#[SPDX] Industries of Enceladus

1 messages · Page 4 of 1

vagrant topaz
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no really

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was maybe moving like 5-10m/s

hollow grail
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yeah i mean it tends to shoot drones ahead of their trajectory

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they wouldn't do much if they were just shot right at it

vagrant topaz
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ah

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huh, thats weird, ive got the new drone crafter but its not making new drones, im even bellow the 50k mark

hollow grail
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hm. they are fairly experimental

vagrant topaz
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man am i finding a lot of bugs tonight

hollow grail
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are you sure they're not just slowly producing?

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the process is pretty slow since i forgot to set it up properly lmao

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it'll be fixed in the next update

vagrant topaz
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nope, stopped the hauling and the nano parts number isnt moving nor is the iron in the ore bay

hollow grail
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platinum?

vagrant topaz
hollow grail
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yea... should be working then. huh

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i transposed a lot of the code so it's a bit fucky

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can you send me your dv_log0 and engine_log please

vagrant topaz
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do i end the dive before i copy it ?

hollow grail
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no, you can just copy it straight

vagrant topaz
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ok, 1 sec

hollow grail
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send me the entire files

vagrant topaz
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where is it ?

hollow grail
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just those two, but the entire file each

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%appdata%/dV/logs

vagrant topaz
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ohh

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just the whole logs folder ?

hollow grail
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no, just dv_log0 and engine_log please

vagrant topaz
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ok

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which engine log ?

hollow grail
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first

vagrant topaz
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ok

hollow grail
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huh, nothing

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i'll have a looksee at my code

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rn i'm writing

hollow grail
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took some inspo, this was fun

vagrant topaz
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nice

hollow grail
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hopefully they don't mind ahaha

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i credited em in the readme and made a lil homage

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oh man the RMS-PAL isn't working right

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that's weird

crude steppe
hollow grail
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nice lol

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yea so the RMS-PAL isn't actually appearing in ships rn

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ok it's appearing now

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YIPPE

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@vagrant topaz fixed the problem

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probably. let me know if it isn't printing

vagrant topaz
hollow grail
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kewl

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yea so if the Voyager fab works this module works

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i should say i'm aware of the issue with the slots still appearing on existing Tsukuyomis

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it should be fixed if you just buy a new one lol

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oh fuk

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THERE we go

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okay

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i'm not going to jinx it and say this'll be my last patch

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currently aware of an arrangement issue with the upgrades menu for the dmw cannon turret

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wow i totally broke the TNTRL MPU slot

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WOW i fixed it

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sorry folks i'm all over the place today

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final update of the day hopefully

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wait i jiinxed it

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dammit

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thank god nobody's active rn

vagrant topaz
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lmao

hollow grail
valid plume
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is it intentional, that the OCP-209 and the MAD CERF can't have Cargo Bay Accessories?

hollow grail
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MAD-CERF currently doesn't support them, i'm going to be extending support soon

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the OCP-209 doesn't by default bc of its awkward bay

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the DD supports accessories

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it also moves MPUs to a dedicated area, which i think is clever

valid plume
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oh okay 🙂

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the DD is an OCP variant? I havent seen it yet

hollow grail
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yeup, you'll eventually see it in the dealer

valid plume
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noice, thanks

hollow grail
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yknow ive always wanted to change more of the base ships

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like i have the Cothon 2200 and the OCPs, plus the flyable Tsukuyomi and MAD-CERF, but i haven't really touched the TNTRL before now

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the Prospectors too, although they do have their custom placements

hollow grail
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atlas

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altas... atlas

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that one

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atlas

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the wasp. i call it the wasp. automated edgerunner

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i'll have a look at it

rare hill
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for some reason the DMW canon doesn't appear, only the turret variant

dusk bay
valid plume
graceful oasis
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looks like another bug

valid plume
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or the MPU itself can break down whole chunks?

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without shooting them down I mean

graceful oasis
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think something like that is a vanilla feature. if the rock is in the mpu bay, it breaks it down (very slowly) and producing remass in the process

valid plume
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you're right! I guess the "ice melt" feature confused me

graceful oasis
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think the ice melt just does it much faster, how much by i have no proper idea rn

valid plume
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yes, that's it

valid plume
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the Rusatom-Antonoff Mk2 MPU doesn't show on the display for me

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not even on the Repairs menu. this OCP Piranha btw, i don't know if its important

valid plume
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I really love the Piranha so far. it's not even mining, it's CONSUMING

rare hill
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weird, I just had a CTD while changing the loadout in a KX37-RAM, I already had one but this one had a better name

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the first one had no issues

valid plume
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another interesting thing. an "antenna" broke (?) and blocking the left bay door

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I made one with the other one open. you can see the excavator glowing on the equipment panel

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I spinned the ship, then it could be closed

rare hill
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i just realized the new ram i got wasn´t the same as before. it was added in the new version lol

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@hollow grail thanks, i really appreciate it

hollow grail
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ok wow let's see

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snap doors getting stuck, accessories not showing on the DD, weird equipment behaviour on the OCP generally

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ok so i know about the OCP's weird bay behaviour

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probably ccaused by recent changes to the door mass

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it can be unpredictable

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ok wow massive oversight in the upgrade menu LOL

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the DD was set for "Limited" cargo bays when it should've been not that

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fix coming

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oh my god i forgoot the mw gun lOL

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ok so chief bugz fixed: mw gun not having a single variant, DD cargo accessories bug

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umm

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know the snap doesn't have the new mpus for some reason

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i haven't been able to buy it yet lol

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oh wow some changes were made to the OCP by porting it over

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no wonder the SNAP's getting stuck now

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turns out the 'catch' collider was a little too big

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giving things a test, expect a patch out shortly!

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lmao issue with OCP-207-SNAP not showing the RA mk2 was a toggle i forgot

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same with the fucking dd

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d'oh

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i've also noticed that they're both extremely slow

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maybe i just forgot how damn slow the OCP is

shy zodiac
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What time zone are you in?

hollow grail
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around GMT

shy zodiac
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Jeez I thought you were up at 4 am

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I’m in cst so it’s 4 for me rn

hollow grail
severe adder
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Hi! The Pacman OCP has a tad bit too much docking bays I think

hollow grail
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lol yeah that's an issue with pre-1.0 saves

severe adder
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only way to fix is a new save I assume?

hollow grail
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just buy a new snap

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sorry abt that, i did try to remediate it but it seems like the game has other plans

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the way i implemented it to begin with, it used the generic rear bay slots but rotated them 180 degrees and just told the game to use them in a reversed configuration

severe adder
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No problem:)

Wanted to thank you for the mod tho! You inspired me to dig a bit into modding DeltaV

As a learning project, I've created a meme mod that adds "Hamster Combat" service - just a "give money" button

hollow grail
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because the game gets the upgrade slots from the ship config and not what's actually on the ship, it thinks it still has slots to fill

hollow grail
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i've been planning to add a page to the wiki on modding, help people get into it

severe adder
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Would be really awesome, looking forward to it

severe adder
hollow grail
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sad! but you can just deal with it

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it's not like those slots are doing anything

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just leave em empty and use the front and last back slots

hollow grail
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quick fix

hollow grail
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doohickey-ass

vagrant topaz
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wtf is that

hollow grail
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the ATLAS fighter, with its 'experimental power source' retrofitted with a "containment vessel"

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it usually has a contained D20

vagrant topaz
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oh no, the power of the dice

hollow grail
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it actually runs on a standard reactor core lol

dusk bay
rare hill
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Anyone else not able to see the ships description and stats? I can only see the cothon and k37 variants. Nothing for the BBW, OCP and the other ones, the game just shows the previous ship on the list

hollow grail
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you don't run other mods do u

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also what version are you on

rare hill
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1.1.3, I'm only running the prospector ram, I'll send a pic later

hollow grail
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the prospector ram?

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that thang is chungulus

rare hill
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Chonky gang

hollow grail
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and utterly hilarious

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altho this is probably what's causing problems lol

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tbh it's a funny implementation so i might end up doing something with it

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i have wanted to make a short pelican

crude steppe
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Oberon also has two in left high-stress

hollow grail
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good spot

vagrant topaz
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missing cargo bay

hollow grail
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yea tbd

hollow grail
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ok what the heck was i doin again

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oh right writing

hollow grail
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wee

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also i recently updated the readme with a donation link if folks are interested in helpin me out financially n supporting development, have had basically no money all month tbh

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fucking missed something

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fix for cargo container on pigeon triggering ctd tomorrow

vagrant topaz
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with the RWS-PAL, would be possible to make it so it crafts batches of nanodrone parts instead of 1kg at a time ?

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also, could you make a file like the one in the MM mod that allows you to multiply the processed cargo capacity ?

hollow grail
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no maybe

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or maybe maybe

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idk need to solve this issue with the pigeon, idk why it's crashing

dusk bay
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pigeon?

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When does it crash?

dusk bay
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Ooohh, using ko-fi instead, nice

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Holy shit you actually managed to put the grinder on another ship wth that's awesome

hollow grail
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lol yea i mean it is a preset, fortunately

hollow grail
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something tells me it's something to do with the prospector series in general

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some part of my code fucking up probably

dusk bay
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What the hell, that's just weird

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OH I GET THE NAME.

Pigeon, as in carrier pigeon

hollow grail
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and it's short and fat

dusk bay
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Oh gawd you modified the fat prospector to make it lol

hollow grail
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yea basically, and added an endcap

dusk bay
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I really waanna see this thing lol

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God dammit the rocks are escaping from the starter ship when rotating quickly

hollow grail
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fact of life

dusk bay
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Or when reversing

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WE'VE GOT A LEAK CAPT'N

graceful oasis
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you'll find it looks ok from top down, but in reality the entire Z axis got melted away

dusk bay
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How does that even happen, I thought the colliders were all 2D

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Well, this isn't a french vanilla, this is a hot chocolate.

I'm ok with this, but still, dammit

graceful oasis
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was a bad attempt at a joke, but i sometimes forget to properly format to sarcasm

dusk bay
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And I'm usually better at detecting it lol

graceful oasis
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lol this may explain why on my part. i completely lost track of time

dusk bay
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Could the fact I have the RD-25 affect the colliders?

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lol, git gud

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😛

graceful oasis
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lmao nevermind

dusk bay
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Nah, I slept from like 9 to now, so I'm good

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Well, 9 to like 2, so right now this is essentially my morning

graceful oasis
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the issue i have is that i have work at 9 tomorrow (or today i guess), so i should certainly go for tonight

dusk bay
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Some how in teh span of a day I managed to invert my sleep schedule

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DAmmit, go to bed

dusk bay
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FUnny thing that happened with the whole "rocks escaping" think, one of the escaped rocks touched a thuster, then sped off at the speed of light TOWARDS the thruster, not away.

what the hell physics

hollow grail
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lmfao what even

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your game is haunted

dusk bay
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I think I know why they're escaping, do the lumps from the RP-25 look a bit small?

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Damn

hollow grail
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i shrunk the rp25 a bit since it'smeant to be low-profile

dusk bay
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Maybe it somehow made a gap somewhere?

hollow grail
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its collider no longer extends thru the ship

dusk bay
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Not quite sure how the colliders work tbh

hollow grail
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so... maybe
and ik you said it sorta rectified before i did something

dusk bay
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I'll try to get it to happen with the baffles, and with nothing

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But yeah, easy way to cause it to happen, spin

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ALmost guarentees it

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Will collect 10 rocks then give it a spin, once with the rocks in the back, once with the rocks in the front

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Nothing flew out with nothing added, shall I try with the baffles?

hollow grail
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it's fine

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i know something's going wrong with the preprocs

dusk bay
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COol, hopefully it's an easy fix

hollow grail
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it isn't really

dusk bay
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😦

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Seemed to work better with the old larger version of the RP-25, could I just pull the correct file from an older version to slap it in place in the mean time?

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Just not sure which version and which file

hollow grail
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that might work, but i'll have a fix out soon

dusk bay
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Okee

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Then I shall wait

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Ugghh gotta go bring my car in

vagrant topaz
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ive changed the multiplier from 1 to 15 cus i liked the extra storage

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just dont know if it would just be possible to just slap it in with the IoE ship-ctrl file

hollow grail
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oh this is a simple one

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just make a separate mod and have it patch ship-ctrl

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load after IoE

vagrant topaz
vagrant topaz
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wait, wouldnt you want to load IoE after the proc cargo multi ?

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or are you wanting to override the file partially after IoE loads ?

hollow grail
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idk lol im tired

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oh yeah i added MAD-CERF accessory support lol

crude steppe
hollow grail
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damn zoomin

crude steppe
hollow grail
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fuk

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there we go

crude steppe
hollow grail
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i mean that's doable i think

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a vectored plasma thrower would be hilarious

graceful oasis
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has a very good potential to reference a lot of sci fi

rare hill
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gotta go test the new ships 😄

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ctd after loading previuos save from 1.1.3 lol

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maybe it was bc I removed the prospector RAM mod

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yeah it totally is the RAM mod, I even sold it but it continues to crash my game if I delete the mod, any ideas how to fix that?

random cypress
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You probably have to cycle the dealership until it's not in there anymore

rare hill
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willco

rare hill
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started again, so far so good

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still trying to get enough money to try the good stuff

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but the description isuue I had is no more

rare hill
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Dumb question, does mods disable achievements?

random cypress
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They do, yes

rare hill
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Fugg

rare hill
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I found a bug with the standart k37, it seems the procesed cargo hold is infinite?* had over 14 tons of 3 different minerals with no mods regarding cargo amount, only the rusanoff mpu

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current cargo without mods, it's supossed to be only 7K per mineral

tropic egret
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Same

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I got 9.3 tons of Pt atm

hollow grail
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maybe my hold mod code is flawed

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oh yes it is

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wow! okay i was running that since 1.0

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i'm gonna do some testing, see if that persists

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oh yeah. turns out i wasn't using a load as placeholder thing

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i'll put out a fix shortly once i figure out that's working

hollow grail
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ok it's workin, phew

rare hill
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Yay? No more infinity dive

hollow grail
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lol

hollow grail
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lol secret for yall. pigeon prospector's harvester haul drone preview triggers a crash to desktop in the equipment menu

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the tuning is fine

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the equipment menu is not

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whyyyy. why even. why god

hollow grail
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i think it's specific to the pigeon

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specifically something about it that is triggering a crash

rare hill
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The ram had a similar issue

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But I think is now solved

hollow grail
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yeah just bizarre

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like why is this specifically happening...

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i gave it some thought

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what could be happening is that the prospector's slots and the standard slot config is both valid, but it's freaking out because what i'm then selecting just doesn't exist inside the default

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so it tries to get the object representative of the slot i've just selected, returns null, and freaks out

vagrant topaz
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why you change your pfp ?

hollow grail
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i do that sometimes

vagrant topaz
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fair enough

hollow grail
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so definitely not something to do with the harvester haul drones

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so it's gotta be the upgrade menu

hollow grail
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it's not the upgrade menu

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what the hell is goin on with this thing

vagrant topaz
teal cave
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Out of curiousty, why are there three options for the same weapon?

graceful oasis
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likely another issue with the recent rework

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would likely be useful to state which ship and slot this is for

teal cave
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Ah, once I dock again I'll get that info here. I had just thought it was three variations not a bug

graceful oasis
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fair enough. it's been an issue with a few other things too, but they've been patched pretty quickly whenever they're brought up

teal cave
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Trying to afford the new ship, it's a bit spendy.

graceful oasis
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just wait 'till you see the cost of the tsukuyuomi

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cost me over 75 mil to buy and retrofit to my needs

teal cave
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Yea...

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Whew

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Okay, the error is on the front right low stress hardpoint of the Antonoff Titan K225

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I had thought myself fairly well set with ~5 mill in the bank. I was wrong

graceful oasis
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lol

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if you want, i can always give you my save if you want some cash to play around with

teal cave
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Nah no worries, I'll do my drift mining

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The new pdw microwaves are a godsend

graceful oasis
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fair enough

hollow grail
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i recently added that on the backend and havent gotten to every slot

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the way it works ingame, everything like PDTs havs three variants, straight, left, or right

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these need to be set to visible for each slot
which includes every bay slot. which is easy to miss furbySad

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i'm going to set it up so that right and left is already set in a template

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as much as i hate how cluttered that would be... it's worth doing considering i keep missing shit

sick hull
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it appears that for the titan's front right low stress harpoint tehre are 3 cannons

sick hull
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I think this is added by this mod?

graceful oasis
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new unit of volume measurement?!?! metres to the end square bracketh power?!?!

hollow grail
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totally intentional :^)

sick hull
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Btw I'm having a crash I'm the kx ram when trying to install the big haul drone in the right drone slot

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I think it crashes when simulation thing starts

hollow grail
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yeah that's a known issue

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i have no idea what's happening

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try switching your ship before equipping it

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for some godforsaken reason it just moves the problem

hollow grail
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MAD-CERF with 8 rods, mk2 APG and Pin-M200s might be a power move

dusk bay
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FUnny thing with that bug I mentioned with the RP-25.

Sometimes, things go launching out at mach plaid, and then get instantly teleported back into the hold.

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It's really funny

hollow grail
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so i found a fix

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turns out me doing double inheritance was a bad idea

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until i can get a fix out... umm... pretend they aren't there LOL

teal cave
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Your mod is a lot of fun by the way 🙂

teal cave
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I did make a mistake taking the "sparkly ball" into the cargo hold of my decommed ship though... that was unpleasant.

hollow grail
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lol yup

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zap zap

hollow grail
dusk bay
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Perfect timing, just about to finish a dive 😄

hollow grail
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am aware that changing the slots really fast triggers a crash so don't do that LMAO

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kewl

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i'm soooooo tired wew

dusk bay
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SLEP

hollow grail
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fixing the ram and pigeon only took
replacing both
:________)

atomic hatch
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just thought of something and it doesnt seem like anyones mentioned it, yknow how weight displays on huds are colored coded, and calibrated for the ship the hud is made for? Kitsune hud on a maxed out Tsukuyomi, how badly is that poor thing going to panic?

hollow grail
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lol god forbid

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idk how to change that actually
maybe its the cargo limit or sth

sick hull
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like if you put k34 onto titan or like that

hollow grail
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ya true

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tsukuyomi with full nanis

hollow grail
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this looks fucking ridiculous LOL

crude steppe
hollow grail
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yea i fixed it

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would be funny if it was just a fucked-up throughgut

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it has a container strapped to its underside with a grinder on it

sick hull
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that's smaller than a kitsune xD (right?)

hollow grail
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much smaller

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i think even at minimum deploy it's smaller

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been testing it out and adjusting the reaction wheel specs

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with tuned-up MA350HOs to i thiiiiink 420? yeah
accelerates to 195 m/s in about 9~10 seconds, stops within 1km

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not excellent but considering it's running on three thrusters... yeah

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at 480 it stops in 800, nice

hollow grail
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yknow i like the idea of adding a relatively efficient, high-power thruster option that's designed not to wear out

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maybe multi-stage compressor shenanigans

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really high thermal demand or somethin

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wait no fuk

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OK go download it now

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i forgot to fix something lol

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oh man i totally missed some stuff. sorry folks

hollow grail
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ok got a performance improvement coming

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for the wasp i mean

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also comes with ONE free thruster... stay tuned :]

hollow grail
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so yallre probably wondering where the new update is
i am in bed

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i'll get to it it's good i promise

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or. better. i guess. idk i added an extra thruster to the wasp's butt and changed its RCS to handle non-fbw setups a little better

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also optimised its reaction wheel since i think it's causing stuttering

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huh. yknow

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i was thinking, what if i changed the turbine efficiency handling code or whatever

vagrant topaz
hollow grail
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guided meditation

vagrant topaz
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the what ?

hollow grail
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guided meditation

vagrant topaz
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whats that ?

hollow grail
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yknow

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you get together with someone and they guide u through meditation

vagrant topaz
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oh fuck off

hollow grail
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guided meditation

vagrant topaz
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i hate you....

hollow grail
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you don't really

vagrant topaz
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smacks SPDX with a fish

hollow grail
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serious response at least: yeah but i ain't gonna do it

vagrant topaz
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fair enough

hollow grail
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like it'd require some knowledge of circle packing and geometry changes for every single MPU in the game, on every ship

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i have the first
i do not have the energy to do the other again

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and when i say circle packing, i mean optimising for every possible configuration of circles within the game
i think the variance is like 0.9 ~ 1.1 for a circle with radius 10

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and understanding stable systems

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see, the configuration where one circle goes into the opening of the MPU and others follow - that's an unstable, high-energy system, which is not what physical objects like to really do. they like to find annoying stable configurations that fuck everything up, like the two-choke

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since both sit at the aperture resisting one another, they act like the structural members of an arch, keeping eachother in check against the sloped surface and distributing incoming forces across them

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stable system

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arches are one of the strongest structures we can build

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so you can imagine, when nature likes to build them too, that they are also one of the strongest structures

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the only solution is just to back up, turn a bit, and resolve

hollow grail
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lol

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no aux slot on the wasp

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i forgor

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i hope yall havent been using it and just going off the placebo effect

hollow grail
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also very excited to say that i'm starting to set up a basic config!

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currently the only features are to disable my new ships and some aesthetic adjustments for stuff i didn't like the look of

dusk bay
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Woo!

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I'm still working a bit on my IME for mods

hollow grail
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cha ching

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i also lightened the log file thrashing with a new "verbose" toggle that's in the config

dusk bay
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OH, space, any features you'd like from the IME editor, I'm still figuring out the data sctructure so I'd like to have that finalized before doing anything more

hollow grail
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IME?

dusk bay
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Input Method Editor

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An ingame menu that any mod can use to assign new control bindings, and allow the user to configure them

hollow grail
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ahhh, clever

dusk bay
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I know, it's not actually an IME, but I mean, it converts keystrokes to actions so close enough

hollow grail
#

i mean if you work it into the manifest system that'd be great

#

hold on let me pull up my manifest

#
[package]

id = "spdx.IndustriesOfEnceladus"
name = "[SPDX] Industries of Enceladus"
group = "gameplay"```
dusk bay
#

Oh fuck yeah it has an ID and name already in there

hollow grail
#

as detailed in #1252515597250596915

#

i'll pop it at the top level whenever you get around to releasing things and it should just work out of the box

dusk bay
#
    "modID": {
        "name":"Mod Title",
        "config_version":"0.1.0",
        "input_Count":1
    }
}

var IMEKeysConfig = {
    "inputID": {
        "label":"Input Name",
        "mod_id":"exampleModID",
        "action":"inputEvent",
        "type":InputType.KEYBOARD,
        "default":["E"],
        "input":["E"]
    }
}
#

Here's what I have so far, but the fact the manifest has that data means I can get rid o the first dict

#

Now I can just do modID and config version

hollow grail
#

if you get it as just "version" that'd be good

dusk bay
#

Config version is there just to tell the mod maker "Hey, I have an old config, you should update me"

Idea is that a mod will register itself to the IME, and the IME will respond with if it's already registered, or if the existing config is different or not.

It'll also compare the stored inputs to the currently registered mods and not display any that are from unregistered mods

#

That way if it's already registered, you can skip setting up inputs and such

hollow grail
#

kewl

dusk bay
#

Also, plan is to support keyboard, mouse, and controller inputs

#

Pretty much the mod just says "Hey, make this a thing" and the IME will handle things like bindings, changing the bindings, conflict checkinng, things like that

hollow grail
#

so hold on, clarify, config_version means what to the IME?

#

is it just version control?

dusk bay
#

Just the version number of the input configuration

#

Pretty much

#

It just lets mods know if the stored config is old or not

hollow grail
#

so it caches the version?

dusk bay
#

Say, you give it 2 bindings, but a few weeks later, you want to add a 3rd, you can use the version number you gave when registering the mod to check against what's saved

#

So now you know "Hey, I only have these 2 stored"

hollow grail
#

aha

dusk bay
#

SO it can register a new input without fear of errors or overwriting one that already exists

hollow grail
#

so the mod caches the inputs for later

dusk bay
#

Although I'm tempted to build that into the inpput registration function

#

Yep

hollow grail
#

you should make sure to set up a clean removal thing

dusk bay
#

I was considering it

#

I already have a plan in place for it

#

Might add a non-reg counter, where if a mod isn't registered for like 5 times in a row, it deletes it's bindings

hollow grail
#

it'd be an issue if it were getting the mod filenames only since i do version control with my .zip files as well as programatically

#

speaking of, i'm now using the .manifest to do version control

dusk bay
#

Nope, nothing from the file name at all

#

It's purely entered in code

hollow grail
#

kewl

dusk bay
#

And is seperate from the mod version

#

That's very intentional

#

Since you might make a mod, and only add additional bindings once, or maybe even only when first released

hollow grail
#

maybe register bindings and give a little note for ones that aren't registered anymore?

dusk bay
#

Although with what I just thought of, it becomes unnecessary, since the function for registering an input can return if the inputID already exists

#

If the mod itself goes unregistered for 5 times in a row, delete all bindings that match the modID, also, that value would be configurable

#

Yeah, I'm changing how the thing configures bindings so that you can just register a binding, and it'll check if there's an existing one, and if there is, just modify the existing data, or throw an error if you try to change things like the input type, since that could break things

#

It'll also return "NEW","UPDATED" or "INVALID"

#
    "UnregCount": {
        "modID":0,
    }
}

var IMEKeysConfig = {
    "modID:inputID": {
        "label":"Input Name",
        "action":"inputEvent",
        "type":InputType.KEYBOARD,
        "default":["E"],
        "input":["E"]
    }
}```
hollow grail
#

good thinking

dusk bay
#

The changes also make it significantly easier to store using the existing config generator

#

Oooh, also makes for a pretty sweet simplification, no need to seperately store the currently registered and previously registered mods, just reply if it exists already, and then set the unreg counter to 0, any mod whose unreg counter is not 0 hasn't been registered that sesion

hollow grail
#

nice

#

i would say tho that dev talk is best put in the gamedev chat aha

dusk bay
#

Yeahhhhhhhhh

hollow grail
#

but it's good to know ur thinkin bout compat

#

YUMMY! i'm going to bed

#

next release will feature the load from manifest version control

#

who nose what i'll come up with next... ideas?

dusk bay
#

A ship with an exceptionally long nose?

#

Call it the pachyderm

#

Pachyderm prospector?

#

Sure does NOT match the theme at all

valid plume
#

here's an idea: an Energy Shield (not EMP). it would go around the whole ship and protect it from various attacks. it would have a tremendous amount of power draw (relative to the size of the ship), so you could only use it for a short amount of time.

#

another idea: an upgrade for ships for refitting most of it's structure with a lighter material, drastically reducing it's mass, improving it's handling, but making it more vulnerable to kinetic damage and/or depending on the material used, another forms of damage forms (or vice versa, with a certain material, it could almost completely negate heat damage for example)

#

this would fit well with the Industries of Enceladus, minus the relationship building part. it could be just a money sink, that would give various upgrades.

#

not necessarily "new" and "unique" upgrades that would have to be created and implemented to the game, but so called "generated" upgrades too

valid plume
#

another idea: a Hacking Tool, that - when successfully deployed to the enemy ship - can take over it's systems and (e.g. depending on your Training and Education of your best mechanic or some other variable) can do various things:

An example from Level 1 to 10:
Level 1 - for a short period it disables the onboard computer until they reboot it
.
Level 5 - it disables 2 of their thrusters, so they can't turn the ship
.
Level 10 - it takes over their ship so you can control it for 10 seconds (that should be enough to dig their ship into something unsavory or put it into a better position)

since the "scope of the game" is to shoot them down or anhiliate them with world-ending weaponry, this Tool shouldn't make you able to win the fight, but it could give some edge

teal cave
#

When you define the postions

[node name="thruster-bl" parent="." instance=ExtResource( 11 )]
position = Vector2( -365, 752 )

etc, or the shape of storage are you doing it purely mentally with uh, guessing and checking on the numbers until they work out?

random cypress
teal cave
#

Oh!

#

That makes a lot more sense. Thanks

#

Alright, I have a new dumber question - Is there any documentation on getting the editor set up for dV?

random cypress
#

not a dumb question- and no there's not- one moment

teal cave
#

Ah, thank you.

hollow grail
hollow grail
hollow grail
dusk bay
#

Oh gawd taht's a sticker for this server?

glorious

hollow grail
dusk bay
#

Amazing is what that is

hollow grail
#

oh no, that's my own thing lol

#

they're custom emotes

dusk bay
#

glorious

#

Uggh I have work in 15 minutes

hollow grail
#

my favourite config

#

btw the new arm is working which is fantastic

dusk bay
#

Needs to have like 6 main torches

#

no, 8

#

2 per corner

hollow grail
#

and a fusion reactor somehow

dusk bay
#

speed cube

hollow grail
#

fuck it

dusk bay
#

Just make a box with engines and a reactor in the middle, with a spinning cockpit, where orientation is determined not by the body, but the cockpit itself

#

So the engine frame can rotate in whatever direction it needs to to get optimal performance

hollow grail
#

i'm imagining an obonto hab with thrusters

#

like, hab module on the ocp

#

true flying saucer

sacred harbor
#

love your work space!

hollow grail
#

thank u :]

hollow grail
#

testing a new thing

#

whenever it loads

#

oh right

#

LOL wow didn't realise how busted my reactor was

#

currently aware the prospector doesn't quite support the KRB

#

...probably

#

i dunno man it's out LOL

dusk bay
#

K R A B

hollow grail
#

oh wow i forgot i added a new hold kit

dusk bay
#

LOL

#

LEt me guess, you put the memories of making it in the hold kit

hollow grail
#

yeah probably

#

i think i just got distracted by the cool idea of making the BlasTR and completely forgot

#

yeah so it's a new 1:1 conversion kit

#

divided to dynamic

#

i should add some conversion kits for dynamic holds in reverse, yknow

crude steppe
hollow grail
#

expensive
that's it

#

it's also "heavy" but
secret
nobody's fucking noticed the hold mods don't add dry mass LOL

#

also can't be used in conjunction with hold expanders

graceful oasis
#

lol now you mention it

crude steppe
hollow grail
#

oh no you can use it with cargo accessories

#

just, it's exclusive, yknow

#

oh man what if the ship mass is actually getting set because the thrusterslot code thing uses fuckin... yeah

#

editable children

dusk bay
#

LOL

hollow grail
#

it's setting the mass for everything

#

oh boy

dusk bay
#

Oh gawd

hollow grail
#

no wonder things are so fucking heavy

graceful oasis
#

don't need to avoid ringroids when you can go right through them

hollow grail
#

okay phew it's not actually doing that

#

just had to check

#

anyway the KRB has been something i've wanted to do for a while

#

dates back to the original ORD concept

#

fucked up fluid-bearing arm that you pop on a low-stress

#

phew, yknow it's a good thing nobody uses the kitsune or they'd have noticed i havent done anything for its slot lmao

#

it'll be in the next update pwomise

#

in case yall needed any indication that arms on the Prospectors are now working

#

posting this in the main channel actually lmfao

hollow grail
dusk bay
#

WIth how fast you update shit, almost need to add netcode to the thing to check for updates lol

hollow grail
#

that'd be convenient, but annoying to implement

#

just follow the github repo!

crude steppe
#

Not quite 8 for a spider, let's just say 1 "leg" got eaten
||(Sorry this is not a bug i did this)||

hollow grail
#

lmfao nice

#

i forgot to remove it from the turret mounts

#

torpedo mounts seem harmless but i doubt they're useful

#

or wait

#

ohhh

#

cheeky lol

crude steppe
#

🤣

vagrant topaz
#

@hollow grail arms are constantly trying to force ore chunks into the side of the ship instead of to the mouth which is open fyi

hollow grail
#

they're mounted pretty far back... i should remediate that

vagrant topaz
#

imma try with the BBW and see if it acts the same

crude steppe
vagrant topaz
#

meh, they are just to wonky for my taste

hollow grail
#

yea unintended behaviour

#

i have a patch coming that should help

#

the issue with the prospectors is that they have two different bay lengths lol

#

the weapon mounts are at fixed positions

#

so i need to either move the arm up the bay in a way that works for both long and short prospectors, or i need to make alternate mounts

#

both are frustrating

#

at least i have a nice working pipeline to build and deploy stuff now

hollow grail
#

wheeee

#

oh man now i can see where i've missed shit

#

wow! wow!

#

cargo aux storage systems! weren't working properly!

#

i love information!

#

ok i'm gonna push an emergency patch with that bc that's egregious

#

i should start using like. small bugfix updates. like 1.4.x.1

#

that'd spiral wouldn't it

plush topaz
#

next thing we know, just about 5 more digits becomes a thing in the next hour

hollow grail
#

lmfao

#

1.4.3.1.4.1.5.9.2.6.5

plush topaz
#

snrks

hollow grail
#

fixed wasp in some vague capacity

dusk bay
#

1.4.3.2b build#: 3475

#

Rev. C

plush topaz
#

lol

dusk bay
#

Funny part is, 1.4.2 is the newer version

hollow grail
plush topaz
#

speaking of 1.4.3

dusk bay
#

lol

#

Uhhh, you did something?

hollow grail
#

it was literally just a misnamed variable

dusk bay
#

lawls

hollow grail
#

fuck i can't believe that was in the game for so long

#

oh yeah i did something

#

i don't know what, but i did something

dusk bay
#

Should I be concerened?

#

Well, with typing that bad I guess I should be

plush topaz
#

well see who finds it by ramming speed

hollow grail
#

they built an object oriented programming language
that doesn't let you take objects from other scripts and orient code around them

dusk bay
#

WHAT

#

WHY

hollow grail
#

it's literally like "getShip()" and then Object Of Absolutely Vague Type That You Can Just Call Random Shit On

#

ship.fuck()

dusk bay
#

myShip.fuck("up")

#

fuck my ship up

hollow grail
#

so yeah that's fixed

#

it's done. it cannot harm me anymore

dusk bay
#

It can hurt you in other ways

hollow grail
#

i'll be haunted forever

#

that was in fucking 1.0

#

DOWNLOAD AND INSTALL THIS RELEASE

dusk bay
#

You should add just a random comit to change the comit ID, and nothing else, and rerelease it, with the same everything, just to confuse people who know git

#

THey'll see 2 different links with differnt comit IDs and go "wait what"

hollow grail
#

that reminded me to push 1.4.3

#

christ. to think i was literally just like "oh this'd be a cute feature, data readout" and it turned out something was silently just Not Working At All As Intended

#

it doesn't go as far back as pre-1.0 since i was basically just using MPUs for the implementation of accessories, but god

#

pain!

atomic hatch
#

im not seeing it mentioned in the patch notes, the ORD arms been fixed on the OCPs yet?

hollow grail
#

yeah they've been working for ages

#

unless you have a specific bug?

atomic hatch
#

1.3.0 you try and put an ORD on a snap or DD and it just... doesnt

#

itll take your money, and say its there, but functionally, its not there

hollow grail
#

weird, it's definitely working for me

#

try buying a new one? like a new ship

atomic hatch
#

weird, its definitely not for me ill try it, but i swapped from a DD on 1.2.3 to a snap on 1.3.0 both had the issue

#

just gotta get one to pop in dealer

hollow grail
#

which version are these screenshots from?

atomic hatch
#

1.3.0, i havnt updated since yesterday was why i was asking if youve changed anything with them

dusk bay
#

You're missing out lol

atomic hatch
#

i mean i dont really subscribe to really tiny ships, just not my personal idea of fun

dusk bay
#

You're missing out

#

the pigeon is nifty

atomic hatch
#

pigeon, is that another tiny ship?

hollow grail
#

it's a vulture-pelican hybrid

atomic hatch
# hollow grail

ah, assuming its this thing, looks neat, not my idea of fun though, i like spending 3-4 hours at a trip slowly drift mining, i run elon ions on a k225

hollow grail
#

lol fair

atomic hatch
#

that 120 kn means you need to sit, and methodically, slowly, plan, every. single. adjust. ment.

#

or just set yourself moving forward at 2m/s and go make a cup of tea

#

anyways, if you havnt changed anything since 1.3.0 with the OCPs and its working for you it might just be another me specific issue, they crop up a lot, throwing in 1.4.3 to see if it decides to start working

#

it is indeed working on 1.4.3

hollow grail
#

fantastic
no idea why that wasn't working LOL

atomic hatch
#

heck if i know, something between 1.3.0 and 1.4.3 fixed it, and it was broken on 1.2.4 too

#

now to drift mine for a few months and get the 40mil to kit out a tsukuyomi

hollow grail
#

i think you'll enjoy the tsukuyomi for harvesting

#

let me know how that goes, actually

#

need more input on how ships work n all

#

currently am aware of the SNAP jamming occasionally, fix tomorro since i'm going to sleep now

atomic hatch
#

oh, well with the snap, harvesters are rather unwilling to throw stuff into the maw, theyll do it, but its a very, very narrow beam, and the outer like 10% doesnt count as cargo bay, so things will be contained by a closed maw, but not actually be held, so your drones and arms will attempt to handle it and you can leave cargo behind when astrogating

#

and the front arm really, really likes to throw things too far rearward when putting stuff in

hollow grail
#

ahh
yeah those are doable adjustments, now i think about it i didn't do some stuff very well

atomic hatch
#

overall i really like it but those are just weird things

hollow grail
#

the snap was pretty much a design challenge for me more than a practical ship lol
i can work it into a fully-formed thing i reckon, with time

#

the cargo bay area is weirdly zoned on the thing

atomic hatch
#

i really really like it, the only things i dont like about it (beyond targeting weirdness inherent to how drones and arms target things) are the maw seems to stop opening just 5degrees too soon, the cargo bay area weirdness, and the front arm missing a lot

hollow grail
#

yeah i can see about the stoppers too

atomic hatch
#

now the real design challenge would be making a grinder version

hollow grail
#

the bay works by having a set of physical stoppers embedded in the hull collider

#

LOL oh god imagine

atomic hatch
#

"hmm, oh look the space bar, thatll be a good meal BRRRRRRRRRRRR"

dusk bay
#

Uhhhhh

hollow grail
#

it's just one big grinder wheel

dusk bay
#

What if you replace the center bit with a gaint grinder wheel

hollow grail
#

YEA

dusk bay
#

LOL beat me to it

atomic hatch
#

i mean you have to get cargo in somehow

dusk bay
#

That's what the mining companions are for

hollow grail
#

lmfao

#

the grinder wheel has a hollow inside

atomic hatch
#

oooh! its just one grinder wheel, it swings out like an arm when you open the maw, and then goes back into the cargo bay when you "close" it

hollow grail
#

deployable!

atomic hatch
#

possible second thats just sat out on a limb immobile for it to spin against

hollow grail
#

well there's no reason you can't just have the one

atomic hatch
#

i mean it would make it much harder to actually grind things

dusk bay
#

OOOH, MANIPULATOR ARMS BUT THE HANDS ARE GRINDERS

hollow grail
#

lmfao good lord

atomic hatch
#

you need to press the grinded object between two objects that are immobile relative to each other to actually grind something, or you get like 1bite and now its moving away

hollow grail
#

saw on a stick

dusk bay
#

THey just use the standard arm logic

hollow grail
#

yea thats true, grinders need to pull stuff in

#

topical

atomic hatch
#

thats why one normally rests in the cargo bay acting as the "lid" the other is just off to the side where the thrusters would normally be, maybe it swings over a bit to help line things up

dusk bay
#

That was amazing

#

Like, fuck

hollow grail
#

so ya SNAP will get a good tweakaroo in the next update

#

primary aim will be preventing sticking and improving drone/arm perf

#

also will about bay opening increase

atomic hatch
#

and cargo bay weirdness!

hollow grail
#

when it gets past a certain angle it can behave weirdly

#

yea, that too

#

that'll come with the territory

atomic hatch
#

yay! because i lost a d20 when i astrogated back to echidna

#

much sadness was had

hollow grail
#

dam

#

hate 2 hear it

#

i'll make up for it in fixes

atomic hatch
#

eh its fine, i proceeded to murder your balancing and made 3mil the next run

dusk bay
atomic hatch
hollow grail
#

ehehe

atomic hatch
#

i DONT like going back home

hollow grail
#

you might like the CERF

atomic hatch
#

ill sit and anxiety greeble about all the options in the shop for an hour

#

oh?

#

ive seen it but i havnt picked it up yet since the shipyard wasnt showing its stats properly

#

mightve been another me bug

hollow grail
#

the MAD-CERF civilian refit has a huge cargo bay, supports MPUs and accessories, is extremely sturdy
has like... 7 slots

#

the 'downside' is that its cargo bay is reversed

#

you can fit 8 people into it like the OCP and it has 45 tons of onboard cargo space per mineral

atomic hatch
#

not much of a downside, you can fiddle with the autopilot heading in reverse just as well as in forwards, the engines and reactor are on the "front"?

hollow grail
#

it has double torches actually
four, to be precise, two back, two fore

atomic hatch
#

or sides, or not next to the cargo bay in any way you can reasonably hit them while drifting?

hollow grail
#

yeah basically

atomic hatch
#

thats my biggest issue with the OCP those stupid RCS struts

hollow grail
#

as long as you go straight, you're most likely to hit the flat of the ship on something

atomic hatch
#

ill take a look at it then throws EMP resist code into its file

hollow grail
#

just mind the torches, she isn't very maneuverable
she can spin like nobody's business tho and has good fore-back

#

lol i think it has like 100MW in the dealer

#

make sure you add that to its config entry in Shipyard.gd

#

forget the variable name, it's a dictionary

atomic hatch
#

i dont think it matters there, could be wrong, i mean it works when i throw it on the OCP

hollow grail
#

yea probably

#

as lomg as it's not set by the used ship config you're good

#

right well i'm going to sleep

#

ok zz

atomic hatch
#

so further bit of info, its not just the front arm with the issue, its the fact that the lower part of the jaw juts out way too much

sick hull
#

Btw how is the pigeon any different from the culture?

#

Vulture

hollow grail
sick hull
#

doesn't it lose its low stress mounts though?

#

unless im remembering wrong whcih is like a 50 50

hollow grail
#

it doesn't :}

sick hull
#

:(

hollow grail
#

the vulture turns its drone bays into a single high-stress hardpoint, with low-stress besides

#

the Pigeon builds in an entirely new high-stress hardpoint and doesn't touch the other low-stress + drone bays

#

it's a very expensive hull as a result, but worth the price

sick hull
#

il look at it next time i can cuz itd really b nice

hollow grail
#

oh wow the stopper colliders were completely off on the snap

#

they're usually these big things but i had to resize em down a ways

rare hill
#

dude, you added a lot in the last 2 days, finally got enough money to buy and upgrade a ram, so far the only issue I found is that the grinder doesn't spin most of the time

hollow grail
#

huh, weird

#

i'll have a looksee

#

getting the SNAP working properly with a wide bay opening

#

what i've found is that it sometimes just gets stuck. like it doesn't work with a motor or something, but with springs

#

the springs can just "reverse" or effectively reverse sometimes

hollow grail
#

but yeah this is working and it's working really well

#

doing soem trials with the drones too

hollow grail
hollow grail
hollow grail
#

my work ethic

hollow grail
#

see, people just have to talk abt the problems and let me know LOL

#

i think folks tend to find problems in things and then only talk about it until they're really agitated, and then there's misunderstandings

#

er, not that i'm trying to condescend or anything
just something i observe in myself and others. people getting so agitated they can't stand something and then nothing gets done about it, yknow

dusk bay
hollow grail
#

people just get so angry and if they just talked about it it'd be ok!!!

#

like i recognise they don't want to to begin with, like ppl dont want to be angry, but they also don't want to be the bearer of bad news or whatever

dusk bay
#

And now I'm giggling like a toddler

#

gg

hollow grail
#

completely undemonstrated in that vid: MA-337 with FBW

#

i like fly-by-wire but i don't like not having the LIDAR overlay

#

lesser men would call this madness, me, i call it EFFICIENCY

graceful oasis
#

i was just about to update, but now i feel a little hesitant as i have the feeling the moment i do, you'll push a new update to the github

#

which is not a bad thing, just something i find i have to do every time i wanna try using your mod

#

hell it would be a cool thing if there was the ability to have the mod self-update or something, but that seems like a lot of work and no idea how it'd be implimented

hollow grail
#

i wish tbh

#

once we have a distribution platform, it'll be a lot easier

#

i already have a good pipeline

dusk bay
#

I mean, if godot has built in netcode, and could also somehow run git through it, could simply use git

#

Now actaully saving the files would be a major issue, since who here has the game installed in program files

#

If you do, then it likely wont work

hollow grail
#

my main concern is having something that does something other than mod the game

#

like, i don't want to create issues with people's systems just so i can deploy mods to them

#

i can't control for all the factors

dusk bay
#

Oh 200%

#

That was a typo, I'm leaving it

hollow grail
#

lol the sentiment is there

dusk bay
#

Exact;y

hollow grail
#

oh yeah might as well ask incase anyones interested in supporting development n stuff: i have a kofi! my bank is also fantastically overdraft by a small amount whoopee
https://ko-fi.com/pearshapes

Ko-fi

Become a supporter of spaceDOTexe today! ❤️ Ko-fi lets you support the creators you love with no fees on donations.

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hopefully will get an update pushed by today

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ive been messing with the FBW MA-337 it's great

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it'll be available as an optional sidegrafe

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grafe

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yea

graceful oasis
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pfft love it

hollow grail
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no benefits if u donate, except maybe the satisfaction of doing so... maybe ill consider suggestions harder but idk i dont want to create an oligarchy
actually i'll put a name in the readme thatd be cool

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LOL yeah ive always had 'krack pipe' on there for some godforsaken reason

graceful oasis
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tis a shame that my card doesnt support online purchases, but i'd def support if i could

hollow grail
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SAD! but understandable

vagrant topaz
hollow grail
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oh lawd it's comin

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i think this is a cute way of styling it

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then i can do a little percentage math to figure stuff out from what people donate lol

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best not to include actual numbers i reckon

graceful oasis
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plus that keeps pretty well with the in-lore wording of updates and stuff

hollow grail
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tru! i just think it's a fun way to word it

graceful oasis
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the pains of re-importing assets (it's been like this for well over an hour)

hollow grail
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such is the way

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i remember someone managed to dump the ship names somehow

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i'm not sure what the file is for that

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oh hey i find out

graceful oasis
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it's the ships.cs file (the person who dumped it was me lol)

hollow grail
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oh ya i remember

graceful oasis
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lol i just started watching a documentary and then godot decides to finish working

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now i completely forgot where and if a template for modding exists

crude steppe
vagrant topaz
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why the fuck is it in russian ?

crude steppe
graceful oasis
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it's the ukrainian translation file to be more specific

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man i try and run a debug build and it complains about this line. (i have made zero edits to the decompiled source)

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deleting it seems to work fine. im sure that this will not haunt me later on

vagrant topaz
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incoming mass game crash

graceful oasis
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it cant complain about a line that it's not able to run

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seems to run fine without :)

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the problem is that line seems like it might be ok from what i can tell, but idrk what it's trying to do with the ( - inf.0, 0) thing it's trying to do

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anyway this isn't the place for it

crude steppe
hollow grail
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oh hey kewl

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i should say tho i split the files up in the latest builds and put them in an "en" folder
doing it like this still works tho, just need to put the translation file in a folder named whatever the loc is @crude steppe

crude steppe
hollow grail
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good stuff

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the mod will then need an updateTL("ua") since it doesn't yet just scan the folders inside

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i should work on that, it was kinda meant to be an "interim" solution since i only have english loc rn

crude steppe
hollow grail
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no prob

vagrant topaz
hollow grail
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wups

vagrant topaz
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lel

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also i love the name of my ship

hollow grail
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that's some harbinger of death shit

hollow grail
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uuughhh i want to put out an update but i'm a bit lost

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nothing really stands out except minor stuff

vagrant topaz
hollow grail
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okay fine what kind

hollow grail
crude steppe
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Half of the files are translated! ||(not half of the translation, but still)||

hollow grail
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fantastique

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we'll have ukranian lang support soon and i didnt even ask for it!! yippy

hollow grail
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OH right before i forget, Harvester-class tugs

native scroll
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Welp i finally caught up on all these posts lol and I am definately gonna try your mod out. I've been hoping for a mod focused on cargo stuff XD

vagrant topaz
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cargo stuff in what way ?

native scroll
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Cargo baffles, ore processing, etc.

vagrant topaz
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ahh

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ive edited my IoE and MM mod files to get 30x processed cargo capacity and, 500k nanodrone components and 5x smelting efficiency on specific modules

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thinking of making it 10x smelt and 50x cargo cap

vagrant topaz
crude steppe
native scroll
vagrant topaz
rare hill
crude steppe
rare hill
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of course capable of using an arm for salvaging

hollow grail
rare hill
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interesting

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I wouldn't know, I haven't tried everything yet

hollow grail
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there's a lot of variety already lol
but i wouldn't mind adding even more, ships are fun to do

dusk bay
hollow grail
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i don't know how to 3d model lmao

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like i said i can work with existing sprites though

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stuff like the Pigeon is just a simple snip of some parts, kitbashed

dusk bay
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lol, honestly once you get the hang of it, it's pretty easy. althouhg, I do more technical stuff for 3D printing and such, and CAD/CAM and parametric design is VERY different from the 3D modeling you do for games

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And in all honesty, it's way easier to do it in parametric design softwawre like inventor, SCAD, and solidworks

glossy bloom
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I mean to be quite honest a lot of the detail in our models is kind of procedural and simple

the main principle I work with is that a complex shape is just a few simple shapes in a trenchcoat . Makes it easier

example

dusk bay
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Exactly, start simple, add greebles

hollow grail
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honestly i just have more fun with implementation

dusk bay
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Honestly, it is more fun if you ask me

hollow grail
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ihey well if folks want to make ships for me to have a looksee at... lmao

dusk bay
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I might try my hand at it someday

hollow grail
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the K225 could use some love i think

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maybe that'll be my big thing for the next next update

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currently i'm testing the Ram

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yknow while i'm here
i'd like to add a sensor for the current stuff in the hold

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i know that's a constant problem, people hit their limit without even realising it

dusk bay
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Yesssssss please, add hold sensor upgrades as their own category

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Could add one that can get extremely accurate for the shape of things, but can't detect composition accurately, like, say, a camera

hollow grail
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that'd be nice but would be hell to implement

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ah. i appear to have somehow activated christmas mode

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i'm not sure how i managed this, as it is not Christmas

crude steppe
hollow grail
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it should ideally display the total processed cargo level within the hold as a percentage

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groovy

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it's a separate system from the cargo bay display in the left so, independent

dusk bay
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The bay looks like a fetus

hollow grail
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such is the way when you're running a Bulker and THI tanks

graceful oasis
hollow grail
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it's christmas somewhere

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oh hey i didn't notice it was christmas ingame lmao

graceful oasis
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lol i forget about the in-game clock sometimes too

hollow grail
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yknow the fucked up thing about HUDs is that they tend to be weirdly implemented

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they use inheritance
they don't use inheritance

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that's why the colour is green on the OCP hud

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it's set on a case-by-case basis

graceful oasis
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"if it works, don't fix it" type ahh shit

hollow grail
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the sensor is working at least

hollow grail
rare hill
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testing

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can the KRB-500 capture ships? I'm afraid to try

hollow grail
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yea

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probably

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it can grab drones and stuff

severe adder
# hollow grail okay fine what kind

Maybe look into this sort of thing: https://discord.com/channels/426287934870781952/1247743780849717300

Is a ship, albeit autonomous (technically, a piece of equipment, but still a desired one)

Also counts as givin k225 some love. A new subclass could emerge - dedicated carrier for these things. ||No dick, no balls||, possibly no cargo bay but a helluvaton (or simply more) of processed cargo storage. The peak of hands-free mining and a new fleet-like gameplay.

I also have an (silly) idea to justify why these could only be used on this specific k225.

These autonomous ships would be so smart and... autonomous... that the ship carrying them must have a powerful computer on board to keep them at bay. Maybe even trade some slots for it as it would be power-hungry.

Like the drones would always want to break free of the control and fly away ||to their swarm friends || and the ship's computer would be in a constant cryptographic battle with them to maintain control and prevent Mining Companions' "social behaviour"

Maybe also an occasional dialog which would indicate that there was an attempt by one of them to run (maybe even interactive)

I sadly lack technical knowledge to assess how realistic this would be, but still would really want that kind of gameplay

||Basically, a space-necrodronemancer! Sounds like AI-slavery... K225 "Overseer" might be an appropriate name||

hollow grail
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so i will say the current 'scope' of IoE hasn't expanded to the automated systems past some tweaks to like, their stats

vagrant topaz
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@hollow grail where do i find the capacity next for the dynamic cargo cans ?, its StoragePodComboDock, right ?

hollow grail
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ships/drones/StoragePodCombo.tscn

vagrant topaz
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oh, derp, was in modules

crude steppe
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I am back with news. The translation of the equipment is complete. Tomorrow I will try to translate each ship, and that will complete the translation

hollow grail
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kewl

crude steppe
hollow grail
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i never actually liked the idea, at least for the base tsukuyomi

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it's an NTR+ retrofitted from a NSWR

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a 'v2' variant maybe
but not the base tsukuyomi

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that being said, an ICF reactor using z-pinch that just feeds the side pods would be good

rare hill
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I know it sounds overkill but could you add or modify the ram or pigeon to have 4 low stress mounts instead of two plus two drones?

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I just want to put a container in a drone bay 🤗

hollow grail
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i have thought about that

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even reversed though, a docking bay or something would actually be sitting like. rihgt next to the radiators

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the belt rads on the eagle go all the way around

rare hill
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Yeah, the eagle may be an issue

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Don't know about the ram, but it'd be cool to have an arm, 2 guns, drones and pod all in one ship

rare hill
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Too big for my taste

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The k225 even is too big for me

crude steppe
hollow grail
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made this in a fugue state i think

hollow grail
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the diddly

graceful oasis
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it's cute

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honestly looks really manueverable tbh

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now add torches to the docking bays