#More realistic crew portraits.

1 messages · Page 1 of 1 (latest)

glossy grove
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The crew portraits we currently have in the vanilla dV are in a bit mixed styles. Most of them are in a "realistic painting" category. I could quite easily adjust them to be photorealistic instead. This would not really change anything, except the aesthetics of the game. Current and proposed portraits attached.

sudden field
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I'm ngl, I love the current art style. I'd like to keep it as at least an option.

I say that, I usually just use anthropogenesis actually

high lichen
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Personally, to avoid any uncanniness, I think I would avoid trying for too real. I notice that this fixes her odd earring though, and I can't complain with fixing problems in the AI gen, but I suspect that can't be separated from the process.

dry valve
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Im not sure about changing the portraits.
Stuff like the ear ring could be fixed via photoshop.

Maybe chuck a couple more through the ai (if thats not too difficult or time consuming) and show us a few more?

high lichen
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Fixing that many portraits by hand is more time-consuming than running it through an AI, though, and I'd really prefer that time go towards making features than tweaking cosmetics by hand.

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But mainly, if you get too photoreal, you'll start hitting the uncanny valley on some portraits, and for that reason I think staying stylized might be better.

honest nimbus
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i like both styles above so i dont mind

hasty kindle
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I dont like the current style because it feels too uncanny, but that just looks even move uncanny

elfin coral
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I like the actual style, and would rather keep it than move to photorealistic. I think goes best with the general style of the game.

uneven imp
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The current style is pretty good and avoids the uncanny valley so far as I've seen.

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My only issue with it is some portraits look way too yellow, like they came from the simpsons.

high lichen
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In my headcanon, they're photoshopped to make a big deal that they're rich and privileged Earthborn.