community-ideas

1146 threads · Page 5 of 23

Potentially allowing unused Crew/ships to be deployed to work in the background/alongside the Player 6 messages
gameplay mechanic immersion other idea
damage to chunks 5 messages
gameplay mechanic immersion rebalancing
Cancel patrol communications with vilcy 7 messages
quality of life
Launch Ring Dive time 8 messages
quality of life
Patch racing to allow the Kitsune 3 messages
gameplay mechanic quality of life
more keybind options 5 messages
gameplay mechanic quality of life
Kitsune "Tanuki" variant 7 messages
new ship
Kitsune "Jeopardy" Variant 9 messages
new ship
point defense priority, relative velocity 4 messages
gameplay mechanic immersion
OCP LiDAR rework 21 messages
immersion rebalancing
refined storage priorities 2 messages
gameplay mechanic quality of life
More Ship Configuration Ideas 6 messages
other idea
Microdrones 21 messages
gameplay mechanic new equipment rebalancing
Add a 'remass processing unit' 26 messages
quality of life
Adding manipulator arms to Nanodrone slots. 6 messages
quality of life new equipment
Mass driver ammo organization. 26 messages
immersion rebalancing
Thermal reservoir. 25 messages
gameplay mechanic new equipment
Ability to filter ore via the weight of the chunk 4 messages
gameplay mechanic quality of life
Ability to toggle gimbaling in the tuning menu 3 messages
immersion gameplay mechanic quality of life other idea rebalancing
Anthros considered as "humans" 4 messages
immersion
Search & Rescue Office on Enceladus Prime 4 messages
gameplay mechanic other idea
Cabin Damage 74 messages
gameplay mechanic immersion
Nakamura Dynamics interlunar patrol vessel. 21 messages
gameplay mechanic new ship new equipment
Slightly expanded dialog on derelict recovery failure 18 messages
quality of life immersion
Option make it so music does not scale with time dilation/contraction 3 messages
quality of life immersion other idea
Storm forecasting 3 messages
gameplay mechanic story event
ZAP fusion fuel linear scale to remass. 33 messages
gameplay mechanic quality of life immersion rebalancing
inorganic crew members 11 messages
gameplay mechanic quality of life immersion
Split torch groups for multi-torch setups 24 messages
gameplay mechanic quality of life immersion
Pirates shouldn't follow us when we "truce" 7 messages
quality of life immersion
THICC identifier. 2 messages
rebalancing
Friendly/neutral npc behaviour improvement 26 messages
gameplay mechanic quality of life
SIGINT Recon Drone, or How to Make Finding Encounters Less Frustrating 13 messages
gameplay mechanic quality of life new equipment
custom ship hull: honest Dan's "cothon-212" 3 messages
new ship
ND-LIS Kitsune hull variant: Perilous Comet 21 messages
new ship
Different presentations of autopilot target lock 33 messages
quality of life
combat overhaul concept. 44 messages
gameplay mechanic immersion quality of life new equipment
Transponder boost 2 messages
new equipment
Offset for ship-center (for better aiming) 24 messages
gameplay mechanic quality of life rebalancing
Unsecured Salvage Astrogation Error 16 messages
quality of life immersion
Ganymede Contraband 2 messages
gameplay mechanic immersion
EIME specifically excluded from insurance mechanics 2 messages
gameplay mechanic immersion
expanded crew mechanics 3 messages
gameplay mechanic immersion
Exit astrogation with the orientation set before entering 7 messages
gameplay mechanic immersion rebalancing
Drone (emergency) command "clear area" 26 messages
gameplay mechanic quality of life rebalancing
Expanded Geologist Survey 2 messages
gameplay mechanic quality of life immersion
B8 Beacon Provides/Stores Geologist Survey of the Claim 13 messages
immersion rebalancing
Trajectory Projection Tuning for ER Autopilot 7 messages
quality of life
Crew of destroyed/rescued ships should hail you accordingly 5 messages
gameplay mechanic story event immersion
Expanded Difficulty 30 messages
gameplay mechanic rebalancing