#Lancer: Vanilla+

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upbeat tide
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Lancer Vanilla+ is the working title of a player-facing homebrew @wise apex and I have been chipping away at for a long while. It features 4 new licenses, one for each of the big four manufacturers, as well as a handful of exotic gear. As the name might imply, our intent with this supplement is to create player options that feel natural within Lancer - narratively and mechanically - while still offering something new and unique. It offers:

• An artillery/controller in the form of the IPS-N Mulzac which excels at impeding enemies under threat of heavy gunfire

• SSC's Mottled Umber, a clandestine striker inspired by the likes of Evolve and Evangelion

• The HORUS Hallorgarath which commands the forces of entropy to mend and maim

• Harrison Armory's Cochise, a deceptively small powerhouse which can bank attacks around cover and obstruction using its integrated drones

This is still a work in progress, so it may be rough around the edges and its contents are subject to change. The LCP was made with compcon V2 in mind and is unfortunately coming at a bad time with V3's launch, so there may be compatibility issues. We're in dire need of external feedback and would be thrilled to hear any and all questions, opinions, and concerns.

The most recent iteration of our lcp can be found here

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There's no art for the mechs right now but we are collaborating with Snarferman to bring them to life

deep jackal
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oh cool!

upbeat tide
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If anyone has something to say feel free to ping me. I'd be more than happy to share insights, the thought process behind certain decisions, etc.

lusty oyster
upbeat tide
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On anything, but balance is one of the bigger concerns

lusty oyster
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I dont have a lot of time at the moment, but just looking through the first IPS-N frame the Mulzac

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There's a big issue with how it breaks the action economy

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Danger Close allows you to trigger two full-damage skirmishes relatively easily on a heavy mounter for one quick action.

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Usually if you are able to skirmish as a reaction to something happening that is not Overwatch, that is half damage

upbeat tide
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Extinguish does half damage

lusty oyster
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Fuck

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Wait I didnt see

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Okay nvm ur good

upbeat tide
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Does what you're looking at not say half- ah, it's all good!

lusty oyster
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😭

upbeat tide
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I do also want to add that half damage aside, the reaction attacks are resistricted to characters who enter the nominated areas. Its a deterrent and (at least on paper) isnt going to always end in two reaction skirmishes

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Thank you for reading it :)

upbeat tide
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Early look at the Cochise courtesy of Snarferman

deep jackal
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that's cool!

lusty oyster
worn helm
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I can't wait to see what the Hallorgarath looks like

upbeat tide
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Yeah I'm VERY excited to see it. Either it or the Mottled Umber will be next after the Cochise

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Which shoutout to QA cuz those two are his brainchildren

upbeat tide
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THIS is the final Cochise art, drawn by Snarferman 🥳

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He’s a really cool dude to work with ngl, I’m thrilled to have him as a part of this project

winter sparrow
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looks great!

winter sparrow
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@upbeat tide so the ruin catalyst is interesting, but i fear it could end up feeling very feast or famine in play

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on a build with a high limited systems bonus i worry it might end up being too strong, especially when you start factoring in ways to attack with it on other characters turns like prepared skirmish or tactician

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but, on a build where you aren't going all in on limited charges, its fully possible to end up using all the limited charges without critting, especially if its lower LL play

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i should mention, i do really like the idea

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exposed is just a like, volatile mechanic to mess with

upbeat tide
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I will admit I'm very iffy on it in its current state, which has yet to be playtested properly

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Like I had ppl play with it on their builds but they didnt really use it

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My thought process behind it is that a guaranteed 6 energy damage on hit is nothing to scoff at. That alone isnt worth limited though, so the idea is that it can do more, albeit inconsistently if you use it at a bad time or kinda neglect it as part of your build

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Theory vs. practice though? No idea how that's gonna go

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I get the concern for sure

winter sparrow
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i think i'm most worried about a situation like, i prepare a skirmish for when my ally moves, i crit, and then they just obliterate some guy with a CPR or something

upbeat tide
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Hm

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I could make it only apply the current on-hit effect if it's your turn. But to be completely honest I don't even really like the current on hit effect. While workshopping I just kinda. Ran out of ideas

upbeat tide
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I do really really appreciate your input

winter sparrow
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absolute best case scenario

upbeat tide
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Ye

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Idk, I try not to think too hard abt those kinds of specific, best case scenarios. It's fun when something goes off and things really go in your favor, right? I want those moments to happen. My biggest concern in that regard is if it's too easy and/or the payoff is too much. And in this case, having not playtested it, I just don't know. If I get a better idea for what to do with the catalyst or other people chime in with the same concern I'll switch it up

winter sparrow
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-- HA Cochise @ LL6 --
[ LICENSES ]
  HA Cochise 3, HORUS Hydra 1, SSC Monarch 2
[ CORE BONUSES ]
  Overpower Caliber, Integrated Ammo Feeds
[ TALENTS ]
  Tactician 3, Drone Commander 2, Stormbringer 2, Siege Specialist 2
[ STATS ]
  HULL:2 AGI:0 SYS:0 ENGI:6
  STRUCTURE:4 HP:15 ARMOR:2
  STRESS:4 HEATCAP:13 REPAIR:4
  TECH ATK:0 LIMITED:+5
  SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
  Main Mount: Assault Rifle
  Heavy Mount: Gandiva Missiles // Overpower Caliber
[ SYSTEMS ]
  Graviton Surge Projector x6, PUPPETMASTER, Turret Drones x8, Personalizations```
silly little cochise build i put together. for some reason at first i had thought the graviton was a drone, which was what got me to put this together. i think its pretty solid as an artillery frame
winter sparrow
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honestly if you're ever running playtests, i'd give the cochise a try

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its definitely my favorite out of the 4

upbeat tide
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I'll let you know!

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I do really want to run some but life's been keeping me tied down

winter sparrow
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yeah i get that

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lifes a bitch

upbeat tide
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The Cochise's one of my babies

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Suck it @wise apex we're neck and neck

wise apex
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Wha—

upbeat tide
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That is a neat Cochise build btw

winter sparrow
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thanks

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honestly, if i was just looking at the frame and not the license i'd read it as artillery way before striker

upbeat tide
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Honestly? Fair assessment. 10 sensors aside it has very good artillery stats

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And it DOES play similar to one. Kinda likes to set up and sit still since its drones can line shots up w/o it moving

winter sparrow
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yeah thats the only thing that even like, sorta pushes it towards midrange

upbeat tide
winter sparrow
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other than that, mass multiplier helps it keep enemies away from it, gravitic override helps it shrug off what few ranged attacks would hit it with it being near the back, and rebound lets it stay quite far back

winter sparrow
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i really think this frame is awesome

wise apex
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It’s a fun frame all around! You have a lot to work with and that’s the best part

upbeat tide
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I dont wanna be weird about it but hearing someone likes what we made makes me so fucking happy

winter sparrow
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nah i get that

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such is the joy of creation

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do you have any other stuff in here you want me to take a quick look at?

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i figure i've already got it open and thinking about it

wise apex
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Hmm.. Mulzac should be in a good spot, but some thoughts on it wouldn’t hurt

upbeat tide
wise apex
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Funny how we got of the Mulzac, lmao

upbeat tide
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Yeah

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The ignition charges are the way they are right now cuz the old version was way too similar to the explosive caltrops

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Current version's kinda boring and doesnt really fill any niche

wise apex
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Yeah

winter sparrow
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reflex targeting does feel like its stepping on the tortugas toes a bit, while also being better than sentinel given that it stacks with accuracy

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sentinel is the tortugas only real unique trait

upbeat tide
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Poor Tortuga

upbeat tide
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Unhappy coincidence? Didnt think about the Tortuga at all

winter sparrow
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convergent design i suppose

upbeat tide
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It was

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It's actually ripping off that one DH trait, changed to reactions to fit with how the Mulzac is

winter sparrow
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huh

upbeat tide
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This one

winter sparrow
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yeah i figured it was that one

upbeat tide
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Not a big concern but a concern nonetheless

winter sparrow
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balace wise the mulzac seems mostly fine, i'd maaaybe lower the speed by 1 but like

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its probably fine

upbeat tide
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Does it have 10hp in the version of the lcp youre using

winter sparrow
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yes

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is this lcp old?

upbeat tide
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No*

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There's a newer version Im tinkering with that I havent posted yet

winter sparrow
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ah i see

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also on scythed forewings

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the intent is obvious, but i think there might be a timing issue

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iirc, whenever you make an attack while hidden, you technically lose hidden before the attack is actually made

upbeat tide
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I've heard the opposite actually

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Whether that's true or not idk

winter sparrow
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honestly i think the intent is clear enough to be fine either way

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its like

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shoe rule kinda territory

upbeat tide
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I'll see if I can't find a definitive ruling and adjust accordingly

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I'm trying my hardest to adhere to first party phrasing and function as much as possible

winter sparrow
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yeah i get that

upbeat tide
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How are things in that regard btw? Easy to follow? Messy?

winter sparrow
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seems good

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i haven't had anything where i've seen it and been like "wait, how does this work?"

upbeat tide
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Phew

winter sparrow
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also i think hypernova might be overcosted

wise apex
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I.. yeah I figured as much

upbeat tide
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It's always been like that ngl

wise apex
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While it is fun, it was also a nightmare at times trying to get it right

winter sparrow
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is it intended to function as an agro pull?

upbeat tide
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Kinda? Less a "shoot me" and more a "leave my teammates alone"

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Kinda synonymous though tbh

winter sparrow
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yeah

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if they can't shoot your teammates, they'll probably just shoot you

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given they all have line of sight to you still

wise apex
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Yeah, and add on top the invisible it can do and hidden - you act like a big thorn that is actually bothersome

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And said thorn can kill too

upbeat tide
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That aside, there's also the fact it's adjacency. Affected foes are shooting while engaged and can't freely move out. Puts them in a really shitty situation

winter sparrow
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yeah i think its not a bad idea for a system

upbeat tide
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That said, I agree it's probably a little overcosted

winter sparrow
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i think the costs just need to come down

wise apex
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4 to 3 wouldn’t be bad

upbeat tide
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My gut idea is to switch it to a quick action and/or reduce the SP by 1. Buuut QA had pitched it originally as wanting a 4SP system that was worth it

winter sparrow
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also i think theres a very funny and probably not fully accurate to the rules interpretation of how night stalker works with chromatophores

wise apex
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Because the only reason justifying its cost is if it got buffed and it was burst 2 instead of 1, but still

upbeat tide
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The thought of making it burst 2 kinda scares me

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Whiteroom here

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But my immediate thought is it would have a sweet spot where foes affected by it can’t shoot a damn thing but are still in your threat range

wise apex
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Depending on the feedback, it COULD lead to that but I think it’s fine - reducing the SP of it down to 3 would be alright

winter sparrow
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yeah i'll leave the specifics of it up to yall

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i think you guys have some insanely cool stuff here

upbeat tide
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Quality over quantity

wise apex
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Mhm!

winter sparrow
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ping me when yall are next looking for playtesters and i'll see if i can get my schedule to work with yall

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i'd love to take some of this stuff for a spin

wise apex
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Yeah - will do!!

upbeat tide
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YESSSS

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For sure

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Will be probably 3-4 weeks at the soonest. I'll let ya know when

winter sparrow
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splendid

upbeat tide
winter sparrow
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ah, well, my mistake then

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i don't think hidden has come up a single time in my campaign lol

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not super surprised i got it wrong

upbeat tide
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Yeah it never came up in my group until we were playtesting the umber lol

upbeat tide
upbeat tide
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Thank you

lunar jolt
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Np

upbeat tide
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Hallorgarath apparently

upbeat tide
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I love Snarferman's design for the rebound drone so much I turned it into a 3d model

upbeat tide
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Next version of the lcp should be up on the 29th. Only balance change for now is the Hypernova's SP cost going down to 3. There is gonna be a handful of cosmetic changes to add mech art, some new exotics, polish compendium entries, and - count it - a whopping one bug fix.

Given the upcoming changes are relatively minimal, I'd like to officially announce our first playtest a little early! I'm hoping to run a gauntlet sitrep at LL6 on either Saturday the 30th starting around <t:1779642000:t>. I'd like to keep it to 4 players for my own sanity, spots are first come first serve. I'd like for this to be a stress test more than anything else, so if you think you can break something, go for it.
-# Pssst @winter sparrow

winter sparrow
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Ah, unfortunately neither of those days work for me

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Work

upbeat tide
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Damn :(

upbeat tide
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@winter sparrow I dont wanna derail the talk in the sixth voice forum, sorry for the ping.

Here's the compendium entry for a completely scrapped exotic I don't plan to ever revive.

A tree has its roots, trunk, and branches.
What happens is so forevermore. 
The roots cannot be uprooted.
What happens now is not yet lost. It scrapes the furthest reach of your clutches but you are not yet incapable of change.
The trunk grows but is most rigid.
There are endless possibilities of what can be. You need only to make them real.
The branches sprawl into the sky forever. You need only to scale them.
Do you see the parallels?
Do you understand the parallels?
You were not born powerless.
You are not without nourishment.
Make it real.
Inosculate.```
winter sparrow
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no need to apologize for the ping

winter sparrow
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inosculate is a good word

upbeat tide
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One of my favorites

winter sparrow
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The Minerva-B spatial anomaly is an approximately 800 meter by 500 meter ovoid shaped para-structure located within the Ural Line. M-B appears to obscure its presence beyond ~120 meters from its surface, although varying reports on the exact range of obfuscation suggest that it may not be a steady fixed distance. To outside observers M-B appears to absorb all light, looking like a black starless spot of space.

The internal structure of M-B is largely inaccessible to humans, seeming to possess laws of reality that render the space innately hostile to carbon based life. NHP and Comp/Con piloted drones have had similarly catastrophic effects on any individuals who breach the range of obfuscation. No known entrants to M-B have returned.```
I've got this thing that i've been meaning to rewrite, but i'm fairly proud of it
upbeat tide
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Neat. What's it for?

winter sparrow
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dubiously balanced exotic

upbeat tide
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If anything's gonna be dubiously balanced I expect it to be an exotic

winter sparrow
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yeah lol, exotics are fun

upbeat tide
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Kiss goodbye to the Mulzac's ignition charges, they're getting replaced in the next version of the lcp

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I did want to keep a grenade system cuz grenades are fun but y'all I sat on it for 3 months and couldnt think of ANYTHING

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On an unrelated note, expect the Mottled Umber's art before the end of the week

winter sparrow
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Oh nice

upbeat tide
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Early look at the Mottled Umber

upbeat tide
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Final art for the Mottled Umber, once again provided by Snarferman

upbeat tide
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I'm happy to share version 0.9.0 of our lcp!! 🥳 We're now a (big) step closer to a full release! Accompanying this milestone I'd like to share an announcement: I've begun work on an accompanying pdf which will share some development trivia and extra lore tidbits in addition to the usual collection of exotic and licensed gear. It's going to take a while (especially given this is the first time I've done something like this), so don't expect to see it until the 1.0 release, potentially later. We're also now working on an itch.io store page, though it similarly won't be made public until the 1.0 release. We'd like to put our best foot forward, y'know? Lancer: Vanilla+ is a passion project and we intend to keep it free for everyone now and into the future.

CHANGE LOG

-# Not always comprehensive

Added art for the Cochise and Mottled Umber to COMP/CON and added credit to Snarferman in the lcp's description
Revisited a bunch of compendium entries
Reclassed the Cochise to Artillery and reclassed the Hallorgarath to Support/Striker
Renamed the Momentum Sling as the name was inaccurate to its current function
Renamed the Ruin Catalyst to fit more in line with its compendium entry
Rebalanced the Fold Catalyst (formerly Ruin Catalyst)
Reduced Hypernova's SP cost to 3 (was 4)
Replaced Ignition Charges with Sundown Curtain
Added a systems save to the Firefly Charges' effect in exchange for (potentially) longer duration


Fixed the Raindown Panoply incorrectly displaying in the compendium
Added two new exotic weapons and an exotic hardsuit (no more exotics currently planned)```
winged quartz
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Interested in signing up for the playtest, will download the LCP and see what I can break upon my wheel

Wasn't sure if this is the area for the recent ping, will relocate to necessary channel if not.

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M'gonna break whichever HA frame is in here

upbeat tide
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I look forward to it 🫡

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The Cochise is a fun one

west hinge
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interested in signing up too! Reading up on the LCP as we speak. (Even though i'm 40 minutes late and there were only 2 player slots, so I'm hoping I got accepted in time ;w;)

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The Mulzac honestly seems pretty up my alley. I've always liked deathheads in concept but never really played it much due to its lack of unique actions in combat. I like doing weirder stuff, not just like... barrage + end turn

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Ohhh but the Mottled Umber also seems really fun. Using infiltrator with it seems really fun as a 'take 90 saves bitch' effect. The flavor and style are so cool too.

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Hallorgarath looks cool but isn't fully my style. I do like the idea of a mech dedicated to clearing hear on itself and its allies.

winter sparrow
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really wish i could make it to the playtest, the artillery cochise will have to wait

west hinge
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@upbeat tide Anyway, uh, if you can get back to me and let me know if I wasn't too late or not, it'd be really appreciated.

upbeat tide
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You’re in time!

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I’m just a bit busy atm

west hinge
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I'm not super experienced as a player but I've DM'd 3 campaigns for my group now, frequently build for homebrew and similar shenanigans, and I've gotten to play a few times. I'm just overjoyed to get to help with interesting homebrew & to actually play lancer 😭

upbeat tide
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That’s enough for me

upbeat tide
winter sparrow
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i mean, its not your fault lol

west hinge
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Tysm, i'll keep sputtering out my input/ideas here for a little and when I know the uh, full crew for it I can build a mech that complements them well. For now I'll mostly think on either a Mulzac or a Gorgon though, really

cochice + sunzi could be really, really oppressive. retarget every attack on the field from my allies to hit way, way urther than i should hit from and shoot around cover.

gorgon comes from the idea of using momentum maul on it to like, throw out a bunch of them using reactions and then pull them in with a quick action, but it's 1 pulled per quick action, right?

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that also probably would be strictly worse than a vorpal cannon build, but it's neat to play around with in my head at least

grim pelican
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🥺 I was told there may be space for me? It's fine if not! I would love to play tho!

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I’m not SUPER experienced but I have played a bunch and have been experimenting with different playstyles in campaigns Viis has DM’d :)

west hinge
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^ yeah he's one of my players. 4 campaigns, 3 with me and one with somebody else. I can vouch he's solid at least.

upbeat tide
grim pelican
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Hell yeah! Tysm!!!

west hinge
upbeat tide
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Yup!

west hinge
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some seriously funny potential

upbeat tide
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Purely restricted to non pattern weapons though so it should be okay. I think

grim pelican
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I’ll be sure to build a character soon! Me and Viis are binging a show together rn LOL I’m the one streaming it!

I’ll look through the licenses for any questions I may have soon!

west hinge
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oh probably yeah, if it worked on pattern weapons it could be dubious but like

this is just another realspace breach. i having 2 sunzis on the team isnt reality-shattering, cochise shouldn't be

upbeat tide
west hinge
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im mostly just tied on if i wanna run heavy gunner mulzac with siege stab to just... actually larp as a howitzer, or if i wanna do infiltrator mottled umber

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and i mean yeah those are all the intended play methods of the mechs but that's just me starting on my thoughts for them. Plus going LL3 in anything is its 'intended route' on its own.

upbeat tide
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Btw Menace thanks for pointing out the Cochise made more sense as an artillery. Seeing an artillery frame with a CQB weapon is cracking me up

winter sparrow
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oh did you end up changing the type?

upbeat tide
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Yeah

west hinge
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[ LICENSES ]
  IPS-N Mulzac 3, SSC Death’s Head 1, HA Barbarossa 1, HORUS Pegasus 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Overpower Caliber
[ TALENTS ]
  Heavy Gunner 3, Siege Specialist 3, Tactician 3
[ STATS ]
  HULL:4 AGI:0 SYS:2 ENGI:2
  STRUCTURE:4 HP:21 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:5
  TECH ATK:+2 LIMITED:+1
  SPD:4 EVA:7 EDEF:10 SENSE:15 SAVE:13
[ WEAPONS ]
  FLEX MOUNT: Shrapnel Buster / Shrapnel Buster
  MAIN MOUNT: MKIII Blowback Moby
  HEAVY MOUNT: Thunderbird Widowmaker // Auto-Stabilizing Hardpoints, Overpower Caliber
[ SYSTEMS ]
  High-Stress Mag Clamps, Siege Stabilizers, Mast Breaker x3, Hunter Lock, LOOKOUT Companion```

first thing i was able to cook up while also watching a show in the bg. Tactician and the other 3 LLs are honestly a dubious call but... the main idea is to find a nice spot, sit down, and shoot a billion projectiles while it isnt my turn
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mark bounter and hunter lock are odd choices too but
scatterbrained as i said. idea is just to stack those and bully someone crossmap

upbeat tide
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Opcal on the thunderbird, my enemy

west hinge
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yeah it doesnt do that much, i just didnt know what else to use as my second core bonus tbh

upbeat tide
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Uh background: the thunderbird used to be like, really really really overtuned. Im talking 20 range, no inaccurate, no ordnance, and no RELIABLE 3 only on targets outside the epicenter. An opcal just. Swept everything away in the wind 😭

west hinge
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oh horrifying

upbeat tide
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I think this is a pretty solid build. Siege stabilizers is a nice synergy on the Mulzac w/ the arcing on all its weapons and all

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Ofc it didnt reply to the post smh. You know what im talking about

west hinge
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exactly! the main thing i'm thinking i'd change is uh
swap Tactician 3 for Leader 3 and rip off the hunter lock for... something else. not sure what

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if i had another liscense level i'd run stabilizer mod but mm

upbeat tide
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Idk, there is such thing as too much range

west hinge
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true yeah

winter sparrow
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i think it is very hard to get there though

upbeat tide
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If you were to replace hunter lock I think DH2 would be a good grab. Core siphon is great and vulture dmr is solid

west hinge
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actually true yeah

upbeat tide
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Alternatively, Balor 1 for the hive drone has never failed me

winter sparrow
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man, i should try and make a mulzac build

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also for some reason my brain keeps wanting to say mulzak

upbeat tide
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I see

west hinge
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actually balor is a really good call, i've always discounted hive drone a bit

upbeat tide
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I became a member of the hive drone church after playing snipertail in a mini campaign

west hinge
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and the core siphon feels excessive given its only on-turn and i make. 4 attacks on my off-turn and only 1-2 on my actual turn

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so having a radius of "please leave me alone" is probably better

upbeat tide
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Oh god it can make that many can't it

west hinge
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yeah

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heavy gunner 2, plus Being The Mulzac

upbeat tide
west hinge
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no core power needed

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if i'd stuck with tactician instead of leader it could go up to 6 with core power but
i only have one reaction a turn and that's getting to excessive levels

upbeat tide
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Do you mean 1 reaction/turn?

west hinge
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a turn yeah woops

upbeat tide
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Okay okay

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Thank you for running heavy gunner btw

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None of my in-group playtesters did 😭

west hinge
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speaking from experience npcs tend to not be actual bumbing morons and like to avoid getting directly domed by the cannon

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so i should only expect to activate like 3/4 attacks on a good turn

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but it's a great denial method nonetheless

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the only other thing i'm gonna change is swap uh
the moby for a shotgun so that i can reliably protect myself in cqb if shit hits the fan, but that's literally it

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plus i've got more than enough AoE with my utter shenanigans cannon

upbeat tide
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lol

west hinge
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lookout's a little niche but i'll keep it for ultras as a way of adding bullying to them

and now i just wanna figure out i there's any better option than Opcal because it's... not bad, yeah, it's really good even! but the problem is that it's only 1/round and i'm making 4 shots a round so i'm
not sure if it's needed

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..................i could take fomorian frame for no reason and become a comedically big and easy to hit target

upbeat tide
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Hmm. On one hand, fomorian does make it substantially harder for characters to forcibly move you and kick you out of your core power(s). But the typical benefit to being larger doesnt apply here since the Mulzac isnt trying to control the area immediately around it, and omnipresent arcing means it doesnt ever struggle for LOS

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Reinforced frame is a bit of a boring pick but it is really solid

west hinge
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yeah i think that's the realistically good call
fomorian would be a meme pick

upbeat tide
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The real meme pick is titanomachy

west hinge
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TRUEEEEE melee mulzac with thrown gear to try to (terribly) take advantage of its passive

upbeat tide
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I dont even think that would work 😭

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Thrown melees make ranged attacks but they arent ranged weapons

west hinge
#

actually yeah it says ranged weapons damn

#

alright yeah my whole build's done
uhhh playtests are usually rp-light to no rp, right?

#

just trying to know if i should cook up a person or use John Lancer

upbeat tide
#

Use John Lancer

west hinge
#

👍 figured but wanted to be sure

upbeat tide
#

Y'all are welcome to narrate how you do things in your mech or maybe some chatter on comms, but its not expected or required. There's not gonna be any real story being told so

upbeat tide
winter sparrow
#

thank you

west hinge
#

Anyway, i cooked up a character with Zero characterization

only info relevant is that their callsign is Downpour and their mech is Thunderhead

[ LICENSES ]
  IPS-N Mulzac 3, SSC Death’s Head 1, HA Barbarossa 1, HORUS Balor 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Reinforced Frame
[ TALENTS ]
  Heavy Gunner 3, Siege Specialist 3, Leader 3
[ STATS ]
  HULL:4 AGI:0 SYS:2 ENGI:2
  STRUCTURE:4 HP:26 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:5
  TECH ATK:+2 LIMITED:+1
  SPD:4 EVA:7 EDEF:10 SENSE:15 SAVE:13
[ WEAPONS ]
  FLEX MOUNT: Shrapnel Buster / Shrapnel Buster
  MAIN MOUNT: Shotgun
  HEAVY MOUNT: Thunderbird Widowmaker // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  High-Stress Mag Clamps, Siege Stabilizers, Mast Breaker x3, LOOKOUT Companion, Hive Drone```
no clue what mulzac *looks* like but im picturing something like uhhh. Iron Nest's "main character"?
#

given it's IPS-N's answer to deathshead it feels like it'd just be dieselpunk deathshead, and a bunch bigger

#

26 hp is actually really good i only just realized damn

upbeat tide
#

Honestly not terribly far off. There's 0 art of it right now (not even a rough sketch) but my very loose mental image of it is the Chimera tank from Ghost in the Shell

#

Er, spider tank. Chimera is from cyberpunk

west hinge
#

im honestly tempted to take fomorian but i dont need to cause

if anyone can cause me forced movement i'll just climb to a place they cant easily hit me from, then target them with heavy gunner so if they move to reach me i punch them in the head

west hinge
winged quartz
#

I'll send in what I can make using the Cochise or the Mulzac, or maybe a combination of the two

On that note, what action spawns the Rebound Drone? V3 doesn't show if it's a quick action to spawn one and where it can spawn from

#

I can already formulate a Vlad build with the Spider Shot alone

upbeat tide
#

Our lcp doesnt have any of the fancy v3 active mode stuff as I'm simply not knowledgable enough to add those things. Rebound drones can be deployeed to free, adjacent spaces as a quick action. Their description mentions where they can be deployed but it does look like it being a quick action is absent

#

Looks to be an issue with integrated deployables in v3, I see the same problem with Hydra's orochi drones to an admittedly small extent. It doesnt show the action type in the compendium but should show it in active mode - Im not having any problems seeing and using it there

#

Are you able to see this?

west hinge
winged quartz
#

If I'm reading the Autofed SMG right, it autoreloads similar to the Raleigh? I'm guessing intent is that it only self-reloads when not reloaded at the last turn

So what happens if I reload it via stabilize on the turn its unloaded? End of turn it reloads again after I Skirmished it?

upbeat tide
#

Yes. That's intentional

#

Start turn unloaded -> Reload -> Shoot -> Auto-reload on end of turn

winged quartz
#

Ah so you wouldn't be able to do a reload cycle with it since on the proceeding turn it'd be reloaded, got it.

Was gonna do something with it and Roland Chamber, weird that this is the one time starting reloaded actually hinders a planned gameplan

#

Funny enough this thing would be a great deterrent even with no threat on a Vanguard weapon, considering the whole "No stated threat means threat 1"

upbeat tide
#

Yes!

winged quartz
upbeat tide
#

Also going back to the thing with the rebound drone: are you still unable to see the action type?

#

I tried reproducing what you mentioned but like, it's being weird

winged quartz
#

Not using active mode atm so it's not showing atm

#

Comp/Con v3 sorta weird

upbeat tide
#

When you get a chance to try it let me know if you're able to see the deploy action in active mode

#

Either way I'll look into it, see if I can't find a fix

west hinge
#

uh if you're really set on mulzac i could swap to the ssc frame whos name evades me rn

#

i cooked up a uh, this

#
[ LICENSES ]
  IPS-N Mulzac 3, SSC Death’s Head 1, HA Barbarossa 1, HORUS Balor 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Reinforced Frame
[ TALENTS ]
  Heavy Gunner 3, Siege Specialist 3, Skirmisher 2, Orator 1
[ STATS ]
  HULL:4 AGI:0 SYS:2 ENGI:2
  STRUCTURE:4 HP:26 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:5
  TECH ATK:+2 LIMITED:+1
  SPD:4 EVA:7 EDEF:10 SENSE:15 SAVE:13
[ WEAPONS ]
  FLEX MOUNT: Shrapnel Buster / Shrapnel Buster
  MAIN MOUNT: Shotgun
  HEAVY MOUNT: Thunderbird Widowmaker // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  High-Stress Mag Clamps, Siege Stabilizers, Mast Breaker x3, LOOKOUT Companion, Hive Drone```
winged quartz
#

Mast Breaker on Vlad is like giving a Vlad range 15 cascading Immobilize,

Especially if paired with drones

#

3sp is expensive but a QA Immobilize you can chain is probably worth it, on top of range 15

This build can immobilize in all range bands: Close Range (Vanguard), Midrange (Heavy Gunner), and Long Range (Mast Breaker).

[ LICENSES ]
  IPS-N Vlad 2, IPS-N Mulzac 2, SSC Monarch 2
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Reinforced Frame
[ TALENTS ]
  Vanguard 3, Heavy Gunner 3, Walking Armory 3
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:26 ARMOR:2
  STRESS:4 HEATCAP:10 REPAIR:6
  TECH ATK:-2 LIMITED:+2
  SPD:4 EVA:8 EDEF:8 SENSE:5 SAVE:14
[ WEAPONS ]
  Flex Mount: Impaler Nailgun
  Main Mount: Impaler Nailgun
  Heavy Mount: Gandiva Missiles
[ SYSTEMS ]
  Armament Redundancy, Personalizations, Rapid Burst Jump Jet System, Mast Breaker x4```
#

Vlad having a baseline 11 Save Target really helps too

#

Gonna redo that build, I see something in the hallogorath that'll make it even better

#

No Vlad should have this much reactionary immobilization

[ LICENSES ]
  IPS-N Vlad 2, IPS-N Mulzac 2, HORUS Hallorgarath 1, HA Gilgamesh 1
[ CORE BONUSES ]
  Integrated Weapon, Reinforced Frame
[ TALENTS ]
  Vanguard 3, Heavy Gunner 3, Gunslinger 2, Crack Shot 1
[ STATS ]
  HULL:4 AGI:0 SYS:0 ENGI:4
  STRUCTURE:4 HP:26 ARMOR:2
  STRESS:4 HEATCAP:10 REPAIR:6
  TECH ATK:-2 LIMITED:+2
  SPD:4 EVA:8 EDEF:8 SENSE:5 SAVE:14
[ WEAPONS ]
  Integrated Weapon: Deposition Driver
  Flex Mount: Deposition Driver / Deposition Driver
  Main Mount: Impaler Nailgun
  Heavy Mount: Legionnaire Battle Rifle
[ SYSTEMS ]
  Armament Redundancy, Personalizations, EVA Module, Frozen Pilaster, Mast Breaker x4```
grim pelican
#

mkay so IIII wanna do a stealth build since I have ALWAYS wanted to do a stealth build and have never had the chance to until now so

#

lets go :3

winged quartz
# winged quartz No Vlad should have this much reactionary immobilization ```-- IPS-N Vlad @ LL6...

From a Cursory Glance, this thing has:
Heavy Gunner: 2 reaction immobilization attempts
Vanguard3: Overwatch immobilize via Nailgun
Gunslinger 2: 1 reaction attack with an on-crit immobilize weapon.

That's 5 off-turn attacks that can immobilize into shred

On-turn it's either skirmish for 3 Deposition Immobilizes if possible on top of either OC Heavy Gunner setup or a QA Mast Breaker.

I can already tell this thing will be definitely annoying to deal with

#

....Skirmish OC Skirmish Deposition for 5 chances to immobilize something

#

.....Does Mark Bounty work with AoEs

upbeat tide
#

So. The deposition driver I think is supposed to slow, not immobilize. It says immobilize on my doc, it says on the lcp, so I can only assume at some point I thought that was okay, but I SWEAR its supposed to be slowed

#

We'll run it with immobilized just to see what happens

upbeat tide
#

Works with blast if the weapon also has range but does not work with other patterns. Same principle as the exbatts not increasing line patterns, for example

#

When it says range in all caps its calling out cc_range specifically

#

That's something I hope to make clearer in the pdf

winged quartz
#

I'm slightly confused by how it's worded:

Mark a hostile character within line of sight as your Bounty. Your Bounty is always considered to be within range of your weapons with RANGE, you always have line of sight to them, and your attacks against them ignore cover. You may only have one Bounty at a time.

Does this mean if I have a weapon with both range and AoE, I can shoot at it and the AoE can apply? I'm asking because this could theoretically mean I can bank a Displacer shot at something way farther than the range

#

Like, say I'm flying at least 8 spaces high and have LoS to the whole map, I could just mark Bounty something within 40 spaces and then target them with a shot?

upbeat tide
#

Yes

#

There's a reason its 3SP and a full action

winged quartz
#

Does that also work with reactionary attacks?

upbeat tide
#

No reason it wouldn't

winged quartz
#

..... Range 50 Autofed SMG with Supermassive is suddenly looking really appealing

upbeat tide
#

By all means try to break it

#

That's what the playtest is for

winged quartz
#

I've also got a question regarding the Momentum Maul, it doesn't state that the Maul has to not be on the person to use the Reel in quick action

How exactly does it work if you've already got it returned via Hunter 2?

upbeat tide
#

It just wont do anything

#

Either because the maul's location is undefined or because its actively occupying your space. Either way there's no line to draw between you and it

#

Might be a good idea to clarify that though. Good catch

winged quartz
#

Ye, had a whole Nelson plan for it in that case but wanted to ask cause quantum superposition of a thrown weapon is.... not something I thought would be an issue

upbeat tide
#

Lol fair assumption

winged quartz
#

Still seeing what else I can build to break stuff with but wanted to ask about the Fold Catalyst

It doesn't have any effects past Knockback 2? Cause tbh it sorta seems.... underwhelming

grim pelican
#
[ LICENSES ]
  SSC Mottled Umber 3, IPS-N Nelson 1, HORUS Hallorgarath 2
[ CORE BONUSES ]
  N/A
[ TALENTS ]
  Infiltrator 3, Pankrati 2, Executioner 2, Skirmisher 1, Tactician 1
[ STATS ]
  HULL:4 AGI:2 SYS:0 ENGI:2
  STRUCTURE:4 HP:21 ARMOR:0
  STRESS:4 HEATCAP:7 REPAIR:6
  TECH ATK:0 LIMITED:+1
  SPD:6 EVA:14 EDEF:6 SENSE:5 SAVE:13
[ WEAPONS ]
  Flex Mount: Pulastya Rifle
  Main Mount: Entropic Anomaly
  Heavy Mount: Scythed Forewings
[ SYSTEMS ]
  Chromatophores x3, Overflow Converter, Bulwark Mods, Growth Feed Extension, Custom Paint Job, Personalizations```

HOKAY!!! So this is my first draft build! Wahoo! I typically take a few tries before I get a functionally good mech, but this is my first draft for the Mottled Umber! It leans HARD into stealth attacking, but im not 100% certain on the Licenses yet!
upbeat tide
# winged quartz Still seeing what else I can build to break stuff with but wanted to ask about t...

That's because the old version was a little problematic. It had the potential to do more but it also could flounder and do nothing. Difficult to balance around and not appealing for a heavy weapon. The new version is a sort of mini displacer whose main draw is supposed to be its fixed damage. Sure, it can't do as much as other heavy weapons, but youre at least gonna never roll snake eyes. I may consider increasing the damage (which is a byproduct of its old state) depending on feedback and playtest results

winged quartz
#

Ah it was essentially a gamble weapon?

upbeat tide
#

Yeah

#

There's also the possibility it gets ANOTHER rework but its already been through 3. It's like this cuz I admittedly dont have great ideas for it

winged quartz
#

Cause ngl a trade of 1 heat for 2 pts of damage doesn't really seem appealing,

On a Viceroy though it'd be decent.

upbeat tide
#

Compared to?

upbeat tide
grim pelican
#

ah alright!

west hinge
#

i feel so dumb im helping chaos make a build and i just realized i shouldve taken forge clamps on my build

winter sparrow
west hinge
#

forge clamps would make me unable to be moved by any means

west hinge
#

that totally prevents the enemy from moving my mech for any reason

upbeat tide
winter sparrow
#

great minds think alike

west hinge
#

ripping out hive drone, which was admitted very sick, because with its effects up i get on average +3 more eva (functionally), in which case i'd probably get hit like. anyway. so paired with the fact i have reinforced frame for 26 HP, and siege spec lets me shove people off of me when i fire a cannon, i'd rather have it be completely impossible to stop me from spamming reactions

winged quartz
# upbeat tide Compared to?

Comparing it to the URPL, Urpls has more damage with no heat cost
Compared to Displacer it has less damage and range, no AP, and the only benefit is knockback 2
Compared to Andromeda it has less damage but has a blast, and is on the same range as the Sol-Pattern
It doesn't really seem appealing unless used as a NucCav Catalyst

west hinge
#

this also lets me take personalizations to go all the way up to 28 hp which is just

nice. that's defender levels of health

winged quartz
#

Off-topic but I think I've reinvented seeking with Bounty on the Rebound Drone

west hinge
#

actually

#

i could do 6002 on this. its a bad idea but i could

grim pelican
#
[ LICENSES ]
  SSC Mottled Umber 3, HORUS Hallorgarath 2, HORUS Gorgon 1
[ CORE BONUSES ]
  N/A
[ TALENTS ]
  Infiltrator 3, Pankrati 2, Executioner 2, Skirmisher 2
[ STATS ]
  HULL:4 AGI:2 SYS:0 ENGI:2
  STRUCTURE:4 HP:19 ARMOR:0
  STRESS:4 HEATCAP:7 REPAIR:6
  TECH ATK:0 LIMITED:+1
  SPD:6 EVA:14 EDEF:6 SENSE:5 SAVE:13
[ WEAPONS ]
  Flex Mount: Pulastya Rifle
  Main Mount: Entropic Anomaly
  Heavy Mount: Scythed Forewings
[ SYSTEMS ]
  Chromatophores x3, Overflow Converter, Growth Feed Extension, Custom Paint Job, Mimic Mesh```

Okay much funnier build I really like the insane movement capabilities
#

But I am still baking this bad boy it'll be a few more tries before I get it perfect

upbeat tide
west hinge
#

new gameplan established

find a pretty spot on the map. climb onto it like a freak. siege stab + forge clamp onto it, and start shooting and then dont stop shooting

#

if the terrain im on blows up i can skirmisher around and try not to eat shit with heavy gunner but no mulzac passive to find a better spot
and i have a really, really stupid amount of hp with a totally reasonable 8 heat cap

winged quartz
#

Ahhhhahah I just thought of something devious with the Rebound Drone and Tactician

AND NUCCAV 3

west hinge
winged quartz
#

Ah wait Lookout Companion specifies hostile characters, can't place a bounty on the rebound drone to use it as a proxy

#

Guess that build's down the bin for now

grim pelican
#

okay I have "finalized" (aka its in the final stages of completion) the build

#
[ LICENSES ]
  SSC Mottled Umber 3, HORUS Hallorgarath 2, HORUS Pegasus 1
[ CORE BONUSES ]
  The Lesson of the Open Door, Overpower Caliber
[ TALENTS ]
  Infiltrator 3, Pankrati 2, Executioner 2, Skirmisher 2
[ STATS ]
  HULL:4 AGI:2 SYS:0 ENGI:2
  STRUCTURE:4 HP:19 ARMOR:0
  STRESS:4 HEATCAP:7 REPAIR:6
  TECH ATK:0 LIMITED:+1
  SPD:6 EVA:14 EDEF:6 SENSE:5 SAVE:15
[ WEAPONS ]
  Flex Mount: Pulastya Rifle
  Main Mount: Entropic Anomaly
  Heavy Mount: Scythed Forewings // Overpower Caliber
[ SYSTEMS ]
  Chromatophores x3, Overflow Converter, Growth Feed Extension, Custom Paint Job, Hunter Lock```
#

i think this is. wretched and evil /pos

upbeat tide
winged quartz
#

Mnd if I suggest turning that 7 heatcap into an 8

west hinge
grim pelican
#

:3

grim pelican
west hinge
#

coming out of hidden, which then forces 2 saves

winged quartz
west hinge
#

thats actually fucked up and evil

#

so called "tanky" enemies when i

upbeat tide
#

All fun and games until you miss

west hinge
#

just dont miss 5head

grim pelican
#

exactly

west hinge
#

plus if you do miss this is probably your first quick action of the turn, so you could skirmisher backward and then just. frantically hide

grim pelican
#

(I am about to sprint away at mach 10)

winged quartz
# upbeat tide Fuck that's a baller idea though that might be worth changing for that alone. No...

This is the build in question btw

[ LICENSES ]
  IPS-N Mulzac 3, HA Cochise 2, HA Tokugawa 1
[ CORE BONUSES ]
  Overpower Caliber, Heatfall Coolant System
[ TALENTS ]
  Tactician 3, Nuclear Cavalier 3, Crack Shot 2, Drone Commander 1
[ STATS ]
  HULL:5 AGI:0 SYS:0 ENGI:3
  STRUCTURE:4 HP:21 ARMOR:2
  STRESS:4 HEATCAP:10 REPAIR:5
  TECH ATK:0 LIMITED:+1
  SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
  Integrated: Fuel Rod Gun
  Main Mount: MKIII Blowback Moby
  Heavy Mount: Anti-Materiel Rifle // Overpower Caliber
[ SYSTEMS ]
  Armament Redundancy, Personalizations, External Batteries, Sundown Curtain x4, LOOKOUT Companion```
#

Theoretically, the main draw of it is using a setup turn to move boost into a heavily fortified position, and placing a Bounty on the Rebound Drone

#

That rebound drone then moves into spaces of cover and occasionally peeks out to redirect a shot, going back into cover whenever possible while the main mech just stays in a corner of the map and OC-loops a high-value AMR shot regardless of drone position or area

upbeat tide
#

I love that so much

winged quartz
#

Past sensors 10 the drone's movement is extremely reduced but it's serving it's job redirecting shots way past cover areas

#

There's also the funky interaction with Tactician 3 and NucCav on display here

If an ally can ping the drone with an aux attack dealing null damage to the drone due to the armor, it'll fulfill the requirement of Tactician 3 and let me toss out a fuel rod way past actual range limits and through the drone

#

or let me send out a Blowback Shot

grim pelican
west hinge
upbeat tide
winged quartz
#

This build has one glaring problem though

#

And that it's over-reliant on the drone

west hinge
#

this is a fucked up and evil combo honestly

enemies in the backline get harassed by the cochise
enemies in the midst that group are utterly bullied by saturation bombardment
enemies that try to split up from that group to avoid the bombardment are picked off by the mottled umber

upbeat tide
#

And Im not sure it would even be that big a deal cuz it takes a ton of coordination and build investment to pull off. At the end of the day enemies can just shoot the drone- yeah lol

#

In my previous testing the drone is pretty damn tanky though

winged quartz
#

Ah wait maybe it doesn't work with Tactician 3 due to wording

west hinge
winged quartz
#

Has to actually not be in cover relative to your position to get the flank off

west hinge
winged quartz
#

True

But 25 range

west hinge
#

high-stress mag clamps is also fucking goated for its ability to almost fully deny some cqb/melee enemies

oh no the berserker is coming to kill me. moves 3 tiles vertically up a wall

winged quartz
#

I could also just stay on a roof for the LoS req

west hinge
#

that's also true! my main piece of advice then is uh
be very very wary of melee enemies. make sure you have a way out. we do not have a defender

#

if you draw fire too hard you will get beaten over the head with rocks

winged quartz
#

That's one version of the Cochise I'm playing around with atm though, the other ones i've got brewing just need me to gather more info on how I could actually whack more out of the Cochise's items

west hinge
#

realspace breach + curveball drone + your actual drone obviously. me when i

across the map

upbeat tide
#

Like god intended

winged quartz
#

Taking a look at the hallorgarath and I'm gonna say it's definitely better than intended with Cold Code in play, especially with RSU or Vang 3 NucCav 3 in play

west hinge
#

i mean they gotta be adjacent, which is the main issue with it
a lot of enemies can pick up on that and forcibly un-adjacent you. across the map, even.

winged quartz
#

House Guard 1 and Flash Anchor

west hinge
#

true

winged quartz
#

Ah, I can still use the Autofeed SMG as a Roland Engine, probably

west hinge
#

yeah absolutely
autofeed roland sounds really fun too

upbeat tide
west hinge
#

LMFAO

upbeat tide
#

Especially with its low heat cap in mind

winged quartz
#

I could also just veer into technothumb and passively give an ally 2 heat clear whilst going into striking range

#

I'll see what I can make up with this

upbeat tide
#

2 heat is not hard to undo, trust me

#

And never forget that no matter your heat management enemies can just shoot you

#

Cool reactor don't matter when you're getting structured

winter sparrow
#

i think the cochise license is in a kinda interesting spot now that the cochise has been recategorized as an artillery

#

basically none of its stuff fulfills artillery uses outside of the curveball

#

unless its mounted on the cochise

#

i don't think its a bad thing, just interesting

upbeat tide
#

I think it's a good thing. Goes to show how the Cochise is unique as an artillery - it can do it with almost anything

winter sparrow
#

yeah

#

the cochise is definitely my favorite out of the 4

west hinge
#

its really fuckin cool

upbeat tide
#

Still melee attacks, but they're affected by cover

grim pelican
#
[ LICENSES ]
  SSC Mottled Umber 3, HORUS Hallorgarath 2, HORUS Pegasus 1
[ CORE BONUSES ]
  The Lesson of the Open Door, Overpower Caliber
[ TALENTS ]
  Infiltrator 3, Pankrati 2, Executioner 2, Skirmisher 2
[ STATS ]
  HULL:4 AGI:2 SYS:0 ENGI:2
  STRUCTURE:4 HP:19 ARMOR:0
  STRESS:4 HEATCAP:7 REPAIR:6
  TECH ATK:0 LIMITED:+1
  SPD:6 EVA:14 EDEF:6 SENSE:5 SAVE:15
[ WEAPONS ]
  Flex Mount: Pulastya Rifle
  Main Mount: Entropic Anomaly
  Heavy Mount: Scythed Forewings // Overpower Caliber
[ SYSTEMS ]
  Chromatophores x3, Overflow Converter, Growth Feed Extension, Custom Paint Job, Hunter Lock```

If anyone has time I would still like some feedback on this build!!! I think it's pretty good but I want opinions on how to make it as broken as possible!!!
upbeat tide
#

Custom paint job is something of a negative synergy, depending on how you look at things. If it goes off you don't get to molt, denying yourself free invis + hidden. But also not taking structure damage is pretty good. I guess it comes down to how risky you wanna play Forgot molt's invis/hidden ends at start of turn so my point is invalid

#

Otherwise I think it looks pretty solid

winged quartz
upbeat tide
#

That is true

grim pelican
#

mm true yeah

west hinge
upbeat tide
#

It can do that

#

So far in practice it struggles to get more than 1 character in the line, even with the help of the drones

west hinge
#

it's a sick ass visual though

west hinge
west hinge
#

@upbeat tide Hold on i just realized something.
Did you. Mean to give the windowmaker ordnance? Rules as written it's incompatible with the Mulzac's passive.

#

it cant overwatch

#

maybe this warrants a line of text like 'It can overwatch regardless of ordanance's restrictions' or something?

#

although technically heavy gunner and surveil both dont use the word "Overwatch" so

#

idk, figured it was worth mentioning

west hinge
west hinge
upbeat tide
#

Ordnance doesnt prevent other reaction attacks

winged quartz
west hinge
west hinge
upbeat tide
#

Speaking of

#

@vital scroll Not to put you on the spot but have you worked on your build?

west hinge
#

i didnt even realize we had a 4th player

winged quartz
west hinge
# winged quartz Which one is your build, apologies I forget which statblock
[ LICENSES ]
  IPS-N Mulzac 3, SSC Death’s Head 1, HA Barbarossa 1, HORUS Kobold 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Reinforced Frame
[ TALENTS ]
  Heavy Gunner 3, Siege Specialist 3, Skirmisher 2, Orator 1
[ STATS ]
  HULL:6 AGI:0 SYS:0 ENGI:2
  STRUCTURE:4 HP:30 ARMOR:0
  STRESS:4 HEATCAP:8 REPAIR:6
  TECH ATK:0 LIMITED:+1
  SPD:4 EVA:7 EDEF:8 SENSE:15 SAVE:13
[ WEAPONS ]
  FLEX MOUNT: Shrapnel Buster / Shrapnel Buster
  MAIN MOUNT: Shotgun
  HEAVY MOUNT: Thunderbird Widowmaker // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  High-Stress Mag Clamps, Siege Stabilizers, Mast Breaker x3, LOOKOUT Companion, Forge Clamps```
upbeat tide
west hinge
#

hold on

#

fixed it

#

6002 usually isnt advisable but it gives me 8 heat cap, which i can work with, and it has 30 HP which means if i get caught in melee i can deactivate my forge clamps, shotgun to skirmisher out, and then mag clamp up the nearest vertical service

winged quartz
#

Pretty action intensive though

west hinge
west hinge
#

the lookout companion also isnt something i use frequently, it's there or when ultras or any particularly annoying individual enemy shows up
i use it to get rid of them specifically

#

this thing if it had a vertically aiming artillery piece instead of a flat tank head, some weird little toes, and a very strange front underbody with some really, really specialized gear on it for Blowing Enemy Faces Off

winged quartz
#

I was gonna suggest using flight to circumvent anything to do with melee but realized you're going on a Siege Stab build and wouldn't be able to use flight for it

west hinge
#

exactly

#

so high stress mag clamps is the next best solution
all surfaces are flat surfaces now

#

skirmisher 2 seems like itd conflict with the whole 'immobilizing myself' thing but it's very specifically for when i get cornered so i dont mind
plus i can still do my heavy gunner attacks while not immobilized and that lets me get a solid 4 tiles of movement while it literally isnt my turn, which is equivalent to my base speed.

#

the next concern then would be "What if they hit you while your heavy gunner is up" and the answer to that is "They wont because i have arcing so i can literally ignore line of sight to them

winged quartz
#

Aight I see the play with Forge Clamps, Mag Clamps, and Siege Stab then

Although that does mean first turn is just gonna be setup....

west hinge
#

overall i'll need a tiny bit of team support but i'll be great for clearing out groups of enemies, forcing close formations to scatter, and preventing movement to areas we need to focus on

upbeat tide
#

Setup will be worth it. You're gonna have 8 rounds

#

*May have 8 rounds. Idk y'all might smoke the opfor

west hinge
#

that means if i take the 1-heat overcharge for turn 1 i can still get a little done and spend the next 7 rounds at full efficiency unless Nara can forcibly smoke me out of my favored spot

#

and that's what allies are for

#

preventing that circumstance from ever happening, so that i can keep being a genuine unfiltered nuisance

#

i also wanna stress how funny it is that even if i miss i'm doing 2 explosive in a blast 2 radius because fuck you

upbeat tide
#

-# 3 explosive

west hinge
#

this applies to reliable

#

but that only lowers it by one because you always round up in lancer

#

so, 2 damage

upbeat tide
#

Well then it alternates between 3 and 2

west hinge
winged quartz
#

I mean that's still blast 2 reliable 2

west hinge
#

and its gonna be almost exclusively off-turn because it takes 2 quick actions to mark my 4 targets

winged quartz
#

Which is a load of value,

Just gotta path around Resistances and armor

upbeat tide
#

Okay okay

west hinge
winged quartz
#

Oh that's a good combo

west hinge
#

exactly

#

"Get this shit off me" point blank cannon skirmish to force you to get the hell away from me while i skirmish

winged quartz
#

Wouldn't you be immune to your own Knockback while clamped though

west hinge
#

and of course having 30 hp is the cherry on top cause it means i'm incredibly difficult to kill even if i get locked in melee

west hinge
#

force YOU away from me so i can make space to unclamp and leave

#

alternatively: unclamp THEN fire

winged quartz
#

Presumably not with the Thunderhead

west hinge
#

that's what these babies are for

#

even if i'm not hitting anything biological it lets me dump a few stray rounds as an enemy approaches, fire twice to try to fish for a crit with siege spec if i want, and get skirmisher off to buy space
if you're too close for me to do that, that's what the shotgun's for

#

to put it all very simply Downpour is a big angry spider tank from ghost in the shell/chimera tank from cyberpunk, pick your poison,that spams arcing bullshit crossmap and forces all low defense enemies to scatter or eat shit, meanwhile denying movement opportunities, harassing the ultra, and being really good at getting out of cqb

#

what Chaos, my beloved boyfriend, is playing-- is a mottled umber that uses pegasus's hunter lock + executioner and scythed forelimbs to do maximum bullshit in single target

although tbh i still dont know if Hallorgarath 2 is a good call but i cant. think of what a better 2ll dip is?

winged quartz
#

I was gonna suggest picking a level in Hallogorath over Kobold cause of Immobilize Aux rifles

west hinge
#

nonono i'm talking about uh the build Chaos is running

#

the mottled umber

winged quartz
#

But I already made a buod with those for Vlad that I'm not keen on using cause it'd be like playing a Gorgon

west hinge
#

gorgon would fit super well with this team comp actually
both Mottled Umber and Mulzac are vulnerable to getting hard-focused by groups, but if a lot of people hit one guy gorgon gets to go completely apeshit

#

my only reccomendation is try kraul gorgon it's hilarious

west hinge
#

the only other changes to the build since chaos posted it are uh, 5003/4004 split, idk if he decided, and replacing custom paint job with armament redundancy

winged quartz
# grim pelican ```-- SSC Mottled Umber @ LL6 -- [ LICENSES ] SSC Mottled Umber 3, HORUS Hallo...

K considering this is going for a hide loop build I'm assuming at least 1st round boost hide into position or use Chromatophores

Overflow Converter is going to be a bad choice considering slow will disable your movement options, including the free move from losing hidden (and maybe the Invis from Chromatophores). Growth Feed extension is a good emergency Invis sustain, but is gonna eat up your QA (Which is bad considering at least 1 QA is going to have to be dedicated to Hide)

Sticking to Open Door for Horus isn't gonna do much, there's not many licenses in Horus that interact with Invis or Hidden much, unless you grab the Hecatonch frame but I digress. Currently none of the Horus licenses do much to augment the Mottled Umber's playstyle.

My most clear suggestion is probably going with Metalmark 3 for Active Camo's heat-based Invis, but there's also LB/OC Cloaking field which you can prolong to end of next round with the GFE.

#

The main issue I'm seeing is cover and Los affecting your hidden status

#

Iirc there's an interaction with Invis and Hidden involving Hidden length but I'm not sure what the exact wording is

west hinge
#

infiltrator 1 also helps with cover and LoS by making it vastly easier to hide

#

same with invisible

#

the build is also very specifically taking advantage of hunter lock on pegasus to wring out 3d6+8 on a single target with scythed forelimbs into 2 consecutive saves and a free boost and a skirmisher 2 and and and

winged quartz
#

They'd lose the Hidden on end of their turn which means Mastermind goes off and doesn't get to use it again

On top of that the Mottled Umber is a Size 2 so cover is going to be extra needed somehow

west hinge
#

overflow converter is a little shit though actually you did catch that. idk how i didnt notice that

winged quartz
west hinge
#

add in Prowl, allowing you to hide in plain sight of enemies

#

no cover and no LoS restrictions. hide on the spot and then break LoS afterward

west hinge
winged quartz
#

Ye but the only Invis inside the Mottled Umber's license is limited via charges and can run out, and the Invis from the 2 spaces only works with that specific movement which won't let the Invis hide go into effect

west hinge
#

with Growth Feed Extension and Chromatophores it can last a long, long time

winged quartz
#

GFE is only gonna last 1 round

#

And it's 1/scene

west hinge
#

turn anything that's about to run out into a round longer

winged quartz
#

So not as reliable for the proceeding turns

west hinge
#

the big thing is that open door is 100% wanted here

#

it makes infiltrator really, really powerful

#

that's also what a 4004 split is for

4 limited charges on the invisibility system isnt half bad

#

i do agree that it feels like there's not enough invisibility in mottled umber's liscense, though

#

ll3 feels like it was meant to have something

winged quartz
#

True, but specifically for a one-shot that is good cause it doesn't take into account attrition and resource spending for other scenes. Anything with limited systems in a one-shot is basically bringing out full value because we know it's only one scene

west hinge
#

yeah it is being built with a oneshot in mind

#

if this wasnt a oneshot it'd be a lot worse but it is

#

so i'm just trying to find out what 2ll horus dip would get the most value atp

#

if this wasnt a oneshot it'd be worth taking like

that one ssc core bonus that makes you invisible

#

normally that shits ass but it'd kinda rock here

winged quartz
#

I'm looking at it more with campaign play in mind to see further value

Also there's none

Nothing in Horus really adds to the Mottled Umber's set style and especially with how Chaos's build is set with autocrits from the Scythes in mind there's more value to be found in the Invis systems elsewhere

west hinge
#

retractable profile on swallowtail could also be fun

west hinge
winged quartz
#

The only other options are Smartgun, autoguns, and Manticore stuff

And they're not that good for hidelooping

west hinge
#

autopod is a bad call, costs sp and breaks hidden bc reaction
ghoul and ghast nexus both dont contribute
cat pistol is a great way to overheat, arc projector takes the slot that scythed forelimbs wants
smartgun costs sp but could be decent. build is tight on SP though. mimic gun takes scythed forelimbs slot
hallorgarath offers entropic anomaly and deposition driver, both of which this mech would be able to use decently
fusion rifle doesnt do shit, slag rifle doesnt do shit
unraveler's alright ig

#

so tbh hallorgarath is kinda the best option

winged quartz
#

Active Camo mixed with GFE might be able to extend the Invis to 3 rounds actually

west hinge
#

yeah metalmark levels are the really obvious call if you're building for anything other than a oneshot

winged quartz
#

Round 1 protocol use it, round 2 use GFE, round 3 end it goes off

west hinge
#

you could do both but the pulastya rifle is really cool

winged quartz
west hinge
#

but for this oneshot we figured itd be fun to make a more aggressive build that abuses infiltrator's seriously powerful saves

#

which is good you cant lie

3d6+8 /w adv, dc15 hull & systems save, blinded, no reactions, impaired, slowed, 2 heat, mottled umber moves 2 with skirmisher then moves 5 tiles with infiltrator 3

#

avg of 20 damage in one quick action, 2 saves, and a disengage

#

that's just nice

winged quartz
#

And might need a few Overcharges to get it set up

#

QA Hide
QA Hunter Lock
QA Skirmish

west hinge
#

hunter lock lasts rest of scene once it's on
just apply it the turn before you start slinking around like a goblin

winged quartz
#

I feel like I should also mention the Mottled Umber has a sensor range of 5

west hinge
#

yeah i know
sensor range 5 with a size 2 is decent enough

#

it's bad yeah but you can work it

winged quartz
#

It's like a 3 damage difference, the autocrits from hidden is pretty much gonna surpass it by the averages

Also there's still the whole deal with having to hide to get it to work which I'm not sure on but still needs at least sufficient cover for the action

west hinge
upbeat tide
#

I don't want to butt in

west hinge
#

no its chill

upbeat tide
#

But I do want to mention that Ghostweave is a really good source of invis, and with infiltrator, is a great way to reliably hide

west hinge
#

yeah i mentioned that earlier but i couldnt recall the name

upbeat tide
#

Ah

west hinge
#

the main reason im iffy on it is that the build really wants both opcal and open door, but ghostweave is really good, so it's like
guhhh

upbeat tide
#

Imo it would be worth dropping open door for ghostweave. I get the vision but that save target isn't gonna matter if you can't force the saves

west hinge
#

true yeah true

winged quartz
#

Aw wait does GFE work with Ghostweave

#

Does that mean you could just use GFE and be invisible for a round or is it still beholden to the limitations Ghostweave sets

west hinge
#

chatting with the boyfriend and he honestly does wanna do the metalmark stuff so he'll be running opcal + ghostweave

upbeat tide
west hinge
upbeat tide
#

Ye it's restricted to 1/scene and popping it just to have it taken from you would really suck

west hinge
#

would shock wreathe be worth it on this?

upbeat tide
#

Probably not? I'd imagine you want to hide + skirmish practically every turn. Not much action eco left over if that's the case

winged quartz
#

Ah

Ah so that also means LB/OC's field can also stay on till end of next round....

upbeat tide
#

GFE only extends the effect on yourself

winged quartz
#

Oh

upbeat tide
#

LB/OC would expire and you'd just kinda. Continue to be invisible

west hinge
#

then again if the circumstances are right it could be worth it

upbeat tide
#

Here's the thing though

west hinge
#

overcharging to burn the hell out of someone you already applied 2 saves from infiltrator to as you slip away into the shadows again

idk

upbeat tide
#

He's already got access to ghostweave with MU at 3, so he can take ghostweave without having to take any other licenses. I'm not sure active camo is really needed and shock wreathe is a somewhat iffy choice. Why not spend those three LLs elsewhere? Opcal is a GMS bonus so it really doesnt matter where else those levels go

west hinge
#

hm, true

#

but then where else do they like

go

upbeat tide
#

Molten wreathe or thermal charges are extra damage at no cost to action eco. Spend that last level on a flexibility option like ferrous lash maybe?

west hinge
#

how did i forget about thermal charges

#

thats literally one of my favorite weapon mods

upbeat tide
#

Or if ya want to REALLY go all in I say take the chain axe

west hinge
#

....chain axe and thermal charges fucks actually yeah

#

average 21 damage when activating thermal charges and slipping in with the scythed forewings

#

chain axe is a great option when you're too pressed to be invisible, pulsatya rifle for if your target is just too far right now

upbeat tide
#

Chain axe also makes for a decent backup weapon if a target has crazy high evasion. Or you need to sweep some grunts

west hinge
#

3 remaining SP you can drop in hypernova for something to actually spend your 9 heat cap on, and a way to hide even if you really, really shouldnt be allowed to because enemies simply cannot fucking see you because they are too blind

west hinge
upbeat tide
#

Not sure if the hide works. Characters beyond the hypernova can see through it and adjacent characters block you from hiding on principle. They can also see you too

west hinge
#

hmmm

#

then that's 3 sp with not much good to spend it on

upbeat tide
#

Now, that said. Don't let me talk you out of it. If it might suck why not take it for a spin and see? That feedback is valuable

west hinge
#

well i guess that's what personalizatons, custom paint job, and armament redundancy are for but

west hinge
upbeat tide
#

Oh no! I'm sorry to hear that, I hope he gets better soon

#

Keep that fever down and hydrate

west hinge
#

yeah it is what it is. He should still be able to make it tomorrow, given playing lancer isn't exactly physically intensive :P

upbeat tide
#

And if that changes it isn't a big deal

#

Tell him not to force himself to play Lancer 😭

west hinge
#

exactly! Plus if it turns out he cant make it and that other person still doesnt get back to you, we can reschedule for next week and have menace here

#

assuming that's an option of course but hey, i'm just looking on the bright side

upbeat tide
#

Maybe

#

I'll send out another lfg request but if we can't get people we'll reschedule

west hinge
#

kk!

upbeat tide
#

So. We have a spot open. Are y'all cool potentially playing with someone newer to Lancer?

west hinge
#

Sure, yeah.

#

as long as they've like, read the CRB

west hinge
#

'Huh, i wonder why they haven't been talking in here at all'
the nefarious Moderation Team Doing A Stellar Job:

winter sparrow
#

you know, its never good when theres a weird banlog post

#

but god is it funny sometimes

west hinge
#

literally lmfao

upbeat tide
#

-# Never thought I'd be a part of it

#

ANYWAY. I've got one or two people I can ask. If they fall through then back to #lancer-game-recruiting

west hinge
#

I have somebody I could also ask

upbeat tide
#

Uhh maybe. Don't ask just yet

west hinge
#

He's another player of mine who learns quickly, adjusts really well, has a stellar atmosphere about them, and he's got only a sliver less experience than chaos
disclaimer this one isnt my boyfriend

west hinge
upbeat tide
#

Thx

#

There were other people from the original post I said I'd get back to if spots opened up. I'd like to keep my word

west hinge
#

dw i said i could, not will.

#

ah gotcha!

winter sparrow
#

i really should revise my cochise build now that the fold catalyst has been changed

upbeat tide
#

Dw, it might get changed yet again

winter sparrow
#
[ LICENSES ]
  HA Cochise 3, HA Tokugawa 1, HORUS Hydra 1, HORUS Manticore 1
[ CORE BONUSES ]
  Superior by Design, Auto-Stabilizing Hardpoints
[ TALENTS ]
  Nuclear Cavalier 3, Engineer 3, Skirmisher 2, Drone Commander 1
[ STATS ]
  HULL:2 AGI:0 SYS:2 ENGI:4
  STRUCTURE:4 HP:15 ARMOR:2
  STRESS:4 HEATCAP:13 REPAIR:4
  TECH ATK:+2 LIMITED:+2
  SPD:4 EVA:8 EDEF:10 SENSE:10 SAVE:13
[ WEAPONS ]
  Integrated: Fuel Rod Gun
  Integrated: Prototype Weapon III
  Main Mount: Assault Rifle
  Heavy Mount: Fold Catalyst
[ SYSTEMS ]
  External Batteries, Beckoner, PUPPETMASTER, Type-3 Projected Shield, Personalizations, Armament Redundancy```
upbeat tide
#

@west hinge Could you go ahead and message your friend and make them aware? Can't promise they'll get in cuz those other people I mentioned have priority but I havent heard from them yet and likely won't until morning, at which point it'd be a little late to be asking around if they aren't able to make it

west hinge
upbeat tide
#

Ah, no worries

#

lfg ping in the morning then if needed. I'm sure there'll be at least one person who can hop in

grim pelican
#

Fair word for you all I am like pretty sick rn- been trying to manage it to the best of my ability but my throat is shredded and I forgot I took NyQuil last night so I ALSO took my melatonin and am WIPED TF OUT today between that and trying to not be sick anymore

#

I’ll still be able to make it ofc but that’s your warning I may be a little slow and struggle with speaking today

upbeat tide
#

Please take care of your health. That's a lot more important than a playtest

grim pelican
#

I’m not so sick to the point of not being able to function! No fever or illness past just a really bad cough and my throat being really sore LOL

upbeat tide
#

I'll take your word for it, but please don't feel like you have to. If the time comes and you're not feeling up to it that's okay

grim pelican
#

Alright! I just thought I’d give a warning since I thought I’d feel better by now

glass pivot
#

Howdy

umbral sonnet
#

@upbeat tide i'm down

winged quartz
#

I'll send in my build in a sec

#

After figuring out who's going with what

glass pivot
#

Same here I’m intrigued

upbeat tide
umbral sonnet
#

man

#

aight

upbeat tide
#

Youre still welcome to take a look at what we have tho. You can both find the lcp here

glass pivot
#

YEAA

upbeat tide
#

So far we've got a Mulzac and a Mottled Umber locked in

glass pivot
#

Sorry foundry but I’ve really been needing this

upbeat tide
#

OH I DIDNT MENTION THAT

#

The game's on Owlbear Rodeo

glass pivot
#

Oh yea I use that

#

I’m cool with it

upbeat tide
#

Okay okay

umbral sonnet
winged quartz
#

Considering we're going into this Playtest and we have like, 3/4 people going with the homebrew frames, would be nice if we have the full ensemble going 4/4 considering Hallorgorath is gonna be neat

upbeat tide
#

Don't force yourself to play it if you arent feeling it tho

winged quartz
#

Currently it's either I go Hallo or I go Cochise and the Cochise is really getting on to me

Like a puzzle I have to maneuver to get the crab inside

#

Range 16 grenade spam is an option, with Sunzi 1

Need to see what thrown weapons I'd be able to whack it with though

glass pivot
#

Oh yea also I’m pretty new to lancer in general. I know most of the combat mechanics by now but I haven’t even done a real RP thing yet XD

upbeat tide
#

Well there's not gonna be any rp. Playtest is just the combat

winged quartz
glass pivot
#

Ok cool. Where can I look to see the homebrew stuff?

upbeat tide
agile briar
#

Dang the player slots filled up fast crylaughing

upbeat tide
#

There was only one slot open tbf

glass pivot
#

Incredibly happy I got it

#

I have not been able to stop thinking about lancer for this past entire week

upbeat tide
#

Have you read through the core book and are decently familiar with basic actions, statuses/conditions, how to make a character?

winged quartz
#

If you need additional info I'm here to suggest builds

glass pivot
#

Yes I am

#

And I have a site that lists all the actions and conditions in detail in case I forget

#

All the base ones anyways

upbeat tide
glass pivot
#

Yea

#

As far as I can tell all the info on there is correct

#

After relaying it with what’s listed on COMP/COM

upbeat tide
#

It's mostly correct but does have a few things that aren't correct

#

Should be fine for the most part

glass pivot
#

kk

#

ill relay stuff with you then

#

tbh this is gonna be a hard pick between one of the new things or doing a build for one of the original mechs that ive been thinking about a bit

#

then again you said this was LL6 right?

upbeat tide
#

Yes

glass pivot
#

alr then

#

ill come up with something right quick

upbeat tide
#

Feel free to ask questions

glass pivot
#

is lookout companions "mark bounty" effect meant to end after a scene/combat?

#

cause if it isnt i can see this being used for the DUMBEST stuff

#

letting your bounty live and then attacking them from miles and miles away (or just the other side of a planet ) because thier still techically in range, line of sight, and dont get cover

#

cause this effect doesnt have any peramiters

#

unless im reading an outdated version

west hinge
glass pivot
#

ok cool just checking

upbeat tide
#

I might need to add that

glass pivot
#

slightly confused on the wording for growth feed extension

#

when you say "untill the end of the next round" does that mean the round your currently on? ( spend the rest of this turn and all other turns untll top of initiative invisble) or does it include the rest of the round after that too? ( spending this turn, and the next one, and all other turns after that untill top of initiative AGAIN )

#

i read it as the latter but im assuming its the former because otherwise this is crazy

upbeat tide
#

Yes. Turn -> Round end -> Next turn -> Next round end -> no more invis

glass pivot
#

with absolutely no downsides?

#

no heat no limited no nothing??

upbeat tide
#

It's limited to 1/scene, you need an outside source of invis, and invis as an effect generally isn't as strong as you might think

#

There's quite a lot of ways to get around it

glass pivot
#

ok forgot that was 1 per scene

#

whats a fleck?

upbeat tide
#

Flavor for the pulastya rifle's effect

#

A tag that does nothing until you shoot them again

glass pivot
#

ok gocha

#

ok rules question

#

for something like the metalmark do you loose invisibility for not moving before or after a hit?

#

like if you move and then attack do you loose invis first or attack first

upbeat tide
#

You lose invis when it says you lose invis, there's not any catch-all for it

winged quartz
#

What build are you planning on, cause if it's a Mottled Umber, we do have one who's almost doing the same thing you're probably gonna do

upbeat tide
#

To my understanding with the metalmark example, you can break up your movement for the attack and would be invisible during it, then would continue moving and stop being invisible when it reaches its end space

glass pivot
#

im not planing on doing that build im just thinking of random things as i read

upbeat tide
#

But if you move, stop, then attack youre not gonna be invis

glass pivot
#

so i could have a metalmark with a sythed forewing and i hide before i start moving then the crit effect will proc if i hit

#

or anyone doing that

#

bc having invis keeps your hidden when in line of sight i belive

#

right?

upbeat tide
#

You'd have to be in the conditions to hide without the invis or have something like infilitrator. But to my understanding you could

glass pivot
#

yea my thought was use some kind of garudian ( drake or any other defender that provides hard cover) hide, move in gaining invis, auto crit kinda

#

which would loose your hidden but thats still cool

winged quartz
#

Not submitting this build in specific, but it is on hand to try out the Hallorgorath based on team comp

Main gameplan of this is basically leveraging heat for burn and damage, making the most use of the Hallor's features

[ LICENSES ]
  IPS-N Caliban 1, HORUS Hallorgarath 2, HA Sherman 2, HA Tokugawa 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Heatfall Coolant System
[ TALENTS ]
  Technophile 3, Nuclear Cavalier 3, Black Thumb 2, House Guard 1
[ STATS ]
  HULL:3 AGI:0 SYS:0 ENGI:5
  STRUCTURE:4 HP:19 ARMOR:1
  STRESS:4 HEATCAP:10 REPAIR:5
  TECH ATK:+1 LIMITED:+2
  SPD:4 EVA:8 EDEF:10 SENSE:10 SAVE:14
[ WEAPONS ]
  Integrated: Fuel Rod Gun
  Flex Mount: Annihilator (Supermassive Mod)
  Main/Aux Mount: SOL-Pattern Laser Rifle / Deposition Driver // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
  Enlightenment-Class NHP, Personalizations, Armament Redundancy, EVA Module, External Batteries, Redundant Systems Upgrade x3```
west hinge
#

you have an external batteries addiction /lh

winged quartz
#

I do have a question regarding Overkill and the Equilibrium trait interaction @upbeat tide

Would Equilibrium proc at end of overkill or would it be per proc, so if like, the Annihilator procs 2 overkill on the attack and then on an adjacent attack it procs again would that cound for 2 Equilibrium procs or 3?

upbeat tide
#

I believe it would retrigger for each overkill reroll

#

Because to my understanding you take that heat immediately

winged quartz
#

The thing also has all that heatclear to join up with Cold Core, especially since with 10 heatcap it can essentialy stabilize a Genghis that's about to stress

#

Dancing with the Heat bar like a trapeze

west hinge
#

okay we have a really solid team comp, a defender would rock though

glass pivot
#

ive been thinking of a gorgon build for like ever so i could pull that up

#

or a traditionall ACTURAL defender with actual defensive capabilities like a sal

winged quartz
west hinge
glass pivot
#

well and the gorgon DOES provide hard cover

#

but other than that it is just reaction based attacking

winged quartz
west hinge
winged quartz
#

Defender as a role is Nebulous, and more damage sent out is preferable and more so valuable because if there's no opfor to deal with, nothing can hurt your allies

glass pivot
winged quartz
#

Even a Controller can be a Defender

glass pivot
#

or am i reading that wrong

winged quartz
glass pivot
#

mast breaker is a Unique system

#

i dont think you can do that

#

unless im reading how that works wrong

winged quartz
#

Like, Depending on the situation: Mast Breaker an Artillery and watch them fail and shred, Heavy Gunner two opfor closing in, something approaches and shoots you so you reaction attack with the Gunslinger 2 immobilize weapon as a reaction, you've immobilized 4 opfor for 2 rounds in a single round

winged quartz
upbeat tide
#

It's both

glass pivot
#

its both

#

i have it open right here

upbeat tide
#

That x4 is the number of limited uses it has

#

Not how many are equipped

glass pivot
#

ok thats why i asked

#

i said "this has mast breaker 4 times" as in " you took the system mast breaker 4 times"

#

okok

#

holy i have half an hour to make this character

#

i spent way too long reading everything

west hinge
#

its okay me and chaos were the only ones to finalize our builds more than 1 day away from session time

glass pivot
#

ok

#

oh btw that gorgon build i was talking about

#

ive been plauged by the idea of a stealth gorgon and the terror behind that kind of concept for DAYS now

upbeat tide
west hinge
#

oh yeah also fun fact
i didnt make my character a proper character bc this is a playtest so there's no RP, but i decided their callsign, "Thunderhead", despite sounding cool and being a reference to their bombardment methods, is actually derived from them hitting their head on the doorframe Really Often and how deafeningly loud it is every time
and that their mech's name, Downpour, which is also a reference to their bombardment shenanigans, is actually just a reference to how in an early design of it, it water would pool on its back due to poor plating design, and when the Widowmaker fired it'd splash water in a massive radius as it went off

upbeat tide
#

Hehe that's good characterization

west hinge
#

i just love
"Thunderhead's a cool name, how'd you get it?"
"I slammed my head into the barracks doorway 5 times in the same day and each time was twice as loud as the last"

#

staring at the deposition driver in discomfort

winged quartz
#

This is the Cochise I have planned for now

  NHP Vessel, LL6
[ SKILL TRIGGERS ]
  Blow Something Up (+2), Get Somewhere Quickly (+2),
  Lead or Inspire (+2), Patch (+2)
[ GEAR ]
  Heavy Hardsuit, Heavy Signature,
  Medium Signature, Handheld Printer,
  Tertiary Arm, Personal Drone
[ TALENTS ]
  Technophile 3, Nuclear Cavalier 3,
  Black Thumb 2, Drone Commander 1
[ LICENSES ]
  IPS-N Raleigh 2, IPS-N Caliban 1,
  HA Cochise 2, HA Tokugawa 1
[ CORE BONUSES ]
  Reinforced Frame, Heatfall Coolant System
[ MECH ]
  « SITUATIONAL AWARENESS »
  HA Cochise
  H:5 A:0 S:0 E:3 SIZE:0.5
  STRUCTURE:4 HP:26 ARMOR:2
  STRESS:4 HEAT:10 REPAIR:5
  ATK BONUS:3 TECH ATK:0 LTD BONUS:1
  SPD:4 EVA:8 EDEF:8 SENS:10 SAVE:13
[ WEAPONS ]
  INTEGRATED MOUNT: Fuel Rod Gun
  Main Mount: Quicksilver Autofed SMG (Supermassive Mod)
  Heavy Mount: Bolt Thrower
[ SYSTEMS ]
  Enlightenment-Class NHP, Armament Redundancy,
  Personalizations, EVA Module,
  External Batteries, “Roland” Chamber
upbeat tide
#

For posterity

grim pelican
#

NOTES FOR VANILLA+!!!

Unfurl Hypernova really needs some better wording!
"Create a burst 1 area which persists until deactivated as a protocol. Other characters at least partially inside the burst can only draw line of sight to adjacent spaces. You take an additional 1 heat on each of your turns if the hypernova is not withdrawn."
I assume it is centered on the PC [NOTES: this is confirmed ty very much], but I would like to know if it also effects the player as well! It should specify that in its description! I personally would have it written like
"Create a burst 1 area, centered on and moves with you [NOTES: if applicable, I don't know if it actually moves with the player this way], which persists until deactivated as a protocol. Other characters at least partially inside the burst can only draw line of sight to adjacent spaces. You take an additional 1 heat on each of your turns if the hypernova is not withdrawn."

Molt I think is a little weak? A 33% chance to both get the decoy AND invis+hidden but still taking the structure is a little iffy, though I understand if it doesn't get changed! It's just a personal taste for me! Personally, I think it should be the 5+ is what gives you the decoy itself- you still gain the Invis+Hidden upon taking structure. That's just my opinion, and it definitely wouldn't stop me (nor did it effect my enjoyment) from choosing this as my preferred mech in a proper game!

Cellular Splitting's wording needs to be fixed! The clone DOES get my talents, but it does not benefit from the player pilots talents! Make sure that's clarified well in its finalized description!

AAAAND That's really the only notes I have for Mottled Umber!

#

I will happily play in future playtests for this and will add it to my LCP collection >:)

#

It's GREAT for a stealth build, but it could use some specified wording and maybe a buff to Molt!

winged quartz
#

Stealth Build on Mottled Umber is the best way to play it anyhow considering autocrits Forewings

upbeat tide
#

So Hypernova as is works just fine. Burst effects always originate from the character/deployable producing them, which in this case is you, and by default they move with you and only don't if it's specified they don't. It also says "Other characters at least partially inside the burst..." and implicitly doesnt affect you. Won't change it yet but if it ends up being a common confusion I probably will.

#

Yeah I have a few ideas for what to do with Molt. Maybe lower the trigger threshold, maybe make it last just a bit longer, maybe make it prevent the structure but nerf it in some other way, maybe make it always do something but do extra if you roll high enough- there's a lot of possibilities. Gonna workshop with QA and see what we settle on.

I will def check with QA to see if it not giving talents is intentional or not. If it's a mistake I'll update the wording in the next lcp version

#

Again, thank you everyone for showing up, being chill, giving good feedback, and overall participating. It means the world to me

#

Also viis it slipped my mind but another reason the Umber's ability to hide is restricted is because of the Scythed Forewings. Being able to super consistently hide makes them a little too strong for our liking. As is though I feel they're fine; ALWAYS hiding is something that's difficult to do without a ton of LLs and at high levels ppl crit a lot anyway

#

I think the forewings are in a good spot now where they work well with the umber, can reasonably work on other builds, and work best with the license + more

winged quartz
#

I'm making that Ball Lightning Build just to see what losing Unique would do to the landscape

upbeat tide
#

Be my guest

winged quartz
#

After doing the math

21 Graviton Surge Projectors on a Gilgamesh

With Grease Monkey

So 27 Graviton Surge Projectors on a Gilgamesh

#

That's at least 4-5 scenes worth of a single Gilgamesh doing nothing but Graviton Surge

upbeat tide
#

Good god

#

Yeah we're not taking the unique off

winged quartz
#

If a team was crazy enough that's 27 Ball Lightning x 4

#

So

A full team of 4 Gilgameshes with nothing but Surge Projectors as systems would be sending out a total of 108 Surge Projectors, assuming repairs are used for Grease Monkey recharges instead of being wisely used

#

That number can be way higher if we add a Lancaster to the mix and lose one Gilgamesh

#

I can't even say it's a bad build

It's literally just delayed Artillery

#

Delayed, line 5 Artillery

upbeat tide
#

So the changes under consideration are as follows:

Mulzac

  1. Make the Mulzac immune to self-imposed forced movement during passive/active core

  2. Reduce shrapnel buster to range 8

Mottled Umber

  1. Giving overflow converter heat 2 (self) but removing the self-slow and instead allowing it to ignore slow

  2. Buffing Molt in some way. Still deciding but considering splitting its effects into thirds where: 1-2 nothing, 3-4 current effect, 5-6 current effect but lasts until end of turn. Don't want to prevent the structure due custom pain job already existing

  3. Buff/Nerfing MU core to copy your conditions/statuses. So it spawns invis or hidden if you are but also spawns impaired or whatever if you are

Hallorgarath

  1. Making deposition driver cost 1sp. May reduce on-crit effect to slowed in the future but don't want to be too reactionary

  2. Partially reworking equilibrium to activate 1/round but deal burn equivalent to heat gained UP TO a max of 3, maybe 4. The max is absolutely needed because of SHU and LUCIFER

  3. Dropping Hallorgarath core to a quick action

#

Also I checked with QA: The chudling clone is intended to not copy your talents. It does however still copy talents that give you systems, like Engineer or Ammo Case. This does mean Technophile 3 makes it copy your talents

#

Sorry - to be clear the clone doesnt copy the talents, it just copies the systems from those talents. Which is a little strange but I digress. Will update the core rules text since I think that's warranted here

winter sparrow
#

The chudling clone

upbeat tide
#

Mottled Umber active core

winter sparrow
#

Chudling is a fun word

upbeat tide
#

lil bit yeah

upbeat tide
upbeat tide
#

Im realizing the new overflow converter lets you skitter across the ground like a freak when prone

winged quartz
winged quartz
#

OH also with Superheavy Mounting, Hallorgorath with either Sherman 3 or Genghis 3 becomes even more appealing because of their self-heat

upbeat tide
#

I’ve got errands to run but the next lcp version should be up today. How does same time this Tuesday for the next playtest sound?

upbeat tide
#

CHANGE LOG

-# Not always comprehensive

Revisited the rules text for several items to further clarify intended function

Gave the Mulzac immunity to self push/pull while either of its core abilities are active
Reduced Shrapnel Buster's range to 8
Reduced the Sundown Curtain's duration to end of next turn
Marking a Bounty with LOOKOUT is no longer restricted to hostile characters

Gave the Mottled Umber's doppelgänger i-frames until it starts its turn
Removed the Molt reaction's dice roll
Partially reworked the Overflow Converter

Reverse Entropy (Hallorgarath active core) is now a quick action
Reduced Equilibrium's (Hallorgarath frame trait's) frequency but increased its potential damage
Deposition Drivers now cost 1SP each

Lowered the fold catalyst's self heat to 2, gave it +1d3 damage, and added overkill```
glass pivot
#

hey nara can i have the image you used for things 1 and 2 yesterday for my own meme-making capabilities

#

also whats that enemy type called again i already forgotXD

upbeat tide
glass pivot
#

thank youuu

upbeat tide
#

@winged quartz @west hinge @grim pelican @glass pivot Sorry for the ping (lmk if you'd rather not be pinged) but are any of you available for another playtest this Tuesday (little over a day from now) at <t:1780246800:t>? I know I asked in vc and some people said they were down but tbh I don't remember who said what

grim pelican
#

Yeah I’d be down! I’ll let you know day of if I have to cancel though- I live with family and my dad works from home so internet can get a little spotty but it should be fine!

upbeat tide
#

All good. Fortunately Im working in pilotnet now and can pull random people off the street if someone cant show so it isnt a big deal if you or anyone else has to cancel

west hinge
winged quartz
#

Might need a hammertime for it though

upbeat tide
#

A what?

winged quartz
upbeat tide
#

Whatever time my message shows is in your local time

#

It is a hammertime, I just didnt know it was called that

#

...It has the wrong date if you hover over it but the time itself is right. Smh

glass pivot
upbeat tide
#

Well

glass pivot
#

and yea you gotta make sure you get the date right when you make those, even if the message itself doesnt contain it

upbeat tide
#

Menace's spot is reserved since they didnt get to join the last playtest and the other three responded before you-

#

Maybe next time?

glass pivot
#

oh alr

#

thats fine

upbeat tide
#

Sorry

glass pivot
#

no its fine

#

gives me more time to think on how to actually build these things XD

winter sparrow
#

what LL is the playtest at?

#
-- HA Cochise @ LL6 --
[ LICENSES ]
  HA Cochise 3, HA Tokugawa 1, HORUS Hallorgarath 1, IPS-N Mulzac 1
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Overpower Caliber
[ TALENTS ]
  Nuclear Cavalier 3, Technophile 3, Black Thumb 2, Drone Commander 1
[ STATS ]
  HULL:2 AGI:0 SYS:0 ENGI:6
  STRUCTURE:4 HP:15 ARMOR:2
  STRESS:4 HEATCAP:13 REPAIR:4
  TECH ATK:0 LIMITED:+3
  SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
  Integrated: Fuel Rod Gun
  Main Mount: Shotgun
  Heavy Mount: Fold Catalyst // Auto-Stabilizing Hardpoints, Overpower Caliber
[ SYSTEMS ]
  Enlightenment-Class NHP, Frozen Pilaster, Sundown Curtain x6, External Batteries, Personalizations, Rapid Burst Jump Jet System```
i am going to do my damndest to break the fold catalyst
upbeat tide
winter sparrow
#

oh perfect

#

if you'd like, i can run you through my plans for the build

upbeat tide
#

Be my guest

winter sparrow
#

so, the general idea is to pair the frozen pilaster and technothumb to gain net 0 heat with the fold catalyst (ignoring any overkill triggers) , while using the sundown curtains to make it so enemies can't target me easily at all, but i can still target them using the rebound drones

#

i've never personally tried technothumb before, so it'll be interesting

upbeat tide
#

Not sure it would work unless you position your drones to the side of the smokescreen

#

Which would be a lil awkward

winter sparrow
#

oh i intended to have them be above the smokescreens

upbeat tide
#

The drones can't fly

winter sparrow
#

...for some reason i always forget drones can't fly unless they specifically can lol

#

the word drone trips me up i guess

upbeat tide
#

Tbf they look like they'd be able to fly

winter sparrow
#

the sundown curtains can be cut, its not really an important part of the build

#

i mostly just want to push the fold catalyst as hard as possible

upbeat tide
#

You could maybe put on one of the GMS grenades? You have a ton of limited use and the drones can bounce nades

#

Or the firefly charges

winter sparrow
#

i'll probably do firefly charges

#

just to test them out

upbeat tide
#

They're admittedly a little more of a support item but hey flexibility never hurt anyone

winter sparrow
#

Yeah

#

You could probably do a nuts demolitionist build with the cochise

upbeat tide
#

I actually really want to see that

west hinge
#

Cause I can absolutely just keep being the arty spammer
i'm not even opposed to it

grim pelican
#

Oh I’m keeping my build I love the mottled umber

upbeat tide
#

I'd like if you all bring something different (even if only a little)

#

Try to incorporate a different system and/or talent, doesn't have to be a completely different build

winged quartz
#

Is the Cochise taken now cause if not I still have my sights on actually using that Bounty Rebound Drone build

#

Otherwise I'm gonna see what manner of mechanism I can wreak with the Mulzac

upbeat tide
#

Menace is playing a Cochise but anyone can play any frame, I don't mind if y'all stack

winged quartz
#

Ahhh, I'll go with the Mulzac then

#

Gotta keep it varied, and gets me on the buildcrafting side more

winged quartz
#

Also I'm back on the fence on whether I go with the Mulzac or the Hallorgorath again, I'm just a real sucker for heat management

upbeat tide
#

My vote's you do Hallorgarath again

#

It's the mech with the least playtest data atm

winged quartz
#

K, gonna test it out with some systems then

upbeat tide
#

And the new changes could use some practical application

#

Yippee

upbeat tide
winged quartz
#

This is one of the few times in a homebrew adjustment that I actually end up liking a Horus frame.

Vanilla Horus turns me off because of how scrawny so many of them are in terms of either HP, heat, or both

upbeat tide
#

Do you like the Manticore?

winged quartz
#

I only respect the manticore in as much as it's got a very dependable statblock and some good damage reduction traits. Past that, not really

winged quartz
#

I'm more so a Die-hard IPS-N fan and an HA appropriator because they got the bonuses that increase longevity in them

#

That and the overcharge button is a lever I set to "on" every chance I get

winged quartz
#

BTW just to be sure cause I'm not sure if this might not have been tried yet @upbeat tide , With how the Rebound Drone is worded, the Fold Catalyst can't be rebounded?

upbeat tide
#

How come?

winged quartz
#

(Excluding Line, Burst, or Cone weapons)

#

It's sort of the same reason you can't target a Howitzer or a Siege Cannon into a Realspace Breach

upbeat tide
#

It's a range and blast weapon. Neither of those are mentioned

winged quartz
#

Current wording on the Rebound Drone:
"The Cochise may target the drone with a ranged attack (excluding Line, Burst, or Cone weapons) as if attacking it. Instead of rolling to hit the drone, it automatically intercepts the attack and redirects it against a new target of your choice, redrawing range and line of sight from the drone. Attacks made this way resolve as if they originated from the drone. Rebound drones can also grab and redirect the Cochise’s grenades and thrown melee weapons in an identical manner."
Wording on Realspace Breach:
"You tear a hole in space, creating a Blast 1 area in a free space within Sensors and line of sight. Weapons with the Blast, Line, Burst, or Cone properties do not affect this area, and it may not be occupied by characters or objects for any reason. Any character or object that moves at least 1 space into the affected area immediately teleports to any free space adjacent to the area (of its player’s choice), or as close as possible. The affected area blocks line of sight; however, any character may target the hole in space with a ranged weapon (excluding Blast, Line, Burst, or Cone weapons) as if attacking it. Attackers don’t roll to hit the hole – instead, it absorbs the attack and redirects it against a new target of the attacker's choice within Range 10 of the zone. The attack resolves as if it originated within the hole. This effect lasts for the rest of the scene, or until you take this action again or end it as a quick action."

The key terms here are "Excluding Blast, Line, or Cone Weapons"

The other thing this opens up if a rebound drone can rebound AoEs is the ability to Heavy Gunner a target in burst 2 of the rebound drone with a Thunderbird shot and rebound the shot from there into an entirely different blast 2 attack via the rebound.

#

Oh wait Blast isn't mentioned on it....

Oh wait Blast isn't mentioned on it

#

Oh

#

Oh I'm making that Thunderhead Cochise build then. That actually makes the build I made earlier even more egregious

#

I'd only need to have the rebound drone inside the blast to actually get an extra attack with it

#

I can Heavy Gunner my own drone too because it has 3 base speed

#

I don't like the implications that I can double attack every turn with a Siege Cannon with this

winged quartz
#

I feel slightly proud of this. Bounty on a drone on top of Heavy Gunner, multiply the number of attacks by 2 whenever possible. 1 Skirmish to fire to the rebound drone, to redrect the shot elsewhere while still applying a blast 2 area of Reliable 3. Heavy Gunner the Drone, move the drone, heavy gunner that and fire the thing again, while also having Heavy Gunner on another target. And you'd still have 2 more quick actions if you involve overcharging,

[ LICENSES ]
  IPS-N Mulzac 3, HA Cochise 3
[ CORE BONUSES ]
  Auto-Stabilizing Hardpoints, Heatfall Coolant System
[ TALENTS ]
  Technophile 3, Heavy Gunner 3, Black Thumb 2, Drone Commander 1
[ STATS ]
  HULL:5 AGI:0 SYS:0 ENGI:3
  STRUCTURE:4 HP:21 ARMOR:2
  STRESS:4 HEATCAP:10 REPAIR:5
  TECH ATK:0 LIMITED:+1
  SPD:4 EVA:8 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
  Main Mount: Quicksilver Autofed SMG
  Heavy Mount: Thunderbird Widowmaker
[ SYSTEMS ]
  Enlightenment-Class NHP, Armament Redundancy, Personalizations, Rapid Burst Jump Jet System, Type-3 Projected Shield, LOOKOUT Companion
#

With core power you can fire the Thunderbird 3 times

#

For 3 blasts, on a single skirmish

#

If done right, that's like, 6d6+3 damage on something if they actually hit

#

I sort of wanna bring this one out now instead because of the sheer anti-ordnance abuse this has

winged quartz
# upbeat tide It's a range and blast weapon. Neither of those are mentioned

Sorry for the ping but I'm actually curious on how Blasts would work with the Rebound Drone, if it's in the area does it essentially make another attack that generates another blast attack or is it more like it converts the attack it was to be hit by to the newer target,

In this case would it be treated as a new attack for the purposes of the Thunderhead or would it just be like moving a Reliable 3 attack to a different target

#

If it's the former then yeah I'm breaking this thing wide open

upbeat tide
#

There's no attack on the drone's position so no blast. It just gets moved to whatever the final target, the one you actually roll against, is

#

And the drone is slightly restricting as it has to retarget to characters, so you can't position the blast between targets if you're bouncing it off of your drone

winged quartz
#

So it doesn't generate a new Blast 2 attack?

#

Because it's still targetting the drone since it's in the blast

upbeat tide
#

You're not attacking the drone, straight up

#

I see what you're saying

#

That's not intended

#

Hmm

#

Might have to remove blast interaction cuz there's no good way of clarifying that without turning into word soup

winged quartz
#

Yeah this is sorta why Breach doesn't allow Blasts to interact with it

upbeat tide
#

But then current fold catalyst doesnt work with it

winged quartz
#

Actually new Fold Catalyst is good

#

The earlier version wasn't worth it because it was too high a heat cost for what it was worth and didn't scale, this new version works because overkill can proc and raise the damage ceiling while having consistent damage. I'd compare it to the Nanocarbon mostly because of the damage

#

But yeah if the rebound drone works with Blasts it opens up to Quantum Blast Superposition, if it doesn't, it sorta eeks out the LL3 option

upbeat tide
#

Yeah I like where the fold catalyst is but it not working well with the mech in its license kinda sucks

#

Not the first time ever though I suppose

winged quartz
#

Tbf in CRB some stuff doesn't work in license even if you try to make it work

#

Like Balor

upbeat tide
#

Do you think it would be worth removing the blast and giving it another d3 of damage or something?

#

No cuz that veers into too much damage

#

Fuuuuck

winged quartz
#

A 2d3+6 weapon with overkill?

It could work, yeah, it'd also be the first 2d3 weapon in a License but marks up the chance of proccing overkill

#

Though on a max roll that's 12 damage, and on a low roll that's overkill+4or6+6

upbeat tide
#

A damage floor of 10 is crazy

#

The whole appeal was supposed to be the higher damage floor at the cost of lower damage ceiling but that wouldn't be applicable anymore

#

Maybe 2d3+4?

winged quartz
#

Would definitely make it closer to nanocarbon that way yeah

west hinge
#

only just saw you'd rather i try smth new, i'll need a bit then uh
one sec

upbeat tide
#

It doesnt have to be completely new!! Just, not identical

west hinge
#

the thing is im not sure how else to play the mulzac, so i wanna try smth new
but chaos wants to stick with their mottled umber and idk if there's much room for two of those
there's definitely no room for an additional hallorgarath, that's a 1-of-1 mech

so i'm like. ok i gotta find a new mech to try that isnt from the lcp but that uses things from it or else im not really contributing

winged quartz
#

The 5 Reaction Vlad

west hinge
#

deposition drivers cost sp now and also i dont like using builds i didnt make

winged quartz
#

Fair naff

west hinge
#

im almost tempted to try a hydra tbh

#

and make use of cochise's curveball drone to be a weirdly support-ish hydra?

upbeat tide
#

Emergency patch I guess. Rebound drones exclude blast weapons and fold catalyst loses blast for a damage profile of 2d3+4

winged quartz
#

Could work, it'd be like giving everyone an extra range band.

upbeat tide
#

Not thrilled with the fold catalyst changes and I am probably going to tweak the numbers again but this is at least something I can work with for the playtest. Future changes can go off of this

upbeat tide
#

I know the old version was 'fine' but I really don't like it not working in its own license

west hinge
#

Just wanna know if I should start building it or not

upbeat tide
#

I think it's neat

#

And license stuff outside the licenses would be valuable to see

west hinge
#

the big thing is it's hard to make a mulzac that plays differently from the one i made because it's

kinda built around doing that

#

find a good spot and refuse to move for anyone whilst pelting the entire map

upbeat tide
#

You can change how youre pelting the map. Use different weapons, try some different systems for utility or self-defense. It'd still be heavily built around reactions cuz duh but there's still wiggle room there

west hinge
#

the only other sort of mulzac i could see someone making is a shotgun mulzac but that's abt it

#

i'll try out hydra though, i've always wanted to play one and never had a good opportunity

winged quartz
#

As someone who's played Hydra before (And sent out a Legion Nexus Hydra when WS came out) I'm just gonna say you might wanna be prepared to consider like, the whole map when you use puppetmaster

Cause at some point you start to lose yourself in the swarm

west hinge
#

actually

#

ok its up to what the gang wants
would you guys rather have a kidd or a hydra using cochise's curveball drone

winged quartz
#

Kidd 2 Cochise 2 sounds more generalist support, yeah. Hydra w/ Cochise might have 15 HP curveballs but like I said, the swarm can get ya

west hinge
#

my idea is
kidd 3 cochise 2 hallogarath 1

winged quartz
#

That and FABI with Curveball definitily boosts offensive capabilities

west hinge
#

to try out frozen pilaster and like
actually see what it does