A highlight of this game for me is hunting the very cool events, points of interest, and story moments that are scattered through the rings. However, events can be sparse due to their (presumably, percieved) random nature. Also there is not a strong reason for a player to push deep into the rings.
Hunting flares on the vis feed does not feel viable either, as they are often very far away, beyond the ability to fly to them manually.
A hardpoint mount that can be activated to perform a long range LIDAR scan to spawn an event would help event hunting. A different hardpoint mount (a telescope? a high gain antenna to talk to the telescopes on Enceladus better?) could be used to lock on to the engine flares in the rings and plot a trajectory like other contacts.
This could help form a natural progression path to pull players deeper into the rings. If you think this trivializes travelling further into the rings, event markers could be placed only slightly deeper into the rings, just a few 10's of kilometers.
I imagine that adding in events takes a lot of dev time and a concern could be exhausting event content with these kind of modules. Limitations could be placed on:
Reliability - the module returns a false contact, perhaps indicated by a crewmember commenting on the fact soon after arriving at the false contact location.
Wear - the module burns out quickly after a few sweeps, limiting event hopping per dive. This could be a tunable parameter: higher range/reliability on the module burns it out quicker.
Cost - low/mid/high cost modules of this type with low/mid/high range and reliability could provide natural progression to go deeper into the rings.