF seems to have ore just... exit the cargo bay?

hollow grail
#

oh no

#

clever sliding door issues strike again

#

just be gentler with it i guess. for now. umm
i find that eating whole roids is better than just vacuuming up chunks

graceful oasis
#

#delta-v message might be a good idea taking a look at this conversation

vagrant topaz
#

@hollow grail im having crash issues when im trying to file edit 1.7.5 after having used a edited version of 1.5.0

#

base 1.7.5 is fine but as soon as i edit 1 file of 1.7.5 it crashes when i try and load my save

vagrant topaz
#

want me to drop the edited 1.5.0 file here ?

white dirge
#

Might be a good idea- will help them with working out what’s going on

vagrant topaz
#

yea, just waiting for them to respond

crude steppe
#

@vagrant topaz Don't know what you are editing. My best guess is zip that somehow got corrupted, try not to use default windows zip option if you used it.

vagrant topaz
graceful oasis
#

i can confirm that this works, it's what i use to compile mods without issue

vagrant topaz
#

iirc

#

im not sure if its a issue with something that sDT did to the versions after 1.5.0 combined with the newer version of the game

hollow grail
#

try using send to zip thru windows' right click thing

#

sorry i let this one stew lol i dont really know how to respond other than to say that text editing mods like this is unwise but doable, though i don't do it

white dirge
#

btw-
@hollow grail ,
im on 1.7.5, and it looks like the pigeon drone crash is still a thing xD

#

want me to look up if there's anywhere nearby you can rent a Screaming Room?

hollow grail
#

yeah its a pain
i think it's down to the code i injected. i really need to fix it but im tired and ummm pphhppbpt

white dirge
#

looks like it IS specifically the harvest drones though,

#

if it helps-

#

the game freaks out and CTD's whilst the virtual model is starting to render

hollow grail
#

like since the game has a hard limit of 400 for drone range, i use a little bit of code to permit the extra range

#

unfortunately when that value's null... crash

#

probably also something to do with the ship configuration too

#

idk its a hard fix

#

im going to bed now

white dirge
#

rest well!

#

thats odd-
from my tests so far,
it looks like it craps itself and dies if you spend too long with the drones tab )either one) open, regardless of if you interacted with the harvester drone option or not\

#

guessing its either still trying to read the null value or the like

#

looking like it is possible to install other drone gear if you are both careful and rush, so im not sure what the exact trigger of the crash is-
can dig around for log files ^^

#

from what ive been seeing, save and return to main menu a lot when you do anything with the equipment screen when fitting a pigeon atm, ive seen something else, i think ammo storage, trigger the crash

vagrant topaz
#

nvm, found it

#

nope, still crashing

#

sigh

#

welp, that fucking sucks

#

i liked having a huge drone ammo capacity and boosted yield an shit

#

guess ill just stick on 1.5.0 then

graceful oasis
#

where the rest of the parts used to make the OTK720 went

#

something i've been tinkering with for a moment, hopefully something i'll be able to show off in a proper form soonish

graceful oasis
#

hodge-bodge MAD-CERF lol

#

something worthy of sin space engineering ngl

graceful oasis
#

standalone mod for anyone wanting to try. there's a few bugs and all, and things need fine tuning, but i've worked on it for long enough today

hollow grail
#

delightful

graceful oasis
#

for anyone wanting to try, i fixed a type with the old mod zip as it doesn't load the ship otherwise

#

also, @hollow grail you're free to use this ship as a part of IoE if you'd like, it's just a gimmick ship i made to orient myself with adding/editing ships, and don't really intend on working on it any more than making it work well enough to mess around in

#

i figured your mod is probably the best one to include it with anyway, especially given i'd made references to one of your companies in the flavor text

white dirge
#

…. Oh god

hollow grail
#

man i really need to see about getting this thing working alongside other mods
and fixing that crash

#

ik the root cause just need to fixit

#

so like the way IoE's Upgrades menu is set up, it replaces a lot of the WeaponSlotUpgrades and essentially voids the existing ones

#

for cross-compat i'd need to set em up so it doesn't do that, but also put each and every custom equipment item into their appropriate slots

#

maybe not this year

graceful oasis
#

nowhere close to a usable build yet, no translations or anything, but it works

vagrant topaz
vagrant topaz
#

@hollow grail could you add ingame options to edit or multiply capacity for stuff like nano compnents or refined ore capacity on cargo cantainers ?, or is that not posible ?

hollow token
#

How do cargo bay accessories work? Do they provide their own MPUs? Or are they modifiers? I saw a discord message stating they modified MPUs but also noticed that they seemingly process propellant on their own. And what is the purpose of the fabricator units?

graceful oasis
#

they append or modify the functionality of the MPU. different units provide different functionality: the RP-25, Nakamura Big NT, and MPP-N1 reduce the water content of ore chunks without directly processing the chunk, turning said water into propellant in the process, the internal storage rack and mineral tank modules are more self explanatory and add extra processed mineral storage, and the fabricator modules (SSE Voyager fabricator & RMS-PAL) are a separate extension to the voyager MPU's capability of turning iron and vanadium/platinum respectively into mass driver ammunition/nanodrone components, as well as having smaller mineral storage additions as well

vagrant topaz
graceful oasis
#

looking for feedback on a compatability rewrite of IoE (main thread for this side project here: #1324503298295988327 message). as far as i'm aware, this mod will break IoE saves as much as loading an IoE save in vanilla would work, so i've attached a save file with all 11 IoE ships in dock, alongside a shittone of money.

i'm mainly looking for between interactions with vanilla ships more than anything, as i'm already looking to rework the implementation i did of the IoE ships to something closer to the original mod, although any feedback and bug notices are welcome

also do note that future bug patches to this are going to be pushed to it's dedicated thread to prevent clutter in this thread

graceful oasis
bleak girder
graceful oasis
#

i'm assuming vanilla point defence microwaves, right

bleak girder
#

yes,and RDW Cannon Turet.

#

Even when I want to create just one microwave and drones, it's not possible.

graceful oasis
#

huh, i think i patched the bug without realizing it, as both work fine for the rewrite

bleak girder
#

ok,im try

#

nope

graceful oasis
#

so, point defence on the front slots and hauls on the rear, right?

#

just want to make sure i'm using the right config

bleak girder
#

[1.63.9]: [2025/01/06 01:49:34]: Call [idle] on invalid object: fillInSystems([])

graceful oasis
#

doesn't really help much, mind if i get a copy of the mods you have installed and the save folder to see if i can replicate it at all?

bleak girder
#

After installing two turrets on a low-stress hardpoint, everything was fine, but when I added THI Drones, the game crashed.

graceful oasis
#

hm, i'll retry using the older IoE version just to get a control group

bleak girder
#

installing this nothing happen

graceful oasis
#

i can't really see what the issue is. the save you provided doesn't have the loadout saved, and i don't really know which version of the mod is installed

bleak girder
#

LoE ,1.7.6

graceful oasis
#

do you mind uploading the specific version here, as i might be better able to test if i know directly which one it is?

bleak girder
#

Ok, I see where the problem might be. It’s about the front and rear mounts. The front is fine—you can install a turret and drones. However, the issue comes from the rear mounts, which automatically cause the game to crash.

graceful oasis
#

oh i see, that makes more sense then. i assumed that the turrets were being installed to the front points alone

bleak girder
#

the ship is good ,but two point in back Incompatible.

graceful oasis
#

you might want to try the rewritten mod, as it seems to work fine when using that version instead

bleak girder
#

and my save not fast to take the problem .

#

you mean this mod ?

#

IndustriesOfEnceladusRevamp.zip

graceful oasis
#

that's the name of it, yeah. i don't think it's completely compatible with preexisting IoE saves however

bleak girder
#

I can try, but I doubt it will work XD

graceful oasis
#

the ship names are the same and all, just the hardpoints are replaced with vanilla variants

#

i should probably do some testing of my own with it

bleak girder
#

ok

#

ok,i try the new save and i see what happened then XD

#

damn , i reload the mod ,and still the same problem ehhh ,nvm ohh well.

graceful oasis
#

weird, they worked fine for me. i'll deal with it later when i come to actually finish up the release of the mod

bleak girder
#

i try to one thing ,maybe not compatibile with other's mod's .

graceful oasis
#

maybe, every mod i've used the rewrite with works

#

however i've only tried with a small sample space tho

bleak girder
#

No, I just launched the game, bought a ship, installed THI Drones, and nothing—it doesn’t work. The turrets work perfectly, though.

graceful oasis
#

weird

#

i guess for one last effort, do you mind zipping up the entire save directory and your mods directory and send here, see if i could take a look at what's happening?

bleak girder
#

ok

#

this is how i isntalled the turrets and drones

#

If I swap them—turrets at the front and drones at the back—it crashes.

graceful oasis
#

one thing i haven't checked, are they vanilla or IoE drone mounts?

bleak girder
#

I bet the back is the drone mount, since it crashes the game.

graceful oasis
#

very weird, it works fine for me

#

a config like this crashes you, right?

bleak girder
#

i send the video

graceful oasis
#

guess it didn't send on my end

#

i only received the mod and the save

bleak girder
#

i come to general room to share

graceful oasis
bleak girder
#

ok

hollow token
#

How do Cargo Bay Accessories remass work in conjunction with regular MPUs? So like if I pick up a regular MPU with remass, and then an accessory slot with remass on it, what happens? Does it boost the total remass? Does it modify the base remass of the MPU? Does 1 remass just not function if 2 are present?

dark kite
#

You get the remass of whichever MPU the ringroid is in I assume

hollow token
#

Oh I wasn't aware they were separate and I thought they used the same module or something

graceful oasis
#

@hollow grail not 100% important right now, but i want to note a disparity for the documentation for IoE on the github. The Bald Eagle, EIME, Wasp, Oberon, and OCP SNAP are blocked from using cargo bay accessories, but are not listed on the unusable ships list for them on the Github

hollow grail
#

been a while since i updated that

#

sorry for not calling in, i've been elsewhere lately lol, mentally yknow

graceful oasis
#

that's fine, life does happen and you have to deal with it

#

i guess as you've prob seen, i've been trying to fill in on some of the pending tasks for this mod (compatability handling and all)

zinc swift
#

Is there a up to date list of mods this is not compatbile with?

graceful oasis
#

nothing up to date, but i could probably do a quick check over the mod list and see which mods would likely be incompatible

#

Directly incompatible (adds only equipment to incompatible hardpoints)

  • Bootleg Industries PDT Laser
  • Bootleg Industries ERM-420 Autopilot
  • NTCED
  • K-Tech Generators
  • K-Tech Jet Labs

Partially incompatible (The equipment parts of these mods will not function, but other functionalities will still work fine)

  • ZKY
  • Derelict Delights
#

I can't say for sure if mods that purely add ships could be incompatible or not, but with the way they're set up, I would say that they're fine to use

zinc swift
#

cool ty

quaint panther
naive mica
#

Hi, would it be possible to scale up the Cargo hud?
It's super tiny and makes it hard to see whats going on in there.

graceful oasis
#

certainly possible, although would probably require a decent bit of work to become operational as the HUD is hard coded to be at the zoom and scaling for the EIME, as it does break in similar ways on other ships as well

naive mica
#

Ah, no worries then.

wintry axle
#

Does this end up displacing the ore purifier?

graceful oasis
#

shouldn't do, it's just to do with the visual display of the cargo bay, however a large portion of mods haven't been updated since the OP was added, so i wouldn't expect the OP to work or even show up

#

i personally havent tested however, so don't quote me on it

buoyant lake
#

is this compatible with moar radars?

graceful oasis
#

yup

#

original mod is too actually

buoyant lake
#

wonderful

buoyant lake
#

another question : does it work with the modmenu, it crashed with it for me (and stopped crashing when i removed it)

graceful oasis
#

it should, i haven't tried but there isn't really anything that should make it crash. i'll give it a look however

#

does it crash when you boot the game, or later?

buoyant lake
#

when i boot

#

oh looking at it it might be mod menu being weird, i removed ioe to test and it still crashes with mod menu

graceful oasis
#

hm, any other mods in use?

buoyant lake
#

derelict delights and moar radars

#

im gonna reinstall the game see if that does anything, cause mod menu didnt crash at all before

graceful oasis
#

from my tests, seems to work fine once IoE 1.7.5 is removed

#

ok i see the issue, looks to be a disconnect in the way that the old IoE searched for ship configurations

#

weird thing is that it's something that shouldn't be happening

buoyant lake
#

huh

graceful oasis
#

seems to catch the same error even with no other mods installed

#

i guess the best thing to say is just find which combination of mods works for you, as this version of IoE kinda is depreciated at this point

buoyant lake
#

fair enough

alpine elk
#

looks like the newest update broke some stuff

burnt zephyr
#

Do I have to unlock tsukoyomi-class frigate somewhere first or can I straight up buy her from the dealer?
Because I skipped a few in-game weeks and she still didn't appear

graceful oasis
#

it should be able to appear in the dealership from the get go, you may have gotten unlucky

ocean compass
#

you'll want at least 30mil in the bank

signal lantern
graceful oasis
#

thanks, prob shoulda asked for something like that a while back, but i kept on forgetting

burnt zephyr
#

That would have been my next question if this is the most up to date mod or if the compatibility rewrite is the actual worked on mod currently since the last update for this one was in January if I have seen that correctly on github

opaque shell
#

.