Description and layout posted at @shadow drift's request. This ship would be a variable-RCS design meant to provide either maneuver or extreme acceleration; a scout by design, or encountered as an alternate racer. For later missions, this could be something for the player to need to chase; or scout ship that, if you let it escape, will send several more ships to find you.
The picture is terrible, but gives you an idea of two configurations; one would be a K37 configuration; light, nimble, good at changing direction and rotation, and at initiating movement in any direction. The other configuration angles most RCS rearward, with only a strafe thruster available for kind-of-sort-of-not-really-reverse thrust. (Flip and burn, noob.)
The variable configuration would probably depend on the desired speed setting in the autopilot/FBW, but for the player, since this has no excavator, maybe excavator control could actuate the change.
She would have one rearward-facing high-stress mount; this could harry pursuers, carry a beacon or an escape pod . . . or mount a NANI if you feel like turning your bones to dust.
I suspect the AI would use this awkwardly, so it may face some implementation hurdles, but I think it's a cool idea. The modeled design should look sleek, even if that's utterly useless in space, because it's probably expensive hardware, and expensive hardware has to look cool. Probably also very skeletal, to cut out as much weight from the frame as possible. Think of the paraframe knife handle, for reference.