But what if instead of rigid manipulators. Or articulated ones. We literally have that magnet which drags targets. A means of launch, possibly a pneumatic cylinder and a good old winch?
Features:
- High-stress hardpoints only!
- Pneumatic launch cylinder (Possibly tunable for different launch speeds)
- High power superconductive electromagnet and a grabber-claw (The same kind that is on the AR-1500)
- A length of high stress cable (Tunable? 200 meters sounds about right)
- 360 degree free rotating block to allow winched object to be at any orientation towards your craft
Operation mode:
- Fire it like a coilgun by pressing spacebar with device activated
- It automatically latches onto the closest object that is not your craft, just like AR-1500, and possibly imparts kinetic energy to it, because the magnet is not weightless
- Winch it towards your ship by opening the cargo bay excavator! (Tunable winch speed! Less motor speed equals more torque)
- If you have latched onto the undesired object, it can be released by deactivating the device, which will deactivate the claw and automatically winch it back into the launch position.
- Once fully retracted, winch sits in the launch cylincer, roughly at the excavator level, maybe a bit further. Launch cylinder has the same semi-rigid dampening structure as current AR-1500 mount.
Possible implementation issues:
- There is nothing so far in this game which would act like a cable. Collision with other objects, or no collision.
Possible user issues:
- No control over the grappled object. Or, rather, only one control - either winching it towards you or not. And in space there's inertia which potentially could result in an ungodly quantities of spinning.
Image (Just some british space harpoon nonsense, but it's illustrating the purpose pretty well!)