community-ideas
Risky Burn
gameplay mechanic
Turning adrenaline off once turns it off forever.
gameplay mechanic
Wire-guided missiles.
new equipment
short timespan maintenance & roaming the station
quality of life
immersion
other idea
Arcade mode
gameplay mechanic
quality of life
rebalancing
Elon Interstellar MPU
new equipment
Decide who goes EVA into Derelicts
gameplay mechanic
quality of life
New autopilot specially made for heavy ships with all gimballed thrusters
new equipment
Impactful crew area hits
gameplay mechanic
immersion
Reactor explosion should produce shrapnel
gameplay mechanic
immersion
rebalancing
Nuclear Mine Launcher
new equipment
Pay for a random new ship name
gameplay mechanic
Customizable Autopilot
new equipment
Uses for Moonlets
gameplay mechanic
new equipment
Ship computer should recognize nuggets ejected from cargo bay
quality of life
[Brainstorm] Meaningful exploration - cues and world structure
gameplay mechanic
immersion
brainstorming
High mass POIs should correlate with propeller cores
gameplay mechanic
immersion
Cargo bay option for OCP
new equipment
processed mineral dump
new equipment
interactable hud
immersion
new equipment
Display Gungnir charge % in equipment
quality of life
Decreasing the Yama reactor's thermal mass
immersion
rebalancing
A mini turbine to kickstart auxiliary power systems
new equipment
Main Menu screensaver
immersion
Transparent/out of the way POI astrogation markers
quality of life
Some kind of hint telling you if you are getting closer or further away from a point of interest.
quality of life
Small shuttle(s) that could fit in the bays of the Titan.
gameplay mechanic
new ship
Tug ship taken to logical extreme
new ship
zoom in on astrogation screen
quality of life
Cargo Bay Flush Mechanism
new equipment
More visual engine variation
immersion
new equipment
Part storage
quality of life
immersion
Saving loadouts of ships for different mission types
quality of life
Curie point iron thrower
new equipment
Casaba moonlet cracker
gameplay mechanic
new equipment
Spooky encounters/Ghost ships/Odd transmissions
story event
immersion
other idea
Salvage POI
gameplay mechanic
quality of life
rebalancing
"friendly" ships get too close and sit there, need a way to get rid of them
quality of life
Duplicate equipment toggles in HUD
quality of life
Option to skip or significantly shorten dive start/end videos without having to press/hold buttons
quality of life
Iceroids should be 'water' not 'unmarked'.
gameplay mechanic
quality of life
Canada Arm
new equipment
Equipment being ripped off their mounts
gameplay mechanic
Excavator *slot* mechanics - now with salvage and funnels!
gameplay mechanic
new equipment
Internal components competing for hull volume
gameplay mechanic
Post-astrogation autopilot tuning options
gameplay mechanic
quality of life
Additional filter option to throw unwanted ores
gameplay mechanic
mostly new projectile weapons but also some companion stuff
new equipment
Giant Chunk Of Gold Anomaly
story event
Different sound for non-urgent alerts
quality of life