- Dialogue should play out in player time, not game time, and should not be subject to time dilation in OMS. This includes time between the last message in a conversation and the time when the game considers channel closed and lets the player hail a different ship.
- There has to be clear indication when a call has ended, visual and audio cue. The same red phone icon the player gets when ending calls added to the closing line of the NPC dialogue as well as a unique chime after the line has been written on the screen would be appreciated.
- Hail button being available after the dialogue has ended for good does not currently serve any function as the player cannot hail the same ship twice. For the time being it would be better to replace it with the channel closed message instead.
...It's really hard to talk to people as of now and it absolutely should not be.
ore some
for great
, or smh.