So I just hd something rather hilariously tragic happen, as illustrated in my screenshots.
It got me thinking, there are probably multiple ways the crew could deal with running out of remass in this situation. Also, it could be an interesting opportunity to do some further storytelling with the phages. For instance there could be a special dialog path if you happen to have a ||"hacker"|| crewmate.
It also creates a small argument for letting us call in the rescue manually, rather than having it on automatic. I would presume rescues are called via tightbeam.
We had some discussion here:
#delta-v message
Options suggested:
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push ship with EVA suits (sounds unlikely, and also would be very conditional, ship couldn't be spinning/moving too fast, etc.).
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Hail the Phage and pay it a premium to move closer for refueling (technically could make sense in-universe aside from possible directive conflicts, but I suspect the implementation AI considerations for getting the phage to move over would be a nightmare given its thruster config... you could do a scene cut and have it rotate/teleport over, accounting for our own ship's drift. If there are too many asteroids in the way, have it abort and insist that you call salvage).
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We can apparently take 10 tons of remass to derelict ships, so why not collect 10 tons (10,000 kilos) from the phage via EVA, after a brief dialog? (simplest solution, just reuse the EVA animation.) The interaction could also reveal and additional detail or two about the ethical/legal interactions relationship between some AI and humans.