#Squadron 303 new ship brainstorm

1 messages Β· Page 4 of 1

brave knoll
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hm

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I didn't download the right files, right?

thin furnace
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looks like the old ones yeah

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should look like this

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oh yeah I removed the ones with a -1- and replaced the normal ones again, seemed to work this time . Maybe I should've mentioned that

brave knoll
thin furnace
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It feels wrong to be angry at technology and yet here I am .

brave knoll
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no worries, I'm too πŸ˜›

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how would you feel dropping them directly to git?

thin furnace
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Should be fine I think

brave knoll
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okay, how does that look?

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transparency check:

thin furnace
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Imo looks quite nice πŸ‘Œ (absolutely no bias to speak of)

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I'll be back in about 10 minutes, gotta make a call

vestal idol
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I like that. The pebbled texture on the metal seems pretty rough and deep-cut.

thin furnace
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Ok I'm back

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On second viewing it almost looks like one of those uhhhh

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bent swords with like blades made with carbon steel

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Emergency space machete

urban aspen
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I'm getting "portable CD player" vibes. Might I suggest oval/teardrop shape buttons, recessing them, or making them silver?

brave knoll
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@thin furnace could you make that strut bended?

thin furnace
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What angle?

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or just like a joint to connect 2 in any way

brave knoll
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I was thinking about something that follows this curve

thin furnace
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ooh alrite

brave knoll
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context: I want to put a pivot here and rotate it down when it's powered down

thin furnace
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something like this? [ignore the thing on the right]

brave knoll
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yeah perfect

thin furnace
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Alritey then 2 mins and I'll send it

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in the cloud as HUD-strut-bent

vestal idol
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I'd personally put a visible screw securing it to the plate.

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But, aesthetic decision. Kinda like, "Fancy branding detail" crossbred with "fuck it, it works, this isn't a fricking Lambo."

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You know . . . there are VR lenses that I saw in development that claimed they could work with a projector embedded in that plate. The image originated from the edge of the lens.

rotund pasture
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I love the way this HUD is shaping up. It looks really Unique and special

proper lagoon
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same

shy lichen
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Has the ship been put in the dealership yet, or do we still need the ship file?

thin furnace
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Experimental has it at the dealer

shy lichen
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Ah, aight

royal parcel
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Don't get me wrong, i like the concept, but i can't help but think: If the new HUD is literally a HUD - as it uses physical, transparent displays - where do the other game HUDs come from?

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As in: How are they physically displayed? HAL is clear of course, it has classic displays, which makes it technically not a HUD, but anyways.

thin furnace
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The OMS is supposed to be a separate screen, but the HUDs are just the ship's computer's overlays over the drone feed

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...as far as I know

royal parcel
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Hmm...

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So we have a screen in the cockpit that shows the drone feed and is invulnerable to EMP, most HUDs are just displayed on the same screen, but HAL and this one need distinct displays?

thin furnace
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My personal theory is that the drone feed screen is wholly separate from everything else (has its own battery, all components are completely shielded apart from the antenna), but then you also have a transparent display on top that shows the HUD elements, and that's connected to the computer

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Either that or it's literally on your helmet I suppose

royal parcel
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Yeh, i guess you can explain it that way

thin furnace
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So the lifepod display is just analog (needs to be sturdy more than it needs to be fancy) and this ship's folds in so that it doesn't shatter when you crash or something πŸ˜„

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This is all just my theorizing By The Way

royal parcel
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Would that be so bad? It's a physical display, it would still be there on Enceladus. (Same for HAL) Should be behind the menus of course but i can see that working.

languid cliff
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HUD powered down and visible behind the menus wouldn't be a bad thing in my opinion.

shy lichen
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The NCDI has issues with gimballed thrusters on this ship (Pressing E rotates it as normal, but pressing Q causes it to switch between counterclockwise and clockwise rotation rapidly).

This issue however is not present on actual autopilot, so I'm wondering if its a bug with the fly-by system

royal parcel
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Aw. :( Would be much cooler though if the screen won't vanish mid-dive when the computer is offline.

shy lichen
warm zinc
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The EMP effects are switched. An EMP would definitelly kill a remote video feed via it's jamming effects, probably damage the entire comm system unless properly protected, and would have a harder time disrupting stuff that's inside the ship's metal hull, especially if it is purposefully shielded. I'd propose switching the effects, lose the video feed and keep the data that the computer gives you and attitude control. You keep lidar and see where the stuff that's around you is, but the computer doesn't tell you what each thing is. Comms, drone feed and enceladus feed are lost, maybe permanently until you come back to make repairs. Add a comm system to upgrade.

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Would this be worthy of a new community ideas thread?

royal parcel
dawn crag
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Maybe the drone feed comes via optical link?

vestal idol
thin furnace
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I like to imagine that the K37 HUD is literally just a laptop running a custom Linux system with a very raw and specialized DE

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||would also explain why the hacker crewmember can disable ships with simple Linux commands over... Radio ssh(?)|| < crew quirk spoiler inside

rotund pasture
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lol

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In the Future Everything Runs Linux XD

vestal idol
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Almost everything. <glares at the EIME>

rotund pasture
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We speak not of that Abomination

shy lichen
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That abomination with the very attractive engines…

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also I think the OCV rn is actually better than the EIME

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it has a massive cargo bay that can easily fit tons of stuff, has two high stress points for arms

and of course it can accept the fusion torch drives

vestal idol
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It doesn't really use the ARMs well . . . and anything can fit fusion. The OCV has a lot of quirks and awkwardness, though. She's gonna take some getting used to. She might be a beast I have to fly on manual, only using autopilot for stability.

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Some refinement is still needed, I think.

shy lichen
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Works pretty well actually

vestal idol
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The ARMs like to throw things across the opening of the bay, missing it entirely, if they're too close. And this happens often, unless you close up every time, because anything not going directly in across the center likes to 'roll' along the inner wall.

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Need tweaking so they aim for center.

shy lichen
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I mean sometimes they go for the center when they have two at the same time

languid cliff
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I am not entirely sure, because I usually end up with damaged arms as they are expensive to repair.

brave knoll
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@thin furnace could you get me that strut as a variant in plastic material and smoothed?

thin furnace
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Sure thing πŸ‘

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@brave knoll separate sprite or replacement for the earlier one?

brave knoll
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separate, I want to mix and match them

thin furnace
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uploaded to cloud :)

brave knoll
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if you have spare time, you can work on the design of the circual dials we put on these blinds

thin furnace
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I'll have time in about an hour, in class now πŸ˜„

brave knoll
thin furnace
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Fill clockwise will be very useful

brave knoll
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we are using this already on Prospector HUD

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thing to note - this one doesn't have normal maps; might require additional sprite in the background

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the TextureProgress itself will just represent the raw readout image

thin furnace
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fair fair, so let's say something like a solid color for the readout, then something like a bulging glass pane to be overlaid on top?

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maybe bulging is the wrong word πŸ˜„

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This sort of Thing

brave knoll
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yeah, something like this

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You probably want to make the bulge really pronounced so it catches the light right

thin furnace
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πŸ‘

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Then I'll get on it as soon as I'm home (since rendering on battery power isn't the best idea)

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concept drawing speedrun

brave knoll
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I was actually considering putting everything important in 4-6 circles we already have.

thin furnace
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ohhh ok fair fair

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so all circular then?

brave knoll
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they fit a square text block pretty well, with some space for headers and misc data on the sides

thin furnace
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maybe some things could be color-coded, like speed (every 50m/s, the color gets closer to red)

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(things like DeltaV would be the other way around, getting redder the lower they go, maybe even with a gradient)

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hmm, how "smart" could those be? since stuff like DeltaV would vary a lot, (IF we want a gauge for it) would it be possible for the meter to adjust itself as such where the transit reserve is at the halfway point?

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hmmm, or maybe have 2 textures for it, yellow for remaining deltaV compared to the initial value, red for transit reserve

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and the latter would be overlaid on top with like half opacity

thin furnace
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hmm gradient looks quite nice I think, more agnostic as well

brave knoll
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I don't see the bumpy plastic fake skin texture on these normal maps

thin furnace
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ohhh ok I thought that by "smoothed" you meant a smooth plastic without the bumps

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my bad my bad

brave knoll
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nah I meant not this:

thin furnace
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yeah that's fair πŸ˜„

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corrected and uploaded :)

thin furnace
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How's this?

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I'll have to make the increment bars procedural so I can adjust how many there are but that's the concept

brave knoll
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are you sure this will be visible at all?

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I mean it looks fine, but you'll probably just register the outer band

thin furnace
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well, presuming a 128x128 res, it should be at least somewhat noticeable I'd hope

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the main part the player would be interested in is the glowing part and the 2 text boxes

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The rest is kinda just flavor πŸ˜„

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the actual functional part (not counting text) is like uhh just a circle essentially

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then you have this overlaid

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Actually maybe looks better without the bars πŸ€”

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alternatively, we could place them on top of the gradient so it kinda feels more stepped

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Uploaded for testing as gauge-meter and gauge-overlay

vestal idol
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It would be very cool if the "severity" stripe around the gauge that dynamically adjusted to benchmarks relevant to your configuration, like remass's red mark being at your transit reserve.

Bonus points, one more thing to flicker to life and adjust itself from zero as the computer boots up.

thin furnace
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Yeah, I'd like to make a few color variants specifically for that purpose :)

And by a few I mean like literally a yellow circle and a red circle

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Might also be good to combine all the final gauge textures into a spritesheet so there's fewer texture calls

brave knoll
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thoughts?

thin furnace
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ooh I like that

brave knoll
thin furnace
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will it fold underneath the larger one? That would be really cool

brave knoll
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inter-transparency is challenging

thin furnace
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Fair fair

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looks nice either way πŸ‘Œ

brave knoll
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I mean - can be done, but it requires a higher GPU load

thin furnace
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Not worth it for a single effect I think πŸ˜…

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especially one that would only ever be relevant when turning the thing off or on

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BUT I like how that looks!

thin furnace
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Beautiful πŸ’–

urban aspen
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smooooth

brave knoll
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if you could adjust the strut so it has the same curve as the glass, it would look even better

thin furnace
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Separate sprite or replacement sprite?

brave knoll
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replacement

thin furnace
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Updated (the plastic ones at least)

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metal coming in a sec

brave knoll
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I don't think we'll use metal. It's too bright.

thin furnace
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Fair enough, in that case done πŸ‘

brave knoll
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I think these might be too small to put numbers inside

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Okay, need feedback on both visuals and layout

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I'm concerned that this will end up too big

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here is this HUD in the smallest possible resolution

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I'd like to point out that if we use 4 of these it will most likely cover the entire screen

torpid canyon
thin furnace
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Yeah that's quite a chonker

torpid canyon
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making the displays a bit more luminous would help too

brave knoll
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how's this?

torpid canyon
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the upper one seems reasonable

shy lichen
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probably out of scope, but having an option so that people could personally determine the size of their hud could be a pretty good idea

thin furnace
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already there :)

shy lichen
torpid canyon
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but ship / HUD specific?

shy lichen
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though I wasn’t thinking the whole UI, just the ship hud

shy lichen
thin furnace
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Further simplified gauge, I think this should be quite clear

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[not shown: glass dome on top]

shy lichen
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green for full

red for empty

thin furnace
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That will be one of the color variants :>

shy lichen
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oooo nice

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ngl I’m loving how the ship performs rn πŸ’€

thin furnace
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My plan is make one overlay
which is this

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and then a few variants of this for various readouts

shy lichen
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Oooo, I see

brave knoll
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We need to iron out this shape before I commit to making more displays, just to conserve the work

thin furnace
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Very fair very fair

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FWIW I think that scale is perfect

shy lichen
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same

brave knoll
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@thin furnace try downloading the full HD one and put that dial of yours on top of that - just to peek on how the scale would work

thin furnace
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πŸ‘Œ

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Should've turned on bloom so it blends in better Oh Well πŸ˜„

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looks alright to me :) let's say 3 per major circle should be a-ok

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Also depends on the number of major circles but You Know what I mean

brave knoll
thin furnace
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ooh Alrite

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Then they could be at half the current res it seems

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Not number friendly anymore though πŸ˜”

brave knoll
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that was my point

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but it might be good to represent things that you need to see at a glance, like fuel and capacitor power left

thin furnace
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Fair, fair

brave knoll
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I do seem to recall you suggested icons?

thin furnace
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Lurkily suggested them, and then I made them :)

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Should be buried in here somewhere one second

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Here they are

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There was a third one I think but I can't find it >:|

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Well not like it's a hard thing to make anyway πŸ˜„

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something along these lines then?

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well I suppose for the capacitor it would be this

languid cliff
thin furnace
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Doesn't look half bad, not sure about the readability

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important: do we do a reference to the game's logo

brave knoll
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also looking for ideas for placement and content of the rest of hudscreens

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I feel we could mirror this one in the bottom-left corner, displaying cargo bay and...?

solid sorrel
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I'm loving the idea of a "fuel gauge" what about a small indicator light that comes on when you dip below your transit reserve limit? "gas light"

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and maybe even a ding or something to go along with it

thin furnace
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That way the bay could take up all the real estate on the circle

brave knoll
thin furnace
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I like that :)

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I think this looks better without the green

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New Files uploaded btw, also as a spritesheet since they're all for constructing the same thing

brave knoll
thin furnace
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ooooo that's noice

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Will the processed cargo be in the "inner" ring? Like between the cargo hold display and volume

thin furnace
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I'll update that soon

brave knoll
thin furnace
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Just as good 😌

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oooo that's really nice

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if a bit distracting πŸ˜„

dawn crag
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Marqueeeeeeee

brave knoll
thin furnace
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That's very nice πŸ‘Œ

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Does that space itself to fill the circle evenly?

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If so that's really cool

brave knoll
brave knoll
thin furnace
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incredibly good job πŸ‘Œ

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When this thing gets released I'll be turning it off and on again like every 20 seconds just to see the animation

brave knoll
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I'm actually considering slapping flight params into one corner, the OMS in the second, and calling that a day

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resolution check:

thin furnace
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Especially if the flight params utilize the circular text as well

warm zinc
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Circular text is hard to read, I'd reccomend separating the top of the circle and the bottom of the circle as two separate lines, and displaying the lower text inverted so that it is upright. It's not unreadable, but you do have to lose focus on other things and look at it for a second or two.

brave knoll
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@vestal idol you want to take a jab on the HUD description? I'm trying to wrap it all up today for initial exprimental release

brave knoll
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@thin furnace @vestal idol this would probably be the final one of the panels. Now we can put dials in there

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res check/small screen:

thin furnace
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Bit crowded on the small res but Not more than the K225's HUD so it gets my gold star of approval

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I put some dial sprites up in the cloud for testing, not sure if that's the final look we want but it's Something alrite

brave knoll
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That was one hell of an epic. And I'm pretty sure there will be a lot of balancing and polishing things, but I close the issue 4486 now

urban aspen
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it's... really not more crowded than the K225?

brave knoll
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@thin furnace I'm spent for today, so I won't be testing any of the gauges - but you can grab some screenshots and try to figure out good placements for them. We have about 9 places for gauges and 3 to 6 for warning lights (and some gauge space can be taken by the controls). No need to fill them all up, I would assume these should go for the things that you really often need to see at a glance.

Everybody is welcome to chip in to this, of course.

thin furnace
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No problemo, no rush :)

I'll take a few glances when I have a free moment, and a bit more tomorrow - I'll also get some graphics for the warning lights and whatnot

brave knoll
solid sorrel
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please gas light πŸ™

thin furnace
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A few suggestions:

  • dangerous velocity (above 150m/s?)
  • dangerous acceleration
  • low remass/capacitor
  • less than X% overall ship health
solid sorrel
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high reactor temp?

thin furnace
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ooh perhaps

solid sorrel
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would these lights be having sounds going along with them?

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I would like to see like more of a "ding" for certain warnings instead of the full alarm

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different sounds for different things

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and lights to go along with that is perfection

young spoke
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shitters clogged

vestal idol
vestal idol
thin furnace
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That's the new idea :)

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we have uhhh

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3 icons (For Now), a blank gauge and a few color variants for the indicator

vestal idol
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Sorry. Still catching up.

thin furnace
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no worries, no rush

vestal idol
brave knoll
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oh, they are hinged, but since the hinged one is tied to the main, the movement is sometimes hard to pinpoint

vestal idol
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Is this in the beta build? Could be nice to handle it before doing the description.

brave knoll
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It's up in experimental for everybody

vestal idol
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Cool.

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I see it.

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This looks pretty cool, judging from a cell phone screen.

vestal idol
brave knoll
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nope, at this stage we need to figure out what dials to put and where

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then again, it already has HAL HUD features

vestal idol
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I would say remass, speed, and heat are what I like to have quickly available.

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Though, not speed so much, if it doesn't provide numbers. Remass, heat, and power balance or supercap capacity.

thin furnace
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oh also since those displays look pretty fancy, maybe with the description you could go the route of like uhh

Much like Obonto Habitats, the OCP's HUD and interface combine combine luxury and utilitarianism. Something something comfort something something ease of use

languid cliff
dull warren
thin furnace
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Hmmmmmmmm TRUE

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Buuuuuuut there's not much fossils in space . Maybe plastic is now a highly sought after and rare commodity

vestal idol
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Any particular reason the mineral readings rotate?

thin furnace
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You roll up to the party wearing Crocs and your friends are like "Holy smokes you can afford RUBBER????"

vestal idol
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Honestly, it's a bucket excavator, not a sports car, I'd rather not characterize it as luxury equipment.

thin furnace
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Fair fair

vestal idol
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A pip indicator for what is the current autopilot "Forward" for your cargo bay, so that you have a frame of reference for shifting cargo?

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Or rotate the whole display - not the text, but the scanner output. Positioned like this with the excavator closed, rotating so the gate is 'up' when it's open.

thin furnace
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I gotta admit I do find it very funny to imagine a luxurious plastic interior being marketed

"Modeled after genuine vintage trucks from the 2010s"

Kinda like how vulcanized rubber used to be in everything but nowadays it's called "Ebonite" and they put it in luxurious stationery

rotund pasture
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lol

vestal idol
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The imperfections are looking right, I think.

brave knoll
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there are two displays that could be flipped or swapped - they currently have the glass edge on the outside. This would make the HUD a bit more transparent. Yay or Nay?

vestal idol
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The only problem I see is that the flourish on the upper left display has the largest round spots where dials would have the most visibility.

thin furnace
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I'm a yay on this one but also considering if I should make more variants for the braces; with all the sizes being the same it makes the thing look a bit weird I think

vestal idol
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Other than that, all for the flip. Transparency is nice.

thin furnace
brave knoll
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Finished is better than perfect.

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This didn't upset anybody when we did HALHUD

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I should be able to get to work on the flip in about 4 hours

thin furnace
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Fair enough !

brave knoll
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then we'll see what dials do we fit and where; if there is a reason to have another brace, we can do that.

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One possibility is to have these two up there square-ish? less space wasted

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with rounded exposed edges?

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what do you think @thin furnace ?

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as long as the size will be the same, implementation will be pretty tame

thin furnace
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Fair fair, I think we'd like 3 next to the counters for capacitor/remass/temp, then some lights on the other ones and maybe some more dials (if we come up with some good ones) or lamps next to the OMS

thin furnace
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Presuming we want them to be thicker in the same direction that the strut goes in?

thin furnace
languid cliff
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It is not high priority in my opinion, but it bothers part of me

thin furnace
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Just a heads up, the new gauges and braces might be a bit later than expected

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Spending more time recording today than we planned

vestal idol
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Had a thought, while considering this vs the K37 HUD.

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I imagined a gauge that had a needle for velocity, as normal, but also a pip for the AP-set velocity moving along the outer edge of the gauge as you issue AP commands.

thin furnace
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I like the idea :)

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Also, too tired to do the sprites today, apologies πŸ˜”

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We were supposed to have a quick recording session but due to some technical difficulties we spent 5 hours in the studio

brave knoll
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no worries. take care of yourself!

thin furnace
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Thank you! Tomorrow I'm having a free day so I'll have more time for those

vestal idol
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The stock HUD of Obonto's Orbital Construction Platform is an unexpected juxtaposition of style, economy, and utility. The interesting folding structure, circular displays, and branded, curvy styling are a bit at odds with the inexpensive plastic and utilitarian design. The extra physical hardware is less convenient than a digital HUD, but independent power and control systems give them a degree of redundancy that a digital overlay cannot offer.

brave knoll
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@thin furnace do you have ETA on updated graphics?

thin furnace
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~2-3 hours

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Might be less but I don't want to overpromise πŸ˜…

thin furnace
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simplified design for the smaller braces

thin furnace
vestal idol
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Vintage trucks of 13 years ago? πŸ™‚

thin furnace
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Well, the joke is that in-universe, the 2010s were over a century ago

vestal idol
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Feels kind of out of universe. But I'll take a look when I get home. Probably more like later 20th or early 21st century.

thin furnace
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Also works πŸ‘Œ

vestal idol
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Not sure I've seen a lot of trucks look like that, though the plastic texture is kind of a universal among vehicles, period.

brave knoll
thin furnace
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Hmm, I might add the swoop back but not sure if it's as important in the tinier braces πŸ™‚

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Also, what do you mean by squarish? 90Β° angles or a bent rectangle?

brave knoll
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rectangular screens to represent the OMS and Flight Params data

thin furnace
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Ohhhh ok !!

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Then I'll keep this one in case we want it for the gravimetric drone and I'm getting to work on the squares

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256x256?

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or do we want it larger for those

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How about this sort of shape?

thin furnace
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@brave knoll uploaded a few new gauges and the braces :)

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let me know if anything needs adjustment

brave knoll
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how about we lose that part?

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we'd get the "exposed glass corner" just like for the circle ones

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also, this will need a L-shaped strut to rotate on

thin furnace
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Sure thing πŸ‘Œ

thin furnace
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Might be a bit small so if we need it at a higher res let me know

brave knoll
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512x512?

thin furnace
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256x256 πŸ˜… but that's a clear signal that it is a bit small

brave knoll
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the previous one was 256x256?

thin furnace
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yeah the circles are 256x[256 + brace]

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That doesn't sound right πŸ€”

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I might've borked something up

brave knoll
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256x256 will do fine

thin furnace
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Alright then :)

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in that case HUD-1 is large circle, HUD-2 is small circle, HUD-3 is square

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There's also -3-squished for squished square purposes

brave knoll
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previous are 512x440

thin furnace
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Hmm, if the large ones are getting replaced with squares, the other ones won't take up than a quarter of a 1080p screen each I reckon, should I make them smaller?

brave knoll
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if you use another size than 512x440 I'll have a shitton of work adjusting that all

thin furnace
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oop, nevermind then

brave knoll
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it needs to match the interior viewport

thin furnace
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90Β° strut added

brave knoll
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it will go here, that sharp 90' on interior will not look good.
also: 512x512, or the different resolutions will make the textures look bad

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but RN I need HUD-3 in 512x440

thin furnace
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Got it !

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uploaded πŸ‘

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New strut uploaded as well now

brave knoll
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glass bevel size mismatch πŸ˜›

thin furnace
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Forgor to adjust it for the higher res πŸ’€

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OH WELL quick fix

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Updated :) should be just above a pixel thick now

brave knoll
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here we go

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TBH I'm not sure about this

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we have overlap on the smallest screen:

thin furnace
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lower right looks pretty good, top left feels too large

#

too much empty real estate

brave knoll
#

I wonder if we should make these screens 4:3 or 16:9?

thin furnace
#

πŸ€” perhaps

#

I'll see how that would look

#

4:3 will look pretty good I think

brave knoll
#

yeah, I think so

thin furnace
#

Uploaded :)

brave knoll
#

4-3?

thin furnace
#

yup

brave knoll
#

however:

thin furnace
#

Oooo that's very nice πŸ‘Œ

#

also introduces a nice short puzzle that tests the player's deduction skills

#

Maybe the struts could be a bit thinner though, they look a bit out of place

brave knoll
#

the L-struts are much thicker than the curved ones

#

okay, this might work

#

the problem with physical displays is that I can't make them grow when the content grows

thin furnace
#

Updated them to be thinner :)

thin furnace
#

Let's say this is the last physical one for a while πŸ˜…

brave knoll
#

I need to go in 5 mins

#

trying to upload a patch with this

thin furnace
#

I should go soon as well to cook dinner

#

Might make some more gauges and icons later today

brave knoll
#

there are no gauge spaces on the new sprites, right?

#

also, we need to figure which gauges go where

thin furnace
#

Hmm true

#

I was thinking a little bar either on the top or bottom of the screen where a few indicator lights and like 3-5 gauges would go

#

Not sure how well that would fit though so that's still in the air

languid cliff
warm zinc
#

The length of the oms list correlates with the number of mounts a ship has in use. Would it be a bad idea to have a different oms screen asset for ships that have more mounts than the OCP?

brave knoll
#

That's called "the dedicated HUD". It has custom assets already.

brave knoll
#

@thin furnace how are these gauges meant to be assembled? πŸ€”

thin furnace
#

these parts with the gradients (or solid colors) go underneath (and they're meant to be the part with texture progression

#

Then the sprites named "overlay" go on top of that to obscure most of it

brave knoll
#

okay, but the sprites are not transparent?

thin furnace
#

Let me check, one sec

#

They're transparent alrite

#

the intended effect is this

#

Optionally an icon in the middle

#

and just for layering reference here they are combined in GIMP

brave knoll
#

the raw texture

#

gauge overlay

thin furnace
#

Odd, lemme double check the textures in the cloud

brave knoll
#

light:

#

I'm going to check the shaders

thin furnace
#

cloud sprites look right πŸ€” that's really weird

#

Unless it's the AO map?

brave knoll
#

no, shader settings

#

but I'm not really sure that this looks right

thin furnace
#

Yeah there does seem to be some weird artifacting

brave knoll
thin furnace
#

Good news is the giant blot of darkness is right where an icon would obscure it

brave knoll
#

Okay, I probably imagined this different

thin furnace
#

I'm open to suggestions :)

brave knoll
#

what you seem to have here is an opaque hemisphere with a cutout that shows the gauge underneath

#

I was thinking it will be a glass copula, with a dial beneath.

thin furnace
#

Quick to do at least πŸ˜„

#

Wondering how to make the dial look right though, do we want for example a needle pointing at a scale or something like above with a circle that fills?

#

Also just a heads up I'll be working on a short film with some other people right now so my responses might be delayed

brave knoll
#

the in-game look

thin furnace
#

hmm yeah doesn't really blend with the vibes well

brave knoll
thin furnace
#

Does capture the "2004 Honda Civic" vibe at least πŸ˜…

brave knoll
thin furnace
#

But alrite I'll remake them soon

#

how do we feel about needles?

brave knoll
#

not for this hud

thin furnace
#

Alrite

brave knoll
#

I mean - cool, but a lot of work, while these I have ready

thin furnace
#

then a circle with a radial fill?

brave knoll
#

note this here is actually transparent

#

we should probably use these under/over textures to make the gauge look right

thin furnace
brave knoll
#

this would help with that section here, that looks just transparent

thin furnace
#

Got it πŸ‘ I tried to rely on as few textures as possible to reduce the number of calls πŸ˜…

brave knoll
#

the circual readout is 98 loc

thin furnace
#

Ok, so just to recap,

  • under - just a metal circle probably
  • gauge proper
  • over: glass dome (maybe opaque middle part?)
#

do we want dividers

brave knoll
#

do note that these textures don't actually have normal maps or anything, so we should probably put that as "dark"

thin furnace
#

ohh ok that changes things a bit

brave knoll
#

this would solve that this part would look like a dial already

thin furnace
#

though makes them easier for me so I'm all for it

brave knoll
#

then we put over it a sprite with transparency that acts as a glass "copula" that catches lifght

thin furnace
#

ok, so then the plan is the gauge proper remains as it is, then an "over" texture that will give it some shape (maybe some variants for stepping it), and then just a piece of glass to make it look nice

brave knoll
#

so, as far as the geometry goes, I think the rim needs to be much more shallow, it catches too much light. And the dome... just go for hemisphere at the start, we'll see how that looks

thin furnace
#

Got it πŸ‘ I'll do them first thing when I get home tomorrow

vestal idol
#

Any empty/mid/full markings?

#

Painted on like the icons?

brave knoll
#

Not sure what do you mean, could you rephrase?

vestal idol
brave knoll
#

ah, we are not at this stage

thin furnace
#

...yet πŸ‘οΈ

brave knoll
#

right now we want to make these to look like there is a glass cover over the dial

vestal idol
#

Okay, so just a not yet be thing.

brave knoll
#

the dial design is a separate thing

#

FWIW the dials will probably end up looking like there is a small OLED that is covered by a glass pane.

thin furnace
#

I mean I see no reason not to make some for later :> When I get to work on them today I'll make some scales too MAYBE

brave knoll
#

@thin furnace you have ETA? Not pushing, I just need to schedule my work accordingly.

#

Like, no sense for me to open a pull request and just stare on the cloud waiting for files πŸ˜…

thin furnace
#

I'll be home in ~2 hours so like 3-4 hours from now? Depends on what I have for lunch πŸ˜„

brave knoll
#

@vestal idol If you have an idea what kind of dial should we put where, that would be most welcome at this point.

brave knoll
#

I'm asking for stuff like this:
1 propellant
2 capacitor
3 reactor temperature

vestal idol
#

Heat, remass, and speed is what I'm most often looking for in a quick glance.

thin furnace
# vestal idol

oh also, keep in mind those things will be TINY so I'm open for suggestions on how to make those somewhat visible πŸ˜…

brave knoll
thin furnace
#

Fair enough πŸ˜„

brave knoll
#

a horrible mockup:

thin furnace
#

Should work, I'll make some variants with red emergency regions like speed

#

do we want them 360Β°?

vestal idol
#

Oh, to make the ~~poops ~~ pips more visible.

thin furnace
#

the the what

brave knoll
#

let's focus on the dome first

vestal idol
#

Pips. Pips. Dammit.

brave knoll
#

we need to have that ironed out, with perhaps a black circle background; when that's done we can put icons and dials inside

thin furnace
#

Sure thing !

#

as for shapes, I think we can also achieve that with the Over texture obscuring the dial, that way we could have the dial textures deciding on colors, while the overlay decides on the shape

#

and then glass dome on top for flare

brave knoll
#

yes, the "under" texture should be "unlit dial", the progress "the dial that shows stuff" and the over texture "the shape of the thingie"

thin furnace
#

πŸ‘

brave knoll
#

we are putting the dome over it just to have that "this is physical dial" feel, instead of "this is a perfect OLED display"

thin furnace
#

Then all is clear I think :)

brave knoll
#

the dial itself needs to be, unfortunately, perfectly flat perfectly difuse material

thin furnace
#

Gotta go for a bit, my turn to record

brave knoll
#

I mean - I could probably write a custom shader for it, but I'm not sure it's worth it

thin furnace
#

Yeahh I think that would be a case where the juice is not worth the squeeze

young spoke
#

How about a little fan on the hud

young spoke
#

When your reactor runs hot it jumps in and spins till you cool down πŸ˜„

warm zinc
#

Will there be six of these? Consumables like nanodrone components and mass driver ammunition could also be useful.

thin furnace
#

Ooh that's a nice idea

#

I think I know how I'll do the drone icon

#

Also! Home and done with recording so time to get the sprites going ! Incoming in like half an hour

#

a little FTL reference with the drone icon perhaps?

thin furnace
#

Can't figure out where this artifact is coming from and it's making me frustrated . What's it doing there !

brave knoll
#

get me the blend

thin furnace
#

Fixed at last

#

oop

brave knoll
#

fixed already?

thin furnace
#

it was just the glass IOR being funky but since sprites won't care about bending light I just set it to 1.0

#

Bit of a janky solution but hey it works

brave knoll
#

you use glass for this? I'd mix transparent with specular

#

it does output glossy on the map, right?

thin furnace
#

yeah I set it so I can switch between a translucent shader and a glossy one on the fly :)

#

All the glass parts in this HUD use this material, for reference

#

would this work as a mass driver ammo icon?

brave knoll
#

for ammo questions, we should ask Americans

thin furnace
#

this was supposed to be drones but I think I got carried away πŸ˜…

#

Kinda hard to imagine how they look apart from "ball of iron with mirrors and a hand"

#

or not a hand but a tool I suppose

#

Don't know where the hand came from

#

Drone :)

brave knoll
#

I can offer no guidance today

thin furnace
#

No worries about that, just posting those for "like/dislike" feedback :)

#

and to document stuff I suppose

thin furnace
brave knoll
#

the dome doesn't really catch all that much light

#

what is the 3d shape of that?

#

also, in-game

#

I think you just can't see them

thin furnace
#

ah dang

thin furnace
brave knoll
#

go for full hemisphere, I think

thin furnace
#

alrighty πŸ‘

brave knoll
#

this kind of looks good already, but there is a weird blip at the centre

#

also, could probably use some glass imperfections

#

...and probably bigger in scale? This thing is pretty small

#

oh icons - do them all white; we can re-colour in-engine

thin furnace
#

Fair point fair point

thin furnace
#

ohh wait the overlay ok that makes sense

#

Updated and also I might just redo the overlay completely but figured I'd upload these since it's faster

#

Dome should look better and have no bump hopefully

brave knoll
#

doesn't really have much going on on the normal map

#

I meant to scale these up, on all xzy

#

also, try half that many ticks

thin furnace
#

πŸ‘ currently in the process of making this procedural so I can adjust their number on the fly

thin furnace
#

Either way I'll update it soon

#

This HUD is way more frustrating of a design than I anticipated oughhhh that's on me though so can't complain too much πŸ˜…

vestal idol
thin furnace
#

Alrite then I'll make 3 iterators of various sizes just in case we'll want different scales

#

This one part is a bit miffing, can't rely on the visuals to convey the end result well

#

Hopefully shohuuld work well though

vestal idol
#

Since it's not a circle, 1/2 is easy to judge by sight, but 1/4 isn't, so mainly the quarters should be clear, and any ticks between that just give you a scale between ticks.

brave knoll
#

scale the noise texture up, and give it more displacement. You need at least 8x8px blob to be visible at all at this scale

thin furnace
#

More like this?

brave knoll
#

ooh, this one should be visible, yes!

thin furnace
#

Uploading !

#

Them's some deep grooves alrite

#

Do we want a few variants or is this something that shouldn't matter much on this scale? Maybe rotating it a bit would give enough variety πŸ˜„

brave knoll
#

let's see if one will be noticeable

#

I suspect that this will be hidden by the light angle

thin furnace
#

ohh fair fair

brave knoll
#

also, you'd be surprised how much you can hide with rotation.

#

we have ||three models of the big asteroids||, and it looks like much more

thin furnace
#

Trust me I'm aware πŸ˜„ One of the keys to working fast is being lazy

thin furnace
brave knoll
#

I got updated -m on cloud, but not -c and -n ; perhaps it's a server timestamp issue or something? could you touch them?

#

as in - unix command

thin furnace
#

not completely related but the -n on my end is like 5 versions behind I just noticed . Weird

thin furnace
#

oh also I didn't update the -c since it's the same flat color as earlier

#

But maybe that could encourage the server to cooperate πŸ˜„

thin furnace
#

Man I should probably catch up on linux sysadmin stuff huh . Bought a book for it like 2 years ago and it's just collecting dust πŸ˜…

thin furnace
#

in better news I made a geometry nodes setup that lets me instance any number of lines on a circle so that's nice

#

Hopefully I'll use it more than once πŸ˜„

#

And there we have it, gauge overlay with customizable numbers of long and short markings . Nothing like spending an hour automating something I could do manually in 10 minutes

brave knoll
#

unfortunately, I still don't see the files updated :/

thin furnace
#

oof :[

#

That's unfortunate

#

worst case scenario I can always just zip them up and send through discord or something

#

One moment, I'll render some gauge templates and then we can look into what to do

brave knoll
#

you could upload them through the web interface

#

also, nexcloud exposes dav, I think linux should support that

thin furnace
#

I'll just need the data to set up a connection but that's probably better for DMs πŸ˜…

brave knoll
#

you can find it on web interface

sacred orchid
brave knoll
#

okay, this os looking really dramatic in the preview now

thin furnace
#

Hmm yeah that does look really uhh

#

Battle tested

brave knoll
thin furnace
#

Someone got real frustrated at the readout let me tell you

brave knoll
thin furnace
#

Though I have to say I kinda like the way the grooves look, I should probably make them shallower BUT they make the thing look like a resin cast

#

Updated, now it should be a bit more subtle

brave knoll
#

light can obscure the value. good or bad?

thin furnace
#

Also, feels a bit dark. Is there a way to make the gauge proper a bit brighter/emissive?

#

Oop nevermind it's like he read my mind

thin furnace
brave knoll
#

let me work the dials on the shader...

thin furnace
#

Also, I added a few variants for the new gauge graphics, they can be made faster (since they're made with math) but they're also 360Β° (since that made the math easier)

#

the benefit is that if we need a new one with a funky scale I can make and render it in about 15 seconds :)

brave knoll
thin furnace
#

ooh that looks nice and clear

brave knoll
#

I'm going to call it a day for today

#

it's a good progress, but I need rest

thin furnace
#

dials a bit small but hopefully the new ones will be clearer

#

no worries, I feel like you definitely deserve the break πŸ˜„

#

let's say that this is the last physical HUD for a while

#

I think I'll call it for now as well, automated most things that would take time so any new adjustments should be very quick and easy

vestal idol
#

I personally feel like light obscuring the value probably doesn't seem right. Even on a real vehicle, if your gauges need to be small, you just have extra reason to use glass with high clarity. (Or displays bright enough to shine through it.)

The diffusion of the reflection I see on the close up looks reminds me of aging plastic instead.

royal parcel
#

Agreed, real life has anti-reflex coatings. Maybe reduce the diffusion and reflexivity a bit to get a similar effect.

#

You could also add a sort of glare shield that blocks light coming from the side.

vestal idol
#

I don't mind the glare THAT much - but it shouldn't be so matte and diffuse, and the displays can just be a bit brighter to shine through.

brave knoll
#

there are technical limitations to what these shaders can do

#

while it's possible to write another one just for this, I don't think that's wise

#

@thin furnace I think you broke the colour mapping on these, let me just do a quick check...

thin furnace
#

Ah dang

brave knoll
#

either that, or I'm using a wrong file

thin furnace
#

I'll take a look soon, presume it's gonna get fixed πŸ˜„ my guess is i might've uploaded my backup file yesterday instead of the fresh-out-the-oven one

brave knoll
#

@thin furnace @vestal idol how's that for the final aesthetic? Should we get greenlight on that, I'm rigging them to the engine.

thin furnace
#

I quite like it! Feels much more coherent with the rest of the HUD than the earlier versions

Not so sure about the icon size but I guess there's not much we can do about that, here's hoping those designs are good enough to be readable at this scale πŸ˜„

brave knoll
#

I'm afraid you can't see the drone icon at this scale

#

what was the third here supposed to be?

thin furnace
#

I was thinking propellant, but I'm open to suggestions

thin furnace
#

Adding "simpler drone icon" to today's to-do list πŸ™‚

thin furnace
brave knoll
#

@thin furnace I don't see an icon for reactor temperature?

#

going to suggest dv_radioactive

thin furnace
#

πŸ‘Œ I had three drafts for that one and forgot to render any of them πŸ˜„

But at least I know which one to choose :)

brave knoll
#

...and for the temperature we need a gradient pattern that's red on low and on high

thin furnace
#

There's also a K (but I feel that's boring) and a thermometer thing (but that looks too similar to the ammo one imo)

thin furnace
#

Half an hour and I'll be on it πŸ™‚

#

Just gonna finish cooking

brave knoll
#

We are actually these two graphics away from having it ready

#

unless you want to add another gauge

thin furnace
#

Those 2 are now uploaded :)

#

Still thinking about the drone icon though, not sure how to represent them in an understandable but readable at a glance way

#

Also updated the glass overlay maps just in case

#

How about this for drones?

brave knoll
#

we still have one slot empty

#

it can remain empty

thin furnace
#

Velocity perhaps? Scale from 0-200m/s

brave knoll
thin furnace
#

Or from 0 to whatever the autopilot max V is set to πŸ€”

brave knoll
#

that's not something you need to see at a glance

thin furnace
#

hmm fair point

brave knoll
#

technically, dV; but that will pretty much duplicate what the propellant gauge shows πŸ€”

#

cargo mass?

thin furnace
#

ooh could be, maybe percentage of filled up processed storage?

brave knoll
#

we also have the "overall system health assessment", it's visible on EIME

thin furnace
#

ohh that sounds really nice actually

#

That's my vote

brave knoll
#

so, a + icon?

thin furnace
#

oop, also the capacitor should have its colors flipped

#

I think

thin furnace
#

uploaded

#

Icon design speedrun (2 rectangles)

brave knoll
#

thicker, methinks

#

it seems usually made of squares

thin furnace
#

Thickened πŸ™‚

thin furnace
brave knoll
#

are we keeping the drones?

#

I'm tempted to call it done

thin furnace
#

Not sure really, I can't come up with a better way to represent them that's understandable; a circle with some squares jutting out doesn't quite cut it πŸ˜…

#

and this gives us a nice little reference to FTL Faster Than Light

#

at a cost of being slightly unreadable

#

Good Enough For Me though

brave knoll
#

merging then

vestal idol
#

Bullet icon looks kind of brickish. But with a quick Google, most ammo icons rely on the casing to be clear.
We don't have casings.

#

Maybe a triple lineup? Would that be indistinct at this size? There's no primer or casing so the gaps in these icons don't make sense, but even without them it might resemble icons gamers to are familiar with, and be less one big chunk of color.

thin furnace
#

Yeah that was a consideration, but faced with a choice between "understandable for gamers" or "understandable for an in-universe operator" I went for the latter

#

They'll figure it out πŸ˜„

vestal idol
#

More of an aesthetic thing than a readability thing.

#

Battery could use a little definition, same way. Cell phone icons probably have some help.

#

Overall health assessment feels a bit odd. Makes sense for the EIME, but here it feels like the operator's expected to want to know what's broken and whether they can ignore it.

Did we decide against a DV gauge?

#

A Tesla owner might bring a car to a garage for a check engine light, but a forklift operator will probably open the hood for ten seconds and say "she's fine."

#

I see bullets, drones, 'health', heat, and capacitor, but no speed/dv, which are a big part of most dashboards, and things I commonly like to see at a glance.

Koder mentioned a propellant gauge?

royal parcel
#

Propellant gauge should be the top one on bottom left. The one with the drop icon.
The cited issue with the dV gauge was that it would just copy the propellant gauge. But maybe it doesn't need to. dV depends on mass as well, so maybe define 100% on the dV gauge as "dV at dive start".

#

That way it would combine mass and propellant into one gauge.

vestal idol
#

Ah, a drop. Resolution. I thought that was a bullet.

#

Most consumers (me) like knowing what's in the tank and making their own judgement, but a crew would probably benefit more from a "how much workcan I do" gauge.

brave knoll
#

next order of business for @thin furnace is a cleaned-up model and a ship paint template for Tales from the Rings.

thin furnace
#

The former is already underway :)

vestal idol
#

One reason I like icons with more definition is that fields of color in a shape tend to blend. The gap on the inside of a battery icon defines the shape, and also makes the anode (?) stand out, though, for instance.

But if these visuals can be updated at leisure, it's probably better to make it work, and address this later. The only functional thing that bugs me is that I had hoped to distinguish this one with a DV reading instead of a propellant reading.

On the positives, the thicker gauge is a real boon for visibility. I like the way they're shaping up.

brave knoll
#

we can re-iterate once you have a chance to see them hands-on

#

I should be publishing expierimental with them soon

warm zinc
vestal idol
#

Good point. Bullet/casing/primer gaps would be enough to add definition and clarity.

#

Easier mod that the triple set.

warm zinc
#

I'd recommend a silhouette of something like a 22 short. It's stubby so it fits a circular gauge better, and the rim protrudes outward instead of being a recessed channel, so it's a simpler shape to make for such a small icon

glad nacelle
#

I would assume that in the future we would be using caseless telescopic ammo for firearms. but if you just ignore the telescopic part. Some caseless ammo looks quite similar to ordinary cased.

#

I agree with zitzahay though. a 22. short is definitely identifiable as a bullet but something more akin to 9mm parabellum is probably more immediately identifiable. I would be hard pressed to find someone who had not seen a bullet icon like this

brave knoll
#

I'm pretty sure you won't be able to tell the difference on that screen

glad nacelle
#

You're probably right. In that case 22. short is probably the way to go If you're looking for something easily recognizable as a bullet/ammunition. But considering how small the icons are you may want to consider some kind of colour coding even if it's subtle. Maybe something like the icon flashing when the resource is being used so the player can identify the gauge as being ammo/fuel/drones

languid cliff
brave knoll
#

Floppy is like ||Jesus. Died and become icon of Saving||

thin furnace
brave knoll
#

you just map the cd from 0..15 to 0..255

#

so, 16x brighter

thin furnace
#

Ok makes sense πŸ™‚

brave knoll
#

this is actually purely a convenience feature for the players

#

the shader will divide that back by 16

thin furnace
#

Figures πŸ˜„

#

ooh hold on isn't the bay door mirrored in-game?

#

Maybe something that needs addressing before we go ahead with the painting template, I can see that introducing a bunch of confusion especially since it's half of the largest space for painting

brave knoll
#

the easy one is: prepare it, paint with numbers, drop into game data dir and check πŸ™‚

thin furnace
#

Sure thing πŸ‘

#

Where to put the viewer .blend btw? or just With Everything Else πŸ˜„

brave knoll
#

yep

thin furnace
#

alrite πŸ‘

#

Uploading the viewer .blend into the Obonto ship folder

#

and the custom into Obonto Custom folder

#

Gonna go for a bit, need to make some food :)

vestal idol
glad nacelle
#

Generic_bullet.png

vestal idol
#

I think the glare may need reducing; it seems to be the #1 complaint against the HUD, and I can't say I disagree. When the dials are that small, anti-glare coatings are that much more important.

vestal idol
#

It doesn't help that there always seems to be upper-right-corner glare, where they oscure the spot many readings like to sit at.

#

I would move the cargo hold value estimation just under the words "cargo hold," since they overlay visibility of the MPU mounting.

thin furnace
#

I wouldn't go the anti-glare coating way but rather just masking that source of light out if possible

The HUD is supposed to be overlaid on a screen, and canonically you're inside that ship rotating around, right - it doesn't make much sense for an off-screen light source to illuminate those dials (especially not from a constant angle)

#

Checked in Godot and doesn't seem to be easily doable πŸ˜” (unless I'm just blind) moving my vote to anti-glare

brave knoll
#

we can have shadows. they carry some performance penalty.

vestal idol
thin furnace
#

Fair fair

terse kernel
# brave knoll

been a whiiile since i checked this thread. i loooove the hud

#

wow ok there's been so much discussion i don't think im gonna bother scrolling up so much

#

i looked up to the circular cargo bay on the display and that looked super cool

vestal idol
#

Honestly, I just don't use the circular cargo readings. They spin enough that I just check cargo when I have occasion to open the OMS.

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Not a conscious choice, I just find myself ignoring them rather than scanning them to find the right one in a new place every time.

shrewd rapids
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could you all by any chance add the ability to toggle whether the ocp rotates when opening the cargo bay door when using the autopilot in the tuning section?

brave knoll
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#1069219754461626478

shrewd rapids
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Ok thanks

thin furnace
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Estimate of your ship's overall health :)

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You'll see it fall if/when components get damaged

acoustic bluff
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What about a ship that can fit 4-8 small manipulator arms, and/or 4-8 portable docking bays for THIC's?

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Call it The OCTO.

languid cliff
acoustic bluff
languid cliff
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a worse K225?

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also this ship is already done so it would be best to make a new thread

acoustic bluff
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Oh! I wasn't aware the 303 was done.

NM me then. :-P

languid cliff
acoustic bluff
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Ooooh.