community-ideas

1146 threads · Page 15 of 23

Risky Burn 3 messages
gameplay mechanic
Turning adrenaline off once turns it off forever. 3 messages
gameplay mechanic
Wire-guided missiles. 17 messages
new equipment
short timespan maintenance & roaming the station 5 messages
quality of life immersion other idea
Arcade mode 3 messages
gameplay mechanic quality of life rebalancing
Elon Interstellar MPU 2 messages
new equipment
Decide who goes EVA into Derelicts 4 messages
gameplay mechanic quality of life
New autopilot specially made for heavy ships with all gimballed thrusters 2 messages
new equipment
Impactful crew area hits 73 messages
gameplay mechanic immersion
Reactor explosion should produce shrapnel 52 messages
gameplay mechanic immersion rebalancing
Nuclear Mine Launcher 11 messages
new equipment
Pay for a random new ship name 5 messages
gameplay mechanic
Customizable Autopilot 9 messages
new equipment
Uses for Moonlets 2 messages
gameplay mechanic new equipment
Ship computer should recognize nuggets ejected from cargo bay 32 messages
quality of life
[Brainstorm] Meaningful exploration - cues and world structure 74 messages
gameplay mechanic immersion brainstorming
High mass POIs should correlate with propeller cores 10 messages
gameplay mechanic immersion
Cargo bay option for OCP 5 messages
new equipment
processed mineral dump 5 messages
new equipment
interactable hud 3 messages
immersion new equipment
Display Gungnir charge % in equipment 9 messages
quality of life
Decreasing the Yama reactor's thermal mass 12 messages
immersion rebalancing
A mini turbine to kickstart auxiliary power systems 2 messages
new equipment
Main Menu screensaver 2 messages
immersion
Transparent/out of the way POI astrogation markers 2 messages
quality of life
Some kind of hint telling you if you are getting closer or further away from a point of interest. 5 messages
quality of life
Small shuttle(s) that could fit in the bays of the Titan. 14 messages
gameplay mechanic new ship
Tug ship taken to logical extreme 29 messages
new ship
zoom in on astrogation screen 2 messages
quality of life
Cargo Bay Flush Mechanism 8 messages
new equipment
More visual engine variation 77 messages
immersion new equipment
Part storage 27 messages
quality of life immersion
Saving loadouts of ships for different mission types 5 messages
quality of life
Curie point iron thrower 17 messages
new equipment
Casaba moonlet cracker 163 messages
gameplay mechanic new equipment
Spooky encounters/Ghost ships/Odd transmissions 7 messages
story event immersion other idea
Salvage POI 14 messages
gameplay mechanic quality of life rebalancing
"friendly" ships get too close and sit there, need a way to get rid of them 3 messages
quality of life
Duplicate equipment toggles in HUD 2 messages
quality of life
Option to skip or significantly shorten dive start/end videos without having to press/hold buttons 6 messages
quality of life
Iceroids should be 'water' not 'unmarked'. 18 messages
gameplay mechanic quality of life
Canada Arm 36 messages
new equipment
Equipment being ripped off their mounts 24 messages
gameplay mechanic
Excavator *slot* mechanics - now with salvage and funnels! 69 messages
gameplay mechanic new equipment
Internal components competing for hull volume 24 messages
gameplay mechanic
Post-astrogation autopilot tuning options 4 messages
gameplay mechanic quality of life
Additional filter option to throw unwanted ores 22 messages
gameplay mechanic
mostly new projectile weapons but also some companion stuff 10 messages
new equipment
Giant Chunk Of Gold Anomaly 8 messages
story event
Different sound for non-urgent alerts 3 messages
quality of life