community-ideas
Potentially allowing unused Crew/ships to be deployed to work in the background/alongside the Player
gameplay mechanic
immersion
other idea
damage to chunks
gameplay mechanic
immersion
rebalancing
Cancel patrol communications with vilcy
quality of life
Launch Ring Dive time
quality of life
Patch racing to allow the Kitsune
gameplay mechanic
quality of life
more keybind options
gameplay mechanic
quality of life
Kitsune "Tanuki" variant
new ship
Kitsune "Jeopardy" Variant
new ship
point defense priority, relative velocity
gameplay mechanic
immersion
OCP LiDAR rework
immersion
rebalancing
refined storage priorities
gameplay mechanic
quality of life
More Ship Configuration Ideas
other idea
Microdrones
gameplay mechanic
new equipment
rebalancing
Add a 'remass processing unit'
quality of life
Adding manipulator arms to Nanodrone slots.
quality of life
new equipment
Mass driver ammo organization.
immersion
rebalancing
Thermal reservoir.
gameplay mechanic
new equipment
Ability to filter ore via the weight of the chunk
gameplay mechanic
quality of life
Ability to toggle gimbaling in the tuning menu
immersion
gameplay mechanic
quality of life
other idea
rebalancing
Anthros considered as "humans"
immersion
Search & Rescue Office on Enceladus Prime
gameplay mechanic
other idea
Cabin Damage
gameplay mechanic
immersion
Nakamura Dynamics interlunar patrol vessel.
gameplay mechanic
new ship
new equipment
Slightly expanded dialog on derelict recovery failure
quality of life
immersion
Option make it so music does not scale with time dilation/contraction
quality of life
immersion
other idea
Storm forecasting
gameplay mechanic
story event
ZAP fusion fuel linear scale to remass.
gameplay mechanic
quality of life
immersion
rebalancing
inorganic crew members
gameplay mechanic
quality of life
immersion
Split torch groups for multi-torch setups
gameplay mechanic
quality of life
immersion
Pirates shouldn't follow us when we "truce"
quality of life
immersion
THICC identifier.
rebalancing
Friendly/neutral npc behaviour improvement
gameplay mechanic
quality of life
SIGINT Recon Drone, or How to Make Finding Encounters Less Frustrating
gameplay mechanic
quality of life
new equipment
custom ship hull: honest Dan's "cothon-212"
new ship
ND-LIS Kitsune hull variant: Perilous Comet
new ship
Different presentations of autopilot target lock
quality of life
combat overhaul concept.
gameplay mechanic
immersion
quality of life
new equipment
Transponder boost
new equipment
Offset for ship-center (for better aiming)
gameplay mechanic
quality of life
rebalancing
Unsecured Salvage Astrogation Error
quality of life
immersion
Ganymede Contraband
gameplay mechanic
immersion
EIME specifically excluded from insurance mechanics
gameplay mechanic
immersion
expanded crew mechanics
gameplay mechanic
immersion
Exit astrogation with the orientation set before entering
gameplay mechanic
immersion
rebalancing
Drone (emergency) command "clear area"
gameplay mechanic
quality of life
rebalancing
Expanded Geologist Survey
gameplay mechanic
quality of life
immersion
B8 Beacon Provides/Stores Geologist Survey of the Claim
immersion
rebalancing
Trajectory Projection Tuning for ER Autopilot
quality of life
Crew of destroyed/rescued ships should hail you accordingly
gameplay mechanic
story event
immersion
Expanded Difficulty
gameplay mechanic
rebalancing